bro i just love your talking style just in love with your content keep it up
@ArijanRace Жыл бұрын
Wait until you see what I got coming.
@justsomememer30472 ай бұрын
i love all of your stuff man ❤❤❤
@kokoalmasry Жыл бұрын
Your channel is a treasure ❤
@valdoltra Жыл бұрын
I would love to see you explaining difference about Mark Sharp, Edge Split and Creases.
@styloo_ Жыл бұрын
the best channel , so underated :)
@ArijanRace Жыл бұрын
Thank you my friend
@ssheuanwilliam18285 ай бұрын
i was able to do just that ... thanks to your tutorial
@Zamir321 Жыл бұрын
Killed it Thanks! Hello from Miami
@Babarin Жыл бұрын
I was waiting for this vid amazing
@Blank-kl6kf Жыл бұрын
thank you
@АлексейНовиков-п8л9 ай бұрын
Is it just because I can't do it? or are there newbies like me who would like to do it a little slower and in more detail? It's a pity I couldn't do it, but it's cool from the outside, thanks, friend!
@xilui90776 ай бұрын
for a beginner this might be too ambitious (not to say a beginner can't do it), but a solid grasp of blender tools, subd modeling fundamentals, UV maps, and familiarity of texture channels might be needed to properly follow along -- granted this is a time lapse not a tutorial
@anilis-q7d10 ай бұрын
amazing
@matsy7450 Жыл бұрын
Amazing skills! compliments👍 Today there are Plasticity, and new tools and techniques other than Subd are coming out...please give your idea why, for concept modeling, it is still necessary to learn complicated polygonal modeling.
@ArijanRace Жыл бұрын
I have never heard of Plasticity before but I will look into it. Thanks for the compliments.
@3DBlendMix Жыл бұрын
Very amazing tutorials; great details
@KG_BM Жыл бұрын
Bless you bro
@imb1318 Жыл бұрын
Thank You❤🔥
@From33to778 ай бұрын
Great tutorial but 193k triangle for a steering wheel is way to much especially if you wan it to put in a game like AC. Do not use subdivisions as much
@KofaOne6 ай бұрын
Bro heard anything about baking? He's not using his tanks in games either.
@From33to776 ай бұрын
@@KofaOne braking ambiant occlusion and normal maps yes sure I know a about them. Still 193k triangles for an object where you could make as detailed with about 20 to 25k max is crazy. This is way too much
@Adalius_Ignis Жыл бұрын
Good day sir, is there any particular reason you texture in blender instead of substance? I'd assume because it is free?
@ArijanRace Жыл бұрын
Good day. Exactly because it is free. But for my work I mostly use simple textures like this so Blender is good enough.
@makcbill8504 Жыл бұрын
I'm just getting started with Blender and this modeling style. I already made a guitar from a very cool video, you will show only the basics for creating a model. And I like that. But I'm at a dead end, and I don't understand this detail "Code 4:06". Maybe I missed something? Who understood how to do this, can you help please?
@AndreyIvanov12 Жыл бұрын
Please tell me how you did that when you press shift + s, it scale along the normals?
@ArijanRace Жыл бұрын
I'm not sure what you mean, can you make a time stamp?
@AndreyIvanov12 Жыл бұрын
4:38
@ArijanRace Жыл бұрын
@@AndreyIvanov12 I first snap the 3D cursor to the vertex in the middle, with Shift + S. Then I scale the selected edge loops on the X axis, with the 3D cursor as a pivot point. If you'd like, join my discord and I can send a clip of how to do that if this wasn't clear enough. Hope that helps
@AndreyIvanov12 Жыл бұрын
Thank you, it just seemed that it was moving in proportion to the edge, that's why I was surprised, the keys are pressed alone, and the actions are different)
@AndreyIvanov12 Жыл бұрын
The channel is beautiful, I wish you great luck and motivation)