Here is a tip for people making video game assets. You're probably working with a poly budget, so keeping the polys reasonably low while having enough detail to look good matters. For each curve you can lower the resolution to get less polys. I like to make a low poly version, then add a multires modifier and sculpt detail, then bake the multires into a normal map and apply it to the low res model. Looks good at a fraction of the rendering cost.
@ArtisansofVaul2 жыл бұрын
Great comment and totally true. All my work is focused on design for 3D printing but as the Ham says for CG work it would indeed be very suitable to do this as a lower poly model. ;p
@davidbiggs1109 Жыл бұрын
How do you make the multires to a normal map? I know you can bake it to a displacement map, but normal?
@MaxVenous Жыл бұрын
can you explain it in more human way, rather than alien 😂
@ceebeenet Жыл бұрын
@MaxVenous A normal map is simply a texture map (just like a diffuse map, for example) that is applied to a 3d asset. It's basically lighting information that helps faking details. Every 3d software can bake normal maps. Search for "normal map explained" and "how to bake a normal map" you will easily find information.
@mastermill79 Жыл бұрын
@@MaxVenousThis is just what English sounds like when words are properly pronounced...
@TheStrangelady Жыл бұрын
I've been using blender for nearly 10 years now and I learned some new stuff from this video. Not only a great technique, but you explain it wonderfully. Thank you so much!
@ArtisansofVaul Жыл бұрын
😁 That's awesome to hear. Really glad it's showing new things even to experienced users and the explanation is clear. Thanks so much for taking the time to comment as well 👍🏻👌
@tiagopesce Жыл бұрын
the fact you point the concept behind the building process is the best part of your tutorials! keep the excelent work
@ArtisansofVaul Жыл бұрын
Thanks so much. I got told my someone the other day to just show and not explain but I think it's really important. Glad viewers think the same.
@TiberiusShroom Жыл бұрын
Incredible tutorial 1 year later, super comprehensive and easy to understand the reason things are done!
@ArtisansofVaul Жыл бұрын
Thanks so much. I try to make everything clear and easy to follow while explaining the "why". Glad you enjoyed it 😁👍🏻😁
@spacekitt.n10 ай бұрын
came here to say this. the algo sent me here and i dont regret it. dude covers the whats and whys unlike other channels. instant subscribe. these blender tut vids vary so wildly in quality(and age!) its refreshing to find a good one
@blacklyeggly20422 жыл бұрын
OMG i have been 3D modelling in Blender for over 1500 hours now and you just showed me so much new and fantastic stuff. Thank you so much! This was one of the best tutorials i ever watched!
@ArtisansofVaul2 жыл бұрын
Thanks so much. That's quite a compliment 😁 I'm really glad ai could help.
@trygvij16042 жыл бұрын
Same here. Been using Blender for a good while and learned a lot from this tut! Good job!
@ArtisansofVaul2 жыл бұрын
@@trygvij1604 Cheers. I do try to make it so that the videos have something for "everyone" so that's great to hear.
@ilkkuPvP2 жыл бұрын
@@ArtisansofVaul "I'm really glad ai could help." Quite a good AI you got there :D In all seriousness, nice video and keep going!
@ArtisansofVaul2 жыл бұрын
@@ilkkuPvP LMAO. With typos like that the AI might have to get fired :p Thanks though
@RoseKindred21 күн бұрын
I came back to this 2 years later for a refresher course and I STILL learned something that saved so much time. The "Convert visual to mesh" 18:30 ish, option. So annoying the inside cleanup.
@suryasingh69832 жыл бұрын
Instantly subscribed after you explained the taper object and how it functions in relation to the world origin. This is the type of tutorial I was always looking for. Clear concept explanation rather than showing just techniques!
@ArtisansofVaul2 жыл бұрын
Thanks so much. In my head I always find it helpful to know how something works not just what it does so I assume it would help others too. Glad to hear it does 😁👍🏻
@aetherfroggy91092 жыл бұрын
@@ArtisansofVaul omg you are literally the g.o.a.t for explaing it in such a in-depth manner, thank you!
@ArtisansofVaul2 жыл бұрын
@@aetherfroggy9109 😁 Cheers. Really appreciated to hear that
@alexarockman3999 Жыл бұрын
It's crazy to me that in a community with the best tutorials and teachers, you STILL stand out with your incredible quality, clarity, density of info, and universally useful tools that almost no one else covers. Thank you SO much for sharing your incredible knowledge!!
@ArtisansofVaul Жыл бұрын
Thanks so muc Alexa, REALLY kind words and hugely appreciated. 😁😁
@ChristopherHemsworthCreative6 ай бұрын
You, sir, are an EXCELLENT teacher!
@ArtisansofVaul6 ай бұрын
@ChristopherHemsworthCreative Thankyou so much Christopher. That's very kind of you to say 😁
@90.explorer542 жыл бұрын
I like how detailed your tutorials are ! They are so good thay they make the process of modeling look easy . Eccellent work !
@ArtisansofVaul2 жыл бұрын
Thanks a lot. I try to cover all the questions I was asking when I saw tutorials on a certain subject so I'm really glad so many people seem to be finding them helpful.
@90.explorer542 жыл бұрын
@@ArtisansofVaul truly a treasure to this community 🙏🏻 thank you sir ! And i hope for more videos like this in this future simce they are the most helpful i ve seen so far
@AaambitiousArt5 ай бұрын
7:44 "I'm just going to shift and D this." I will never forget the Duplicate command again. Thank you sensei 🙏.
@ArtisansofVaul5 ай бұрын
@@AaambitiousArt My pleasure.
@angelmendex3881 Жыл бұрын
Man, this is not a simple tutorial, you have saved me a lot of time with this, it's time to create complex shapes!... and more horns yeah
@ArtisansofVaul Жыл бұрын
😁👍🏻
@overseastom Жыл бұрын
This is one of the best 3d tutorials around, and you illustrate some powerful techniques, and do so with clarity & brevity. Excellent work, mate. Cheers :)
@ArtisansofVaul Жыл бұрын
Thanks so much. That's a lovely thing to say and it's really appreciated 😁👍🏻
@franklinekipngenobett60292 жыл бұрын
A useful and competent explanation, so I tried it and it turned out that everything works fine. Special thanks to the author for such useful content.
@ArtisansofVaul2 жыл бұрын
Glad it was helpful and easy to follow to make it work 👍🏻
@CJ-ur3fx Жыл бұрын
Subscribed, Liked, and Saved this video for later! I'm just starting to teach myself 3D modelling 28mm scale miniatures. This is exactly the tutorial I need. Perfect.
@ArtisansofVaul Жыл бұрын
Glad it's going to help and thanks for the sub 😁👍🏻 In the New Year I'm going to be putting out a series on making Power Armour if that's going to be of any interest.
@VoodooAnimation Жыл бұрын
I almost spent hours trying to make proper horns 😂 Thank you for this outstanding video
@ArtisansofVaul Жыл бұрын
Glad to have helped 😁👌🏼
@bentalls85 Жыл бұрын
This was a very easy to understand, useful and helpful video. Thank you.
@ArtisansofVaul Жыл бұрын
My pleasure 😁👌🏼
@Libary_Of_The_Lost Жыл бұрын
This was a life saving tutorial especially for me new to blender and im a game modeller so this is amazing.
@ArtisansofVaul Жыл бұрын
😁 Glad it's been helpful for so many people. It really does help save a lot of time.
@janelle99982 ай бұрын
Wow nice. I'm usually impatient with tutorials but this was really informative and made me want to get back to using Blender!
@ArtisansofVaul2 ай бұрын
@@janelle9998 😁😁😁 That's great to hear. Thanks!
@fasspot Жыл бұрын
Amazing, I was looking exactly this kind of horns to make a "skeletor havoc"!! Thanks to youtube suggestions!! ...and thanks a lot for your great videos!! :)
@ArtisansofVaul Жыл бұрын
Cheers man. Glad you took the time to watch and great that it was helpful 😁👍🏻
@urbanzaloznik69092 жыл бұрын
this is amazing! the teaching comes so natural from you. thank you!
@ArtisansofVaul2 жыл бұрын
Thanks. I am a teacher for my real world job so that seems very true 🤣
@Hyper5nic2 жыл бұрын
Interesting video, and I might use it to create shells of unusual sea creatures like the prehistoric trilobites.
@ArtisansofVaul2 жыл бұрын
It's pretty perfect for that. If you're using it for something like a trilobite and you want to control the size differently on different axes then you can use a lattice modifier instead of what I did with scaling the vertices. It would probably work better.
@morgen3369 Жыл бұрын
Well explained, covers a lot of problems you can have and what is happening. really super cool thanks. I just needed that
@ArtisansofVaul Жыл бұрын
No problem. Thanks for watching and taking the time to comment, really appreciated.
@Mechanoid2 жыл бұрын
How did i not know about your channel sooner, such great tutorials.
@ArtisansofVaul2 жыл бұрын
To be fair its not been going that long. But thanks a lot :D
@nataliebrown2748 Жыл бұрын
Thank you for this amazing tutorial. So well explained and informative!
@ArtisansofVaul Жыл бұрын
No problem. Glad it's easy to follow 😁
@Lakius Жыл бұрын
The weld modifier will close those non-manifold edges without a fuss. In addition to the techniques featured in this video, displacement maps are easy to set up with a beveled curve and accomplish much of the same effect as the arrayed object method. I would also suggest trying out a very very low resolution bevel with a weld and subdivision surface modifier. It will get you great rounded tips and bases that you can then sculpt, displace, or even curve like your segmented example. Sometimes all you want is a rounded horn, so you can skip adding details.
@ArtisansofVaul Жыл бұрын
Good call on the weld modifier 👍🏻 For a displacement map won't it show the seam where the texture joins together along one point in the cylinder?
@cardboardpolitician Жыл бұрын
So many great tips in this short tutorial.
@ArtisansofVaul Жыл бұрын
😁 Thanks 😁😁😁
@iamrusdark2 жыл бұрын
WoW! Live and learn! 😉👍 It seems to be a simple topic, but not quite. You did a great explanation the effect of the curve on the shape.
@ArtisansofVaul2 жыл бұрын
Thanks a lot. Its one of those things that seems to have a few "hidden" techniques that can make life easier.
@Viskovitz2 жыл бұрын
I freaking love your tutorials, dude!
@ArtisansofVaul2 жыл бұрын
😅😁 Thanks so much 👍🏻
@aasfsereresf10 ай бұрын
helped me more then any other curves tutorial tysm
@ArtisansofVaul10 ай бұрын
😁That's lovely to hear. Thanks so much 👍🏻😁
@golemtabak11832 жыл бұрын
Ton of new tricks, thank you!
@ArtisansofVaul2 жыл бұрын
Glad it gave you some new ideas 👍🏻
@louismajor43942 жыл бұрын
As always, crystal clear tutorial with useful tips. Thanks and keep it up!
@ArtisansofVaul2 жыл бұрын
Cheers, glad they keep being helpful
@pradeepdurai8661 Жыл бұрын
Valuable Information for 20 min straight🔥
@ArtisansofVaul Жыл бұрын
Thanks man 😁👍🏻
@danialsoozani2 жыл бұрын
thank you very much for the nice tips!! I realized we can do some of these 2nd type horns with the taper shape as well. it's time consuming for this one but it can be very useful to vary the shape in a non-repetitive manner.
@ArtisansofVaul2 жыл бұрын
Definetly. You can also use the technique here and then sculpt onto it to add some more variation. I've found this in theory should take less time than the tapering technique but I often find it a lot of fun/kind of addictive so it's easy to then spend longer on it 😅
@danialsoozani2 жыл бұрын
@@ArtisansofVaul yeah I get the joy part using blender too!!! (I'm a 20y exp max user switched to blender last year) Blender is really amazing and fun/addictive 😂 thanks again for sharing these amaaazing tips!!!!
@ArtisansofVaul2 жыл бұрын
@danialsoozani No problem and thanks so much for watching and commenting 👌
@level10gnollwarlock2 жыл бұрын
Very useful information on curves. im trying to model victorian woodworked furniture that involves a lot of curves. and this video has been my ticket in simplifying the process. i was just spamming bevels until i was sick of it until now.
@ArtisansofVaul2 жыл бұрын
Great to hear its been helpful. 😁👍🏻
@jazzdan2 ай бұрын
Learned a bunch. Thank you so much
@ArtisansofVaul2 ай бұрын
@jazzdan Great to hear its been helpful 😁😁😁
@loostinggg32792 жыл бұрын
Your lesson helped a lot, after that i wrote my first lody. Thank you very much.
@MartinJamesLittle2 жыл бұрын
Don't know how you manage to do tutorial on things I'm just about to try, but here we are again.
@ArtisansofVaul2 жыл бұрын
Obviously Im in your head :p
@andli2 жыл бұрын
Happens to me too! Freaky!
@chaos-design2 жыл бұрын
Again a very useful and very good explained video. Learned alot as usual. Thank you for sharing your knowledge, this makes things alot easier for me.
@ArtisansofVaul2 жыл бұрын
No problem. 😁😁
@leo10royplays2 жыл бұрын
s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!
@LooselyWatching2 жыл бұрын
OMG, this is the video I have been looking for a very VERY long time Subsribed
@ArtisansofVaul2 жыл бұрын
Thanks so much :D
@shakal_2 жыл бұрын
hey this video was VERY helpful, there is a lot you can do with curves
@ArtisansofVaul2 жыл бұрын
There REALLY is. Monday's video will hopefully take this even further.
@Totorus2 жыл бұрын
Excellent tutorial!!!
@ArtisansofVaul2 жыл бұрын
Cheers 😁
@njnjhjh89182 жыл бұрын
very cool, didn't realize how those proportional editing options worked before
@ArtisansofVaul2 жыл бұрын
Yeah they are really handy at making smooth changes without having to use things like SubD.
@Rob_van_der_Linden2 жыл бұрын
Great tutorial, should have found this 3 days ago :-)
@ArtisansofVaul2 жыл бұрын
Hahaha. That's always the way!
@OrangeDragonofDusk2 жыл бұрын
Fantastic tutorial. Learned a lot from this.
@ArtisansofVaul2 жыл бұрын
And hearing that is exactly what I want. Really glad it's been helpful to so many people 😁👍🏻
@TrollProductionsMC2 жыл бұрын
bro this merge by distance thing was something I was looking for but I didn't know what to search on google to find this, I have been struggling with converting to mesh and having these double points, thanks a lot.
@ArtisansofVaul2 жыл бұрын
It's so helpful. It's also part of the cleaning option in Machin3 Tools (and it does even more besides)
@lomborg48762 жыл бұрын
Great video! Learned a lot!
@ArtisansofVaul2 жыл бұрын
Thanks 😁👍🏻
@__Alo__2 жыл бұрын
Something that I discovered recently after getting frustrated with booleans creating intersecting faces and then subsequently not working because booleans don't like intersecting facesyou don't actually have to merge objects. You can just select a load objects that are intersecting and export them as one stl and it's fine, it does sometimes try to place supports through your outer object but it's totally fine. Obviously if you want to hollow your object it's no good for that. Although it is possible if you have an inner object that has a solidify modifier on (or hollowed in Meshmixer or where ever else) and then make sure your outer objects only stick through less than the wall thickness. It may not be "correct" but it does work. I've only used lychee slicer so I cant say it will work with all slicers, but works with lychee.
@ArtisansofVaul2 жыл бұрын
This is true but it can cause issues in other sense as well. For your own personal use thats great but if you wanted to put the design online (especially if paid for) people generally expect something that is "complete" and does not have those issues. If it helps a lot of the intersecting faces can be solved relatively quickly (especially with things like the triangulate tool) but as you say thats not a "requirement" when you know how to deal with any issues in the slicing software of what you have produced.
@__Alo__2 жыл бұрын
@@ArtisansofVaul for sure, for hobbyists it is great, it's something I never thought would work and just tried on a whim after wanting to make an animal with scales and I couldn't be bothered to sculpt the scales, so all the scales were individual objects, which would have been absolutely impossible to boolean, could have remeshed it in sculpt mode but it would have been a lot of verticies. Yeah I've found no quick ways to get rid of the intersecting faces if I've really needed to boolean I've fixed them manually. I really like your videos BTW they are very useful, most tutorials are aimed at game designers so it is awesome that you show us for printing.
@GG-James-E2 жыл бұрын
Thanks! Another great Guide.
@ArtisansofVaul2 жыл бұрын
Thanks a lot. And thanks for checking out so many videos, really appreciated 👍🏻😁
@GG-James-E2 жыл бұрын
@@ArtisansofVaul Appreciate the great work
@novaozuka Жыл бұрын
I had to find the plugin in my preferences to apply my modifiers. Still a good tutorial.
@ArtisansofVaul Жыл бұрын
👍Thanks
@coffeediction2 жыл бұрын
amazing!! this opens so many possibilities, thx!
@ArtisansofVaul2 жыл бұрын
Thanks, that's the plan and its great to hear its giving people ideas :D
@markokovacevic32252 жыл бұрын
Amazing tutorial and information shared! Instant sub! Thank you for sharing!
@ArtisansofVaul2 жыл бұрын
Thanks for the sub!👍🏻
@markokovacevic32252 жыл бұрын
@@ArtisansofVaul Keep up the great work, it's really helpful!
@fernandamedeiros175122 күн бұрын
Hey! I'm Brazilian, sorry for the translation errors. When I reach 10:52 and select "Fit Curve" the horn does not reach the entire curve line, leaving a piece of the curve without the figure filling it. I had to keep the "Fixed Count" so that it filled the entire curve, I would like to know if it was my error
@ArtisansofVaul22 күн бұрын
That translation seems great to me. I think Blender might round the number of the array to the closest amount to the line so this can go slightly under or over. If you play with the size of the piece being arrayed to make it less long that can fix it but your choice works well 👍 It might just got a bit longer than the curve was.
@fernandamedeiros175121 күн бұрын
@@ArtisansofVaul Thank you very much!! I would also like to know about the addon you used in 18:16 (Bool Tool) I have the same addon but I don't have Numpad on my keyboard :( How do I proceed without using "Numpad +" !?
@ArtisansofVaul21 күн бұрын
@fernandamedeiros1751 You can set the key map to something else but honestly I would get a keyboard with a number pad, ita very helpful for Blender.
@fernandamedeiros175121 күн бұрын
@@ArtisansofVaul Oooh I see. Thank yoou
@paragonwill8 ай бұрын
Hello, on this video you said that hardops has a quicker way of applying the step "applying visual geometry to mesh/overall method uses on that part of the video". Is there a short video of that? or in which other video you discovered that?
@ArtisansofVaul8 ай бұрын
Thanks for watching! In this video I have a look at a few methods and time which is fastest (I like to make sure I'm giving the right advice). Hopefully you'll find it interesting: kzbin.info/www/bejne/ioPPcmuhhamMfLM
@karenkuo5217 Жыл бұрын
Got a basic question: When you do CTRL+add point at 6:57, how are you adding the point? I keep having to subdivide the points to add points, and CTRL + middle nor right click won't allow me to add a point on a bezier curve. help! :(
@ArtisansofVaul Жыл бұрын
You need to go into the Curve Pen mode. You can see more on that here: kzbin.info/www/bejne/i5qvlHSfjdGarKc Hope that helps.
@merlinsmagicworkshop9192 Жыл бұрын
Fantastic video, thanks a lot!
@ArtisansofVaul Жыл бұрын
My pleasure Merlin 😁
@claudiaatteveld4971 Жыл бұрын
I'm stuck at 3:56 it won't let me make an extra point on the bezier curve. What to do?
@ArtisansofVaul Жыл бұрын
Are you in the curve pen mode (you can see that on the right of the screen). You need to be in that mode for you to be able to add a point by holding ctrl and clicking on the curve.
@andrewelliott2 жыл бұрын
Learnt a lot, really informative video. Thanks.
@ArtisansofVaul2 жыл бұрын
I'm glad it was helpful and thanks for the comment 😁👍🏻
@remixarash4288 Жыл бұрын
Great quality tutorial
@ArtisansofVaul Жыл бұрын
Thanks so much 😁
@seankelly5318 Жыл бұрын
Thanks, really clear explanation. Subbed!
@ArtisansofVaul Жыл бұрын
Cheers 😁👍🏻
@abeyyin2 жыл бұрын
This is great, thank you!
@ArtisansofVaul2 жыл бұрын
No worries 😁👍🏻
@DamielBE Жыл бұрын
When I saw this video and the usual color of your meshes in plain mode, two things came in mind: the Tiefling race and a name in particular: Zahra Hydris (kuddos to Phil Bourassa for her chara-design in season 2, btw!).
@ArtisansofVaul Жыл бұрын
I'm going to have to look those up! 😁👍🏻
@DamielBE Жыл бұрын
@@ArtisansofVaul she appears in the second season of Legend Of Vox Machina in animated form. There's some illustration of her when she was played by Mary Elizabeth Glynn in Critical Role's first campaign.
@constantineskliris2 жыл бұрын
That was seriously good
@ArtisansofVaul2 жыл бұрын
Thanks a lot 😁
@Viewfinderfx9 ай бұрын
Great tip! I have trouble understading how the bevel object wored until this video
@ArtisansofVaul8 ай бұрын
😁 Lovely to know it's helped out 😁
@youtubeuser125882 жыл бұрын
at 3:55 how did you add a point like that when i do that it just extrudes something
@ArtisansofVaul2 жыл бұрын
If you are in the curve pen tool and you hold down ctrl while clicking on the curve it will add an extra point on that curve. Hope that helps.
@youtubeuser125882 жыл бұрын
@@ArtisansofVaul Do i have to enable the curve pen tool I don't see it in edit mode all I see is (draw,extrude,radius,tilt,shear and randomize)
@ArtisansofVaul2 жыл бұрын
@@youtubeuser12588 Have you got a curve selected? It won't come up on mesh geometry.
@youtubeuser125882 жыл бұрын
@@ArtisansofVaul im sorry man i just had to update my blender lol
@ArtisansofVaul2 жыл бұрын
@@youtubeuser12588 No problem. Its an easy thing to have missed.
@jasminecaulden10892 жыл бұрын
You just gave me a great idea for a halloween freebie for an up coming event and how to make it. You should definitely make more video's like this (I personally don't do 3d printing), I'm kinda new to Blender since my old modelling program creators decided to no longer work on it years ago and now won't work on my computer at all lol
@ArtisansofVaul2 жыл бұрын
So great to hear its given you some inspiration. When you day more videos like this what do you mean? Focusing on making one thing or focusing on one skill/tool? Either way appreciate the feedback and hope it goes well!
@jasminecaulden10892 жыл бұрын
@@ArtisansofVaul Focusing on a tool or just a small number of tools to create something, to help beginners know what those tools are and how to use them. That is what I meant by doing more video's like this. You focused on curves, mentioned one or two others, made it more easy to follow. Too much information is hard for beginners. This video was perfect to learn from. Also liked the idea you said the name of each step, the tool and keyboard strokes. Not everyone does that and you can't always see what a person is clicking on if they don't tell you.
@ArtisansofVaul2 жыл бұрын
@@jasminecaulden1089 Cheers. That's such helpful feedback and I really appreciate you taking the time to explain it. As a creator you're not always sure what it is that's working well so being told is really great to make sure I know what's most helpful. Thanks 😁
@Киноварь2 жыл бұрын
This is really useful, thank you so much for this video
@ArtisansofVaul2 жыл бұрын
No problem at all. Glad it's helpful 😁
@KaygisizMert Жыл бұрын
for the last part, you can use geometry nodes. you just need to add a mesh boolean between input and output and apply. Unlike regular boolean, geo nodes doesn't need seperate objects.
@ArtisansofVaul Жыл бұрын
Very true. At the point this was recorded I don't think that was an option at that point but it definetly is now so thanks for the comment to help people out 😁
@vstreet75832 жыл бұрын
Just brilliant! Thank you! Dg
@ArtisansofVaul2 жыл бұрын
No worries. Glad you found it useful.
@Klausebou2 жыл бұрын
That was very informative and well explained, thx
@ArtisansofVaul2 жыл бұрын
Glad it was helpful!
@thomasfelts2196 Жыл бұрын
Hi Niel, When you create the archemedian curve, at 40'ish seconds, a small info window appears bottom left on your blender interface that says "Curve spirals" that allows you to manipulate the radius, height, and the rotation. etc. I'd like to use that but I don't get that small drop window in my version. Could you explain where yours comes from? Thanks!
@ArtisansofVaul Жыл бұрын
When you first create the curve it will be in the bottom left but minimised. You can click the arrow on the minimised version to bring up the options.
@pikachufan252 жыл бұрын
thats how you use the Taper Thank you very much took me a Week to learn Something Woo! (i learn A lot from Blender its fun)
@ArtisansofVaul2 жыл бұрын
No worries at all. Its an odd function and a lot of tutorials dont clearly explain that the tapering amount is related to the position of the origin of the tapering curve (hopefully that was clear enough in mine).
@pikachufan252 жыл бұрын
@@ArtisansofVaul yea Tutorial with Super Clear instructions. the only part i will warn with New Comers is the part " You move the Horn to the Center of the 3D Cursor" Since Blender Default does have it... but other than Nitpick (which i honestly Don't mind cause it lets me into your workflow...). Good Job xD. Derp my Grammar isn't Good a Little bit Sleepy LUL Sorry!. TLRD: Great Job don't change xD
@ArtisansofVaul2 жыл бұрын
@@pikachufan25 Totally make sense. You can do it in Default Blender (its in the Object menu at the top I believe - I should have shown that).
@art.leosilva2 жыл бұрын
greatly explained!
@ArtisansofVaul2 жыл бұрын
Thanks a lot 😁👌
@lenstobrush72662 жыл бұрын
Great tutorial - very useful !
@ArtisansofVaul2 жыл бұрын
Cheers. Glad it was helpful.
8 ай бұрын
I have learned to much things.. Thank you so much..
@ArtisansofVaul8 ай бұрын
My pleasure and thanks for taking the time to watch and comment.
@hasger19412 жыл бұрын
Found this very detailed and helpful, would be interesting how to model a simple goat or bulls head to go with horns
@ArtisansofVaul2 жыл бұрын
That would be cool. I do want to look at sculpting more as I'm admittedly much more of a hard surface modeller.
@hasger19412 жыл бұрын
@@ArtisansofVaul Agreed, have not really tried sculpting, would like to give it a go..♥
@polarchoice2324 Жыл бұрын
awsome video! I've been wondering about a simple thing. How did you set up blender to have your objects brown in the viewport shading?
@ArtisansofVaul Жыл бұрын
Thanks. I've got a video on the viewport setup here: kzbin.info/www/bejne/fZSxeY1_gbCfaas That should set you up with what to do 😁
@polarchoice2324 Жыл бұрын
@@ArtisansofVaul just did it today and it's so much better to work, thank you! 🙏
@appidydafoo Жыл бұрын
Excellent, thank you
@ArtisansofVaul Жыл бұрын
My pleasure. Glad it was helpful.
@hugomartin11332 жыл бұрын
amazing tutorial
@ArtisansofVaul2 жыл бұрын
Thanks a lot :D
@amir3dart Жыл бұрын
It was wonderful...thank you so much!
@ArtisansofVaul Жыл бұрын
No worried my friend 👍🏻
@qwerty0397 Жыл бұрын
Is that add-on at 10:15? Then how can I find that?
@ArtisansofVaul Жыл бұрын
it's Machin3 Tools. It's free and amazing 😁 It has loads of great tools. I've got a playlist on it here: kzbin.info/aero/PLnqmLZKRm5CYGKLbXGa3l74XPxTi45ft2
@qwerty0397 Жыл бұрын
@@ArtisansofVaul Thank You so much!!
@ricks375410 ай бұрын
18:37 so if i have a model with faces inside, and i use that option, those faces will dissapear? 😲😲
@ArtisansofVaul10 ай бұрын
Yep. There is another option now as well to achieve the same thing but not impact the geometry as much: kzbin.info/www/bejne/nJabd4Brn62Ch80
@herculeholmes5049 ай бұрын
Almost a year later, but I've finally got it! One thing I learned that is going to bug me, is that ALT + S means "scale along normals" and there does not seem to be any button for it in the user interface/menu. It is _not_ the same as the scale tool. I seldom use shortcuts because they are confusing and hard to remember, so I do almost everything from the UI and the drop-down menus, but ALT + S is one shortcut I will _have_ to remember.
@ArtisansofVaul9 ай бұрын
That is one of the down sides of not using shortcuts (also it being slower). But then the benefit of them being clearly marked does help a lot.
@herculeholmes5049 ай бұрын
@@ArtisansofVaul Oh wait a moment.. Is Alt + S the Shrink/Fatten tool?
@ArtisansofVaul9 ай бұрын
@@herculeholmes504 Oh yes it is. Im the other way around, I remember the shortcuts and not what tool it is 😅
@zanderdushenko4 ай бұрын
this is a great tutorial and so close to being perfect, but it just barely falls short with the vertex scaling as a work around for the taper. It's a more destructive process, much harder to get a specific taper shape, and huge pain to animate if you wanted animate the taper for other types of curves. does anybody know if there's any way to taper the array objects using a curve? or possibly a way to taper the curve's vertex scaling using another curve?
@ArtisansofVaul4 ай бұрын
@zanderdushenko Hopefully I can redeem my less than perfect tutorial somehow.😪 Only joking, I just didn't want to cover too much complexity in one tutorial so kept it simple, I totally agree non-destructive is great if it can be managed. Check this video out, I think it will cover the sorry of thing you're looking for (though admittedly I don't do much animation). kzbin.info/www/bejne/lWitfZalpN-Cn68
@zanderdushenko4 ай бұрын
@ArtisansofVaul first off ur awesome for replying so quick, and u got one more subscriber for reaching out like that. while i got decent nodes experience, I'm still new to geometry nodes, and that video is a really great crash course in working with curves in geometry nodes. I can see how i could potentially build off that tutorial and figure out a way to build some dynamic scaling output to plug into the scale input of instance on points. But in order to get there ima need to do a reeeeal deep dive into learning geometry nodes. I feel like there's gotta be a much much simpler solution, like I'm currently using the simple deform modifier's taper between the array and curve mods, but only allows for a constant taper factor. If only simple deform was slightly less simple and let u use a taper object like curves do lmao. do you know is there any other modifier or geometry node to taper an object using a curve for the taper instead of some constant? thanks again!
@ArtisansofVaul4 ай бұрын
@@zanderdushenko Thanks so much. I hear what you're saying, its either crazy complex or too simplified. Im wondering if you want a straight horn if a lattice modifier would suit your needs. For animation as well it might be worth looking into shape keys. As I say I don't do much with animation but that could give a good growing horn animation I think....
@mylsepanambo34292 жыл бұрын
What version of blender do you use?
@ArtisansofVaul2 жыл бұрын
Now 3.4 but I'm not sure which it was in this video. But I don't think anything used in this video has changed
@ISxElite11 ай бұрын
I'm not sure I can CTRL + Left Click to add points to the circle like in the video (I.e., 6:53). Any tips? My CTRL + Left Click is default set to "Pick Shortest Path".
@ArtisansofVaul11 ай бұрын
Are you using the curve pen tool at the time?
@ISxElite11 ай бұрын
By clicking the Curve Pen, I could do exactly as you did. Thank you very much. Amazing tutorial and response time. At 19:03, I tried Shift + R but didn't get the same popup for some reason. In the end I just manually clicked Remesh and set the Voxel Size value to the same as yours. Not sure why but still got the same end result. Thanks again! Liked and Subscribed. @@ArtisansofVaul
@ArtisansofVaul11 ай бұрын
@ISxElite Glad I could help 👍🏻 And thanks so much for subbing 👌🏼 So that command is now just R in sculpt model (they changed it in one of the later releases).
@ISxElite11 ай бұрын
Awesome, I'll give it a go. Thanks again.@@ArtisansofVaul
@ISxElite11 ай бұрын
Could you explain how to expand the Modifiers selection. I noticed when you click "Add Modifier", it displays each modifier with its symbol while I'd have to highlight each submenu (I.e., Generate) to see the individual modifiers.@@ArtisansofVaul
@javeedahamed43982 жыл бұрын
Thank you, it works perfect!
@ArtisansofVaul2 жыл бұрын
Great to here
@beastmodejelly86542 жыл бұрын
blows my mind
@ArtisansofVaul2 жыл бұрын
😁 Thanks.
@kami_d324212 күн бұрын
HI, can someone please explain me how he added these vertices on the line ??? Thanks ( Ctrl right click is not working)
@ArtisansofVaul12 күн бұрын
You need to go into the curve pen tool. Check the video here for more details: kzbin.info/www/bejne/i5qvlHSfjdGarKc
@kami_d324212 күн бұрын
@@ArtisansofVaul OMG thanks you so much I was close to despair ^^
@tomshortell73962 жыл бұрын
This is SO helpful! Thank you! I have one question - when you hid the cutter objects after the bool tools step, it appears that each segment is smooth, like shade smooth is applied. That's not happening on mine (Blender 3.3, bool tools - 0.4.1). I still see all the faces, and if I shade smooth, of course exporting to an STL, the faces all show up again. I tried adding a sub-surf modifier, but get weird separations between the segments. Also - my bool tools didn't create a "cutters" collection like yours did. Is there a setting I'm missing?
@ArtisansofVaul2 жыл бұрын
Good questions and I hadn't spotted it creating the cutters collection to comment on it. That's a function that happens because I have HardOps and BoxCutter installed. They are a paid for add on and not essential to the process. They shouldn't make a difference to the quality of the prints.
@tomshortell73962 жыл бұрын
@@ArtisansofVaul Awesome - thank you! I just added a few insets to the top and bottom faces of the horn segments, then when I added a sub-surf modifier, it didn't make the weird separations between each segment and the STL came out perfectly smooth and solid! Great to see someone doing these tips with 3D printing as the target!
@ArtisansofVaul2 жыл бұрын
@@tomshortell7396 Great that you got it all working 👍🏻
@nuke2625 Жыл бұрын
amazing content. thanx
@ArtisansofVaul Жыл бұрын
Cheers 😁
@buraktabakoglu11 ай бұрын
Whenever i try to increase the height, curve position resets to my camera view, i always see a perfect circle from the front. what is the reason of this?
@ArtisansofVaul11 ай бұрын
I'm really not sure. I can't say I've ever found this.
@keithtam88592 жыл бұрын
that very powerful tutorial
@ArtisansofVaul2 жыл бұрын
Thanks a lot 😁
@Zone60 Жыл бұрын
8:47 how do i add more bevels like that?
@ArtisansofVaul Жыл бұрын
Scroll up on your mouse wheel
@amanitamuscaria58632 жыл бұрын
So the curves effect the curve.
@ArtisansofVaul2 жыл бұрын
Yeah, you can have a curve modifier impact over curves
@absolutescotsman95972 жыл бұрын
i followed step by step by step but when i tried to scale the vertex for the tip it didnt work
@ArtisansofVaul2 жыл бұрын
Im not quite sure why. It seems to work for everyone else. Is your Blender version up to date (though I think this was done with 2.9 or 3.0)
@2sis753 Жыл бұрын
OMG it's crazy how they made sin/cos dependent forms
@marksimpkins50812 жыл бұрын
Hey, loving the videos. How do you get the apply all button on your modifiers menu?
@ArtisansofVaul2 жыл бұрын
Thanks! kzbin.info/www/bejne/ioPPcmuhhamMfLM Already made a video for that, just here in the first couple of mins for you (though you might also be interested in the rest :p)
@marksimpkins50812 жыл бұрын
@@ArtisansofVaul oh thanks, I'll watch that now. Been working my way through your videos but hadn't got to that one yet.