Combine Mixamo Animations in 3ds Max

  Рет қаралды 7,760

Animaza Studios

Animaza Studios

Күн бұрын

Пікірлер: 42
@Ptah1130
@Ptah1130 2 жыл бұрын
Excellent timing. I needed this.
@3dvideopresentationmk32
@3dvideopresentationmk32 2 жыл бұрын
We need more such animation lessons from mixamo in 3d max
@AizarkLizard
@AizarkLizard 10 ай бұрын
Yes, it’s useful, it’s a pity that my animation is different from the one I save, for example, my model starts to take off
@dev-x6o5q
@dev-x6o5q 6 ай бұрын
I have a question. I try it but I stuck in Motion Mixer. I can import only fbx, not xaf. How can I import xaf animation data in Motion Mixer? My Max version is 2024
@AnimazaStudios
@AnimazaStudios 6 ай бұрын
Hello. As far as I know, there is no way to directly import xaf animation data into Motion Mixture. What you do is a workaround. Apply the xaf to a character with cat bones, export it as an fbx, re-import it as an fbx, then you can use Motion Mixer.
@dev-x6o5q
@dev-x6o5q 6 ай бұрын
@@AnimazaStudios I'll try. Thx to your reply
@AnimazaStudios
@AnimazaStudios 6 ай бұрын
Actually, try kzbin.info/www/bejne/d4fOk2athaiXsJIsi=eo4K4BIxtU0AM2CD
@arishbalan4356
@arishbalan4356 Жыл бұрын
why isnt my recording showing up in the motion mixer after adding them to it
@AnimazaStudios
@AnimazaStudios Жыл бұрын
You might have to restart 3ds Max to get it to work.
@AliArshad-hi4od
@AliArshad-hi4od 2 жыл бұрын
very informative. i have one question. if i want to change the direction of mixamo character for example the character only move to front view i mean the fron view of max. i want to change his direction the direction of complete character. when i rotate the character its face is on the back side but it move to the front view of max. hope you understand my english.
@AnimazaStudios
@AnimazaStudios 2 жыл бұрын
I think the best way to do this is group the character, then rotate the group to face it in any direction.
@3enjamin
@3enjamin 6 ай бұрын
@@AnimazaStudios A problem when I follow your tutorial, is when the 2nd or 3rd animation got loaded, the character's foot position or whole body orientation got skewed. All animation created by Mixamo official website and download like you said in the video. Can't figure out the cause since when I run each animation individually on a seperated file, it works, but when combine by your adviced method, the position of character keeps going wrong.
@3dvideopresentationmk32
@3dvideopresentationmk32 2 жыл бұрын
Thank you so much! Your lesson helped me a lot!
@AnimazaStudios
@AnimazaStudios 2 жыл бұрын
Glad it helped.
@godzil666
@godzil666 2 жыл бұрын
Thanks for the video. It looks so clean and easy! I have a problem I cant solve, could you help? Everything is looking good when I import animations separately. But, when i import a TPose and add first animation as a saved motion, the animation is broken. The character floats, change it's rotation a bit and such things. Im not sure if it's important, but I didn't have any "Alpha" to deselct from the list. I would appreciate any tips to solve the problem.
@AnimazaStudios
@AnimazaStudios 2 жыл бұрын
Hello. The most common error that people make is that they fail to select the entire character when saving and applying the animation. Use Select All to select the entire character instead of dragging the cursor. Sometimes dragging the cursor skips a few bones that leads to distorted animation. Also, in the Max Objects To Mix screen, make sure it is set to alphabetical to see the 'Alpha'. Finally make sure you are using the same character and that it is in the same place. If you use different characters, their dimensions might be different and distort the animation. Let me know if this helped. Thanks.
@godzil666
@godzil666 2 жыл бұрын
@@AnimazaStudios Thanks for your reply. So i've double checked that all things in the scene are selected. My list is alphabetical, still no alpha in the list. It IS the same character. My process was: - I uploaded a model into Mixamo, rigged it there, export a T Pose and a few animations. Everything else like in your tutorial. After a lot of tests I see, that the problem is a root bone (Hips it is called). When I move and rotate a root bone in t pose, loaded walk animation is correct or more correct at least. But I will be unable to add more animations in the sequence that way. Do you think you could help with that. please? It is commissioned project I am making and can't really figure out the reason by myself.
@AnimazaStudios
@AnimazaStudios 2 жыл бұрын
@@godzil666I believe the problem is the moving of the hip bone in T-pose. It is very important that you NOT make any changes to the bones before the animation is applied, especially the T-pose. It breaks the alignment of the bones. Only after all the animation is applied you can make changes. Try it and see if it works.
@godzil666
@godzil666 2 жыл бұрын
@@AnimazaStudios I appreciate the time and patience to help me. The proccess is like I described: I do not make ANY edit to the model nor the bones. I just make clicks to import, select, save, load... nothing more :( I tried for the full day yesterday with no success.
@godzil666
@godzil666 2 жыл бұрын
@@AnimazaStudios p.s. you might got the impression that moving a hip bone in t pose causes the problem, but I started to move it AFTER this problem occurred, to try to diagnose the problem. To me, Mixamo is moving the hip bone itself. In tpose the root bone is in for e.g. x:0, y:0 z:95cm, but in walk animation it starts in a totally different place and is rotated a bit. But I don't understand what it not cause problems in your tutorial and it does to me.
@shepcar3075
@shepcar3075 Жыл бұрын
Do have working script from Mixamo to CAT which calls AutoCAT? I have 2 versions but hey are not working correctly
@AnimazaStudios
@AnimazaStudios Жыл бұрын
No I don't have those scripts.
@huyvan2918
@huyvan2918 Жыл бұрын
i can't export .fbx, because of " gimbal lock exists, how can i resolve it, thanks
@AnimazaStudios
@AnimazaStudios Жыл бұрын
Before you export from 3ds Max, select reset xform and place it under the skin modifier and set collapse to, making sure the skin modifier remains untouched. This cleans up the underlying mesh. Then go to skin modifier and uncheck always deform. Then select all the bones, go to animation- bone tools, select reset scale, then go back to skin modifier, check on always deform. If you export fbx it should work.
@graphicsguy1965
@graphicsguy1965 Жыл бұрын
Thanks man! Very helpful. What units settings are you using in 3DS Max?
@AnimazaStudios
@AnimazaStudios Жыл бұрын
Hello. I use centimeters. To check if its working, I create a cube 2 meters high. You sometimes see it in my videos.
@graphicsguy1965
@graphicsguy1965 Жыл бұрын
@@AnimazaStudios Thanks for your reply! That solved an issue I was having.
@250tushar
@250tushar Жыл бұрын
Sir can i import mixamo animation fbx to 3ds max 2010 please reply and help me sir thank you
@AnimazaStudios
@AnimazaStudios Жыл бұрын
Yes you can. Just go to File, import fbx and it should work fine.
@250tushar
@250tushar Жыл бұрын
Thank you sir
@AizarkLizard
@AizarkLizard 10 ай бұрын
This doesn't work well when saving. If you load such a scene, then Max irrevocably loses your timelines with animations and when loading them, he also does not see or understand them. This seems designed more for pibed. If you are still studying, perhaps you know how to solve this problem, but I cannot yet save the result of the combined animation
@AnimazaStudios
@AnimazaStudios 10 ай бұрын
Hello. Its unfortunate you are experiencing such problems. On my end I have been unable to replicate them. Try saving the animations to a CAT rig. I have a tutorial that explains how to do that, found here: kzbin.info/www/bejne/fqi5ipmCg9ipsJI
@randolfoarte1898
@randolfoarte1898 Жыл бұрын
ótimo
@cgmoriis
@cgmoriis Жыл бұрын
Thanks!!!!!!!!!!!!!!!!!!!!
@AnimazaStudios
@AnimazaStudios Жыл бұрын
You're welcome!
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