Fix Mouth Gap in Lips - Unreal Engine Live Link Metahumans

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Animators Journey

Animators Journey

Күн бұрын

Пікірлер: 23
@johnalexander2551
@johnalexander2551 Жыл бұрын
This was the solution I needed to get Yoda's mouth to close. Thank you beyond imagine for making a real problem go away. I didn't know which morphs needed the curves modified, and this was just the ticket.
@maskcollector6949
@maskcollector6949 2 жыл бұрын
Not even there yet but this is huge quality of life boost and I hope nobody ever has to deal with this crap again.
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
Glad to hear it!
@ellacullen7951
@ellacullen7951 2 жыл бұрын
Thank you so much for this! One problem I have is that the AnimGraph is not showing up in my MetaHuman blueprint- do you know what the issue is?
@ReviveRW
@ReviveRW 2 жыл бұрын
This is literally cool asf
@dysnXO
@dysnXO 2 жыл бұрын
is there a way to fix the cheek squint aswell? have more squint, more smile spread etc.?
@georges8408
@georges8408 2 жыл бұрын
that is an interesting tip thank you... by the way, same problem in facial realism, especially with lips/mouth exist also in Faceware studio... but i m not that experience to know how to translate this solution for faceware
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
I am not familiar enough with faceware to comment, I downloaded it once and quickly gave up on it, lol
@stevenbusch70
@stevenbusch70 2 жыл бұрын
Hi, Do you know if there a way to use Realsense camera or Kinect depth sensor instead of iphone X?
@clydecabanban
@clydecabanban 2 жыл бұрын
Hi! Awesome Video! Have you ever had issues in UE with unwanted light inside of a characters mouth?
@jayxu9852
@jayxu9852 2 жыл бұрын
Hi, I’m using UE5. My blueprint looks different from you. Which version were you using?
@vincenttoujas
@vincenttoujas 2 жыл бұрын
your lips movement are really great ! Did you add any blueprints to improve mouth animation with livelink ?
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
Thanks, besides what node I show in this tutorial, no.
@elipeters5658
@elipeters5658 Жыл бұрын
Dang i got shave my beard then 😢
@윤세준-l1g
@윤세준-l1g 2 жыл бұрын
☺️
@sams_3d_stuff
@sams_3d_stuff 2 жыл бұрын
Which Iphone Version will be best for this, I heard IphoneX, will Iphone 10+ provide better results? Thanks.
@deadmikehun
@deadmikehun 2 жыл бұрын
When i try to record a sequence i get the following error message: "The Skeleton m_med_nrw_top_shirt_nrm_Skeleton" is missing bones that SekeletalMesh needs. They will be added now. Please save the Skeleton. But unfortunately UE crashes immediately and i cannot save it. Can you help please?
@Michaduo
@Michaduo 2 жыл бұрын
Which Iphone do you use? X?
@유제상-h9j
@유제상-h9j 2 жыл бұрын
Hello. I have a question. Do you know how to apply the csv file or json file from the live link face to the control rig in Maya?
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
Sorry, I don't
@marcorubioartista3d365
@marcorubioartista3d365 2 жыл бұрын
dude half of my face is paralized, what can i do
@HumbertoBessoObertoHuerta
@HumbertoBessoObertoHuerta 2 жыл бұрын
Hey, thanks for the quick tutorial. have you checked the updated version? It has the modify curve after arkit mapping pose. It works perfect on the mouth, on my end (with a lot of natural light), but the eyes look up too much, they do not look natural. Do you know which are the ones for fixing them?
@onlinerzizi240
@onlinerzizi240 2 жыл бұрын
the pose calibration
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