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#bnpr #npr #blender #blender3d #blenderanimation #anime #animes #animestyle #animeaesthetic #animeaesthetics #animestyle3d #animestyleart #animeartist #animeartwork #animeart #animeartworks #blendertutorial #blendertutorials
Blender 4.0.x // Goo Engine - Anime-Style Waterfall Tutorial [ CG Kadou ]
Download Links:
Template: mega.nz/file/F...
Final: / vortexnpr
The difference between the "Template" and the "Final" files is that the "Template" file only consists of rocks that are already set up, where the tutorial starts. The "Final" is the entire complete product of this Anime Tutorial Series.
Tutorial Series:
Part 1: • Anime-Style Waterfall ...
Part 2: • Anime-Style Waterfall ...
Part 3: • Anime-Style Waterfall ...
Part 4 (Bonus) : Work In Progress
Credits: Special thanks to Kristoff Dedene for the Ocean distortion effect using the "Separate XYZ" and the "Combine XYZ" method, and Sam Bowman for the blender procedural texture tutorial series
Socials:
Deviant Art: www.deviantart...
Pixiv: www.pixiv.net/...
KZbin: / @kadoucg
Patreon: / vortexnpr
Twitter // X: / vortex1npr
Instagram: / vortexnpr
Pinterest: / cgkadou
Discord: / discord
Important Information
I believe it's important to leave this here pinned.
This tutorial will only consist of shaders. Everything here are all controlled by shaders and drivers, meaning that working on this project will be limited, depending on the skill of the user. All ocean, waterfall, VFX, and such are all powered by shaders and drivers. We did not use any geometry nodes, modifiers, constraints, dynamic paint, attributes, and/or physics in this tutorial. If you would like an Anime-Style tutorial series where we cover all of these mentioned below, feel free to let me know in the comments. Thanks.
For business purposes and/or commission purposes, email me here at:
CGKadou@gmail.com