Animating Face Textures on Sporty Granny from Mixamo (and fixing the default broken materials)

  Рет қаралды 1,119

3D Education with JC

3D Education with JC

Күн бұрын

Пікірлер: 6
@DesmondHolt
@DesmondHolt Жыл бұрын
You just explained UV coordinates and tiles so easily. Took me years of trial and error to figure this out using Redshift in C4D. I wish this video was available years ago, u are a saint!
@cyberblackbears
@cyberblackbears Жыл бұрын
I didn't know this was available, thanks for sharing!
@pikey3690
@pikey3690 Жыл бұрын
I'd love if you made a discord server for your youtube channel, you have amazing videos and good comedic sense. Anyways keep doing what you do because it helps new people like me learn unreal! 😆
@nigusumekonnen9478
@nigusumekonnen9478 11 ай бұрын
Nice video :) is there any chance controlling the uv offset by the joint. I have tried it using blue print but I didn't know how to get the bone rotation value. thank you
@Blaharator
@Blaharator Жыл бұрын
Nice video explaining the workflow :) However , animating this way a longer sequence would be quite a pain due to constant guess work which coordinates contain which face expression.. On the other hand I cant think of any other solution to deal with this hurdle.
@3dJC
@3dJC Жыл бұрын
Yeah totally agree it’d be a pain for longer and more detailed animation needs. I guess I’d call this more of a “hey, look what you can easily do with the crazy set-up they gave you from mixamo”.
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