I hope upload the version that you have been built it to download it for windows OS please .
@longpinkytoes4 жыл бұрын
@@memomind7415 probably not going to happen, since that violates the license, and counts a piracy ;)
@maddes8cht4 жыл бұрын
@@longpinkytoes no, Armorpaint is under zlib/libpng License, so it doesn't violate the license to publish the binaries. Everyone is free to use or redistribute it, even make changes to it and resell it, as long as one doesn't claim to be the Author, don't remove the license-text, and altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
@ghostwarrior-ni1xb3 жыл бұрын
this dev is very weird make a free software than release paid compile version than also release a binary version for free this guys method of getting funds pretty odd
@valerian85663 жыл бұрын
Can you please help me. I did everything exactly as you showed but when i try to open the application it doesn't open
@NikoBelic43 жыл бұрын
A small update, the KromX folder, was renamed to "armorcore", so right when you get to the part where it's "Kromex/make -g direct3d11", just input "armorcore/make -g direct3d11" instead. I hope that helps all you new comers. Remember, it's node armorcore/make -g direct3d11!
@EliasWillnat3 жыл бұрын
Don't forget the "node" at the beginning
@noved43403 жыл бұрын
thank you so so much, I was about to hit it and quite
@jbbird35482 жыл бұрын
um im trying to install this and learn how to use GitHub, I'm extremely new at this. When I execute the node command nothing happens. Should I be looking for something different from " node armorcore/make -g direct3d11 " ?
@tudiboi66012 жыл бұрын
@@jbbird3548 did you find what you need to do? i need help too with that
@TheOuterWorlds2 Жыл бұрын
@@jbbird3548 1 < "armorcore\Kinc\make --from armorcore -g direct3d11" And then skip to the part where he does the Visual studio stuff. This worked for me, hope it works for you.
@vaishnav_mallya4 жыл бұрын
*Substance acquired by Adobe* Armor Paint: STONKS
@summerWTFE4 жыл бұрын
This probably my biggest fear for putting in time to learning any app.
@waffleburger87524 жыл бұрын
what is stonks?
@chriisduran4 жыл бұрын
@@waffleburger8752 yeah, it seems is not a word in english!
@dogpee77834 жыл бұрын
@@chriisduran Not the best at explaining but I'll try, stonks is basically when you gain a lot of money I believe, it's a meme and misspelled in purpose.
@chriisduran4 жыл бұрын
@@dogpee7783 oh interesting!
@denno4452 жыл бұрын
armorcore install command has changed from "node armorcore/make -g direct3d11" to "armorcore\Kinc\make --from armorcore -g direct3d11"
@jbbird35482 жыл бұрын
AH IT WORKS!! I LOVE YOU! THANK YOU SO MUCH DUDE!
@upbgenoob54882 жыл бұрын
THANK YOU!!!!!!!!
@buriedomasta33752 жыл бұрын
Thank you good sir!!
@alex-qn5xp2 жыл бұрын
Thank you
@microwavesenpai31602 жыл бұрын
Ty!
@PteJack4 жыл бұрын
My goodness, the first program I managed to get to build properly. Thank you for this. I do have SP2020, I also have 3d-Coat 4.9.57 but wanted to compare this to those 2. Process got a little tricky at 5:31 with the Kromx folder being renamed, the new folder name is call armorcore. This is where the make.js file is along with the V8 folder are now. So anyone following this here are the corrected steps: Instead of doing a node kromx\make -g direct3d11 The command is node armorcore\make -g direct3d11 then cd armorcore and then node kinc/make -g direct3d11 from that the armorcore folder. The build folder will be created in the armorcore folder and on double clicking the SLN file I had to use Visual Studio 2019 for the build. There is no changes required for the rest of the video.
@linkmancin44554 жыл бұрын
Thank you!
@chereshnya32 жыл бұрын
SyntaxisError :(
@jakelevitt82224 жыл бұрын
For anyone that is struggling at the last bit where it says there are tools missing go to project > properties > general > platform toolset and change it to your current version of VS
@gordonbeeman53874 жыл бұрын
FFFFFFFF THanks!!!
@ruwellsalatan77743 жыл бұрын
duuuude thanks
@buriedomasta33752 жыл бұрын
my dude thanks!!!
@activemotionpictures4 жыл бұрын
Fantastic! Thank you so much for this review! Without the walkthrough installing this would have been a nightmare!
@shridharnagabhushan32684 жыл бұрын
Visual Studio C++ build Failed with error fatal error LNK1181: cannot open input file 'v8\libraries\win32 elease\v8_monolith.lib' Please help.....
@fritopendejo86283 жыл бұрын
Make sure you you extract the zip file: "v8\libraries\win32 elease\v8_monolith.7z" so that the .lib file is in the "v8\libraries\win32 elease\v8_monolith.lib" directory like shown at 5:45
@johanverm903 жыл бұрын
@@fritopendejo8628 The path is ok like you wrote but still got the error message LNK1181: cannot open input file 'v8\libraries\win32 elease\v8_monolith.lib'..Weird...
@oldruggedimaginarium3 жыл бұрын
it worked thanks, incase you do not have "kromx" folder, it is now the "armorcore" folder ... Hope that helps This solution even works for the latest release, the initial cmd: node Kinc/make -g direct3d11 does not seem to work anymore just cd into armorcore then run: Kinc\make --from armorcore -g direct3d11 or node Kinc\make --from armorcore -g direct3d11
@jayyhick653 жыл бұрын
How this only had 1 like lol
@dealingg3 жыл бұрын
Thank You :D
@danielvillarreal95092 жыл бұрын
Thank you :)
@mojoNoodlz4 жыл бұрын
Compiled and worked first time (Windows build)........ amazing! These things usually don't work first time...... especially C++ code.
@devrandvar3 жыл бұрын
This tutorial still works, some things have changed a bit, but using the commands on the git hub page along with this tutorial worked. It compiled with VS 2019 community just fine.
@rynovait4 жыл бұрын
Perfect tutorial. I followed every step correctly and successful in building the executable. Thanks for sharing.
@greenchairgames74053 жыл бұрын
Thank you so much for the clearest instruction ive ever seen,was looking for a decent painting software for my 3d models and i able to build it whitout any errors.
@MelvilleG4 жыл бұрын
Did not bother to compile - just bought the program. And after I realized that it uses a "destructive painting" method said farewell to it. But the entire concept looks very promising.
@I_was_a_Bullfrog2 жыл бұрын
What do you mean by "destructive painting"?
@tlilmiztli4 жыл бұрын
I bought it ages ago to support the project - but still waiting for my Intuos 3 which is working absolutely everywhere to start working within this very cool app.
@Vilde3213 жыл бұрын
Thanks a lot man, was struggling and didn't realise I need to move the Krom.exe to a different folder. You saved my day here!
@vizzinihq70714 жыл бұрын
any chance you could do an updated version of this. File names are different. I tried to get it to work and follow instructions but i couldn't. Looks like some things have changed since you did this. I would really appreciate. Im disabled and have no income so i can't afford armor paint.
@KevinMerinoCreations3 жыл бұрын
Thanks for the instructions! Very helpful to give the application a try!
@justminibanana91282 жыл бұрын
hi, when I type "node armorcore/make -g direct3d11" nothing happens I've got everything installed but it still doesn't work?
@masgondi12 жыл бұрын
seems that you need to run armorcore\Kinc\make --from armorcore -g direct3d11
@denno4452 жыл бұрын
Yeah the command has changed to: "armorcore\Kinc\make --from armorcore -g direct3d11"
@96ubme4 жыл бұрын
I keep getting the following error how do I solve this? Error MSB8020 The build tools for v142 (Platform Toolset = 'v142') cannot be found. To build using the v142 build tools, please install v142 build tools. Alternatively, you may upgrade to the current Visual Studio tools by selecting the Project menu or right-click the solution, and then selecting "Retarget solution".
@MM-id1dz4 жыл бұрын
i fixed it by using VS2019
@realharami4 жыл бұрын
Clearest build instructions ever, really thanks!
@thomasmaier70534 жыл бұрын
Oh yes, is this gonna be a series? I want a tutorial on using the latest version so much! Cant wait for the next one.
@PRYNfinally4 жыл бұрын
Me too!
@rosarialeah3 жыл бұрын
I got 1197 errors, yet I followed your steps perfectly.
@corr21433 жыл бұрын
I also got that, a ton of mismatch detected errors. EDIT: Make sure you select RELEASE BUILD NOT DEBUG!
@jonordona97334 жыл бұрын
If anyone has issues on building on Visual Studio 2017 and this log appears: *The build tools for v142 (Platform Toolset = 'v142') cannot be found* , you can fix this by going into the Krom Project, and in the General tab, change the Platform Toolset to Visual Studio 2017 (v141).
@jirimasak74833 жыл бұрын
life saver!!!!!
@DividedWarrior4 жыл бұрын
I don't know if you can help me, Mike. I followed all of your instructions. I'm halfway through. I get the error after: node Kromx/make -g direct3d11 ERROR: The system was unable to find the specified registry key or value. Could not find a Windows SDK, make sure Visual Studio is installed with C/C++ support. Your video and linked article never explain which -exact- files you need. I tried downloading vc_redist.x64.exe from support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads . I downloaded the Redistributable Packages for Visual Studio 2013. Neither of these worked. Same error. The rest of the Redistributable Packages on Microsoft's site require signing up/in to a Microsoft account... Please help.
@bitmammothOG4 жыл бұрын
same issue for me to
@Ngong84 жыл бұрын
I just install/re-install C/C++ Development Kit with the Visual Studio installer, and once it's downloaded and installed, it asked for restart and open that krom.sln, and there you go.(You might need to reload the krom project if you have opened it at least once)
@Gonzilla20094 жыл бұрын
Stupid question: this program is open source?
@Chevifier4 жыл бұрын
If you guys are getting a build tools error go to project properties > General > Platform Toolset and change it to the one you have installed
@arvianworkshop71184 жыл бұрын
mine failed on krom when it's built :')
@jacery3 жыл бұрын
did you switch from debug to release? (8:18)
@peterstrong7724 жыл бұрын
Excellent, thanks for the vid, gonna give this a go.
@collger3 жыл бұрын
I compiled it on mac. runs well. then I bought it on gumroad. save my time compiling it on windows and linux,and also suoport the development.
@sheriffawzi7644 жыл бұрын
HI Thanks for this tutorial. But... Do you have line for this program after Building it? it,s hard to me to make it because I'm not programmer. Thanks
@kenreed14674 жыл бұрын
Awesome job! Can't wait to learn how to use it.
@goldendiamondapple91764 жыл бұрын
I'm excited for the second video! I hope it goes online soon.
@gamefromscratch4 жыл бұрын
Probably Saturday morning. Fun fact... My audience low point for the entire week starts around 3PM EST on Friday afternoon. Always has been. True for the website too... Guess everyone slacks off for the weekend ;)
3 жыл бұрын
Thanks for this video, work very well and thanks to @ Siddharth for the update
@morrisbakker75654 жыл бұрын
I cant lauch te .exe i think it is because im missing thw krom.js file. How do i get it?
@sMs0niC4 жыл бұрын
Thank you :) Will surely contribute to them if I'm gonna implement it into my pipeline, looks quite stable :) sad it doesn't (yet) support much normal painting, that's what I find so huge in substance designer/painter (haven't used painter really so far^^). well seems todays version isn't even starting up :'D
@noved43403 жыл бұрын
i got stuck i get this error when i do the directx thing: Error: Cannot find module 'C:\tmp\Armor1\armorpaint\kromx\make' [90m at Function.Module._resolveFilename (node:internal/modules/cjs/loader:927:15)[39m [90m at Function.Module._load (node:internal/modules/cjs/loader:772:27)[39m [90m at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:79:12)[39m [90m at node:internal/main/run_main_module:17:47[39m { code: [32m'MODULE_NOT_FOUND'[39m, requireStack: []
@noved4340 Жыл бұрын
Got it to work, GG ez dubs
@guess_tot8096 Жыл бұрын
@@noved4340 how ???
@noved4340 Жыл бұрын
@@guess_tot8096 Make sure you use the latest Visual studios and things should be easier, tos so convoluted so I can't tell you the details of how I actually did it, but make sure you have the +143 version of the C stuff
@guess_tot8096 Жыл бұрын
@@noved4340 i already know what was the problem and fix it thx for answer me
@noved4340 Жыл бұрын
@@guess_tot8096 I'm sorry for seeing this so late 🙏🙏🙏🙏
@chaosordeal2944 ай бұрын
node.js fails to create its own folder structure and generates an error. Manually create the folder that it says it does not "have the rights" to access (a folder it failed to create during installation, because the node.js devs apparently are not very good at maintaining their own project).
@activemotionpictures4 жыл бұрын
I can't tremendously THANK YOU for walking us through this, Mike!! Thank you so much! I used VS2019 ran cleanly. Question, after the .exe file is generated, could we delete the other "build - git folders"? we don't need anything else? Also, what's the procedure to keep this updating itself in the solution?
@rehmanarshad18484 жыл бұрын
so you CAN delete the other files. You don't really need them as the "krom" folder has an the executable and everything else you need. However if you want to keep updating this what you can do is go into the console or powershell navigate to the armor paint directory (the folder MUST have a .git file). If you don't see it make sure in file explorer > view > click show hidden files. When your there in powershell/console type the following: $ git pull origin master This command will automatically download and replace all your files with the latest one's on GitHub! Now you need to find the Visual Studio solution file again, and re-compile the program using the steps seen in this video. You will now have a new binary executable file with the most up to date code and newest features + big fixes. Now if you don't wanna keep typing this manually you can create a shell script to automate the process it will automatically check for updates on GitHub every time your machine boots up. However you will still need to compile the newest code in Visual Studio at least once to get a binary executable ready to use each time. If you don't wanna do that pay $16 for ready to use binaries and free updates.
@xscapevisionoyedo8564 жыл бұрын
Great Tutorial I got it working. Yes!! ( I had to install Windows 10 SDK, though)
@MrPrezDev4 жыл бұрын
In case you get build error "Uncaught exception process_run", make sure you have the command line version of Git installed. I ran into this issue when I had the desktop version of Git installed.
@sebastiandouse4 жыл бұрын
Nice, was waiting for this for awhile.
@INtelshow4 жыл бұрын
Everything went smoothly with the steps, but once my build was successful nothing happens when I try to launch the exe? Tried troubleshooting compatibility, running as admin, no dice? Any ideas?
@paulortalex66134 жыл бұрын
Isn't there anyway of doing this without visual studio? I seen a tutorial where someone teaches to compile a c++ program from command line can I do that with node.js?
@Swyse4 жыл бұрын
That is the only way if you're using Linux. When using Windows though, VS is needed.
@paulortalex66134 жыл бұрын
Ok
@jecosci3 жыл бұрын
okay. I'm no computer nerd, I'll just gonna buy it.
@keithtam8859 Жыл бұрын
There seems to be a bug between ArmorPaint paint importing from cozy blanket in obj, the mesh just utterly broken… strangely it was fine when I imported to nomad sculpt first and then to armor paint… annoying
@raymondstpaul49134 жыл бұрын
I bought the software but I can't seem to be able to install it properly. I can't see an icon on my desktop section. How do I install the zip into Blender?
@yassiraykhlf59814 жыл бұрын
will visual studio 2015 work
@reflexentertainment46984 жыл бұрын
When I'm trying to open the properties tab on the Krom.sln I am presented with "There are no property pages for the selection".
@GugureSux4 жыл бұрын
having same issue on the VS' 2019 version. 2017 has options, but it is missing some "tools" to do anything with it.
@reflexentertainment46984 жыл бұрын
@@GugureSux Hi, I fixed this by installing the latest version of visual studio
@GugureSux4 жыл бұрын
@@reflexentertainment4698 Thanks for the reply! I managed to fix the issues by re-installing 2019 and toggling on all the C++ addons during the install process. I also had to run a "repair" on the Krom project file in the VS, which remedied issues.
@reflexentertainment46984 жыл бұрын
@@GugureSux That's great to hear
@leonhe3290 Жыл бұрын
When I try to execute the step at 4:10 I get "Permission denied" and the download doesn't start. Is there a solution?
@RiCK-km7no3 жыл бұрын
Hello. I wanted to ask you why a model on armorpaint is super detailed with the normals that bring out the various scratches. I export it and put the textures created on blender and it's super flat ... I don't understand why. thank you
@anshukanchanmohanta96913 жыл бұрын
I need help I have vs code c/c++ installed, node is installed but after the command "node Kinc/make -g direct3d11 there is a error - Error The system was unable to find the specified registry key kr value. Query command exited with code 1: ERROR: The system was unable to find the specified registry key or value. Could not find a Windows SDK, make sure Visual Studio is installed with c/c++ support. 😭🙏 Need help 🆘🆘🆘
@joshuaanderson66094 жыл бұрын
Not to be rude, but this is what I love about Linux. I just enter a couple commands and this is all done automatically. And faster as well. ;)
@gamefromscratch4 жыл бұрын
Different target audiences for the most part. 90% of Windows users don't want a full development stack eating up their HD space. While in Linux land it's almost the opposite On the flip side we could discuss driver support for a moment. ;)
@somrender4 жыл бұрын
Brother i'm using Mac OS but i stuck 7:25 i could not find the solution file instead i got .pbxproj file, i tried everything i could think of do you have tip at i can try???
@gamefromscratch4 жыл бұрын
Unfortunately MacOS is going to have a different build process, but since Mojave I don't even have a working Mac to help you with.
@cgwizard90954 жыл бұрын
I'm confused, Gamefromscratch, in the last step you scrolled to find a different version of the Release folder, i'd presume, but I can't get this to work for me. How so? What is this method called?
@chithmalaikarthikp28664 жыл бұрын
@Gamefromscratch After building the project, can we share the build to other system and use?
@summerbee804 жыл бұрын
wont run...did everything u did perfectly but wont open, just flashes for a few seconds and decides not to open uup...i have radeon btw and managed to config it to open high for armorpaint but still wont open and windows set to high and still wont open...
@3rdpoly4 жыл бұрын
i've got vsc 2019 and when trying to look at krom property, it says there is nothing to load, and also my solution looks different to yours. yours have extra files in the root?
@kevinbeardslee75874 жыл бұрын
Worked great, thank you! I needed to install VS2019 as 2017 complained about v142 build tools.
@gamefromscratch4 жыл бұрын
Oh. Yeah. You can fix that. ;) In the properties there is a drop down that enables you to select what build tool to use.
@sleeptimestory014 жыл бұрын
I can't see 2d view, only uv map ... Is there any way around it...
@makitakitukutuku5864 жыл бұрын
Hi, how do i make this work with Blender ? I couldn't find Armorpaint Add on or something but saw some people having it inside Blender.
@pawpotsRS4 жыл бұрын
mine got an error = build: 0 succeeded, 1 failed = :( edit: confirmation about VS 2019 / 2017 there is two type of C++ workload Desktop and Game so please can you clarify which one. thanks. actually three including Mobile. edit 2: I downloaded VS 2019 and use Workload for Desktop C++ and everything is fine and working, it's really new :)
@bethelakinyemi69784 жыл бұрын
visualstudio.microsoft.com/visual-cpp-build-tools/ You need the build tools which is these.
@khlawrence24274 жыл бұрын
Idk if anyone will see this but... apparently in VS it shows "Krom(incompatible)". I followed all steps and was careful to look out for the changes(armorcore). Any help much appriciated
@sebastianruiz11663 жыл бұрын
Make sure when you install visual studio to install c++ tools, there's one called Universal Windows platform (docs.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-160), and when you open Krom.sln, right click and select "Reload project" and that willl work (developercommunity.visualstudio.com/content/problem/216061/project-incompatible-application-not-installed.html)
@sresto4 жыл бұрын
getting a Error LNK1181 cannot open input file 'V8\Libraries\win32 elease\v8_monolith.lib' Krom E:\Armorpaint\armorpaint\Kromx\build\LINK 1 what am I doing wrong
@SferyMoudrosti4 жыл бұрын
what is cmd ??? me temp command works. I don't know how I can continue to work
@raildogameart4 жыл бұрын
Only need a color picker and this is a perfect for me
@subsombre4 жыл бұрын
5:30 - i cannot seem to find this "Kromx" folder in the latest version. it seems to be absent both on the github page and in the extracted repository. i have never done anything like this so i have no clue how to continue. could anyone help? thanks in advance. [edit] okay so i seem to have found the problem. everything from the "Kromx" folder has been moved into the "armorcore" folder. so using that directory in replacement fixed my issue. although i seem to have fun into a new problem. 7:45 opening the properties of "Krom" presents a window with text reading "There are no property pages for the selection." could anyone suggest what i might be able to do to fix this? [edit 02] alright so i have fixed my issue with the properties window. as it turned out, my C++ packages were not installed correctly and so VS was not using them, so i re-installed them and everything appears to be working as it should.
@subsombre4 жыл бұрын
@decabeza thank you. if you read the edits i made to my message, i did fix my issue a couple hours ago by doing just that. i appreciate the reply though, glad to know i got it right :)
@siddharth6174 жыл бұрын
@decabeza Thanks a lot! : )
@DaRealXXLSlayer4 жыл бұрын
Hey when I add a new texture to armorpaint my mesh disappears
@chcamp4 жыл бұрын
Hello u can show how make with mask scratches of metal rusted in the edges?? Thanks!
@thaiwer4 жыл бұрын
i just can install visual studio comunity 2013 is that ok?
@gitfarqt89934 жыл бұрын
Recommend a hard avoid of this. Something must have changed because attempting this with VS2017 did not work (oh did I try). 3 1/2 hrs later and I have to accept that my HD is down 10GB+ of space that I probably can never reclaim. Why is it that every time I do anything relating to coding I feel like some anonymous person has taken a huge indelible shit inside my file system?
@Hunter725R4 жыл бұрын
git gud
@drblueddad4 жыл бұрын
tried to build it but just got a ton of errors, am i missing something? how do i make sure i can use c++ in my version of visual studio?
@playdatewithfire27274 жыл бұрын
Heya, I think I was having a similar issue to you where I was getting like 1007 errors after building but I figured out the issue for me which might be the same issue for you, if you haven't figured it out already! The issue for me was that when I built I had it on "debug" not "release". You should be able to switch it from debug to release up the top of the screen of Visual Studio 2019 and then build it. After that just follow the rest of this video and it should work. Hopefully this helps!! Though, for knowing if c++ is working I wouldn't know as I don't touch Visual Studio much, sorry!
@drblueddad4 жыл бұрын
@@playdatewithfire2727 hey thanks! I ended up being able to build it, my only problem now is that it doesnt open for some reason. I might just pay the small amount and just buy it xD, but thanks for the help anyways!
@GaRv34 жыл бұрын
The krom.js is missing in my krom folder!
@tudiboi66012 жыл бұрын
the node command is not working
@sagaevan96414 жыл бұрын
i always get a shader compiler error when running the direct3d11 node line
@sagaevan96414 жыл бұрын
ncm. i guess it doesn't like ubuntu lol. switching to cmd prompt worked.
@baegleboy1234 жыл бұрын
"git" is not recognized as an internal or external command when i get to the first step in the cmd it says this
@Quazar__13 жыл бұрын
You need to install git
@arvianworkshop71184 жыл бұрын
i can't find the kromx folder
@lukasidk82903 жыл бұрын
Iam at the step at 7:05 but it says that i dont have visual studios installed but i have i have 2017 and 2019 pls help
@lukasidk82903 жыл бұрын
Using Kinc (0b34da62) from C:\temp\armorpaint\armorcore\Kinc kincfile found. Creating Windows project files. Compiling shader 1 of 10 (g1.frag). Compiling shader 2 of 10 (g1.vert). Compiling shader 3 of 10 (painter-colored.frag). Compiling shader 4 of 10 (painter-colored.vert). Compiling shader 5 of 10 (painter-image.frag). Compiling shader 6 of 10 (painter-image.vert). Compiling shader 7 of 10 (painter-text.frag). Compiling shader 8 of 10 (painter-text.vert). Compiling shader 9 of 10 (painter-video.frag). Compiling shader 10 of 10 (painter-video.vert). Error while reading the registry: ProcessUncleanExitError: QUERY command exited with code 1:
@lukasidk82903 жыл бұрын
FEHLER: Der angegebene Registrierungsschl�ssel bzw. Wert wurde nicht gefunden. Could not find a Windows SDK, make sure Visual Studio is installed with C/C++ support.
@apollo120024 жыл бұрын
Hi , Have you created the using it video?
@NotNahtan4 жыл бұрын
Nice, I was just thinking about getting this
@masgondi12 жыл бұрын
Apparently you need visual studio 2022 right now cause it needs to use v143 build tools which comes with 2022 version. what a pain in the ass, i kinda have a feeling that the dev intentionally make things harder for people to build this seeing how many times they change shit up
@armin34192 жыл бұрын
how many times did he change it up? He actually simplified the process, he removed several steps. Literally just read the current github readme and watch the vid for the stuff that didn't change Edit: Also sorting comments by new here helps too
@kosinus4 жыл бұрын
doesnt build on my side with latest version SError LNK2001 unresolved external symbol __dyn_tls_on_demand_init
@jasontrainor79553 жыл бұрын
did you get this fixed? i have the same errors
@jasontrainor79553 жыл бұрын
@12:58 i have 13 errors. 6 errors says unresolved external symbol _dyn_tls_on_demand_init 6 errors says unresolved external symbol _tls_gaurd
@sMs0niC4 жыл бұрын
the krom folder has changed to "armorcore", see github page for instructions
@neerajbelsare32244 жыл бұрын
thank you so much. Helped me a lot...i was stuck on that for hrs
@t.mohitrajan42572 жыл бұрын
How to compile it in android
@NCHEstudio4 жыл бұрын
Thanks, I make my first build!
@chikin49394 жыл бұрын
Hello, it works very good !! Big thx
@viniguerrero4 жыл бұрын
Has anyone compiled to macOS? Trying to figure out where to point files for this error: Could not load krom.js, aborting.
@achmadmuslich56714 жыл бұрын
have same problem
@SaschQuasch3 жыл бұрын
you should make a new one because still not working. I tried the git tutorial, not worked. unless I need to create the generated locale file or... IDK.
@quentinpaden14814 жыл бұрын
I love your channel bro and I have been following you for a long time, I normally do not comment but I felt the need to share this horror story about armorpaint and armory. I already bought Armorpaint in 2018 because I thought this product would grow to become something amazing by 2020. I was so wrong. After buying the product off of Gumroad intially from Armory site using paypal in the past, I cannot find a way to redownload my purchased product from Gumroad even after logging into my account due to the purchase being more than a year old or something. Turns out the Armory team wanst me to repurchase armory on itch.io because thats where they keep the downloads updated. I repurchased it because I believed that there product would be in a better place than it was in 2018 when I originally purchased it. I was very very wrong. As of right now Armorpaint 0.7 and 0.8 is unusable by anyone due to this texturing program not properly exporting metallic and roughness maps which work with blender 2.8 or any realtime engine, which is complete bullshit. Also, with armory3d engine I have run into problems with html5 game export not working on mobile as advertised on there site. The guy who makes armor just completely deleted armory3d github source code before the current version, so I can't access the previous examples he has on the site which has a working html5 demo which works on mobile which apparently only works with armory legacy versions. I advise people to steer clear of the armory project until these guys get there act together and become more organized and expand the project. Right now it seems like one guy behind the scenes is calling the shots and trying to make a quick buck off of armorpaint. It seems like they are buckling under the pressure of creating such a massive project and product. If armory had proper support by blender and they helped out with development it would be amazing and get better fast but right now Armory will not really be worthwhile untill probably 2022, if it even makes it that far before Blender starts to focus on game engine development. I tried compiling the code on github to see if the download from itch.io was just corrupted or something, but I still ran into issues with Kromx compiling. Armorpaint is not worth it untill their team gets their act together and gets the product to actually work, I feel like i just wasted $21 today and I am starting not to trust their development team, Quixel's new 2020 tools are coming out next week and are free and will make Armorpaint look more trash than it already is. By the way Gamesfromscratch if you are reading this, if you make Quixel Mixer videos ahead of when it completely blows up you will get so many views and traffic on your channel. Thanks for being great.
@quentinpaden14814 жыл бұрын
The only reason I know Quixel 2020 tools are coming out next week is because on the fourms Quixel team said announcement for refund for previous users is coming next week alongside the release.
@summerbee804 жыл бұрын
debug break... Krom.exe!winerror(HRESULT result) Line 19 at C:\temp\armor\armorpaint\armorcore\Kinc\Backends\System\Microsoft\Sources\Kore\SystemMicrosoft.c(19) This is why it aint opening...how do i fix this?
@GugureSux4 жыл бұрын
VS2017 is apparently missing some tools necessary to compile the ArmorPaint. I also can't get 2019 to do anything with the file. Might have to start from scratch, and waste more time downloading those C++ stuff. Edit: Got the 2019 to build the thing, but it fails. "C:\armorpaint\Kromx\build\x64\Debug\Krom.exe : fatal error LNK1319: 1006 mismatches detected"
@chriisduran4 жыл бұрын
same problem
@dionis75624 жыл бұрын
when im bulding the solution im getting the error code C4267 how do i fix this? (btw this is my first time ever using visual studio so i dont know how to fo jackshit)
@mch438563 жыл бұрын
Thank you so much!
@raymondstpaul49134 жыл бұрын
How do you get armorpaint? Can you obtain it without renting to own? Is it able to be used offline? Is it for Blender 2.8? is it easy to install I prefer one click routine don't want to mess with my software.
@xendercraftx95714 жыл бұрын
you still need it?
@raymondstpaul49134 жыл бұрын
@@xendercraftx9571 Yes would like to obtain it!
@xendercraftx95714 жыл бұрын
@@raymondstpaul4913 ArmorPaint is a 3D texture painting software. It can be used offline. You can use it to texture paint models from Blender / Maya / Cinema4d etc. There is a compiled version of the software available on GitHub for free. github.com/Castrilicus/Armor-Paint--Compiled-Built
@AK-sj6vt4 жыл бұрын
it s not working cd \temp
@yearoflinux4 жыл бұрын
Runs great on Arch Linux!
@hellishinc4 жыл бұрын
And a lot easier to build too.
@plentynimrod65263 жыл бұрын
did you just say NodeJS was based on javascript? Its built on Java tar - not even close to the same thing
@Gerqaog3 жыл бұрын
Why would they to it like this.... ?
@abdallaesmat47643 жыл бұрын
Hi guys can i run in visual studio 2013
@gamefromscratch3 жыл бұрын
I do not believe so. At least not without work.
@alex-qn5xp2 жыл бұрын
why would you use such an outdated version? I'm curious...