for blender 2.83 users: the hotkey for merging vertices is "m" not "alt + m".
@fyf12484 жыл бұрын
nope its alt m
@RSdrawingsz4 жыл бұрын
@@fyf1248 nope.
@kronos5484 жыл бұрын
I still dont understand why they changed all the shortcuts
@ping-5364 жыл бұрын
M then b
@ping-5364 жыл бұрын
To delete doubles but it merges them
@matiaskritz6 жыл бұрын
Being a teacher isn't easy, so I just want to let you know that I appreciate all of the hard work that you have put in. Thank you so much!
@epochneo5 ай бұрын
please don't ever take this down Andrew, all these years on its still a great tutorial
@miriamdumitra68357 жыл бұрын
After taking three days to complete those donuts, I managed to create the anvil in just a couple of hours. (Without the added finagling of textures/lighting, mind you). Just wanted to say awesome tutorial; thanks so much for doing these!
@1Spacecore7 жыл бұрын
Very nice! It's taken me a week to follow the tutorial series, I dont have much free time. lol
@miriamdumitra68357 жыл бұрын
thanks. I know, the struggle for time is all too real. Good luck to you
@theoldschoolwolf63457 жыл бұрын
i did the donuts in a day
@TheWartechgaming6 жыл бұрын
@@theoldschoolwolf6345 then you had all day free, most of us don't
@tyholbrook76646 жыл бұрын
I did exactly the same thing lol
@NigraXXL7 жыл бұрын
Holy crap, only 25% of all the people who watched the first video got to the fourth part. Will keep on going 'til the end and it'll be interesting to see how many actually got there.
@jonascarvalhodearaujo80386 жыл бұрын
Yeah, this is sad. The donuts series is like that as well
@markbusch59076 жыл бұрын
how can you know that?
@BriggsMullen6 жыл бұрын
number of views
@rahulmaurya38866 жыл бұрын
Well actually the thing is people need to discover new ways to solve problems. Doing this is not possible without a sort of custom logic. I figured out a lot of stuff by myself.
@coyotegambit99616 жыл бұрын
Are you THE Lucas D'Abate? Son of Gary?
@EclipseStudio4 жыл бұрын
Blender Guru: If you've made it this far, you've learned how to make a very complex shape. Me: How did I do this again?
@meganzebell11134 жыл бұрын
So. Real.
@darrenjones40013 жыл бұрын
I kept having small error so would start again from the last copy in my Archive copied folder. Really helped since I did everything like 3 times. It was so soon after the first that I remembered what to do for the most part and it was satisfying.
@shado54913 жыл бұрын
Same
@lazy99433 жыл бұрын
relatable lmao
@Melcalide3 жыл бұрын
watch it again in 2x and take little notes this time
@visitante-pc5zc4 жыл бұрын
I've watched this all and I liked it. It took me the whole day but I made it. Blender Guru is an awesome teacher. Thank you for your effort to teach us beginner how to do it properly. You may have noticed that the Loop cut tool is used throughout in the videos to adjust the edges of the model, however it always comes with the side effect of "slicing" the model. Not only it adds unecessary vertices, but a need for further vertex aligmnent and cleanup. I've learned a easier way while doing a research for "limiting the loop cut tool". All you have to do is: 1. select the portion of the geometry you're interested in 2. invert selection (ctrl + i) and hide it (h) 3. select the remaining geometry and proceed to use the loop cut (ctrl+r) to adjust the edges of the model as normally you do. 4. unhide(alt + h) now you see the loop cut tool limited itself in the area it was intended to
@dorex2007 Жыл бұрын
It's 2023. 5 years after you recorded this, I'm doing the anvil. You look soooo young :) You turned into a very good teacher :)
@tomaspetruz77744 жыл бұрын
17:36 I feel so satisfied coming up with an own solution here, I simply used the knife tool to draw some additional lines just in that area and so I managed to have a cutting sharp edge if I want too...or else I figured out you could still use a loop cut yet hiding everything else you don't want the line to go, as done previously :D same result!
@rageagainst21163 жыл бұрын
It's actually pretty smart. The first thing popped in my head was boolean, like creating the cube that cut out hole but it did not worked at all for some reason
@habeessatt3 жыл бұрын
Yeah I had the same idea and was wondering why he didn't just use knife. Maybe there is something complex or wrong whit this method?
@gabrilapin3 жыл бұрын
yep im wondering if there is something wrong with this technic ?
@sharmaman13 жыл бұрын
@@gabrilapin nope, I used the knife technique too. Just think about it as adding more detail in specific areas to accomplish what you need to. It's easy to remove the lines later if you change your mind.
@rapper50m3 жыл бұрын
I also had the same idea, but if you use one of these solutions ends up generating a polygon with 5 vertices, I think a better solution would be to model the square part first and then the round beak
@blakehodges3954 жыл бұрын
For anyone from the future (Blender v2.8-2.9), MatCap setting is in the little arrow dropdown next to the Veiwport Mode buttons in the top right of the 3D viewport window (just to the right of where the 4 globe icons are). Click the arrow, then select Matcap near the top under "Lighting."
@Pedrooko3 жыл бұрын
How has this not been commented yet? Thx.
@KurenaiCSF3 жыл бұрын
THANK YOU!
@mosstet Жыл бұрын
more specifically, be in 'solid' mode when you use the drop down arrow.
@tigransafaryan66197 жыл бұрын
UV unwrapping video is just what I need.
@derpymaymayz6207 жыл бұрын
Derpy agrees!
@tncowboybuck7 жыл бұрын
Where is it? Didn't see a link when he "pointed" to one...
@themustachioedfish59887 жыл бұрын
Odds are it isn't up yet.
@mastermind60437 жыл бұрын
Agree!
@captainmckendrickcapsolici43997 жыл бұрын
Ye dude
@kurogawa7 жыл бұрын
As complicated as manipulating vertices, edges, and faces are; I cannot believe I was able to finish this tutorial. Andrew, you have done a fantastic job putting these tutorials together. It has really jump-started my abilities in Blender.
@Miszczponadmiare3 жыл бұрын
So I recently made my 2nd donut, then a cake, and when I started to watch this tutorial I thought "Well, I might as well skip the modeling part as I'm pretty sure I'm good enough at using loop cuts, merging vertices and removing doubles and it seems to be a lesson on that". Especially since I watched this once already sooome time ago without practice. But now that I've finished it I can see how important lesson on topology it was and how incorrectly I was using loop cuts, merging and stuff and how much better of 3D artist I just become. In short, brilliant lesson Andrew!
@AttilaAcs6 жыл бұрын
I’m just starting to watch your videos but wanted to drop in and say that “you’ve only got a finite amount of time to do anything” at 22 minutes is possibly the best piece of advice for anyone in a creative job. It was just a side note in your video but not many people are able to work out when it’s a good time to stop trying to make something perfect. Having said that, your teaching skills are incredible and I’m looking forward to watching many more of your videos
@NoelSufrin7 жыл бұрын
My favorite "Problem Solving" bit was when you addressed the loud talkers in the meeting next door... that was awesome! It's precisely what I love about your tuts - you keep it really real! (and I learnt stuff too!) *Thumbs up, as usual.
@ropal78136 жыл бұрын
0:00 well, this is going to be easy 9:05 oh, it's a little bit harder but no much 10:30 w h a t
@winandfx6 жыл бұрын
11:00 no no no! stop destroying my work
@Teaquamarine5 жыл бұрын
@@winandfx 11:05 Excuse me Andrew wtf
@최승완-q5i5 жыл бұрын
I guess that you can read others mind!
@SirKolass5 жыл бұрын
How is all this complicated?
@TinaMinna2905 жыл бұрын
Ichigo: It's a Hollow!
@Kholaslittlespot15 жыл бұрын
I might just quit while I'm ahead and make a Game called 'Donuts and Anvils vs Procedural Eyeballs'. Could be a hit. This is an amazing Tutorial for someone pretty new like me. Really easy to follow. A pleasure to watch.
@AutoClay2 жыл бұрын
Im having fun! but just to know a bit about blacksmithing.... the two holes should be through holes not pockets. The square hole is called a Hardy hole for holding square shanked tools or stock and the round Pritchel hole is for punch clearance or holding of round stocks. They are always through holes.
@keithtuggle27624 жыл бұрын
One thing I've learned from your tutorials, is you've literally answered every single question I ask myself during the tutorial
@hritikdubariya18802 жыл бұрын
At 20:33 if anyone is struggling with finding the metcap option just click on the arrow next to the different Viewports Shading (the circles on top right corner) you'll find it.
@enekoprins5 жыл бұрын
Andrew...you're the king of Teaching Blender...not Blender...TEACHING Blender...which is so much more dificult. Please continue doing it!
@Pesgenu7 жыл бұрын
Dude, you are Bob Ross of blender
@HazySkies7 жыл бұрын
Andrew Price, you must make a tutorial on modeling happy trees asap!
@bcoda7 жыл бұрын
ew, please don't do Bob a disservice
@pyroentity6 жыл бұрын
Exactly
@vagabund67786 жыл бұрын
Give this anvil a 'lil friend, and then.. beat the devil out of it :D
@celltechindustries5 жыл бұрын
Happy little vertics
@CreativeBoredom5 жыл бұрын
Thank you for another amazing video. I just wanted to share to those of you like me that struggled to follow his plan with the square hole (around 20min), I did this using the Boolean modifier he showed us in the second video. By cutting away with a cube and then extruding down and creating a face. After doing this I also found I could create loop cuts within this space making it easy to tidy up without effecting the rest of the anvil mesh.
@jeremyhollobon17237 жыл бұрын
Thanks heaps for the excellent series of anvil-modelling tutorials, Andrew. I especially like the way this series took the time to go into quite a bit of depth. It not only showcased a wide variety of modelling tools, and how to use them in context, but also demonstrated the overall modelling arc, from concept to finishing touches. This level of completeness is rare. Keep up the great work, and thanks for sharing.
@davidmoro Жыл бұрын
I'm here from 2023 Started learning blender in October 2022 for the purpose of virtual staging in Real Estate. Discovering this channel has been one of my greatest achievements. Dear Andrew Price, I can't thank you enough for been this amazing. Thanks for helping me start a career as a 3D artist.
@joki.3d7 жыл бұрын
I am so waiting for texturing tutorials!!! :D That will be just awesome! :3
@smow74227 жыл бұрын
Joki 3D Same
@c4field6917 жыл бұрын
yes dude
@techonce9897 жыл бұрын
I've watched too many blacksmithing videos. The holes not going all of the way through the anvil were bothering me more than it should.
@shredBucketheadshred7 жыл бұрын
me too ahhaah Man at arms Forge din fire etc
@BainesMkII7 жыл бұрын
Bothered me as well, as my father owned a couple of anvils. These holes go through for fairly practical reasons, both for manufacturing (it is easier to make an anvil that way) and for actual use. The hardie hole (square hole) is used to hold a variety of tools, and needs to be deep enough for a secure hold. (The hardie hole in the model is both too wide and too shallow.) The pritchel hole (round hole) is for punching metal, and you don't want your punch to hit the anvil. Hardie holes don't always go straight, mind. You can find anvils where the path of the hole curves, and block anvils might have the hole meet up with a crosscut hole. But they are legitimate holes, not just depressions.
@leemidwinter13795 жыл бұрын
Blender Guru seems like a nice guy, but he loves a chat and takes a while to get to the point. This has put me off checking out these tutorials before as I am impatient. HOWEVER, this set is gold dust! I haven't seen any other tutorials clearly explain how to work with Sub Div modifier and cleaning up Topology. Tricky subject to get your head around but these tutorials nail it. Good work!
@fridje7 жыл бұрын
The round and square "indents" are holes, all the way through the anvil.
@lessemo7 жыл бұрын
Nathanael Townsend What are their purpose? Hold a hammer or something?
@thechallenger61247 жыл бұрын
lessemo mostly to help bend metal
@fridje7 жыл бұрын
To bend metal, yeah, but people use them to hold hammers all the time
@Pather237 жыл бұрын
For bending and some shit like that. Like you can put a hot iron rod in there and bend it at will. The round hole is usualy used for making nails. You just bash it with hammer until it has the head every nail needs :)
@cerocero28177 жыл бұрын
The square one is also used to hold diferent kinds of tools: cutting tools, fullering tools, all kind of stakes for armouring... I mostly use it with a bent bar to hold firmly any piece i'm working on
@MegaBercA6 жыл бұрын
Great series of videos for beginners. Since you showed simple solutions for problems that have made me quit in past, I won't give up again that easy. Thank you!
@CalebTWilliams7 жыл бұрын
Andrew, both of those holes are supposed to go all the way through. And that "hardy hole" (the rectangular hole) is supposed to be square. You were right though, the round hole is round.
@Randaakarim4 жыл бұрын
how would you go about creating the hole all the way through? is it as simple as doing the boolean operation we did in the beginning or would i need to adjust faces and all that?
@CalebTWilliams4 жыл бұрын
I am a Blender novice, never really gotten beyond making custom logos. My comment was with regard to the accuracy of the model as I am also a novice blacksmith. Sorry if my out-of-place comment a couple years ago caused any problems for you
@Cyanidedan4 жыл бұрын
@@Randaakarim just boolean it all the way through
@paulbottomley423 жыл бұрын
@@Cyanidedan I did a mix, extrude the whole way through, then delete the bottom faces before connecting everything back up again with the topology I wanted, using snap to vertex to align everything :)
@MrAdarius10017 жыл бұрын
I love your passion for details! For me as a basic beginner it is good to learn this procedures from scratch. Looking towards the 'unwrapping and mapping the anvil' tutorial...
@zackmercurys7 жыл бұрын
The tip with hitting F during loop cut is awesome! You should make a video on quick tips like that, I never knew that.
@oxrock2k15 жыл бұрын
I completed the donut tutorial and now this and I just have to say that I really appreciate you putting these awesome beginner level guides out there. I'm now making usable models in minutes instead of tripping over horrible unusable creations for hours. Thank you very much sir, I made sure to like all your videos and subscribe.
@Wildash4 жыл бұрын
Guys for the holes at the back of the anvil, they’re a complete hole from top to bottom, he’ll realize this later in the series and tell you to do it yourself
@grimuk38174 жыл бұрын
Dude, I have completed ur doughnut tutorial and ur anvil tutorial in 7 hours ... U are just amazing, a pleasure to watch and extremely informative and detailed. Thank u, buddy. I truly appreciate it. Oh ... And the cat licking the ice ball was f******* hilarious xD
@davidkoffi9857 жыл бұрын
I would legit die of happiness if u did a human modeling or sculpting tutorial
@glenseeber16897 жыл бұрын
I guess he probably shouldn't do one then
@steven45656 жыл бұрын
David Koffi he did one. Don't die yet. At least watch the video first
@ROGUE.1196 жыл бұрын
same here mate!
@ROGUE.1196 жыл бұрын
@@steven4565 which one mate? can you please tell the name of the video?
@steven45656 жыл бұрын
@@ROGUE.119 he uploaded it a year ago. Just search blender guru sculpting
@Alex-tn7pv6 жыл бұрын
Can't believe I've only seen this now. I never knew how and where to start 3D modeling, but I've always admired it. Thanks to this series, I finally got to doing it. Thank you so much for this!
@キラキラくりくり頭5 жыл бұрын
Just to let you know, I suffered through a 4 minute ad, cause you deserve the ad revenue.
@mutineerandroids41497 жыл бұрын
almost finished watching this last episode of the series and I can't help but comment that the way you handled the whole process has been enormously enlightening. You have a new subscriber!
@zakatalmosen59843 жыл бұрын
Hey man, awesome tutorial. I have a couple of things about the anvil to point out though. I know this is an old video but this is just in case you decide to remake this in the future for 2.8. The square hole is called a hardy hole, it's for plugging in hardy tools, and they need to be firmly held in place. To this end, and since tooling for anvil making is really expensive, the square hole is standardized to 1 inch, or around 2.5 cm. But the important thing is that it's perfectly square, otherwise it's completely useless. It's one of those things that ruin everything once you know them. I've been thinking about a solution but I can't do it without deforming even slightly the horn, whose geometry is also standardized and important for realism. The other hole is called a pritchel hole, and it's there so you have clearance to finish punching through a piece of steel. As such, position and size are not really important as long as it's not so big it would allow the steel around it to deform when punching. Also, it's more comfortable to have on the side you work from of course, which you did right. You can also put tools with round handles in there, so that should be considered when choosing size. That being said, most blacksmiths forge their own tools, so that's not really a problem. Because of this, when modeling a workshop, a lovely little detail would be to shape all the tools based on the hole sizes of the anvil. It also helps a lot with scale in my opinion. Yes I am indeed unbearable.
@MrRcn232 жыл бұрын
Thanks, I love finding out this kind of stuff
@sliput147 жыл бұрын
Andrew, thank you for the great tutorials. As someone new to Blender I really appreciate you. Just a couple notes on this video, from the standpoint of accuracy. In a real anvil, the round (pritchel hole) and square (hardy hole) do go all the way through the top of the anvil. These are use to hold attachments in place which a blacksmith may use in forming various shapes.
@cThePush7 жыл бұрын
You could do the "Blender Critique" on modeling, you prepare the theme like shotgun and ask people send to you, when finish you make the shotgun and explain some errors that people do in their model, I know would be hard and a mess but you can try :D You can do patron and give the oportunity to people help you and you help them. I think that would be a good idea.
@khondokerkabbyoshariar34534 жыл бұрын
Its so great to see the cat video you linked at the end of the survey,Thank you for the little touches
@kirstyturner22906 жыл бұрын
This is such a good series :) thank you. I'd been putting it off because I thought an anvil would be quite boring - judging a book by its cover essentially... but actually it covers a good range of problems you might encounter and its very clear to follow :D I feel like Andrew is an old friend of mine :P very well done, thank you :D
@BohdanSkochii_music6 жыл бұрын
well, I had to repeat whole process around 10 times, but I finished it, and I like the result. If you struggle , repeat multiple times, you will get this. Great lesson.
@filthycasual61186 жыл бұрын
As an aside, this tutorial got me interested in the design of anvils. I was genuinely surprised that this classic cartoon gag was more than just a heavy chunk of refined metal; the amount of consideration put into your typical anvil, the ways it expedites a smith's work, kinda blew my mind.
@DavidAllen_06 жыл бұрын
4:49 - for Blender 2.8 users: use Shift+Tab to turn on snapping and click the ruler button at the top center of the 3D Viewport. Click on Edge. Then click the merged Vertex and snap it to the bisect / loop cut (By pressing G and moving it close enough to the edge). It's better than having the lines either indent or bump out of proportion.
@blackspear2176 жыл бұрын
just ripping through your tutorials like madman, Loving your work Andrew
@jameso.68564 жыл бұрын
I've lost count how many times I've restarted this video accidentally doing a Loop Cut because I didn't have the Blender window in focus and Control+R reloads a page in Chrome. :facepalm:
@davidmartin72685 жыл бұрын
Great Subject model to do in Blender. Followed all 4 tuition videos and indeed they have taught me a bunch of modelling technique's and with a bit of everyday humour thrown in. I have completed the anvil and thanks, very informative and helpful.
@MawoDuffer7 жыл бұрын
I got to use a real anvil and wow it was great. The prices are crazy on them these days.The square and round holes go all the way through though.
@johnsmith569203 жыл бұрын
Congrats and thanks. The best teacher I've ever seen. I did everything in this series at least 3 times not because it was difficult but to be able to do it by myself. Thus I was able to see that you didn't give us a ready made solution but a real life solution. Thanks again.
@Moment-Driven3 жыл бұрын
12:50 - Remember to turn off proportional editing when straightening out the base. Otherwise, your adjustments will have a rippling effect throughout the model.
@anthonyvancampen67296 жыл бұрын
Love the tutorials - the square hole in the anvil is called a hardy hole and is used to hold various tools for cutting and bending. The circular hole is called a pritchel hole and is used when punching holes. Both hardy and prichel holes on the anvils I have seen go all the way through the anvil, but unless we have to show overhead or look up shots, saving time by not making a through hole is a good compromise.
@Kabj27 жыл бұрын
When creating the Square-hole you can just inset the face before extruding it to create a loop around the top. Or you can just Bevel the edges
@stntoulouse7 жыл бұрын
That was I was thinking too
@shredBucketheadshred7 жыл бұрын
Exactly, I'm surprised he didn't even mention that method as it would be the better way to do it
@BenjaminSebek7 жыл бұрын
Could I use a cube which gets subtracted with a boolean modifier?
@brianbaumann13377 жыл бұрын
Yes, but you would still need to add edge loops to sharpen the edge. Extruding inward would be the best way.
@handofdecay7 жыл бұрын
I was think the same, almost anticipating being the smart student because in just a moment, he is going to reveal the smart way of doing what I am already thinking.
@andreasofficiall Жыл бұрын
This tutorial made me do sooo many small and annoying mistakes. But solving them is what made me better at blender, so thanks for not making this tutorial too easy! :D
@CatNolara6 жыл бұрын
In a real anvil the square and circular holes would actually go through. It would also be a good topic on how to solve that, since you have to rejoin everything again on the other side. It took me some fiddling around to get it how I wanted it. Anyway, great tutorial, it really helps getting started with Blender. One little thing though, in some sections you rush things a little bit too fast, I had to rewatch some sections multiple times to get what you actually did there.
@antoniobarbus5462 жыл бұрын
When extruding the square, you can edge loop nicely by hiding the faces surrounding the box!!! This will prevent the edge loop from looping all the way around the anvil. Thanks for the tutorial!!!
@erwinlommer1977 жыл бұрын
Make an episode of this tutorial which shows the differences in the model if it was made for game use, movie use, simple render or to be animated. Also maybe an example how it would look if a professional artist had to make such an object really really quickly (show the tools and workflow).
@joshuamcmillan69197 жыл бұрын
Thank you so much for the tutorial! I've tried to make my own anvils in the past, and none turned out so well because despite knowing how to operate all of the tools, I didn't have the mindset behind each step I could take to produce the model. This tutorial has me thinking about previous models I've made and how having a different mindset to the tools/methods I use could make it an easier/cleaner model (in terms of topography.) Thanks!
@improfilmimalev4 жыл бұрын
For those who have problems getting good long loop cuts: Whilist in Edit mode, use Select -> Select All by Trait -> Faces by sides -> Greater than 4 Then You might find some 'ngons', which have too many vertices. Use the methods Andrew taught us to merge extra vertices ("delete doubles" before 2.80) and You should be better off. :)
@Vince-pm5dn3 жыл бұрын
thanks
@XradicalD6 жыл бұрын
I just binge watched/did the entire tutorial while listening to the OST of Hyrule Warriors. Certainly made it a more genuine celtic experience. I love these tutorials and I'll be sure to follow them all through the end!
@Sylfa7 жыл бұрын
Both of those holes you made starting from 16:40 (called hardie hole and pritchel hole in order) actually go straight through the anvil, they are used for specific tools but also commonly used for bending rods and spikes. You can see it better in this picture: upload.wikimedia.org/wikipedia/commons/4/4c/Fciron-anvil_face.jpg
@Doomagdon8883 жыл бұрын
I'm no the only person who notice it.
@daslynnter98412 жыл бұрын
this really bothered me cus trying to put it in my model was very different to what he does here. would love to see how he adds a hole like this considering you have to add faces along the inside of the whole.
@pranavghantasala68082 жыл бұрын
@@daslynnter9841 Here's how I did it: 1) Go to Edit → Preferences → Addons and activate LoopTools. 2) Select a face on top and one on the bottom of the anvil. 3) Press W and select LoopTools → Bridge. It creates a sort of tunnel between the two faces. 4) If your mirror modifier is still active, it will create a face in the middle of the hole. Delete it and you're done!
@shokomann Жыл бұрын
@@pranavghantasala6808 W is not opening Looptools :(
@pranavghantasala6808 Жыл бұрын
@@shokomann if the LoopTools addon is activated in preferences then you should find a LoopTools menu at the top of the W menu
@Dukenukem1116 жыл бұрын
Watched your entire tutorial series and the problem solving became so darn easy. For the loop cuts on the extruded cube hole at the top, I simply hid the horn and performed the loop cut and just solved many other issues on my own with your training. Thank you so much for this.
@benjaminwagner54404 жыл бұрын
Title: Final Touches Content: Deletes the whole anvil
@wouterdevos8036 жыл бұрын
This series is pure gold. It addresses EXACTLY the modeling stuff I was struggling with. Much better then most paid courses. Finally some really useful mesh problem solving. Maybe you should change the title to make it more specific? (Mesh problem solving or something like that? I think a lot of people would be looking for this). Thanks for your work.
@santjudi3 жыл бұрын
I am metalsmith and my only problem with the modeling here that the hole is not right, it have to be square. The hardy hole is a square hole into which specialized forming and cutting tools, and allows you to secure various tools in the anvil. It is also used in punching and bending operations. The pritchel hole is a small round hole that is present on most modern anvils. So I cut the square face with the knife tool half than I extuded the hole. After this with loop cuts I could make it nice :)
@bradackerman44215 жыл бұрын
I learn so much from your tutorials. I find that if I go through the several part lessons like this and the donut, you do such a good job of leading a person through the whole process that I feel I've taken a course on the subject. Thanks for these!
@MisterBattery3315 жыл бұрын
my trouble is being able to tell/remember which loops/vertices i need and which ones i can get rid of, im amazed that u knew intuitively the loops that you had to leave intact.
@hellfrozen3678 Жыл бұрын
Thanks for this amazing tutorial,I have finished my anvil without any lighting issues
@iBot.6 жыл бұрын
17:30 couldn't we also just use a boolean? Add a cube, modify it's dimensions and clean up the mess from the subserf?
@koktszfung5 жыл бұрын
This is the first blender tutorial I followed and I find refining the topology actually very enjoyable!
@MrWinkerMr4 жыл бұрын
Maybe someone wrote it ... If you want make a loop cut, but not on whole object, you can select all faces which you want cut, invert selection (Ctrl + I) and hide them (H). Now loop cut will affect only visible faces. After that unhide (Alt + H) ... I am using blender 2.82
@EastElbow4 ай бұрын
Thank you!
@tikonc3 жыл бұрын
Wonderful tutorial. I have enjoyed it very much. One detail: the square hole (the hardy hole) and the round hole (the pritchel hole) at the top (face) of the anvil actually go all the way through so that they accomodate long pieces to work on. Thanks again for your tutorials
@KhOrganization7 жыл бұрын
For the cube hole at the top, could you inset and extrude downward?
@malcolmmason59075 жыл бұрын
I think so
@petertan25075 жыл бұрын
You can use Boolean instead if you're lazy enough to make loop cuts.
@jessepersinger98217 жыл бұрын
I've been at it on and off for a few years and your alternate ways of doing simple things helped me speed things up a lot. I appreciate the information, thanks.
@kspfanatic1027 жыл бұрын
18:00 , Just hide the rest of the Anvil and do a loopcut at the dip there.
@viper1390mail6 жыл бұрын
that's what I did
@beefsnort5 жыл бұрын
It can create some non-rectangle shapes on the anvil, so keep that in mind.
@Manas-co8wl4 жыл бұрын
Ngon trigger! I mean there's another method but it's difficult to explain here..
@johnkelly80096 жыл бұрын
Definitely subscribing to this. Just finished my anvil, very clear tutorials
@damusiclabel7 жыл бұрын
HE UPLOADED Now we wait for part 5.
@petergriffin50837 жыл бұрын
I'll set up the campfire!
@WarrXIII7 жыл бұрын
Yay! UV unwrapping! and then textures... exactly what I need
@lazy99433 жыл бұрын
to those anybody using blender 2.9x struggling to find Merge At last @ 8:50 you can just press "M" instead of alt + M
@MrBlendercross7 жыл бұрын
Learned much on this 4 tuts. Specially the shortcut mania is something what make's life easier - if you know it ! Texturing this anvil ? Do it !! Great job so far -thx a lot for this man !!!
@Suppenfischeintopf7 жыл бұрын
One vertex Two vertices
@tallbrit27967 жыл бұрын
Very helpful! I'm giving myself a crash course in modeling before i begin study this year and this proved VERY valuable!
@justnek20616 жыл бұрын
I know this video is a year old but I just wanted to say it got very confusing when you were deleting vertices and faces.
@Cyber_Kriss5 жыл бұрын
Know right :)
@arkano017 жыл бұрын
You should continue making this kind of simple modeling tutorials cause it really help solving questions otherwise hard to resolved. keep the good work, i look forward for more tutorials every time more complex.
@TheJenmathis3 жыл бұрын
Guru: Here's the part where you can stop if you're happy Me: I'll keep going! Guru: delete a bunch of vertices and make weird faces Me: I'm happy with what I've got!
@rproctor837 жыл бұрын
Hey man, your the best thanks so much! I just recently started modeling again (been over a decade used to used max back in the day) and decided to use Blender this time. At first I was kind of feeling like it might not work, I was struggling with the interface, but I found some of your tutorials and it has helped me a lot, like a whole lot. FYI, I picked up your pro lighting addon, it's incredible, thank you so much.
@2071s7 жыл бұрын
I thought you are going to do boolean again for the square hole lol
@CopingsCorner6 жыл бұрын
I found Knifing (K + C) the vertices to make the hole easier, since it allows for new loopcuts that are restricted inside the hole. Had no problem sharpening the edges without affecting the rest
@AudiultraRobotics7 жыл бұрын
What is the problem using triangles? In my opinion in some cases they are very appropriate to use...
@argon65207 жыл бұрын
I don't get his problem with them as well. Triangles are even better as they are always flat, so there are no weird geometry gradients. When doing assets for games, you almost always use triangles.
@pauljs757 жыл бұрын
They can be problematic if modeling with subdivision in mind. Can cause oddball warping in some cases. Mainly it's an issue if the point of a tri occurs on an edge crease. For some things though, tris do make sense. Like cones, or perhaps the poles of a UV sphere. Also it's ok-ish for a tri to occur on a planar surface where there's no surface transition over the surrounding edges. If you're staying low-poly and not intending to do any smoothing at all, then this rule doesn't really apply. Yet it's still a good practice to get into, because many higher detail models have their shape developed at a lower detail stage and those tend to be subdivided a few times.
@derpymaymayz6207 жыл бұрын
Blender and some other programs use squares.. 3d game editor programs most of the time use triangles. but yes in some cases they are appropriate or 5 or more. Also I agree with pauljs75
@IantoddusSardus7 жыл бұрын
try to loop cut some triangle
@Akronsus7 жыл бұрын
Derpy Maymayz that's actually not entirely true. The n-gons in 3d-editors are internally constructed from triangles. If you create a plane (or any other n-gon face in blender), then manipulating only one vertice will show you that they are aktually made from triangles. That makes sense, because an n-gon with an n greater than 3 cannot be flat, if not every one of its vertices are on one vector-plane, which would make modeling a lot more headach inducing, if they weren' made out of triangles.
@moony_otter7 жыл бұрын
There actually IS an easy way to point the indent on the top of the anvil's corners. Select ONLY the edges that you want to have a loop cut on (Do not confuse Blender by selecting random edges over your mesh) and then press [Ctrl + Shift + R]. This will add a loop cut on only the faces that have a corresponding edge. Some problems, however, is that Blender becomes confused when this tactic is attempted on an edge that is connected to a face with more than 4 vertices. Another problem is that if an edge is connected to TWO faces at once (Which is more likely than not) then it will create a cut on both faces that the edge is touching (Same for 3+ faces). Also, just wanted to say how awesome this mini beginner tutorial series has helped. I had no idea oriental shaping was a thing, even though it has it's own button. Thanks, my dude!
@shredBucketheadshred7 жыл бұрын
Andrew when adding the holes on top which go all the way through btw , why didn't you just extrude inwards and edge then extrude down to start the hole from the top since it already had a square defined in the mesh?
@WalkerRileyMC7 жыл бұрын
Square is a hardie hole used to hold a variety of hardie tools, or for bending metal, or for measuring (usually they're an exact square...makes forging 45 degree shoulders very easy). The round hole is a pritchel hole used when you're punching through the metal to make a hole so you don't damage the anvil surface. Both holes go all the way through the heel of the anvil.
@kanji77 жыл бұрын
waiting for the texture tutorial video
@metalgeartac81864 жыл бұрын
3 years later after the video is posted,, and I learned probably 5 months of experience just from this turtorial. Thanks Andrew 😊
@reerjgiorge7 жыл бұрын
Why when you do the extudes the mirror modifier works perfectly for you? even if i have clipping and merge activated, it ALWAYS create an extra face in the mirror join. How you do it to avoid that?????? i always need to delete that extra face afterwards. Or is it that 2.79 have too many bugs already?
@letsgrowtogether7427 жыл бұрын
same problem here
@HeapsGoodProductions6 жыл бұрын
I was having this problem, so if anyone ctrl+F's for mirror sees this and is having it too, for me, I had one of my duplicated 'trash' anvils still showing, not hidden. Sorry for the long run-on sentence lol.
@kenroth876 жыл бұрын
got confused a little at the clean up section but thanks to your clear instructions i managed to figure out what was wrong, your like the best tutor on youtube!
@noodle42806 жыл бұрын
Is there any particular reason that when creating the holes on the top of the anvil, you used loop cuts rather than the knife tool? I used the knife tool and didn't run into any problems (that I've noticed yet). Just wondering if I'm going to run into something when rendering perhaps?
@lighthesky6 жыл бұрын
For the rectangular hole you can add the proximity edges using the knife tool instead of doing entire edge loops that will distort the nose of the anvil. The knife tool was introduced in part 2.