How to: Stylized Mesh to UE5 Metahuman Character and export to Maya for Animation

  Рет қаралды 37,337

Animators Journey

Animators Journey

Күн бұрын

Пікірлер: 30
@noir_business7784
@noir_business7784 6 ай бұрын
thank you. Because of you i created my first cursed character 💀
@2beornot2bable
@2beornot2bable Жыл бұрын
Nicely done, Lucas. Looking forward to seeing what you do with MetaHuman Animator.
@unrealengine-emira3480
@unrealengine-emira3480 2 жыл бұрын
greate work, is there is anyway to make video to customize the clothing for this character, or a way to copy the skin weight from the character to the outfit clothing instead of reskin the clothing, and exported to metahuman and to UE5? thanks
@TGSuineg
@TGSuineg 2 жыл бұрын
It's human Shrek from the hit award winning movie - Shrek 2
@jamalqutub_instrument
@jamalqutub_instrument 2 жыл бұрын
Great tutorial! Thank you.
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
Thanks! You're welcome :)
@Retrocaus
@Retrocaus Жыл бұрын
could you link the other videos of yours that you mentioned?
@SoulsBlood
@SoulsBlood Жыл бұрын
amazing dude, so glad to finally have a clear voice with direct instructions! instant subscribe!
@SevenkTV
@SevenkTV Жыл бұрын
hi Lucas thanks for the tutorial. but I'm searching for 16:07
@aquato33
@aquato33 7 ай бұрын
my tracking markers fail to show up every time, I have tried this at least a dozen times. Anyone know why?
@mimihello7279
@mimihello7279 Жыл бұрын
Good day! Great tut, how about body? Metahuman creator separates head and body and body is realistic human body how can we make sure that it stays same as in your character ?
@fernandavizaco9656
@fernandavizaco9656 3 ай бұрын
please man i whant to know exatly this, do you have any answears?
@ekke7995
@ekke7995 Жыл бұрын
lol, like the dissing Blender, but I'm Head and toes a Blender guy after Auto-desk fined the company for me "wrongly" logging into 3D Max 2019 after 3D Max 2020 was released. And again 2 months ago for an EX employ that cracked software. Take a lot of time proving innocence and convincing a company that just dont care unless you buy or pay something extra every time they desire. Auto-desk would be my first choice if costumer-care was there main objective. But I'm happy to pay more buying plugins and a lot more smaller programs if I dont have to prove that I'm not a criminal. That said, I'm to small to enjoy having a large team, and blender dose everything I currently need. I will defiantly put the past behind me when I grow bigger and need real power.
@yanaparlak7297
@yanaparlak7297 Ай бұрын
Thank youuuu
@elshamann
@elshamann 2 жыл бұрын
Thanks a lot for this unvaluable content! Can you explain how to export animation face o blendshape from Maya to UE5?
@EugeneMMM
@EugeneMMM Жыл бұрын
cool, but I haven't found on your site "Unreal for animators" - 1 day personal training)
@ViensVite
@ViensVite 2 жыл бұрын
quick question. Can i do that process except i export it to blender. Then let's say i modify the eye (bionic eye for example). can i reimport it on Unreal and mocap the face or should i redo the process of mesh to metahuman each time?
@SagunManandhar
@SagunManandhar 7 ай бұрын
can we use metahuman for stylized body too ?
@niilanteybadu1
@niilanteybadu1 10 ай бұрын
do you have any tutorials for editing a metahuman body in zbrush
@buster5661
@buster5661 Жыл бұрын
oh my god its rob plays
@YanyanLun
@YanyanLun Жыл бұрын
thank you its helpful!!
@JadeOH-b5c
@JadeOH-b5c Жыл бұрын
what about the body parts?
@jimnicosia5934
@jimnicosia5934 Жыл бұрын
Is that Jay Leno.
@Tertion
@Tertion 2 жыл бұрын
Ehhh..... Blender IS used in big studios.... but mostly for looked/previz.
@AnimatorsJourney
@AnimatorsJourney 2 жыл бұрын
No, not in my first hand experience at ILM, Sony, and Framestore for example. I'm all ears though if you'd like to give specific examples from your experience. Cheers
@Asphyr
@Asphyr Жыл бұрын
As awesome as blender is, it's not relevant to bring up in the metahuman context. It's basically entirely unsupported by metahuman workflows. The best you can do is import triangulated unrigged fbx's. There's some ways to work with metahumans in blender, but they definitely aren't comfortable or viable for actually working long term and maintaining sanity
@gusmaiawork
@gusmaiawork Жыл бұрын
Blender is used in small indie studios, not in big studios
@herrscheroflolly5255
@herrscheroflolly5255 Жыл бұрын
How does mirror mode work during marker placement? Is there a key combination or do you have to activate it somewhere?
@animMinati
@animMinati Жыл бұрын
I also want to know if there is any symmetry option available for placing markers :(
@CarlosSantos-qn8oc
@CarlosSantos-qn8oc 2 жыл бұрын
Hello. What is the minimum and maximum polygonal quantity for the Metaverse Generic Universe and or Metaverse metatown? Thanks
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