I wish they had a panel showing all the progress on features they showed or talked about at previous citizcons. I wanted info on updated medical gameplay, Bounty Hunting 2.0, Hacking, Quantum Boost, Player sliding, removing ladder climbing jank. All the new stuff they showed is great but I want to see how close we are to getting the stuff they showed off years ago.
@yungsofa80844 күн бұрын
everything they showed us in 2023 citizen con is already here or here when 4.0 is out.
@enquivlug4 күн бұрын
@@yungsofa8084 that's not true at all at best were at 50% and that's if you count stuff that's partially implemented. Player sliding, ladder fixes etc
@yungsofa80844 күн бұрын
@@enquivlug i just watched it today. i guess i maybe missed some stuff but what is the 50% we are missing from 2023 citizen con? remember im only talking about what was shown in citzencon 2023 not stuff before it or random stuff that was added after.
@sanctred4 күн бұрын
That’s old hype not new hype. There is ships to sell and that requires new hype.
@rickshaw33974 күн бұрын
@@yungsofa8084push pull mechanic, gravhands to name a couple
@TennysonEStead4 күн бұрын
Mike, I gotta say - I disagree with you about procedural stuff like weather. The reason we need it is that with those tools, you never know what you’re going to get from a location. It’s never the same experience twice, in a sense. Maybe a planet is hot and dry, and maybe it’s cooler in winter so that’s the best time to go, and you can plan around that… but you may still get a firestorm. And, obviously, don’t go in summer unless you’re totally geared up for the risk. That’s the kind of gameplay it promotes, and it makes each action we take a lot more dynamic. The water tech they have could even support flooding. That could have implications for everything from basebuilding and farming to trade. Everything becomes a lot more “Oregon Trail,” without just being random and without breaking the immersion. I think you’ll love it when you see it.
@MooneShadow3 күн бұрын
Anything to kill the repetitive gameplay to make things feel fresh every visit is a plus in my book.
@sevilnatas4 күн бұрын
I think the issue the Tony Z's vision solved was that even the most active players in a game aren't living the game 24/7 and they aren't necessarily participating in the boring parts of the economy. and a healthy, reliable, steady economy needs constant, unending churn and it also needs a massive amount of transactions across all areas of the economy so single players or orgs cannot come in and devastate the economy with massive moves. You want people to have an influence on the economy, but you don't want an economy that is making massive swings based on when the big markets, like US, Germany and Australia, are logged in and then tanking during slow periods. You don't want orgs able to crash the economy by flooding the market with particular commodity or hoarding a particular commodity, and making it unobtainable. Tony Z's NPC based economy creates a large, stable foundation of transactions, flowing throw the economy, that allows people to depend on the economy. It does mean people can't hoard or flood the market with commodities, it just means that their actions will have ripple or maybe even wave effects across the economy, but not world ending tsunami effects. Otherwise, all other player based economic game play is totally possible, on top of the foundation that Tony V's NPCs make up. There is a reason the WOW hired PhD level economists to manage their economy.
@Caennuck4 күн бұрын
"Is this an aesthetically pleasing version of this class of ship?" is exactly what they should be doing in my opinion. I would love to see ships that are more or less the same in terms of stats, but just from different manufacturers. I would love to see an alternative to the Prospector for entry level mining. We know they ARE going to be making ships, so I would rather variation on established themes than a bunch of ships with no existing gameplay.
@pylotlight4 күн бұрын
It does seem to be how you avoid the singular meta ship that everyone uses. Just have a bunch of ships that basically achieve same thing so you can choose your fav style, where everything has tradeoffs, instead of being forced to pick the obvious choice for the meta.
@lamel804 күн бұрын
I'm surprised that I did not hear anything about the Kraken from any content creators. Kraken Preview: The ship was flying up the bore hole during the Levski video. Shortly after the crowed cheered and the speaker says “Release the Kraken”. Reference: CitizenCon 2954: Day One [Full Broadcast] Time Lapse: 6:26:00 Link to current time: kzbin.info/www/bejne/o2TIeXWefdilo5Y
@Billy-bc8pk3 күн бұрын
It's coming after the Ironclad and the Ironclad is ont he docket for a 2025 release. Meaning, they have plans on tackling the Kraken soon(TM), but not a lot of people seem interested because they would rather meme that it's ten years out or whatnot.
@sailyourface3 күн бұрын
Mike did call it out as CIG bs during the live show but hasn’t seemed to mention it since
@echo58273 күн бұрын
That's because it's releasing at IAE this year They're trolling bro what's there to talk about? Kraken would just be sitting around anyway what are you gonna do with it
@AnswerTheCallSC3 күн бұрын
Not much to say honestly just teases. If the Kraken was in the "working on in the next 12 months" I would probably give it more merit. -Croncy
@scottgust97093 күн бұрын
as a backer since 2013 it saddens me to see new backers fooled into thinking anything at Citcon 2024 will be here sooner than 5-6 years...at Citcon 2016 cig showed sandworms and said "coming soon". I waited 7 years to undock my merlin from the connie, my point, sc has had the same dev cycle for 12 years....and still has one system, keepin it real.
@Joseplh4 күн бұрын
54:00 I will always argue that making extendable space stations is many times easier than a ground base, that is not an issue in my mind. There are far less mechanics required, and a node system is easy to implement if you don't have to consider terrain. Also, size does not matter within a game engine, but the complexity of the shape does. Large objects can even be more efficient than smaller objects, it all depends on the number of polygons. Ground bases as shown so far uses a lot of smaller buildings, but a lot more complex shape with more object from numerous buildiungs.
@Rift_Hawkman3 күн бұрын
I don’t think people understand that crafting is the last stepping stone to bring together the gameplay loops. Crafting builds upon building with making items. When you integrate crafting there’s going to be more materials in the game and materials will finally have a purpose other than just selling. Mining gets refining integrated into it to get better materials for crafting and building. Salvage has RMC as well as a purpose for construction materials. Cargo haulers (if integrated) can fulfill player orders for materials. Before there’s no reason for players to request other players for certain materials, now there would be. Mining and salvage were just for money. Crafting integrates research and item tiers. New ways to obtain ships and guns other than stores. I genuinely think they waited to do crafting last because of how pivotal it is to the game. There’s purpose for materials now other than just what’s the sell value or why am I doing this? Money. There’s going to be a form of progress in some way. I’m excluding exploration as the last one as that doesn’t change the basis of the game other than just discovering poi’s. As well as touring because that’s most likely going to be a way for players to transport other players when their ship is destroyed and don’t want to die to go to a station or claiming a ship etc.
@CitizenScott3 күн бұрын
Mining doesn't need crafting for refining. Haulers don't need crafting to receive and fill orders. I know it might sound nice to say but crafting isn't some magic bullet to tie the game together overnight.
@Rift_Hawkman2 күн бұрын
@ ur right mining doesn’t need crafting for refining and haulers don’t need crafting for player made orders. But it gives it a reason besides money. Why am I refining? To get a X material for Y item. Why am I shipping X material to Y? Because a player wants it to BUILD X item. Right now the only reason we do anything with items is strictly money related. Why refine it, to get more profit, why am I shipping cargo, because money. There’s no reason for a player to ask for X amount of diamond or gold other than strictly money. Now there’s an actual reason besides money. Ur right in saying those fields don’t need it but the game does, cause right now there’s no depth in the game.
@Metro2Metro3 күн бұрын
The starlancer TAC is a freelancer Mark 2
@Aaron-oe4yr4 күн бұрын
If 1.0 launched right now, stable and wonderful. How long to test/reset balancing, economy and items/ships? We don't even have balanced ships as it is. Add in multiple tiers not just fro the ship, but its weapons and components, fps equipment, food, fps weapons, base buildings, space stations. How they perform, what materials are required, distribution of the materials cost etc etc..........
@Brodoodle3 күн бұрын
Just a quick thought on what solo players will be able to craft in terms of ships. I think that if they are going to continue to sell ships on the store that a player can buy, they should also be able to craft them somewhat easily as a solo player also. Basically all tier 1 ships should be easy to obtain blueprints for and have relatively minor resource costs and time to build. They need to put the large sinks into the upgraded ships as this would be the best way to navigate away from P2W if they keep going down this monetization route.
@meowi31084 күн бұрын
They stated at citcon that you can upgrade existing ships, so logicly store bought ships (as existing ships) should also be upgradable to tier 5. However, we dont know if the initial crafting of the base hull can have its stats influenced by materials the same as items like the pistol shown, and I think this needs clarification. If it is just the componants that can get boosted stats when crafted, someone who purchased a ship can upgrade their ship by playing the game and end up with the *same* "power" level by the end. If this isnt the case then store bought ships when fully upgraded would be worse no matter how much you play the game.
@KildalSC4 күн бұрын
I'm only 14 min into the podcast and I already feel this will be a hard one to get through. Even if detailed, CitCon presentations left soooo much up for interpretation. What tier in terms of upgrades are pledge ships, how does their stats compare to a crafted ship. How does ugrades and tiers of ships and components factor into insurance. If level 1 insurance covers upgraded tiers of a ship, does insurance cost scale with upgrades. If insurance cost scale with the size of a ship and also it's upgrade levels, does that then mean having LTI. I won't say they created more questions than they answered, but there is still so much to speculate on for the development. Hopefully the next roadmap roundups will bring some more clarity on some topics.
@Billy-bc8pk3 күн бұрын
@@KildalSC They already explained pledge ships are tier 1. ALL pledge items start at tier 1 just like tier 1 crafted ships.And no, insurance does not scale with upgrades -- you cannot upgrade your ship to LTI.
@KildalSC3 күн бұрын
@@Billy-bc8pk Can you please tell me where they did that. All they said was ships you already own will be upgradeable. That doesn't mean they can't have pledge ships be tier 3 and still upgradeable to tier 5. Any timestamp or quote I missed would help, ty. Edit: Or are you just mixing levels of insurance with tiers of crafting upgrades?
@Billy-bc8pk3 күн бұрын
@@KildalSC Check the crafting panel, they mentioned ALL pledge ships will be only tier 1, and they can be upgraded to tier 5. No pledge ships will be purchasable above tier 1. They made that very clear (which also got a good round of applause). And insurance levels go up to 3, but no LTI options.
@KildalSC3 күн бұрын
@@Billy-bc8pk I've watched it multiple times, if they made it that clear then I'd love a link or timestamp for day 2. They touch on it at 1:15:29 in the full vod (kzbin.info/www/bejne/jX2vfaeXgpV9nJI), but that is far from as clear as you describe.
@sanctred4 күн бұрын
They said blue prints are claimed by the player and attached to that player. I think that implies you consume it and unlock it as an item to add that entitlements to your character.
@Kiwi95523 күн бұрын
Regarding the soloing bigger ships: Lets take for example a 3 person ship I think 1 of those ships crewed by 3 players should be at least as good as 3 of those ships crewed by one player, with blades/npcs. Otherwise there will be no reason to have multiple people on one ship, except fun and similarly there will be no reason to fly 1 person ships. Now with at least as good I don't necessarily mean doing the same thing equally as good, but in an asymetric balance kind of way. For example the 3 ships flown with npcs might do the thing better, but the 1 ship with a crew of 3 might have way less risk involved of loosing credits.
@Gundobald4 күн бұрын
If they copied swg crafting , how it works and whats involved and how the resources move around so you have to move harvesters around planets and how crafting was an entire game on its own… i would be perfectly happy with that. When JTL released, i became a pretty well known crafter, making building for our city and space ships and components for spaceships. Lots and lots pf sales all the time… but they need to add player vendors that work well too and can be accessed globally but you’d have to travel to , to pick up your goods.
@beavschannel52174 күн бұрын
On NPC crews I agree with both of you Mike and Croncy, the game should be fun for everyone, solo, small group and large org alike, but I absolutely don't agree that all content should be easily accessible for all, like a solo player should be able to make a space station if they want to, but it should take them years to do, where it might take a decent sized org months. The reward for cooperation and dealing with the problems of organising a large group, is the big end game content.
@Billy-bc8pk3 күн бұрын
Yup, I agree with you on that.
@aurieteixeira4 күн бұрын
Mike, you said the word “modern” at 46:53 to describe the shield allocation on Pyro. I’d argue that it’s *classic*. It’s the kind of thing you expect from sci-fi, but in the best way. It’s a tug-o-war for the most vital resource: shelter.
@anom7949393934 күн бұрын
i like croncy leading the conversations a bit more then usual its a nice mix up of the dynamic and a nice change of viewpoint a bit! keep up the awesome content you two!!!!
@MrMiro23003 күн бұрын
I gotta admit, as a mostly solo player, I'm loving the reaction of the wales after finding out they won't be able to solo a big capital ship like they thought they would. Now as a personal opinion, we don't need npc crew on release, there are a lot of small ships made for a solo/small crew. Star citizen is (very) slowly becoming a game and a lot of people don't like it. The problem with this community is that everyone feels entitled to experience everything on the game when this is an MMO and in an MMO to experience everything you HAVE to crew up with other players.
@M4cex3 күн бұрын
Yup. This episode was definitely too short. Croncy managed to answer the call but failed to hold the line
@AnswerTheCallSC3 күн бұрын
4 hour episodes incoming-Croncy
@Funkiyy4 күн бұрын
Only thing I don't understand is how are you going to have Base building to Star bases in a game that won't have A Single Shard? How does that work exactly?
@beavschannel52174 күн бұрын
They have some stupid idea that your bases will be mirrored across all shards. Personally I wish they would just have region shards that you just pick one, and that's your home shard, your base is only on that shard along with anything you have earned and collected during play in the shard. You go to another, you restart. That way the persistence of the world becomes familiar to you, you'll learn where big battles were to salvage that you can return to for days/weeks, you get to learn the regular names in the shard's community, plus all your scouting and exploration finds would be set and sellable, unless they are fixed as well.
@THEMALBINO4 күн бұрын
Now we know crafting will be a big part of the game, the carrack and ironclad assault are really good ships with their crafting stations
@dicegamer34663 күн бұрын
Todd Pappi didn’t lie, John Crew did. Pappi announced the function, John Crewe refused to be bound by that commitment.
@LucidStrike14 сағат бұрын
The issue with the SEAL system is that the massive orgs who need the protection the least will win it the most.
@aevacado4 күн бұрын
Thanks for powering through! Love the show ❤
@echo58273 күн бұрын
Croncy really grounds mike in a way where I'm able to listen to him for more than 5 minutes
@lukeperman79643 күн бұрын
Elite Dangerous went the route of making every item unique after crafting (“engineering”) but the community hated it, and preferred if the crafting materials gave a consistent upgrade to stats every time
@dicegamer34663 күн бұрын
The Galaxy fiasco wasn’t a mistake. It was an intentional base and switch.
@beavschannel52174 күн бұрын
With Jorunn and balancing ships like the Bengal is to have a super rare material that is required to construct them, and there is only enough throughout the galaxy to make X amount, where X is the amount they wish to limit them to. Then, if they are all built, other orgs that may want one, will have to attack and steal or destroy and salvage one from another Org.
@vorpalrobot3 күн бұрын
They don't need to be insanely expensive to build, so long as they are very expensive to run.
@ephalanx14 күн бұрын
Top moments - SQ42, party tools, base building and Genesis. Everything else is just too far out or large organization focused.
@Eagle6Airsoft2 күн бұрын
The crafting needs like any of star citizens napkin game design, needs putting in game and fleshing out. I personally prefer eves approach to blueprints. Making the original hard to get and rare they could even gate it behind some kind of research profession. Or make blueprints limited run in general. All I know is Permanently unlocking a blueprint means that once you do have it there is no loss. Even ark has blueprints as a physical item that you need to protect. I feel this is the part that needs properly testing and not just designing it while you are at the pub with your mates on a sketch pad. All I ask is that they make sure the pay to win advantage is as small as possible.
@Broccoli_329 сағат бұрын
58:31 I just realized John edited this… the original post did not have “for all things vehicle” I still have the screenshot
@Marlax-1014 күн бұрын
soloing multi crew ships would need to come down to repair and upkeep costs. A group on a ship can split the bill so a carrack when damaged split 6 ways . With npc crew they likely dont care about your ship so if its damaged you got 1/6th the budget to repair your ship with. it would still make bigger orgs able to fields more single pilot crafts but still have smaller groups organize to fly together and share the load with ships or specilize ships for certain missions.
@Paul-cu9lu3 күн бұрын
It must have been the torpedo burritos. They unleashed a payload of flavor and pain into your colon.
@stefanosgeorgiou6213 күн бұрын
Thoughts on the BP things. Thoughts on them having durability for higher teir BPs? Like they have 10 crafts? So Bps are always in demand and the stuff u craft are more valuable. Say BPs 2-3 have 100 or so. It means 10 years in, BPS are still valuable instead of gathering "all the bps"
@Dami2theMoon4 күн бұрын
I understand they ship insurance & warranty program cause stream’s already showed CIG how quick they can buy ships in game and make money there are streams who is in organization & once they come back after a whip they are back in no time
@tomificated4 күн бұрын
If you can build one space station (ie Evernus Harbor) technically adding a player space station is akin to copy pasting much of the same code. Considering they have been quoted as saying they would give an 890 jump with 100 players its own server shard with dynamic server meshing translates directly to space stations and overlapping dynamic shards. It’s just logic 😉 If you did a react to the French translation about server meshing you’d find the sources for my statements and the community would be informed.
@echo58273 күн бұрын
The SEAL stuff just makes me go, theaters of war? Lol
@Marlax-1014 күн бұрын
Soace station wise, connecting them could just be showing alliances where many orgs work together.
@sidewithwerewolves4 күн бұрын
i can see more uses for the misc starlancer tac than the M2 and its close to the carrack and hits the conny /corsair range
@Hurrikayne907sr4 күн бұрын
We should use this as a teaching lesson for cig no one buy the star lancer bld. They made a new ship asking for more money after offering the Galaxy. This would make them think twice about these shady tactics.
@atrior72903 күн бұрын
Store bought ships are a lot less valuable than you think... Pledged ships get a non transferrable warranty. You get transferable warranties for your in game purchased ships. The only advantage of pledged ships is not having to wait for the warranty to transfer. It's quality of life, nothing else. And LTI is just a little uec savings.
@RobertoLaurelli3 күн бұрын
Good show but sorry to say Croncy your stance on solo players being unable to solo all ships is selfish. We don’t all work as gaming KZbinrs, yet many of us funded more than you did and did so on the things CIG said to sell us ships. I don’t want to dominate in a Polaris but I do want to feel safe in one.
@Blah643 күн бұрын
Nice. I did not get sick. Mask wearing musta worked for me. =D
@WhiteSaltine014 күн бұрын
“Speculative” Citcon
@Marlax-1014 күн бұрын
warrenty insurance probably should be like totaling a car. they can fix it back up and give the same parts but at a lower durability.
@Aaron-oe4yr4 күн бұрын
Showing 1.0 having the ability to build lots of spacestations all linked together..... maybe make that a 1.x thing. There's a few features they should back peddle on as far as a 1.0 release goes.
@Gundobald4 күн бұрын
Unfortunately the upgrading ships and components… just reminds me of the terrible engineering grind in ED. We dont need that here.. i hope they do it better
@jojak05124 күн бұрын
I absolutely reject the idea that you shouldn't need to play with actual people to do group content in an MMO. Think of every other MMO, there are plenty of things to do solo like crafting gathering and questing which make up the base level content, but there are also dungeons and raids which must be done in a group. Some people have this weird idea that the base level of the game is crewing something like a Polaris or Carrack with like 10 people when in actuality those are the equivalents of dungeon level content in something like WoW. You should not be able to efficiently perform in a ship unless you have the appropriate number of players for it. NPC crew should definitely exist, but should only provide the absolute minimum efficiency to be able to run a ship and they should be expensive to use. There is no situation where you should be able to fly a ship solo with NPCs and be anywhere near the level of competency of a player crewed version of that same ship. I'm tired of hearing that this game should be less of an MMO because whales want to feel good about their bad financial decisions.
@Rift_Hawkman3 күн бұрын
I agree, imagine a world where destiny raids were done solo just as efficiently as those in a group. It’s an mmo it should be played in a group. I’m also of the opinion that the reason there is so many solo players is because of how hard it is to navigate orgs and friend list or at least it’s so out of the way at the moment. The reason I play solo is because how much of a hassle it is to join orgs and the inconsistencies in voip.
@Billy-bc8pk3 күн бұрын
100% spot on. If people want to be the hero of the verse, they need to stick with Squadron 42. The tell for Star Citizen is in the fact that it's an MMO. All the ridiculous people complaining that an MMO has MMO features that they can't solo just makes them look like clowns.
@echo58273 күн бұрын
Was in manchester for 2 weeks was at that bar citizen didnt think it was too crowded couple bars had a longer queue like 10min but we hit all 7 was pretty lit I usually get sick but was fine, didn't hear about 90% of everyone getting something lol
@superpinoi4 күн бұрын
Croncy is right. You lose the upgraded ship and it goes back down to tier 1.
@teemos27322 күн бұрын
Get well soon, Croncy
@hawk20864 күн бұрын
Around 1:15 it's Crusader, half Corsair, Apollo, you had them backwards
@retrowrath93744 күн бұрын
Superb Sq42 video, but what on earth did they do to Henry Cavill, he looked like a Fortnight character . I think the Sq42 faces could be alot better, UE5 has metahuman and they look way better.
@jacktyler583 күн бұрын
They wanted to use the version of him from Justice League.
@besgarknightshade32414 күн бұрын
@Croncy Misc fighting words. I love misc. You can stay in your Drake Prius ships.
@dicegamer34663 күн бұрын
Why do you believe any of those ships are being worked on? Didn’t they tell us a year ago that the Galaxy was being worked on?
@drewbydoobydoo29184 күн бұрын
I personally really dislike the aesthetic of most RSI ships, so I really like the Starlancer. I personally love the look of MISC ships, although I wish they had made the BLD a Crusader ship (which I like even more).
@davidforinash29504 күн бұрын
That is an anvil ship. look at the cockpit that opens up like the hurricane and gladiator.. It's not the apollo. the other one is a Apollo.
@FreshFoams3 күн бұрын
i agree with croncy for a change, but its off the hopium that weather will help increase the ratio of viable ships to a number you would expect to see in a well made game. That idea from the 1.0 panel about wanting everything to optionally also be about more than just the pure enjoyment of doing the activity has to stretch to every ship and ground vehicle for this game to cohere and make sense. weather that is threatening to the player depending on choices can make for unique gameplay on moons or planet biomes in order to carve those hundreds of little niches we currently lack across ships and the wider player economy, while being independent of your law affiliation. while on its surface it seems super unnecessary, the characteristics of the atmosphere and adapting to its whims is what piloting is all about; its what quite literally makes or breaks a real life aircraft design. the lack of experiencing those differences across different platforms hurts immersion but most importantly the potential diversity we need of both the ship and wider game meta
@Ha1rD1aper4 күн бұрын
if you want the proper recipe for a good modern MMO. take a RPG like Fallout, Skyrim, or Metro then turn it into a 2 player coop game, then turn it into a 4 person coop game, then turn it into a 100 person coop game, then turn it into a 1000 person coop game. when mike went on about the sim aspect, that was insulting to probably 1000s of people. if not more. i don't care about that they lied about release dates. i knew those dates weren't possible when i gave them money, because i knew most of the stuff they were talking about was. both realistic ship physics and now the economy sim is basically gone now. so apparently "evolution" is removing a limb now... universe sim was their only fallback after streamer led physics dumb down. still love the fact that these people went full Genghis Khan and just fubar'd everything. fubar'd physics sim, fubar'd universe sim, fubar'd mining, fubar'd medical, fubar'd general NPC looting, fubar'd inventory, etc...... and more to come
@sevilnatas4 күн бұрын
The idea that the economy of Eve is great, but the people can be the problem, is what IMO Tony is trying to solve with his NPC based economy. Those toxic players that want to make big, economy breaking moves have a harder time doing that, because their moves will need to be so much more massive, because they are so much more tiny in the scheme of the NPC economy.
@jimjam48664 күн бұрын
Friends with benefits
@evilpilott4 күн бұрын
I dont understand one thing with the ship crafting. On which world military manufacturers are giving permission to build battlecruiser and carriers to random people ? I could understand the purpose of building ships and put it in the lore, somehow. But players being able to build military class cruisers is insane to me. What's gonna be on next citcon, complete 'Retribution' ? Then build multiple retributions later with bigger starbases ?
@mhmm48404 күн бұрын
Its likely that to build larger warships you are going to need some sort of certification to do in in lawful space, if you can build them at all there. Out in unlawful space though there's no "enforcement" past other players/maybe some random npc raiders. But these larger ships need so many resources that it's likely they'll get build by orgs to use in org fleet stuff. Owned by the org and not an individual.
@Broccoli_322 күн бұрын
25:02 you need weather to make ground vehicles relevant
@jamesschmames64164 күн бұрын
I was disappointed in Levsky. For the only zero-G location it doesn't incorporate any zero-G design. It is architected exactly as it would be in a single gravity well.
@tomificated4 күн бұрын
Are you overlooking the docking ports that only work in zero g or are you referring to more of the FPS mechanics
@Jangmo_SC4 күн бұрын
@@tomificatedare you overlooking the word “architected”? As in how it was designed?
@jamesschmames64163 күн бұрын
@@tomificated If you look at the design, all buildings and docks use the same UP. This could easily be slapped on a planet with no modifications. Even in the center hole, docking is oriented with the same up as on the outer surface
@evictor994 күн бұрын
I wonder if they are going to monitize blueprints, or maybe I should ask how they will.
@ianwilson42864 күн бұрын
Mike is correct Sqn 42 prologe is just like old CR games.
@gamesnstuff6574 күн бұрын
Starlancer TAC is the first military ship I had any interest in because it has a lot of versatility to it. Which I find lacking with most Military ships, but it's MISC so.....not really my style. I think the connie is the best comparison. I could see the TAC being a great central military vessel for smaller scale operations in the verse. I like the ship. Just not for me.
@lukeperman79643 күн бұрын
Three hours! Lel. Deep breath … jumping in 😅
@SgtHack8024 күн бұрын
Why does Croncy hate single players???
@DerHerbman3 күн бұрын
Thx
@leoncantwelliii79463 күн бұрын
The only people i can imagine that genuinely get upset about instanced content, are the trolls and gankers who get their kicks out of ruining somebody elses day who is trying to complete that content. An argument can be made sure that instanced content makes the game feel empty or less alive, but i think most reasonable individuals will agree that any kind of story driven content is usually better experienced when not interupted by some idiot camping a progression choke point with a grenade launcher.
@nmd684 күн бұрын
Ayyy I used to be with Pandemic Horde
@olternaut4 күн бұрын
You hit the nail on the head. It's a cool ship. But it's not cool enough for me to want it. MISC ship designs are an acquired taste...I suppose.
@davidforinash29504 күн бұрын
it has a spoiler, it's MISC.
@L-vs7fp3 күн бұрын
The hornet was donated.
@kwcnasa4 күн бұрын
Resume @2:08:00
@Marlax-1014 күн бұрын
insurance for cargo running seems kind of busted if anything. they dont really need teh best gear just a ship to move cargo .
@defnotscott86674 күн бұрын
1:08:11 they nerfed the Redeemer to sell us the TAC
@Kinovski13 күн бұрын
ITS A PROBLEM WHERE IS NO AI CREW !!!! STOP DEFEND CIG. They promise AI crew !!!!
@Anonymous-m9f9j4 күн бұрын
2:12:40 lol Mike hate watching his own content is peak.
@Richard_Cranium4 күн бұрын
The Hornet mock up IS AND WAS A HUGE WASTE OF BACKER MONEY...
@Caennuck4 күн бұрын
It's really difficult to measure things like that. Creating an atmosphere for an event that brings in hundreds of thousands of dollars in ticket and merch sales would likely cover that. You need to make those convention events an experience worth participating in. My guess is that it is a net positive for the company.
@CardboardProphet4 күн бұрын
Brother that will be a collectable worth millions in 20+ years
@geley52852 күн бұрын
All the expenses at an event like that is set up to be paid for by the ticket sales, I doubt they used pledge dollars to get that model built.
@Commander_Aze4 күн бұрын
... Normally this is good but why does it feel like Mike is reading a sparknote of citcon and didn't actually listen to what was said? Like not judging but as a listener it feels odd.
@Jangmo_SC4 күн бұрын
The move to Eve Citizen killed it for me. I’m not excited to work in service of a large org’s war plan tbh, and I highly doubt solo player will actually have *meaningful* things to do once orgs start controlling areas of importance. Just looking at how Eve turned out, ratting for scraps solo, or mining for an org just was soul sucking - zero actual freedom to do things in any area of interest Ironclad before Liberator is fucking dogshit
@BrocKelley4 күн бұрын
It i surprising how little understanding Croncy has when it benefits him.
@Freidenker013 күн бұрын
I have to disagree, croncy. MISC ships don't look deliberatlely shit. They have a WW2 bomber-esque estetic to it and for that MISC has my favourite ship-design-language. On the other hand I'm not fond of the RSI design language with all the plate over plate over plate and a hundred different angles at the same time thing going on. But I wouldn't say it's shit therefor either.
@ianwilson42864 күн бұрын
Mike CIG made a mistake, said our bad and then fixed it. Why would you say you can never trust them, man that is hard. So your wife makes a mistake, said my bad, and fixes it but you can never trust her again. They are 1200+ people mistakes will be made, it is how they fix it.
@jakeramp14 күн бұрын
If your wife is lying to you for 12 years, youre probably being cucked.
@Biter19754 күн бұрын
It really grinds my gears hearing people say screw the solo players. The game was basically built on the premise you could fly multi crew ships. It is an absolute travesty they are not having NPC for launch. CR really should be ashamed.
@Billy-bc8pk3 күн бұрын
Then play Squadron 42 and leave the MMOs to people who like multiplayer games. It's really that simple.
@legatusnavium70603 күн бұрын
All i remember from citizencon is "no npc crews".. i know they said post 1.0 content, but 1.0 is segeral years away and then npc crews will be x years after that again? I waited 12 years for them and was willing to wait a little more, but no longer. I'm done with star citizen. I will enjoy sq42😁 beyond that i'm done.
@SeanDoe693 күн бұрын
Star-Flu 1:48
@CitizenScott3 күн бұрын
If you want SC to be "normal" then SC was never for you. Just sayin.
@TastyPotty4 күн бұрын
Fermilliar.
@yungsofa80844 күн бұрын
okay to your point about chris on a 10 for the chairman saying npc crew is gonna be a thing. he doesnt understand how mmo servers work. you cant allocate a ton of the sever on player npc crews all with more complex ai behaviors and take away all the server needs that should be used on real human players away just for non human characters. it was dumb for yall to think otherwise. i was 16 when he was talkin about of all that and even i knew at the time he had no clue what he was talking about. if yall want servers where a majority of the server is taking up by ai then be my guest you and a ton of players with your laggy servers can be filled with a million npc crews and all have your ai fleet battles.
@Praetoreon4 күн бұрын
50:25 is the thing that annoys me most about Mike. He butts in with his opinion as if that opinion supersedes everyone else’s. Here we have Croncy super excited about base building, about to lay it on us, and Mike butts in with his depressing opinion and drags the whole segment down. Just hold your opinion until your cohost, who is supposed to be going first, gets their true, unfiltered, opinion out. You interjecting your negativity causes him to filter his excitement and changes the whole segment. Not a fan.
@yungsofa80844 күн бұрын
did yall just compare dynamic weather to npc crew member with complex behaviors that will tax the servers and create instabilty for real humans just for some strange people that want ai fleets
@MichaelGaskin4 күн бұрын
The graphics look dated... Like Starfield level...
@necrorsyt97154 күн бұрын
Get away troller 🤡
@littlefoot28694 күн бұрын
i melted everything but my galaxy and i refuse to play ,test until galaxy in game i am done with we going do this well prove it for they just been digging a hole