great video! i have a question, what color palette do you use? (sorry if mi english is not so good I speak spanish :P)
@heyheythrowaway21 сағат бұрын
A prototype it finished when the only thing it needs to become a full game is more content and bug fixes. Ideally, you'd also get it playtested by your target audience throughout the prototyping process.
@Doronoss2 күн бұрын
"Don't waste space" is a terrible tip. When you walk towards a goal there's a build up of expectation, you talked about elden ring, there are many towers with a long bridge you walk through to get to the tower. In GTA games without the fast travel mechanics, you had to drive from point A to point B which was very fun. In the old pokemon games you would walk between town to town and objective to objective encountering seemingly annoying fights, yet, because the player had the goal in his mind he kept going through those spaces exploring and searching for something that would progress him in the game. The true tip should be "Make large spaces fun" by making them interesting, fun to cross, or a "relief" between hard combats.
@DraconisValentis3 күн бұрын
Imagine that streamlined version you talked about with a multiplayer community?
@stfoggy1243 күн бұрын
i can also super reommend krita as a free alternative to aesprite, its amazing and has most if not all the features you could really want for pixel art
@polydflynt3 күн бұрын
thanks I'm just getting into making my own 2d indie video games as a solo developer. this video is just what I need to get started! I found making rooms using tiled for game maker and realised that first I need to know how to make tilesets.
@paperoverflow4 күн бұрын
I think waste space isn’t a bad thing man, sure trimming and pay attention to it, buuuuut we live in a world that keeps getting faster and too much instant gratification can't be healthy. Waste space is actually a great idea, the point is perhaps to make it less boring and sort of rewarding or add some randomness to it so they aren't as monotonous.
@S7Cameron5 күн бұрын
Id like to get this game. But the community ruined it for me. I asked about the game and got nothing but toxicity and it just put me off completely. Shame cos it looks good
@waytoolazyy6 күн бұрын
i don’t even need to watch 1 minute into the video. the answer is yes.
@laserbean000016 күн бұрын
Phoenix wright vibes. love it.
@StillSpooky16 күн бұрын
I just started playing it, it think the combat and gameplay is fun, but the areas look like shit and it honestly made me dislike the game.
@DefNotYa8 күн бұрын
inspring
@DefNotYa8 күн бұрын
thanks
@broncos16009 күн бұрын
You should play the original trilogy
@TeacupgamesYT9 күн бұрын
Well made video! Hope a lot will find it and use it as a guideline! To create, master and make a language flow full of emotions, and then make it easy for player to understand and enjoy. Man it’s an unspeakable challenge! But so much fun😅 Thanks for the video, it will change some small parts of my game. Was inspirational.
@SpedUpAudios-official10 күн бұрын
Fun fact : Black myth wukong is an indie game.
@GOLOGUU11 күн бұрын
thank you! this help me out so much
@yoshytsune11 күн бұрын
Started the franchise in 2025, a really strong jrpg series, might become one of my favorite !
@nayflowem665211 күн бұрын
Tried elden ring got to lvl 31, deleted it after the first real boss, installed DSRemastered, loving it :D
@lohding_12 күн бұрын
What's that climbing game at 4:25? Looks cool
@apoxfox12 күн бұрын
It's called Lorn's Lure! An incredibly unique and underrated indie game :D
@lohding_12 күн бұрын
@@apoxfox Thanks!
@HarmonyBunny12 күн бұрын
PeanutButterGamer and JonTron were wrong. MySims is not as bad as they make it out to be.
@vhoyer12 күн бұрын
oh man, your art style is PEAK, sense of fashion is GOAT ffs, what is this project with gorgeous sprites you show in there, I wanna play
@apoxfox12 күн бұрын
thank you so much for the kind words, made my day! my game is called Reality Box, you can learn more about it from my other videos and i’ll have some new updates coming very soon!!
@jameshughes301412 күн бұрын
marketing is intimidating to me. I'm no good with social media... plus I think marketing is about finding out what people want, and giving it to them. but when i read the opinions of gamers, i can't help but feel like they know a lot more about what they don't want than what it is they do want. I'm struggling to figure out what makes people excited to pay for one game, and not another. I don't want to put a year into building something meaningful (for me) that no one else cares about. Like, I would love to build a game where you can put together a silly music machine with a sequencer, and make your own music with it like a toy DAW.. and i can't help but wonder if more than 8 people would buy it, even if it was well executed because how many people want that?
@doctormohamedabduls884812 күн бұрын
screw this guy. literally I thought that. i am a new unreal student ie- self learning
@mateuscristianschannelen96112 күн бұрын
So you think I could learn to make game by searching how to make the mechanics piece by piece? I feel like I need to have a base line of knowledge before starting.
@apoxfox12 күн бұрын
@@mateuscristianschannelen961 well believe it or not that’s how i started! i’m completely self taught so if i can do it, so can you!
@lukestertubeplayz12 күн бұрын
Pov :game development KZbin 2020: Here is why you should start making games in 2020! 2021: Here is why you should start making games in 2021! 2022: Here is why you should start making games in 2022! 2023: Here is why you should start making games in 2023! 2024: Here is why you should start making games in 2024! 2025: Here is why you should start making games in 2025! Why we should actually should start game development right now: Start game dev now because you should not procrastinate and just do it when you have time work and work hard!
@apoxfox12 күн бұрын
@lukestertubeplayz there’s a lot of truth in that, but i genuinely believe that indie games will exceed AAA games in revenue this year. that’s gotta count for something (unless gta6 comes out then we’re all cooked 😂)
@lukestertubeplayz12 күн бұрын
@ Yea that makes alot of sense plus you didn’t put what I pointed out in the title or even stressed like others so your better for that.
@ZezGames12 күн бұрын
Amazing video as always!
@RXBeetle13 күн бұрын
Astoundingly, My brain tuned right into the blare theme quietly playing in the background almost unnoticed, this somehow triggered a headache, but it's not your fault lmao
@ZombieChicken-X13 күн бұрын
I've found the social aspect, garnering and audience and having the stuff to post is one of the hardest parts 😭that and the art bottleneck of course. I find programming on the easier end most of the time
@apoxfox13 күн бұрын
I understand, everyone has their own strengths and weaknesses! i’d love to make a more in depth video on game marketing in the near future 😄
@ZombieChicken-X13 күн бұрын
@ I'm working on a super ambitious project (as effectively my first official game) and have been lucky enough to put together a team of semi-professional artists at no cost to me! However this does leave my pacing in the hands of their art production, so its challenging. I guess everything has its caveats 😅
@GoodValues113 күн бұрын
Hey man can you make a video on how to come up with asset ideas for 2d side scrollers? I’m quite good at making tilesets but still struggling on what parallax to draw and what assets to draw such as trees ETC
@moonshot315913 күн бұрын
how did you learn to code games? I'm a beginner programmer and I want to eventually learn how to code an mc clone but I'm kinda lost.
@apoxfox13 күн бұрын
as i mention in the video, lots of tutorials and online courses, and double that in practicing by yourself. if you spend 1-2 hours a day learning then you should be in a really good place 6 months from now. good luck with your game!
@viktorrium12 күн бұрын
@@apoxfox "6 months from now" sounds unappealing to the point where I wouldn't be surprised if it made a person wanting to learn coding to give up on that dream. You do gain experience making games over time, but unlike plain "learning," that process is exciting because you're making your own games in the meantime. Beginners typically want to see progress immediately. To give them exactly that, you should point them to learning resources and workspaces that can run code without complicated setup to give them that ability immediately. For example, tell them to download Godot and point them to a resource that explains how to edit the "position" attribute of a sprite over time and have them see it move. To make the beginner actually feel like they can code on their own (avoiding tutorial hell), continue by teaching how to learn further, particularly by teaching about the existence of documentations.
@rmdcompositions13 күн бұрын
The man, the myth, the legend!! Great video!! Great resource for upcoming/beginner gamedevs :)
@megataque13 күн бұрын
Love the videos ever since i discovered you, especially as someone starting his indie journey, and looking forward to your game, looks fun! I must ask, how do you get over the "thought goblin" ? By that I mean, at least in my case, what I'm trying to do as practice is never good enough, but if i use reference, I feel i'm only copying something existing and that I'm a fraud (especially since I recently upgraded my pixel art training from 16x16px to 32x32px, need way more references and similar pictures to learn) ? Keep up the great work, looking forward to next video!
@apoxfox13 күн бұрын
thanks for the kind words! that’s a really great question, and unfortunately i’m still looking for the answer 😂 i think the key is to start settling for less than perfection. no art is ever truly complete, but you can set deadlines to allow yourself to move on to the next thing. good luck!
@megataque13 күн бұрын
@@apoxfox I agree, less than perfection and deadline definitely helps, guess just gotta learn to ignore the goblin and remain focused ^^ Thanks for the reply and godspeed!
@ruffethereal190413 күн бұрын
The 100 smaller games also lets you weed put systems that just don't work right. Or, figure out the fun when mechanics don't quite work as intended. Fighting game combos used to be an unintended feature, now it's key to the genre.
@hephestusbh180313 күн бұрын
How do I draw very detailed people in pixel art like you've done?
@apoxfox13 күн бұрын
lots of practice! i have some pixel art tutorials you can check out on my channel :)
@apoxfox13 күн бұрын
The first 500 people to use my link skl.sh/apoxfox01251 will get a 1 month free trial of Skillshare!
@mks-h13 күн бұрын
This is the rare time I could actually be one of the first 500 people for something, but god damn do I hate courses
@BRPerfections13 күн бұрын
Prisoner of Azkaban is what made me want a full scale explorable which I finally got decades later with Hogwarts Legacy
@neetfreek992115 күн бұрын
I honestly think Bethesda games only work so well cuz they don’t waste space like a lot of other open worlds do. It makes consuming the world really easy. And makes it feel more intentionally crafted.
@smoogles.553417 күн бұрын
so crazy there is courses on COLOSSO that teach pixel art for 300 dollars and you're here teaching it for free, love you for it.
@RusticRonnie17 күн бұрын
I remember being a kid and trying to draw my own shirt on the DS verison. spending hours trying to match my actual shirt then learning that the the sleves where in the top right and it was not mapped correctly so it look completely different, then I quit and neverplayed the DS version again.
@shellularity18 күн бұрын
10:40 fun fact: with Aseprite, you can actually do this with the paint bucket tool without filling in every individual blob of a given color, when you select the paint bucket tool there's a little check at the top that says "contiguous" that's on by default--turning it off makes it change every blob of a selected color
@dannyd433919 күн бұрын
no rainbow anything is perfect in any way
@3D_Romanos19 күн бұрын
+1 subscriber
@booben905319 күн бұрын
i'm developping a demo gameplay for my master's degree, and i coul'nt agree more with what you said, you start big with every aspect and then you realize the amount of work even small task takes to get done. Making a game solo is a long-term project but even when it get frustrating your learning curve get like wooow.
@maisu_art21 күн бұрын
Too long intro
@deptusmechanikus736223 күн бұрын
I'm surprised there's still hype for tes6 at all. Really, folks? Have you been keeping up with Todd's antics for the past decade at all? Flopout76, Borefield, all the moronic broken updates for Skyrim and F4. Really people, you're hyped for what they're about to do next?
@july_inkz24 күн бұрын
Easily 10/10 for me
@manasik610825 күн бұрын
As someone whose drawing skills is limited to stick figures this is the best tutorial i have watched so far. Any tips for shading and highligiting? my drawings does seem to have depth but colours seems slighly off or not as blended.
@apoxfox25 күн бұрын
thanks so much! as far as shading and highlights go, i’ve always found with pixel art or any kind of cell shading that more contrast in your colors (even shades and highlights) tends to look better. sometimes people assume that you need to use a similar but slightly darker tones to shade your art, but i think using more varied colors makes things really pop! for example, instead of shading an orange ball with a darker orange, use a red or purple! hope this makes sense :)
@apoxfox25 күн бұрын
also worth noting that you can shift your colors depending on what you need. so when you want a darker shade, shift towards the cool colors like blue or purple. if you want to highlight, shift towards warm colors like yellow or orange
@manasik610824 күн бұрын
@@apoxfox ohhh thanks for the tips! Yup they make sense!
@ankitsonuleart49625 күн бұрын
WHAT IS THE FIRST SLIME GAME ? I WANN TRY IT OUT
@albertgracilla430625 күн бұрын
please make more videos, the ones Im watching are either made 3 years ago or have not uploadedany new videos for the past 3 years