Follow up tutorial on how to model the scale element: kzbin.info/www/bejne/gWO8hGyLntiar5o
@DemShion9 ай бұрын
The feeling of finding a great youtube channel for learning, has to be one of the best. Thanks.
@velcrolog3 жыл бұрын
I came to see the scales technique, but really enjoyed the other simple tips on setting up the geometry: clean, polyreduce, matchsize etc. This is why it is great to see all the steps in a tutorial as you learn a lot of secondary tricks, taken for granted by advanced users. Thanks and keep them coming!
@ChrisC1377 Жыл бұрын
Yes completely agree, very nice tutorial
@Gichanasa3 жыл бұрын
Short, to the point, with many bonus techniques. You are a great teacher, please keep up the good work!
@stephanwalsch3 жыл бұрын
a lot of neat effective techniques in here like the pscale from remesh or just getting a gradient from P. Loved it!
@nelsonlim3792 жыл бұрын
I enjoyed the tips on the remesh node here. Thanks Konstantin!
@mouhammadwasseemshaabani473 жыл бұрын
For Konstantin Magnus tutorials always like first then watch ,cause it is always great videos , keep up
@mzigaib3 ай бұрын
This is really useful, thanks a lot!
@donkastudio714 Жыл бұрын
Excellent tutorial
@simonfarussell Жыл бұрын
Excellent stuff!
@danialghods3 жыл бұрын
Thanks for the technique Konstantin
@alexmaeki3 жыл бұрын
Thank you for making so great content! Helps me a lot on my Houdini journey🙏
@massimobaita71783 жыл бұрын
Thank You very much, Konstantin!
@KonstantinMagnus3 жыл бұрын
Thank you for watching, Massimo!
@OnyxDigitalStudios2 ай бұрын
wow great tutorial :) this is almost exactly what i was looking for, the only difference is i need to be able to define the direction of the scales a little better, is there some way to paint the direction the scale will point ??
@KonstantinMagnus2 ай бұрын
Hi Onyx! I think the "attribute paint" node can do this.
@ribponce3 жыл бұрын
Great video, thanks!
@WillPreston3D Жыл бұрын
thanks so much Konstantin, this is brilliant, do you know if there's a way to paint the direction flow of the scales? so that painting red aligns scales with X axis, painting Green makes them face down Y etc?
@KonstantinMagnus Жыл бұрын
Hi Will, you could paint some red color on your mesh and append two measure nodes: - the first one measures the gradient of P's X component and exports and attribute named up_x - the second one measures the Y component and exports an attribute up_y -Then a point wrangle blends both up directions based on the amount of red color like this: vector4 q_x = quaternion(maketransform(v@N, v@up_x)); vector4 q_y = quaternion(maketransform(v@N, v@up_y)); p@orient = slerp(q_x, q_y, v@Cd.r); Also I recommend this course if you want more control: www.udemy.com/course/in-house-tool-building-for-tds/
@NLbeta3 жыл бұрын
really nice technique.
@KonstantinMagnus3 жыл бұрын
Thank you Nelson!
@oneday79222 жыл бұрын
Hi, is the remesh output property meshsize an area? How is it calculated, I watched your video here confused for half a day.
@gaks-studio5 ай бұрын
its possible to paint the attribute for chosing where is small or not ?
@KonstantinMagnus3 ай бұрын
Yes, I think so. The attribute paint node can be combined with the remesh node: kzbin.info/www/bejne/kJWlnoyIm7h8rdksi=z3meNEafBeDosSVN
@mihamorozan352 Жыл бұрын
Thank you!!! Cool! :-)
@antoniopepe3 жыл бұрын
Great, i never used Measure Node in gradation mode. great tips ;) its the same than make a cross product between the normal and and up vector (0,1,0) ? but with minor effort :)
@robko753 жыл бұрын
Instead of measure node you can use VEX and double-cross the vectors like this: vector tmp = cross(@N, {0,-1,0}); @up = cross(@N, tmp); Nevertheless: Awesome stuff and inspiring :-)
@KonstantinMagnus3 жыл бұрын
Thank you, Robert! I have avoided VEX in this tutorial to make it easier for beginners. If you want to use it anyway, I would suggest normalizing the cross product at least once: vector perp = normalize(cross(v@N, {0,-1,0})); v@up = cross(v@N, perp);
@jamepathompong3 жыл бұрын
When the main model has animation What should I do to keep the scales from moving?
@KonstantinMagnus3 жыл бұрын
The attribute interpolate node makes points stick to mesh surfaces.