I think the best is to use both softwares together because Cascadeur can really speed up your animation, especially if you work alone. And even though it's more physics-based you can also stylize your animations. You could, after exporting the animatíon back to blender, modify them and add facial expressions etc...
@jeffbb225 ай бұрын
Both are amazing software. You don't need to compare... :)
@DimiArt5 ай бұрын
i use cascadeur for the rotoscoping. It's a lot easier to get good animations with cascadeur instead of animating in blender, I might make a workflow tutorial soon Edit: I said rotoscoping i meant the built in Mocap-
@DimiArt5 ай бұрын
Cascadeur felt really weird to me at first, but theres a setting in the preferences to make the navigation like Blender, that helped me a lot.
@immortalentertainment75605 ай бұрын
@@DimiArttuts pls🙏🏻
@DimiArt4 ай бұрын
@@immortalentertainment7560 Hey i got a decent amount of likes on my comment so i made a tutorial for anyone who's interested in how i get my blender character into cascadeur for mocap, then bring it back into blender.
@demianpelos5 ай бұрын
Cascadeur is animation with physics, very smart stuff.
@Orange_D_ManАй бұрын
Fr
@fergadelics5 ай бұрын
Replace “vs” with “and”
@SnowyLeopardFrom19974 ай бұрын
The conclusion of the video, based on your recommendation: "vs" will see you, in the next one
@darianxo50675 ай бұрын
You are right, animation is an expression, sometimes realism is ok and sometimes exaggeration and detailed movements are ok. Beautiful video
@henrylazaga5 ай бұрын
before watching this video I'd like to comment that Cascadeur is great for animation task. It made the job more convenient and easier. Even the shifting from IK to FK was made easier not to mention the tools such as Auto Physics to automatically improve the movements of the animation.
@fattmoleyTv5 ай бұрын
Cascadeur is the future of animation. It also allows you to use their 'AI' assist with local control of animation. You can still do exaggrated motion layers on top of their physics suggestions. In the future we should be pulling up clips of videos to generate 'mocap' data curves that retarget to our character in real time, then layering our personal touches to the character from that. Cascadeur is the path to that workflow. I hope Maya or Blender get on their own animation assist software. I'd rather fucus on the fun bits then setting up another walk cycle or happy dance.
@mohammad8153 ай бұрын
can you explain more on how to add exaggerated motion layers on top of physics suggestions?
@1InVader13 ай бұрын
True pain is trying the animate "2-handed anything" in Cascadeur. I'm trying to animate a character with a 2-handed flail in a weapon-socket and the auto-posing legit just gets in the way and you're forced to fix positions of either the hands or the object the hands are supposed to hold. There's constraints but they're bad and don't work as you would expect them to, so whenever you want to move the weapon, you need to select ALL control points relating to the weapon (plus all points of one or both hands). You can't just move the hand and expect the weapon-socket to move with it because it's parented to it. Ideally you'll have all these points for the hands and the weapon in control groups (yes, like in RTS games, CTRL + 0-9 to create control groups and 0-9 to select them). Meanwhile in Blender you do sometimes get into "constraint hell" when you have a lot of objects to manage with constraints between each of them, but at least they work exactly as you would expect them to, provided you have some knowledge and are aware of cyclic dependencies. And yes, Blender CAN DO physical animations, kinda like Cascadeur! Cascadeur does it all by calculating the "center of weight" for all physics bodies. In Blender you use "space-switching" instead: just constraint something to an empty (yes, more constraints) and then enable whatever physics you want on the empty and let it does its thing for the set amount of frames. Bake that animation from the empty onto your object for the specific frames where you need it and done. This is easy for discreet objects, but a lot harder for something as complex as the human body.
@poochyboi5 ай бұрын
i use both.
@shubham-yd7xm5 ай бұрын
I use both software and I have cascaduer free subscription till 2026
@FutureRules5 ай бұрын
How?
@lorranleal87794 ай бұрын
how?
@valternegreiros4511Ай бұрын
How ?
@shubham-yd7xmАй бұрын
When the 2024 version released the cascadure it was giving two years subscription for old users
@AronNemeth955 ай бұрын
I think it was quite a fair comparison and it was interesting to hear the history of Cascadeur summarized. My only critic is that if you are crediting the source in the video please do it correctly. (For example under my clips there were both "Pierrick Picaut" or CascaDUR credited, and never my channel)
@nisbahmumtaz9095 ай бұрын
Get used to that from InspirationTuts 90% of the reason why he churns out so many videos in succession these days (they used to be more original) is due to filling it up with others' footage, and never his own. While it's somewhat fine for addon features to use their the developer's demo videos, it's entirely disrespectful for original creators'.
@6TheBACH5 ай бұрын
Cascadeur : You have to pay Blender: Free *enough said*
@DamonCzanik5 ай бұрын
No, not really. Sometimes you get what you pay for. A lot of free software is shit. Some are great. Professionals know time is money. Use the best tool for the job,
@eazystudio5 ай бұрын
not really cascaduer has a generous free tier and like top 3 best subscription plan it's amazing!
@DimiArt5 ай бұрын
Cascadeur is Pay to own, the subscription is only for a year's worth of updates. You'll be able to keep and continue using whatever version of Cascadeur you bought. I'd say it's well worth the money.
@fingfufar98785 ай бұрын
@@DimiArt I think the issue now is "when whatever toxic company is going to buy it and screws us over" but I hope it won't happen
@HarryClipzFilmz5 ай бұрын
For the Animation Layers addon, you will have to pay.
@aljon594727 күн бұрын
hate that Cascadeur going the route of “AI animation” when the roots of this software is genius, done with algorithms made by smart people. relying on AI means theres no basis on how to control what it does, nor will we easily understand whats going on behind it.
@lilooasv513111 күн бұрын
Hi and thank u for this tuto. Im a beginner on animation, i started with cartoon animator 5 and Adobe character animator and i need advice please. Wish one(s)should i use as a beginner : should i stay on the ones i mentioned or should i go directly to blender ? My aim is to do as fast as possible animated cartoons(that look pleasant /not cheap) for my kid and add my voice and his voice in theses animated cartoons. Thanks for your replies.❤
@lune-32144 ай бұрын
It sucks that Cascadeur took away the fbx-dae export for free users. I get that it's their product and they can make the rules, but it just feels underhanded to have something that was already there suddenly locked behind a paywall with a forced update and temporarily remedied with a limited-time subscription to the indie tier. Why not just have the fbx-dae export feature locked behind the paywall from the get-go?
@Bananenbauer1233 ай бұрын
probably because people would keep creating new accounts to circumvent the limitation
@darknetworld5 ай бұрын
It a lot of work. It not easy but people have choices. If for human physics should be okay but animal should be same but harder depend on size and parts.
@JoSanInk29 күн бұрын
just use both. ring in blender, animate in cascadeur, edit the animation in blender if needed.
@vengeance591Ай бұрын
this is software is game changer for me
@napatt.79435 ай бұрын
I can see beginners who start with cascadeur could be really weak with posing. And also right now it can’t do acting animations. I can see it dominating the indie game market though
@DimiArt5 ай бұрын
when you say acting animations do you mean things like facial movement? or something like Mocap? it has mocap built in, but if you want better acting just use iclone
@melindawolfUSАй бұрын
Can you import an animation from Cascadeur into Blender to have the best of both?
@s.patterson569810 күн бұрын
Yes. You can do it manually by saving/exporting the motion file, or use the Cascadeur to Blender bridge.
@manuel.camelo2 ай бұрын
Best example of.. F... IT IMMA GONNA DO IT MYSELF. 👁️👃👁️🙏
@Zev_Reef5 ай бұрын
I used to play Shadow Fight, always wondered how the animations sort of felt real lol
@alirezaei31625 ай бұрын
cascadeur addon for blender is great workflow
@katiebarber4075 ай бұрын
anything that isnt free cant be compared. blender is the best hands down right now not only because its free and open source but its also just the best
@archcast55508 күн бұрын
comparing pencil and ink. . . cascadeur is the pencil blender is the inking stage
@staygreat36115 ай бұрын
They need make a animation that can take any video feed and deconstruct accurate movement
@knmbsst5 ай бұрын
there is a rokoko video stuff that does that
@DimiArt21 күн бұрын
You mean motion capture? Mocap? that's already a thing.
@AndresWalsh5 ай бұрын
If Evgeniy was looking for the Center of Mass when starting out animating, why didn't he just use the Hip bone?
@Itsyesfahad4 ай бұрын
Ryu vs Ken
@camelbyte6265 ай бұрын
I think cascadeur will be or already is even better solution than motion suits , what do you think ?
@scottybreuer4 ай бұрын
Depends on what you're mo-caping. If you want an actor to perform a scene, you might want a suit to get the nuances. But if you don't have that in the budget, you can still get decent body language out of Cascadeur with a couple iterations.
@joshua427775 ай бұрын
if I may ask, what about Cascadeur vs iclone 8?
@scottybreuer4 ай бұрын
I use iclone 8 to get mixamo animations applied to my characters. Then I bring them into Cascadeur for the actual editing as I find that that program more intuitive. Anything to do with facial animation I keep in iclone.
@joshua427774 ай бұрын
@@scottybreuer Thank you!
@pwhv4 ай бұрын
cascadeur must be called EntityAnimator
@hatsunemikuchannel20234 ай бұрын
4:34
@Big_Country_675 ай бұрын
Crazy
@STUDIOBESERK3 ай бұрын
I saw shadow fight assest in cascadeur
@scottybreuer4 ай бұрын
If you have the budget for Cascadeur, I say, "Why choose?"
@SmashtoonGamer5 ай бұрын
Why is this the first time I’m hearing about Cascadeur 😭😭😭
@TingleTaste-ASMR5 ай бұрын
Same😂
@ferdinandkasangati50895 ай бұрын
Cascadeur just cannot export to fbx now
@AINIMANIA-3D5 ай бұрын
And iClone? Is it good? I know that reallusion are a bunch of scammers, but CC4 is pretty good.
@TheVoiceOfChaos5 ай бұрын
cascaduer isnt ai
@tozrimondher42505 ай бұрын
The answer is simple : It’s Maya
@HaHa-d5y5u3 ай бұрын
Oh this app made by Russian devs. This explains why they didn’t sanctioned Russia and provided alternative pay methods. Wish them good luck and prosper !!!
@phamtheanh91015 ай бұрын
This guy probably receives sponsorship to promote these software and uses videos of other people or producers. He's probably never even used Cascader. Comparing the two software mentioned above is ridiculous. Posing in Cascadeur is a real pain in the ass. Instead of babbling about AI and Cascaders being the future of animation, let's try doing an animation? Lol, using someone else's promotional video for review? Stop creating click bait titl s dude.
@3dMistri5 ай бұрын
i think you are getting sponsorship too much, thats why you are just making videos on tools.
@yaroslavmaxim59954 ай бұрын
Maya
@AlexNguyen_Design5 ай бұрын
Blemder is the best , stop talking other softwares
@Joe-hr1dc5 ай бұрын
When you compare Blender and Cascadeur, it proves that you don't understand. Currently, Cascadeur cannot use custom models for animation effectively; any animations made need to be retargeted, and after retargeting, they definitely need to be modified. Secondly, Cascadeur currently can't effectively constrain objects, let alone flexibly use weapons in your hand. Stop recommending immature products for others to test; it only makes your recommendations more disdainful. Rokoko, the suit is hot and tight, it can even cut the skin, the product is exaggerated, inaccurate, and when writing to the official response, they only say, 'Of course it's not precise for that price.' I really want to reply, then you should state on the official website that Rokoko is an imprecise product, please think thrice before buying, if you want to use it for animation, it will definitely make you cry from all the fixes required
@Animotions015 ай бұрын
Any serious Blender animator is using either Auto rig pro rigs or Rigify. if you use cascadure you need to export animate and re-import and retarget Even the mighty ARP retargetter give’s me errors with cascadure reimports Errors that I don’t get when I retarget to my ARP rigs from Iclone/CC4 There is no point in trying to use an external retargeting pipeline unless it can be done to your control rig for easy additional polishing NOT with simple weighted deform rigs re imported with pre baked animation from Cascadure. I have yet or see any video showing Cascadure used in a retargeting pipeline using the native CONTROL rigs in the importing apps ,Rigify ,Maya human IK Max cat or biped.
@skystreem48605 ай бұрын
Blender has no facial rigging ??🫤
@DimiArt5 ай бұрын
it does, just not worth doing in blender.
@atoaster20705 ай бұрын
How so?
@1InVader13 ай бұрын
@@atoaster2070 The default skeleton and the rigify addon is built by having a deforms bones mapped directly to the model face geometry. The proper way to do a face rig for the last decade now is to use morphshapes/shapekeys for a contorted and a stretched face position (FACS standard). The shapekeys drive alpha for the respective wrinkle maps and the shapekeys in turn are driven by controller bones (the control points you typically have on people's faces in a face mo-cap). Of course you can set all this up in Blender, it just takes FOREVER (months of work). There's a guy on KZbin who made a video on face mo-cap in blender, he also made a script for automating the binding of controller bones to shapekeys, but that's such a hacky solution and a lot can go wrong. Needs a proper addon implementing the FACS standard, ideally with support for wrinkle maps (you have a lot of those, you can easily get lost in the node-tree for the material).