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Learn how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. We will start by importing the model, generating the mesh maps, and then start texturing our asset.
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This can be applied to any software which is using Arnold.
Specifically, you'll learn...
How to import the mesh into Substance afterwards you will be creating the mesh maps, Ambient Occlusion, Normal Map, Thickness Map and quite a few others. You will learn how to create nestes materials using Fill and Paint layers, on top of that creating droplets or running water using the impressive physical paint brush. After that all the maps will be exported, and we dive in to lookdev in Maya and Arnold.
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