What is the name of the color pallete that you use?
@nikhilvardhantawania45913 күн бұрын
3rd tip, I can't agree more with you. This is one thing I hate the most about GOW
@etnumgaws84913 күн бұрын
whats the game at 2:22?
@saqer10-g2n4 күн бұрын
nah dawg that thumbnail was unnecessary
@cortendo90546 күн бұрын
MySims Cozy Bundle releases today! I don't know how well it well sell but I'm happy I at least get 2 games from my childhood were brought forward and not forgotten.
@christinagavan95886 күн бұрын
I just play offline until i need help, then i just go online and get help. never been invaded in ds 1 2 or 3
@maxk2077 күн бұрын
Just finished my first playthrough and man…looks like I just found my new favourite series.
@icephoenix17410 күн бұрын
Im dreading getting to the art so maybe some text boxes would be a good break xD it also sucks the project im passionate about right now is a fan game so ill never see a penny even if i get it working.
@apoxfox10 күн бұрын
Passion > money always 😄
@andresfelipewilchestorres710311 күн бұрын
I am playing it And yes, it worths!
@Giltredjohnson5313 күн бұрын
I feel EXACTLY how you described, from 2013-2020 I would have bought es6 without thinking, now pirate is the only way Ile go, fuck Bethesda they are so entitled
@Giltredjohnson5313 күн бұрын
Vote with your wallets people. Show these corporate idiots we won’t buy pretty slop anymore
@jhonnycapps571013 күн бұрын
Yo what is the mod called ???
@lunettecasquette13 күн бұрын
I'm struggling so much with level design, thank you this is a great video !
@Crimecraft213 күн бұрын
Excuse me, at 0:07 how do you place your tiles like that? Cuz im used to just selecting the tiles and placing them one by one. If theres a quicker way, pls tell me :)
@BiancaLP0011 күн бұрын
i'm no expert but ill try to explain: you have to create a tilemap layer (it was only available in the beta version of aseprite, i dont know if its still like that. but you'd have to go on Layer -> New -> New Tilemap Layer, or press Space key+N). new options will be available for that type of layer, there you can create or modify tiles, as well as place them as if you were using a brush. so you select the tile you want to place, click and drag around the screen as if you were painting
@Crimecraft27 күн бұрын
@@BiancaLP00 yeah, i see what you mean. Thanks for the help!
@BiancaLP007 күн бұрын
@ you’re welcome! I’m glad I could help :)
@CabbagePatch809014 күн бұрын
On Nintendo Switch TODAY 11/11/24 MySims and it's expansions "Remastered" are finally released ❤. I haven't tried this out of the Sims series and am so excited to see how it is!!!! Thanks for this video!!
@CabbagePatch809013 күн бұрын
Sorry it's the 19th!!
@CloudyGamingCG16 күн бұрын
I believe in u! thanks
@daisukeyamamoto370517 күн бұрын
OR Make it in Asprite and then test it in Tiled, No engine required
@yunggolem468717 күн бұрын
Gameplay IS way more important than story, story isn't even required. Some of the best games have had minimal or no story. On the other hand a great story with weak/no gameplay, the game aspect is largely just getting in the way.
@CamelliaFlingert17 күн бұрын
that's odd, i always thought the most weak aspect of majority of the games - gameplay (game design), it's always seemed to me that devs are forgetting they are devs and not only an artists, who creates a story with zero gameplay (walking simulator/boring clicker)
@fumetsusozo17 күн бұрын
Personally don't think creating the gameplay first is always a requirement if some other important steps are taken beforehand. Firstly I believe any fun story will automatically produce good game ideas if you know how to translate story into interactive ideas. My opinion also is creators should purposely write stories that easily opens itself up to game concepts, and don't make a brick wall between the story & game elements as if they exist in separate realities. Everything should flow into each other naturally. For a personal example, when the main character in my adventure game project gets defeated, I don't just popup a generic gameover screen... because besides the fact I prefer whimsical ideas, I don't want the character to be able to die in lore... so instead I have a short revival minigame start up where you have to heal the character before you can continue. But point here is creators just need to try thinking outside the box more with fusing the game & storytelling together, and don't worry much if it is something other creators would do. SideNote: I actually prefer to create my character concepts before everything else! For me making flashy surreal character designs strongly leads to fun ideas for the other parts! xD
@rmt358917 күн бұрын
I tend to go lore first, then story and theoretical gameplay. Writing and designing systems is the easier part for me, but I'm still lacking the skill to actually make the games. (I am learning though) I have a lot of written out systems and mechanics, just need to be able to make them into the actual games. One day though! Probably in 2025.
@seangdovic496717 күн бұрын
Personally, I think the solution to storytelling in video games is to not think of it as a balance between gameplay and story. Instead, merge them together and treat them as one. Tell the story through the gameplay. That is one of the goals behind the game I’m working on. The character gains the ability to bring their memories back into reality. The memory manifestation mechanic is used for puzzle solving and platforming, and additionally, it tells the story of the character’s life directly through the gameplay interaction of remembering. I hope to see more developers push the boundaries of what can be said/felt/explored through gameplay rather than relying completely on traditional storytelling methods.
@Louis_Ostrinsky17 күн бұрын
Really like all your advices. But I also think it depends, what kind of game someone wants to make. If one makes a typical farming sim, like harvest moon or stardew valley the story might actually be the unique selling point, while the gameplay would probably be more typical for a farming. While on the other hand a platformer like gris tells the story through mimic and overall art. Games like skyrim are just filled with little storys and big ones. And even today ppl find new hidden storys or easter eggs. I had an idea, roughly about the story. I wanted to make a regular farming sim, but with a grand story. Which is tough, because normally if a player is done with the story ones is done with the game. So thats a mammoth project on my hands😂 But otherwise the video shows some really good poonters that i should write down. Never know when one might need them.
@lovrovlasic967417 күн бұрын
How dare you roast my game's story
@AlexMakovsky18 күн бұрын
>>Your Indie Game’s Story (probably) Sucks Yeah! I don't wanna to make story games at all because I can't write a good story. :')
@Sedokun18 күн бұрын
I recommend to play SANABI (or watch it on YT if you bad at platformers). This game while being a platformer has very good (the best in my experience) embedded storytelling.
@NexusBaum18 күн бұрын
I loved Neon White until the first boss fight that I tried so many times and until today never succeeded ;(
@NexusBaum18 күн бұрын
what I learned: I'm hungry xD
@moonshot315918 күн бұрын
ayo bruv your examples and analogies are pretty good. Hope more indie devs find this video.
@PieYT18 күн бұрын
So hyped to play your game some day!!! Man, how have your videos always been so engaging and well structured... It's awesome to have been here for so long, and though I loved the game review/recommendation videos, this focus on game development has been genuinely great to watch and learn from! love the honesty about nintendo (totk) lmao
@apoxfox18 күн бұрын
Pie! Thanks for the kind words man 😄 as much as I will always love those videos on nostalgic games, I’ve really fallen in love with the game dev community. Thanks for being here since the beginning, when Reality Box finally releases one day I’ll make sure to personally send you a copy 🫶
@Ouvii18 күн бұрын
4:00 stealing an idea is ok, because they are a dime a dozen and the fact that you hopefully don't steal EVERY idea will naturally become transformation as you tie different ideas to it.
@socialkidmusic18 күн бұрын
I'm making an action game, where story doesnt matter, but I have a great freaking story. At least I think so.
@KummoDeveloper17 күн бұрын
Am making stupid ass simple beat em up platformer and there is a story that only serves as motivation for main characters - and am gonna build it in a way where it works as stand-alone but in case i do want to make more games (or other media) in same world i can easily expand it and bring back background elements from 1st game to front light on the sequels. I don't think my story is great... pretty simple "2 parties are fighting over x" kinda thing... on 1st game it barely matters as it wouldn't serve gameplay. But on follow up games i might make story more meaningful, add some twists, bring 3rd party to break the very basic "good" vs "evil" setting. But i do leave door open so i can leave this world and move on to work for something else in case i just don't wanna work on it anymore. I hope i can always make room for both for all my future projects (unless i wanna 100% keep it as stand alone) - this gives me freedom to move between projects and i wouldn't be disappointing potential fans by leaving them on cliffhanger - so i don't break any promises. (I also am firm believer of indie devs undercapitalizing on sequels - there are ways to fail doing them [for example by taking too long between releases while using a number in the title] but there are also great ways to use existing characters, universe, story, other assets etc to sell something familiar and that has been proven to work in past already)
@socialkidmusic16 күн бұрын
@@KummoDeveloper I'm making an SHMUP
@SadTown9918 күн бұрын
If you never played “ Fear & Hunger 2:Termina “ (or even the original) … you are truly missing a special experience, especially being an RPGM dev.
@apoxfox18 күн бұрын
I actually played the OG version earlier this year, I enjoyed it but I really wanna find some time to go further with it. Thanks for the reminder!
@SadTown9918 күн бұрын
@ Ah hell yea dude, the first game is really cool… & I’d say Termina is a major improvement 🙏
@Boomblox589618 күн бұрын
I've played some indie games before that have great story and balance it just fine with the gameplay. Even in a minimalist type of story, there can be a great amount of emotion conveyed through artstyle and music (one of the games I played focused on art and music, and it was amazing).
@ashernotheis7618 күн бұрын
Is that Luce?
@atticuskelem34718 күн бұрын
joke's on you buster i don't even HAVE an indie game. It has me
@FillMakesGames18 күн бұрын
Thank you. This was informative!
@surrendering2within18 күн бұрын
Hope you're enjoying the process of making your game even more than I'm loving learning about your process❤
@fogblades681118 күн бұрын
Even if my story ends up kinda dookie, I want it to be fun and off the wall
@apoxfox18 күн бұрын
Love that!
@rickd.843218 күн бұрын
Awesome tips! Love the video
@surrendering2within18 күн бұрын
11:08 ¿what game is this?Thanks
@apoxfox18 күн бұрын
It's called Subnautica Below Zero!
@surrendering2within18 күн бұрын
@@apoxfoxthanks
@frol3z18 күн бұрын
Your art is insanely good c:
@apoxfox18 күн бұрын
@@frol3z you’re too kind! Thank you :D
@giganticmoon18 күн бұрын
quirky indie rpg with a whole bunch of gameplay that does nothing and is meta for no reason other than for lets plays
@rmdcompositions18 күн бұрын
Hype 🙌
@Durza_0119 күн бұрын
This video was actually really helpful thank you. In the way you gave tips on how to structure things like the boss music was really really good! Hope both sides of your pillows are to the temperature of your liking.
@davidj0x120 күн бұрын
Do you think Bethesda wants to win anyone back or do they want a different fan base?
@johnonyango316620 күн бұрын
Great video. I was following a long in Aseprite and it came out pretty well 😊
@karmakunh55220 күн бұрын
Super cool video, thank you mate! Is the game you are making already available ?
@apoxfox20 күн бұрын
@@karmakunh552 thanks man! Not yet available but I’ll have some updates soon in videos to come :) I’m hoping to have a demo ready next year