The PFFFT sound at 9:07 gives away just how truly impressed you are with this add on
@ArtisansofVaul9 ай бұрын
Haha. That's my quality acting skills! When I actually first tried the addon there was a near constant stream of swearing at how great I thought it was! 😅
@richardokeeffe83759 ай бұрын
Add on reaction videos when? 😂
@ArtisansofVaul9 ай бұрын
@@richardokeeffe8375 lmao. That would probably get my account banned for offensive language 😅
@bruuldor9 ай бұрын
Yeah this is a massive timesaver. Cheers for showing it off!
@ArtisansofVaul9 ай бұрын
My pleasure. I couldn't quite believe how easy this made this when I first used it.
@Enigmanaut9 ай бұрын
Can you apply the Flowified object and then use it as a Boolean?
@KonranTaisa20 күн бұрын
I’ve bought this addon, but I really don’t know how to use it. Nothing seems to work like in your video. I can make a grid from a quad (not sure if that’s important), but if I try to create a source grid from a plane, that’s all-I don’t see any dots on the edges. I’m guessing I’m missing some important details here. I have to say, this is the first addon that’s really frustrated me.
@ArtisansofVaul20 күн бұрын
@KonranTaisa Hmm... I didn't have any issues with this when I used it. It just worked. Maybe make sure the plain is subdivided, maybe it had an issue if there is no actual geometry just a single face as that's not what it's designed for.
@MojoBob9 ай бұрын
I have been a bit resistant to loading Blender up with add-ons, but this one is a cracker!
@ArtisansofVaul9 ай бұрын
I mean I personally love addons when they make life a bit easier. But this one isn't just a "bit" easier, it makes some really annoying tasks so simple to do
@RoseKindred9 ай бұрын
I love this one, still trying to get the grips of it but it has so many useful small fixes that can annoy me in Vanillia.
@ArtisansofVaul9 ай бұрын
Totally 👍🏻😁
@dmitriyhedzun27519 ай бұрын
I dont have this "Create Source Grid from Target Surface" button :( Using 1.0v of the addon :((
@ArtisansofVaul9 ай бұрын
The update has it. Go to Blender Market and your orders section to download the update.
@NerdLegionInc9 ай бұрын
So I already have conform object and still trying to figure out how to get it to work in certain situations. But my question for this one is does it still work well on filled 3d objects that aren't open like that one. Like for example a space marine arm or something like that, or is that too complex?
@ArtisansofVaul9 ай бұрын
I'm going to do a second video on that sort of situation. So it needs to be just a surface but I just pick the section I want and then copy that as a new object and use that to do it too.
@Rockmih2 ай бұрын
is there any free alternative to this? im having trouble with wrapping usign modifiers and lattices on more complex mesh shapes, sadly i cant affort this right now and there are not tutorials addressing the kind of work i need to do
@ArtisansofVaul2 ай бұрын
@Rockmih Other than trying to shrinkwrap haven't found anything. It's good but nothing compares to this....
@Rockmih2 ай бұрын
@@ArtisansofVaul thats the modifier im using, i just dont know how to completely wrap on 90° angles, on flatter surfaces it does the work but this plug ins look like magic tbh Lol
@ArtisansofVaul2 ай бұрын
@@Rockmih Yeah, it really falls down when you have a sharp corner unfortunately.
@mrhollywood52859 ай бұрын
Does deleting the original piece effect the duplication on the intended piece.
@ArtisansofVaul9 ай бұрын
To be honest I'm not sure as I always just hide it so I can edit later if needed. I can try it out and let you know.
@robertshaer66039 ай бұрын
This looks like an amazing addon. Curious - would this work with some interwoven detail on a column capital for example or will it smoosh it down flat to the grid?
@EmilySmirleGURPS9 ай бұрын
If the source has height detail, it might be distorted somewhat, but that dial AoV showed that lets you control thickness is really helpful with that.
@ArtisansofVaul9 ай бұрын
As has been said it should be fine as you have a height option and as long as you've applied the scale.
@briant4447 ай бұрын
i cant get my object to stick to the source grid
@ArtisansofVaul7 ай бұрын
I'm not sure what you mean by "stick" to the source grid?
@briant4447 ай бұрын
it doesnt move with the grid, like its not connected to it@@ArtisansofVaul
@briant4447 ай бұрын
spent all day, cant get it to work@@ArtisansofVaul
@FullCaber4 ай бұрын
do i need to really subdivide the mesh this much 8 (
@ArtisansofVaul4 ай бұрын
@FullCaber the more you subdivide the "smoother" it will be but that's totally up to you.
@Hurtone9 ай бұрын
This is an instant buy - thanks!
@ArtisansofVaul9 ай бұрын
👍🏻 I thought exactly thr same when I found it
@ComplexTagret9 ай бұрын
So, why not to use Mesh Materializer, which has no limitations? )
@ArtisansofVaul9 ай бұрын
They work in very different ways but there is definitely some overlap which means in a lot of instances you could use one in place of the other (also depending on your perference). I think Flowify has much nice options for precise placement and sizing, especially of you are going to Flowity multiple elements onto the same mesh. I personally also find it easier to edit (though that is of course based on each person's preferences).
@ComplexTagret9 ай бұрын
@@ArtisansofVaul They work not in very different ways. ) Flowify uses quad plane, Mesh Mat-r uses UV (even no properly unwrapped and that is why it has no limitations of target object). So, you have one more topic to next video: to compare Flowify, Mesh Materializer and Conform Object. )
@ArtisansofVaul9 ай бұрын
@ComplexTagret Already on this list but I want to make a video just on mesh materializer first.
@ComplexTagret9 ай бұрын
@@ArtisansofVaul I'm glad to hear that! Mesh Mat-r shows itself greatly on organic complex shapes. Just use UV (even "draft" one) for target object.
@Kurt6349 ай бұрын
What are the benefits of using this over the curve modifier? (I think they pretty much do the same thing?)
@eitantal7269 ай бұрын
no curves here, just 2 meshes. If you referred to surface deform modifier, he addresses that at 1:00
@Kurt6349 ай бұрын
@@eitantal726thank you for clarifiying :)
@ArtisansofVaul9 ай бұрын
As has been said it's quite different in the way it will deform. I can see similarities here bur if you also watch the video on the banner you can see how different it is: kzbin.info/www/bejne/fpy3o2pnaLR6a68
@chrisc92139 ай бұрын
Great video, hey what version of Blender are you using? Love your videos keep of the good work.
@ArtisansofVaul9 ай бұрын
Thanks man. I'm pretty sure this was filmed on 4.0.1.
@gwynik69699 ай бұрын
Absolute game changer!!!!!!!
@ArtisansofVaul9 ай бұрын
I couldn't agree more!
@johncallof88399 ай бұрын
Subbing to this channel is the absolute best thing I've done with my time on youtube. Every single video is a major time save in the future. Thank you brother, honestly.
@ArtisansofVaul9 ай бұрын
Thanks so much John. Glad you're finding the content valuable 😁
@BestMods1689 ай бұрын
No more suffering from trims/designs on armors and the likes.
@ArtisansofVaul9 ай бұрын
Exactly! This is really going to make like a lot easier.
@Hiroysuscosas9 ай бұрын
my blender crashes when i use the addon :c
@ArtisansofVaul8 ай бұрын
Hmm... what version of Blender are you using? I've used it quite a bit over the last few weeks and haven't had that happen once....
@sherlockhomes99199 ай бұрын
Whats the difference to the other addon?
@ArtisansofVaul9 ай бұрын
What other addons do you mean? The ones I mention? I will do videos on those but Conform Object is based more on projection from what I can tell. The UV mapping requires a UV map and getting everything to remain proportional/the correct shape relative to the surface can be harder but it will work on a surface of any shape.