As someone who draws every single environment map of my game from scratch I'm getting pretty fed up of this method I used for several month now...Thank you for this awsome video ! 😁
@dertobbe117625 күн бұрын
What your game? Is there a steam Page or are you still developing?
@Novodantis4 күн бұрын
The "draw it all bespoke" approach sounds totally wild to me, an old-school dev; as the original reason tilesets were used was not so much as a shortcut, but because there simply wasn't enough _storage_ to have your game world as one massive bitmap: a good tileset makes a huge level whole orders of magnitude smaller on disk than they appear when rendered out. Not to mention early graphics often put hard upper limits on the size of a single graphical element. Tilesets were a space-saving necessity, with the bonus of being a time-saving trick. Now, of course, there are practically no filesize limits, so it's actually kind of neat that you could draw the level as one big image (the time cost to do so is still significant though, as you say).
@_xtel11 ай бұрын
This is a solid video! Even as someone that understands tile sets, I did learn a thing or two. Props on the Katana Zero and original Wonka references. 🙂
@zeroQuantumNull10 ай бұрын
To avoid zooming every time, there is a preview window, which can be called up with the F7 hotkey or in the View -> Preview menu.
@apoxfox10 ай бұрын
Thanks for the suggestion, I have tried it before but it still zooms in the preview window for some reason. Maybe there’s an extension that stops that?
@dreamleaf67843 ай бұрын
Thanks. I want to make a game but I suck at art. I do believe I can make something with this walkthrough
@101touchapps8 ай бұрын
i subbed when you said "pizzazz"
@GOLOGUU6 күн бұрын
thank you! this help me out so much
@reek_games3 ай бұрын
Great tutorial for beginners!
@archangelos32836 ай бұрын
in the Asesprite, how did you put in the left, between the color palet and the sample that box, and put the sprite in it?
@apoxfox6 ай бұрын
I’m not sure if this is still the case, but if you use experimental mode in aseprite you can use tilemap layers
@yatziriizel4 ай бұрын
can you tell me what your using to make the tileset??
@seiko75474 ай бұрын
aseprite
@Crimecraft22 ай бұрын
Excuse me, at 0:07 how do you place your tiles like that? Cuz im used to just selecting the tiles and placing them one by one. If theres a quicker way, pls tell me :)
@BiancaLP002 ай бұрын
i'm no expert but ill try to explain: you have to create a tilemap layer (it was only available in the beta version of aseprite, i dont know if its still like that. but you'd have to go on Layer -> New -> New Tilemap Layer, or press Space key+N). new options will be available for that type of layer, there you can create or modify tiles, as well as place them as if you were using a brush. so you select the tile you want to place, click and drag around the screen as if you were painting
@Crimecraft22 ай бұрын
@@BiancaLP00 yeah, i see what you mean. Thanks for the help!
@BiancaLP002 ай бұрын
@ you’re welcome! I’m glad I could help :)
@Serendipity_GamingX3 ай бұрын
If the tile sets and character is 16 by 16 eaxh how big is the whole canvas with the whole map is there a standard
@apoxfox3 ай бұрын
There’s no standard for that, it really just depends on the game you’re making and how big you want your level to be
@Serendipity_GamingX3 ай бұрын
@apoxfox i mean like as far as the resolution .. like how many pixels fit on a computer screen at once.. so if the camera is centered on the player how many other tiles are visible on screen if the screen is still? I feel like I'm asking my question in a confusing way I'm sorry I'm still learnong
@apoxfox3 ай бұрын
@@Serendipity_GamingX no worries at all! But genuinely the only answer I can give is that there is no right answer haha. It depends on how big you want the pixels to be in the screen, how far the camera is zoomed out, what the aspect ratio of your game is and most importantly how big you want your levels to be. Some games cameras move, some stay still and I could go on. I’m sorry if this isn’t helpful but every game is different so it’s impossible to give a solid answer for canvas size. The good news is that there are no rules, so just play around with it and see what works best for you!
@Eggz_from_TWR5 ай бұрын
Is it possible that you know of any free tile set applications
@thecreativerobo40572 ай бұрын
You can either build Aseprite yourself from source code for free (if you know how/follow a tutorial), or use something like Gimp.
@hold_the_mike2 ай бұрын
Aseprite is free if you compile it yourself. There are a number of videos out there as well as a written guide on aseprite's github separated by what operating system you use.
@TheBugBАй бұрын
You can make them in most art tools technically. You can do it gimp… I think
@pokekingdomthehedgehog99Ай бұрын
Dotpict and pixel studio are great free options
@HalfTangibleАй бұрын
7:14 That window on the left and middle, the one that shows individual sprites and lets you copy/paste them elsewhere so you can draw other sprites next to them? What's it called again and how can you pull it up? I found out about it a while ago but I went to learn programming for a while and forgot.
@apoxfoxАй бұрын
That’s the tile palette window, you can see it by right clicking on a layer and making a “new tilemap layer”. This may just be in the experimental beta version of aseprite just a heads up
@vvntic8 ай бұрын
What website or software do you use for your mood boards? Thanks :)
@apoxfox8 ай бұрын
It’s called Milanote! I recommend trying the free trial version to see if you like it
@jusp99892Ай бұрын
What website/software do you use for your moodboards?
@olano-n4yАй бұрын
Looks like it is Milanote
@dash2241611 ай бұрын
what is the software you used to create tile set ?
@apoxfox11 ай бұрын
It’s called Aseprite on Steam!
@Roxor1287 ай бұрын
@@apoxfox There's also a free counterpart called LibreSprite as well.