For those on Step 3 who don't have Photoshop, you can replicate the displacement map in PaintDotNet with Effects > Render > Clouds, then Effects > Blur > Gaussian Blur, then finally Adjustments > Posterize. Play with the cloud density, blur amount, and posterize sliders to get what you like. Higher image sizes may require more blur.
@DuckVisАй бұрын
Switched Step 3 photoshop magic to strong math logic nodes: VoronoiTexture + ColorRamp + (optional: Position + MultiplyVector) to mix with VoronoiTexture u can use Distance or Color. No need smash brush at PH :D
@unaddan2 ай бұрын
bro is cooking!
@deleted_handle2 ай бұрын
that grass do be lookin tasty. got me acting like a cow
@NIKARTIST89Ай бұрын
I only can paint in this style.
@gregkrazanski2 ай бұрын
best looking 3d non-photoreal grass i've ever seen
@h-unte-r_4 күн бұрын
This video is like a game, yes, the video duration is 18 minutes, but in these 18 minutes it turns into many hours, 😂😂😂as a constructor that needs to be carefully studied and not make a mistake, it is also interesting and of course professional from the author. You are a genius in this field. Thank you.👍👍👍👍🔥🔥
@AiME96962 ай бұрын
This is the best anime grass blender tutorial I have ever seen , thanks a lot .
@AdrianDrott2 ай бұрын
I've done my fair share of ghibli grass but very smart to bake normals from a deformed highpoly mesh. definitely trying it next time! A touch of glimmering highlights as the grass blows would be the icing on the cake. Otherwise probably the best Blender grass I've seen so far.
@trungduyng2 ай бұрын
@@AdrianDrott thank you. Yes normal baking is probably the most important aspect of this tutorial, to say the least.
@miqueltoast2 ай бұрын
thank you soooo much for breaking down each step! i see so many tutorials that just say "do this" without telling me what it's for. this helps a ton for a total beginner like me
@trungduyng2 ай бұрын
@@miqueltoast glad I could help
@leapacho3 күн бұрын
brooo you're such a legend!!!!!! this came in clutch as I really needed a way to make grass, and I'm happy to see that you listened to your community! Thanks!
@jcrav932 ай бұрын
Very nice. Will go through the whole thing further in my development. This seems like a fantastic first video to help grasp material workflows.
@trungduyng2 ай бұрын
@@jcrav93 yes, the intend of this tutorial is that I want beginners to actually achieve the result. All of the techniques are actually very basic.
@ujwalvibing2 ай бұрын
this is soo good. it's like actually learning things instead of just copying.
@trungduyng2 ай бұрын
@@ujwalvibing well yes, understand the principle is always more effective than copying.
@smortonmedia2 ай бұрын
Your voice paired with that background music and this beautiful topic are just sooo calming and relaxing to listen to. I felt really immersed in this tutorial the whole way through and this was top-notch presentation. Love this, thanks so much!
@echodoudou2 ай бұрын
This is the best grass I've ever seen.
@leapachoКүн бұрын
I have a suggestion for optimization. Since we're downscaling the grass object to zero, this doesn't mean the object gets deleted, it's still there and adds unnecesary overhead to the scene. This is especially evident on larger scale scenes. To fix this, you can use the same Named Attribute node connected to a Math node set to Multiply, and then connect that to the Density of the Distribute Points on Faces node. The density will now be controlled by the Math node. This limits the distribution of the points only to the desired area delimitated by the Vertex Paint(ing) we did before. Let me know if what I said makes sense! Edit: There is one caveat to this method. When editing the Vertex Paint with this optimization, it's not possible to visualize the Paint anymore for any reason. You have to unplug the Distribute Points on Faces node for it to show up again. At least for me.
@trungduyng23 сағат бұрын
@@leapacho yes you're corrected on the issue that scaling down to 0 meaning it's still there. Doing your trick will help a lot in situations where there is a lot of dirt area. Other than that, the problem with performance in this workflow mainly comes from making all the objects individual copies instead of instances so the baking process can happen, which I haven't found a good solution yet. I will find the time to update your suggestion, thank you.
@mrpop63702 ай бұрын
xịn quá a, follow a đã lâu mong a tiếp tục ra tutorial nhiều hơn ạ
@DimasAMulyadi2 ай бұрын
thank you for your effort. This is what I want for my projects. I'm appreciate your hard work and dedication for making this tutorials. 😃
@trungduyng2 ай бұрын
Thank you very much!
@tndatr2 ай бұрын
quá đỉnh anh ạ, vì có minh họa nên kiến thức của e cực non mà vẫn hiểu được 80%, mong anh ra thêm các tut anime như này ạ
@trungduyng2 ай бұрын
@@tndatr e có cần phải xem vietsub ko?
@tndatr2 ай бұрын
@@trungduyng em có anh ạ, em có làm sao bước đoạn 11:03 cơ mà nó không đồng bộ á a
@trungduyng2 ай бұрын
@@tndatr nếu e xài blender 4.2 trở lên thì sẽ ko đc. Blender 4.2 gặp bug chỗ đó. Phải dùng 4.1
@spook13592 ай бұрын
Just when I needed this tutorial! Thankyou you so much!
@RwanLink15 күн бұрын
How would you make the baking part for unreal?
@trungduyng15 күн бұрын
I haven't looked into that yet, but I imagine you'd have to convert the entire scene into a 3d model for that to work, the poly count would be incredibly high.
@southernshaqardi2 ай бұрын
You changed my life thank you very much❤❤
@oblogames2 ай бұрын
subscribed and will try these when i get better pc i love making anime style stuff also thanks for sharing the files cuz most of the time when i follow the tutorial it doesnt go as planned :)
@trungduyng2 ай бұрын
@@oblogames Well yes, when you're involve in these kind of stuffs you need to have some sort of troubleshooting skill. Things can go wrong very quickly if you missed something. That's why I lean more on helping viewers understand the principle, not so much as "do this and that..."
@blacklotus37842 ай бұрын
Hóng tutorial làm cỏ này của a mãi :3
@RollandEight2 ай бұрын
Love this tutorial so much! You are genius!
@snegyrys91492 ай бұрын
Many thanks for this tutorial, I feel like ill finally be able to finish one of my projects with your help.
@trungduyng2 ай бұрын
Glad I could help
@southerncross94862 күн бұрын
Hi, I followed until the last step but why does it look different in the rendering, the gm nodes has shadows in the render
@julliannur27172 ай бұрын
Finally,, im waiting for this tutorial, thankyou so much
@Opa_80s_KSA2 ай бұрын
great work i gave you a like just cuz what I've seen in the first 3 minutes and now i follow 😁
@Opa_80s_KSA2 ай бұрын
didnt work with me 🥲
@kenjia17582 ай бұрын
I'm glad I found your channel 😄
@Nkanyiso_K2 ай бұрын
Ive seen a lot of ghibli style grass tutorials come & go but this one is might be the greatest to do it
@HeyEverybodyJesseHere2 ай бұрын
That normal transfer trick is the x factor here. Great job!
@Cassieuwu2 ай бұрын
your tutorials are the best thank you very much💕
@YumisakiLailahКүн бұрын
How do you get that many grass at 6:12 ? When I do that, I only get few patch of grass even though i used the same density
@trungduyngКүн бұрын
@@YumisakiLailah I think my scene actual size is very different from yours. So adjust the number to fit your scene's visual, don't just copy it. The important thing to remember is the principle/logic behind the process.
@rishaki777Ай бұрын
this is look so good bro, thanks for the tutorial
@mrThepunisher922 ай бұрын
Very cool breakdown. Thank you!
@MTSyntho7 күн бұрын
i am quite unsure about the light object configuration but either way, pretty cool tutorial, thank you 🤍
@trungduyng7 күн бұрын
@@MTSyntho the way light interact with the object (or more accurately the shader of the object) is actually the same as normal shader. The only differences are there is no realtime shadow, and the shadow is now configured and controlled inside the shader by a black & white mask (which is why I invert the black & white value), that just means I have full control of the color of it. You can actually use principle bsdf, but from my experience that won't bring out the anime effect as good.
@darksidegaming4752 ай бұрын
Thank you so much, man I needed this for my current project. can't appreciate it enough
@trungduyng2 ай бұрын
Glad I could help!
@snoozzin6553Ай бұрын
around 4:34 i'm having trouble, i followed exactly how you did in the video but im not able to paint that way you did. also when i subdivide it turns the shape into an otagon not a square with smooth edges
@trungduyngАй бұрын
be sure to check if you had created a color set by clicking the "+" button.
@giovanni-gatto2 ай бұрын
I have a problem when I add bluish shadows. In your case, the shadows are applied to 'color patches,' but in my case, the shadows are applied to each individual instance of grass.
@trungduyng2 ай бұрын
@@giovanni-gatto in your case it seems like the vertex normal baking process wasn't working correctly. I recommend checking the if the realize instance node is used. Or the data transfer node is applied correctly.
@animemoments59942 ай бұрын
like đầu, cmt đầu ủng hộ a ạ. Chờ gần 1 tháng từ hôm a khoe trên FB :D
@trungduyng2 ай бұрын
Ty e❤
@sylverxyz2 ай бұрын
You are a legend! Thank you for these. Clouds?
@bredwud20 күн бұрын
Давно я видел урок по анимации травы, сделанной также полигонами. Относительно недавно видел урок, где было сделано тоже в аниме-стиле, но при помощи нода Hair Grass. Я хотел объединить эти два способа (в основном из-за того, что мне нужно было анимировать более плоскую и реалистичную траву, чего системой частиц или Hair Grass вряд ли можно добиться), и вот я встречаю ваш урок. Я благодарен за показанное и рассказанное. Не менее хорошо выглядит подача материала, хоть и есть кое-какие странные сценарные решения в начале (1:24 повтор фрейма с шагами из плана выглядит не очень презентабельно на мой взгляд. Лучше, если на этих моментах 3:19, 4:37, 7:59, 11:13, 13:31 они будут выведены по отдельности по центру. А уже в конце как напоминание вывелись бы как в плане 1:24, но быстрее и, может, с слегка другой анимацией) и с моментом, где упоминается Data Transfer (объяснение, что это такое, пошло после того, как вы объяснили, что он должен быть в самом низу модификаторов). Высказал я эти недочёты, поскольку искренне желаю вам стать в этом ещё более искусным автором. Ещё раз спасибо за ролик. С прошедшим Рождеством и Новым годом.
@strike878710 күн бұрын
Following 9:25 i find myself an issue where when i tried editing its displacement using the image provided in the description. Everything looks soo destroyed and crumbly like some canyon stuffs happening. None of them are smooth and sometimes it goes wayyy out of place. Any fix?
@trungduyng6 күн бұрын
Well just decrease the intensity and make more adjustments like give it a bit of blur.
@Kalyptic2 ай бұрын
This is awesome! Can you do a video on clouds and sky next?
@trungduyng2 ай бұрын
@@Kalyptic i might do a quick video about that, since it is exactly the same workflow as my anime tree, just that the texture is changed.
@Kalyptic2 ай бұрын
@@trungduyng Thank you so much, I can't wait!
@CraftReaper-OmarFaruqTawsif2 ай бұрын
As someone who spent fair amount of time into making Ghibli style grass, let me crown yours as the greatest one so far. fantastic! I also loved the ones Rei have been making too. Both are phenomenal!
@thana79542 ай бұрын
Thank you so much for great tutorial.
@tonietonietonie2 ай бұрын
Great tutorial so far~
@mykeldey84952 ай бұрын
when i open your given file in goo blender , the render animation or color looks not good as your vedio, but when i open this file in blender its looks same . tell me why i set eevee goo engine but not look good but in simple blender in eevee its look good
@trungduyng2 ай бұрын
@@mykeldey8495 your goo engine blender version is 4.1 right? If your goo engine is other version then you might run into bugs.
@mr_budo2 ай бұрын
The vibes are crazy good. I recently tried your tree tutorial. Just loved it. I'm very hyped yo try this
@trungduyng2 ай бұрын
I'm glad to hear that! Hope you'll get great result.
@Schizosticks2 ай бұрын
Underrated and extremely technically impressive. Your tutorial helped me understand a lot about vertex colors and how often it is used in game development.
@vuxanov2 ай бұрын
Best grass tutorial I have ever seen
@professorfroopynoopers117121 күн бұрын
Is there a way to recreate this idenitcally but in unreal engine 5??
@trungduyng21 күн бұрын
@@professorfroopynoopers1171 not that I know of. I will take a shot at recreating this in ue5 in the future.
@Elhentorismyworld23 күн бұрын
Hi, I followed your video, congratulations, it's well done, can I ask you a favor? How do I add the wind in the nodes? I am talking about the ones you show at minute 14:28 WindNoise_speed etc..
@trungduyng23 күн бұрын
They are "Value" node, meaning they are just number fields. I just renamed them.
@wasabiline16 күн бұрын
I'm trying to add lights in the scene but it doesn't change the brightness or color of the grass. Is there a way to make the lights also interact with the environment? or is it a peculiarity of the shader that does not allow the lights to interact?
@trungduyng15 күн бұрын
With this workflow the light is there only for the shading direction. Everything related to visual should be mainly be adjusted within the shader. Although you can still find a way to make the light interact I'm sure, I haven't got the time to look into that yet.
@SemvanDijk-jr4ew27 күн бұрын
for some reason, the node to add shadow doesn't seam to affact anything. 13:10
@trungduyng26 күн бұрын
@@SemvanDijk-jr4ew you may want to double check if there is lighting in the scene. Or the normal baking process is incorrected.
@SemvanDijk-jr4ew22 күн бұрын
@@trungduyng thanks for your reply there is definitely light in my scene. but what do you mean by normal baking process?
@trungduyng21 күн бұрын
@@SemvanDijk-jr4ew sorry I misspelled, i mean your normal baking process maybe incorrected. In these situations, you would want to backtrack your steps untill you find the step where your issue appeared. That way you can pin point exactly where the problem came from. My guess is that your normal baking process has problem, does your grass look any different after normal baking? If not then that is where you're messed up.
@ajaypassi102 ай бұрын
Thank u sir for this tutorial 😊😊❤❤
@jess.305311 күн бұрын
How would u do the data transfer in blender 4.2+ as it wont work as u state
@trungduyng6 күн бұрын
If I use 4.2 then I would not expect any synchronization, other features should work fine.
@sdmitrisАй бұрын
Thank u so much! Amazing!
@Excitedgoat2 ай бұрын
Is there a reason why my grass is extremely big? I have tried scaling up the base and shrinking the size of the original grass model, but nothing is working!
@trungduyng2 ай бұрын
@@Excitedgoat i think it's because you didn't apply transformation
@pearlwhite-si7im2 ай бұрын
@@trungduyng hey trung amazing tutorial! but i also have the same issue. i applied all transform but the grass is massive, do you know how to fix it ? :) greetings from germany!
@trungduyng2 ай бұрын
@@pearlwhite-si7im if nothing works, just apply smaller numbers in random scale value. For example, instead of 0.7 - 1.2, use 0.07 - 0.12.
@ngodanhthai6244Ай бұрын
Node bước 2 mình làm y hệt như bạn mà khs cỏ bị to bất thường với ở bước 2 thì cái material ground là ở node set material đc làm ở khúc nào thế b
@trungduyngАй бұрын
cỏ to thì cứ set lại số scale trong Geometry Node sao cho nhìn ok là đc b, đừng copy y chang số của mình. Set Material b coi ở bước làm material (bước 4).
@GoodAMP4 күн бұрын
how can we achieve that data transfer look in blender 4.1 above?
@trungduyng3 күн бұрын
You can achieve all the visual in this tutorial in any version of blender. Only the synchronization at 10:38 is for blender 4.1 and below. It seem like the modifier in newer version refused to refresh itself, turning it off and on (10:57) won't do anything.
@panoskotoulas7592 ай бұрын
I was literally looking for a way to do that an you uploaded this in the perfect time. Great tutorial, ty so muuuch, I'll be waiting for more!
@trinanesvonnie212213 күн бұрын
Where can I get the wind node
@xavier-6623Ай бұрын
Im having a few issues when trying to follow the tutorial. When I add my geonode and make an instance of my grass, they are incredibly large and facing sideways. I made sure to make the pivot point at the bottom of the model as well as making sure it was facing upright. Any help on how to fix this would be greatly appreciated :)
@trungduyngАй бұрын
If the grass is too large just scale it down, don't just copy numbers. Also you might want to check if your grass transformation is applied.
@xavier-6623Ай бұрын
@trungduyng thanks, and which transformation are you referring to? I saw you applied the shade smooth thing, as well as joining the grass blades and putting them into a collection. Is there something else I'm missing? Thanks again for the help too, I really appreciate it.
@magikarp46918 сағат бұрын
love the video, but for some reason my grass looks gigantic, I tried scaling it down but as soon as numbers hit -0. the grass starts turning on the Z axis until it’s basically upside down (and the size is STILL not getting smaller, just keeps getting bigger but upside down) it’s maddening because the model is very tiny and I have no idea how to fix this 🥲
@РусланРезніченко-е4щ2 ай бұрын
Is amazing, thanks you!
@PowNyTales14 күн бұрын
Hey, thanks a lot for that tutorial :) Why do you use (03:50) vertex painting but not weight paint + vertexgrpup? Is vertex paint more precise (plane doesn’t need that much subdivides)? Best regards 🤝
@trungduyng13 күн бұрын
Well if I remember correctly, I 1st tried the weight paint but ran into a few issues with getting its info into shader/geometry node. So I went with vertex painting and it was working fine. If you can get it to work with weight paint then just go with it, whatever works u know.
@PowNyTales13 күн бұрын
@ ☺️🙏
@bot7845Ай бұрын
i wan cloud changing the grass color grass look very good
@trungduyngАй бұрын
if I have the time then I will create a cloud tutorial in the future. Right now if you're into tinkering then watch my anime tree tutorial, I created the cloud using the exact same pipeline, just using different texture/color.
@SledTvs3 күн бұрын
Could you do a Grass tutorial with the tree technique? I'm trying to do it this way but an error always happens.
@trungduyng2 күн бұрын
I know I recommended a lot on this method, but if all fails then maybe just download the demo project file and try to backward engineer your problem?
@SledTvs2 күн бұрын
@@trungduyng hoo okay i will try! Thank you very much for your tutorials, I love your content!
@Arrietty3dАй бұрын
Thank you so much for making this! It's such a well done tutorial, with very clear step by step instructions. I was able to follow it to the end and I can't believe how pretty the grass looks! I really can't thank you enough, best grass tutorial I've seen so far, keep going! ❤
@xavier-6623Ай бұрын
Hey, I had a question as a beginner. I tried making my own grass model, but i was confused when he mentions putting them into collections. Should the model be a single model in one collection, or the blades in separate collections? Sorry if that was confusing ;-;
@Arrietty3dАй бұрын
@xavier-6623 I put everything in one collection, except the grass blades which are all in a separate collection, hope this helps!
@xavier-6623Ай бұрын
@Arrietty3d it does, and thanks again for the help :)
@Memenov1Ай бұрын
Is there a point trying out this tutorial with the bug on Blender 4.3? I cannot use previous versions as they crash my computer with the stability problems with Intel Core 14th gen.
@trungduyngАй бұрын
Well you can still try this on the new versions of Blender, just skip the synchronization part. It is just a bit less convenient.
@Memenov1Ай бұрын
@@trungduyng alright thanks
@pijuscreativoАй бұрын
Ey trungduyng, thank you for your videos. I started using Blender instead of Cinema 4D and I'm enjoying so much, also your videos are SUPER usefull and very well made for new users. Do you know if there's an easy way to loop the grass animation? I only know to do that with key frames... haha
@joeyvalenАй бұрын
6:05 How is your paricles that dense even on density 10 on Distribut Points on Faces? I tried copying your sizes (but I have a chunky terrain), but mine only spread by a few :(. I had to do 1000 for my density to achieve your same effect
@trungduyngАй бұрын
Don't copy numbers, my scene scale could be very different from yours, any number is fine as long as you're happy with how it looks.
@joeyvalenАй бұрын
@ i suppose thatd a valid point.
@The_Curious_Ra.ke0112 күн бұрын
Hi Trungduyng, I am having a problem in transferring vertex normals of Grass Meshes. Whenever I use the Data Transfer modifier, only Ground Plane gets affected, but Grass meshes don't change. I am using Blender 3.5 btw.
@trungduyng11 күн бұрын
Did you add a "Realize Instance" node in your Geometry Node?
@J.ay.W2 ай бұрын
great tutorial. thanks for making it. subed!
@J.ay.W2 ай бұрын
@trungduyng why not just scatter the grass on the displaced mesh? is it cause it messes with the scattering?
@trungduyng2 ай бұрын
@@J.ay.Wit might work, you can try. But when you scatter it on the displaced mesh, the result would look too realistic. The trick with this workflow is that the vertex normal from the baking process has a faceted look to it, making it really resemble how you would paint on paper. It is all about the niche visual feature of anime.
@Qiu-i2j2 ай бұрын
During the production process using 3.6, the view displayed everything normally, but when rendering the image, the scene was black, which was completely abnormal and there were no hidden issues. Some people said it was a problem with data transmission. Do you have any way to solve it for us? Thank you
@trungduyng2 ай бұрын
if the view display everything normal then it probably because of extra object hidden in the scene, or modifier enable in scene but hidden in render. Check if there is any issue like that in the outliner or in the modifier.
@filipzelenjak2434Ай бұрын
When I try it, the data transfer step doesnt work properly. Every particle seems to keep its normals, only the faces facing up towards the viewer take up the custom normals, but the faces on the particles facing down just get dark. How do I fix it?
@trungduyngАй бұрын
I think you didn't turn on backface culling, go to viewport option (button on the top right corner of viewport, next to "viewport shading" icon), then check "Backface Culling". Usually this only applies on the viewport and will not affect your render.
@filipzelenjak2434Ай бұрын
@ Yep that was it, thank you so much!
@ap56572 ай бұрын
nice tutorial
@محمدرضاادیبیАй бұрын
How did you add this wind wave strength function at 14:20? And also othr winds
@trungduyngАй бұрын
it is just "Value" node, they are field for input numbers.
@محمدرضاادیبیАй бұрын
@@trungduyng I don't know any information about how to use and create them, is there any way you can help me to learn it?
@trungduyngАй бұрын
@@محمدرضاادیبی "just hit shift A to search then type "Value
@GloryLocks_Talks2 ай бұрын
So lovely. I like just watching it be built and flow around at the end. Thanks for sharing!
@TK-kh3jy2 ай бұрын
Awesome!!
@tororori26 күн бұрын
Hi! I followed the tutorial and everything was going smoothly until step 3. I can’t seem to get a detailed mesh no matter what I do, my plane just stayed flat :(. Do you have any ideas what may have caused this??
@trungduyng26 күн бұрын
@@tororori can you give me some more details about your problem?
@valleybrook15 күн бұрын
Excellent video! Question, how to get same beatiful look in Cycles?
@pijuscreativoАй бұрын
Is there any way to loop the grass animation? I can't figure it out... I'm trying to play with truncated module nodes but my head its gonna explode
@trungduyngАй бұрын
I guess it would possible, but that would require a lot of tinkering in the shader. You need to make make sure all the textures (procedural and imported) are tiled and the all the timing are right.
@Mhessia7 күн бұрын
eula rotation is deprecated
@trungduyng7 күн бұрын
that is true, I ran into some problems with it, which I think is kind of odd because it is supposed to be a very simple function.
@DkerzaАй бұрын
I follow all the geometry node formula yet it doesnt produce the same thing as yours on the step 3
@trungduyngАй бұрын
can you describe your issue?
@alissonhonostorio27 күн бұрын
Do you think use this approach to modeling game structures is a good way or it may consume a lot of machine resources? Think in a open world mmorpg game, it would be super heavy or it not?
@trungduyng26 күн бұрын
@@alissonhonostorio no doubt vegetation always has performance issue in video games. This would not be an exception.
@craylixartАй бұрын
Can i bake this textures and use it in unity as a diffuse map? Will it still look the same?
@trungduyngАй бұрын
I would used a completely different pipeline when it comes to game engine, bake everything into a texture is too expensive.
@vishnusugumar8999Ай бұрын
hey, i ran into a little problem. when i try to transfer the color data of the ground to the detailed mesh. the whole normal data transfer is vanished. i tried refreshing the modifier as u said in the video, but still it doesnt work. but it works when i delete the datatransfer modifier from the detailed mesh. so can u please help me with this. this make it hard for me to edit the path every time.
@trungduyngАй бұрын
You must use Blender 4.1 or below for this to work (I noted in the video). Did you use 4.2? somehow in the new version this would not work
@vishnusugumar8999Ай бұрын
@@trungduyng yeah i was using 4.2 and just now updated to 4.3, i havent tried it in 4.3. ill try and let u know
@81sw0le12 күн бұрын
Been on this tutorial for 6 hours trying to troubleshoot it. Once I get to the geo node step the blades of grass become absolutely gigantic. I paused every 10 seconds, took notes, and did everything meticulously, and still, these blades of grass are the size of a skyscraper.
@trungduyng12 күн бұрын
Well then just scale it down, use a smaller number for the scale, don't just copy all the numbers in my videos. The point is for you to understand. Which I think you're doing fine.
@81sw0le12 күн бұрын
@@trungduyng I've tried to scale it down, does nothing, just flips on the z access.
@leapacho4 сағат бұрын
@@81sw0le A bit late here, but maybe you have to apply the scale on the grass object. That's what fixed my issue.
@TuanAnhLe-th7gnАй бұрын
wonderful!!
@V4L892 ай бұрын
I don't know why but everything breaks when i have to apply the data transfer modifier, it doesn't look at all like your results and this is not just for your tutorial but for every grass tutorial i've meticulously followed that use that modifier to pass the normals. The only thing i can try is to downgrade to blender 4.1 and check if something is different
@trungduyng2 ай бұрын
@@V4L89 Well there are a few things that you have to keep in mind. Your grass mesh and detailed mesh position to each other are very important. 1. They have to be at the same spot (in default setting) for it to work properly. 2. The distance from vertices matter, result from near vs far are very different. 3. Geometry direction also matters. 4. Mapping method (in Data Transfer setting) also matters. All and all, try to experiment a bit. Blender 4.2 has a problem with synchronization in 10:43, other than that, it should work.
@TheLittl3Pebble2 ай бұрын
If your grass doesn't have a blended look, I found a solution that worked for me in 4.2 from a comment in another grass tutorial video. I copy and pasted it below: @virgilhawkins3390 3 weeks ago 4.2 and Onward! - Shading will be weird if you don't turn off shadows in two different places now. You have to go into your material settings and tick ON "Transparent Shadows" in the "Surface" section. You must ALSO add a few extra nodes. Between the Diffuse and Shader to RGB, you need a Mix Shader node with the Diffuse BSDF going into Shader A, a Transparent BSDF going into Shader B, and then the "Is Shadow Ray" from a Light Path node going into the factor of the Mix Shader.
@TheLittl3Pebble2 ай бұрын
If your grass doesn't look blended. I found a solution for 4.2 that worked for me from another grass tutorial video. 1. Material Properties > Settings > Transparent Shadows On 2. In the Grass Shader add a Mix Shader between the Diffuse BSDF and Shader to RGB nodes. Plug Diffuse into A and a Transparent BSDF into B. 3. You can then plug a Light Path node > Is Camera Ray into the factor of the Mix Shader, but I liked the look of mine when adjusting the factor manually
@BarbarosTheBarbarianАй бұрын
Hello. Thanks for the tutorial. I found it very useful. For some reason I am unable to get any shadows from other objects that I bring into this scene. I'm using 4.3. So my shadow settings are different from yours. How do I set shadows like yours on 4.3?
@trungduyngАй бұрын
you're using 4.3 to open the project provided? you might want to check around if any connections inside shader editor got broken, I ran into bugs that disconnect stuffs when opened in newer versions.
@BarbarosTheBarbarianАй бұрын
@@trungduyng I just saw your description under the video. I guess from 4.2 upwards, the changes are a bit more challenging than I thought... Nevertheless, I did learn a lot from your video. Thank you.
@trungduyngАй бұрын
@@BarbarosTheBarbarian well actually, you will only run into issue with synchronization in 10:43 if you're using 4.2 and above, other than that everything should work fine. Your scene should have shadow.
@BarbarosTheBarbarianАй бұрын
@@trungduyng i shall try from scratch. I must've missed something :)
@amypond17Ай бұрын
one of the best works i have seen so far!! I was wondering something, do you know how to get this effect in marmoset toolbag?
@trungduyngАй бұрын
Sorry , not that I know of.
@木内桜2 ай бұрын
Thanks for the great video. My question is, when I do a Datatransfer, normal is not applied to the grass. I am using Blender version 4.0.
@trungduyng2 ай бұрын
@@木内桜 is your grass and the displaced mesh at the same position? They need to be at exactly the same location for the details to be projected on.
@木内桜2 ай бұрын
@@trungduyng Thanks for your support. I checked the positional information and scaling. Data Transfer is still not working, the normal information is coarse and does not seem to project well to the Grass gorund when transferred. I upgraded to blender 4.2 and it still did not work.
@trungduyng2 ай бұрын
@@木内桜 hmm that is weird, there is no way I can know the reason without looking at your scene. I recommend downloading the demo scene and try to backward engineer your issue.
@木内桜2 ай бұрын
@@trungduyng Thank you for your reply. I will try to restructure my project with the help of your great video as well.
@OrojinMusic2 ай бұрын
Whats the best way to get something like this into Unity? Would love more info on doing this in that engine compared to Unreal
@trungduyng2 ай бұрын
The object scattering (with brush stroke) feature is already very powerful in game engines like UE or Unity. The aspect that make this grass look nice is the vertex normal baking process, which in game engine isn't really exist.
@snegyrys91492 ай бұрын
Now heres a question I've been having a trouble with. So i've tried to make the grass or flowers with billboard techique that was used in the tree tutorial However when allpied to a collection info node in own grass geometry node the instances stop facing the camera while the original does. Do I need to modify grass geometry node so that each collection instance faces the camera as well? Or I'm doing something completely wrong here?
@snegyrys91492 ай бұрын
I think I've found a solution by changing Allign Euler to Vector to X axis tho i'm not sure here...
@trungduyng2 ай бұрын
@@snegyrys9149 you're on the right direction, you're also need to change the factor in "align euler to vector" to 0, meaning turning it off.
@svenhoehenberger72692 ай бұрын
Hello i've downloaded your thing, but everything is black even in mine by following your steps is it normal (4.2 user)
@trungduyng2 ай бұрын
Can you try opening it using 4.1? In 4.2 there is a bug that kept this workflow from working properly.
@svenhoehenberger72692 ай бұрын
@@trungduyng it is thanks for you amazing work keep doing
@kodeth5200Ай бұрын
what is a pivot point lol how do i set it to center other than that i have loved the clarity, the final result is too good
@trungduyngАй бұрын
See this for definition: docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/pivot_point/index.html Also you'd want to set the grass blade pivot to the bottom, not the center. You can do that by position the grass so that the world origin is at the feet of the grass then apply transformation (ctrl + A then "all")
@marioalonsovargasramirez596212 күн бұрын
Good video, only you know, how can i do hair like this video?
@trungduyng12 күн бұрын
I think this'll only work with short hair or fur. Long hair will probably cause problems when baking normal.
@JayBacay2 ай бұрын
dude u might wanna try the new brushstroke tool update with the anime style
@trungduyng2 ай бұрын
@@JayBacay i will, it just that the new blender version has issue with data transfer not being refresh correctly. Hope they somehow fix that soon enough. For now for this I need to stick with 4.1
@Kapthos2 ай бұрын
Can you show what UE video you're referring to in minute 2:04. Amazing video video btw, best looking grass I've ever seen
@trungduyng2 ай бұрын
@@Kapthos thank you, it is one of my art piece, I originally started making art with UE: kzbin.info/www/bejne/pXvWpYN9l8etsKssi=ElTh65-uF3aXHNCC
@trungduyng2 ай бұрын
@@Kapthos there is also full process unedited version in the description.