Assault Base

  Рет қаралды 3,107

theDemolisher13

theDemolisher13

Күн бұрын

Пікірлер: 45
@supershot8335
@supershot8335 2 жыл бұрын
Fast to build, nice utility, a reasonable budget for cortium/certs, and lots of room for extensibility. Great base design!
@soulshinobi
@soulshinobi 2 жыл бұрын
First corium bomb goes between the repair module and pain field. I would swap the positions of repair and skywall modules.
@theDemolisher13
@theDemolisher13 2 жыл бұрын
Repair is there cause it covers all of core base
@soulshinobi
@soulshinobi 2 жыл бұрын
That makes sense, but could you also get 2 repair modules in like you get 2 shield modules in if the first one is further to one end?
@Komyets
@Komyets 2 жыл бұрын
Looks like the kind of base i'd build expecting other random peopple to add stuff to it and not caring if they did. Looks fit for the job if the initial sunderer push is taken out I think
@Onus6688
@Onus6688 2 жыл бұрын
Nice! Good for quick set ups
@exorias625
@exorias625 2 жыл бұрын
this is what id build on oshur anywhere else other than a few places in esamir and you're kinda screwed because distance
@pedropimenta896
@pedropimenta896 2 жыл бұрын
Thanks for displaying how much it costs to build, but could you please also add how much it costs to maintain?
@m4stermodder
@m4stermodder 2 жыл бұрын
Question: what's the point of the bunker? I was always under the impression that bunkers should never be built
@theDemolisher13
@theDemolisher13 2 жыл бұрын
The bunker is to only be used if you got plenty of defenders hanging around. But when pop drops the builder should delete the bunker. The point of it is to give defenders a little more wiggle room from pushing out from the assault base as well as allow them to change classes.
@m4stermodder
@m4stermodder 2 жыл бұрын
@@theDemolisher13 thank you kindly
@crazyfrogit04
@crazyfrogit04 2 жыл бұрын
Yeah if there's not enough pop to protect it, it'll turn into a cortbombers wet dream xD
@devilgod6328
@devilgod6328 2 жыл бұрын
I like the idea of a forward base rather than sundy. I'm not sure why the dev don't explore the idea. Sundy is just too weak as a spawn point for the attackers.
@theDemolisher13
@theDemolisher13 2 жыл бұрын
Hey go look up starhawk from 2012 on the PS3 console. We would build attack and defence bases all the time
@mikebond3210
@mikebond3210 Жыл бұрын
​@theDemolisher13 did you play MAG on PS3 because it was a really good game
@webad00
@webad00 2 жыл бұрын
How do you get the deployment distance from max to almost in your face? I can not find the control for that.
@theDemolisher13
@theDemolisher13 2 жыл бұрын
Are you asking how to move the object closer and further out?
@webad00
@webad00 2 жыл бұрын
@@theDemolisher13 yes
@theDemolisher13
@theDemolisher13 2 жыл бұрын
@@webad00 Left & right click rotate the object. Hold both left and and right click then push your mouse further away and drag it closer to push and pull the object.
@rip0k361
@rip0k361 2 жыл бұрын
You are aware that those who spawn in the Elysium Tube can take a step in the wrong direction and get stuck in that corner?
@theDemolisher13
@theDemolisher13 2 жыл бұрын
No I just know I've been doing my tunes in a similar fashion in pillboxes for 2 years and have yet to get stuck so I must be stupidly lucky though I have gotten stuck on the mods under the pathway
@braixendon5496
@braixendon5496 2 жыл бұрын
What does overcharge actually do to the module and is it permanent?
@theDemolisher13
@theDemolisher13 2 жыл бұрын
overcharge cast a overshield over all structures for 30 sec while also triggering a 60 sec cool down. During the activated phase all structure are indestructible till the shields drop and you can usually cover a whole base by 2 overlapping structure shields thus allowing you to pop one after the other runs out thus making your structures nearly unbreakable.
@antdx316
@antdx316 2 жыл бұрын
where did you get the 3D models from to create?
@theDemolisher13
@theDemolisher13 2 жыл бұрын
Here you go. drive.google.com/drive/folders/1ZTlGZ2zngCRF6BTPkGgJsemrxQ72qhYr
@antdx316
@antdx316 2 жыл бұрын
@@theDemolisher13 I went there but the turret seems to be have been deleted, do you still have the files locally so I can download?
@theDemolisher13
@theDemolisher13 2 жыл бұрын
@@antdx316 You can join my discord server than look at the pins in the advice and help channel.
@antdx316
@antdx316 2 жыл бұрын
@@theDemolisher13 link me to it, and give me the link to download the turrets
@theDemolisher13
@theDemolisher13 2 жыл бұрын
@@antdx316 link was in the video description but here: discord.gg/TA9rz2vCV2
@ThomasPOV
@ThomasPOV 2 жыл бұрын
hi, how did you get the items for blender ?
@theDemolisher13
@theDemolisher13 2 жыл бұрын
I see you're request I'm currently in Chem lab I'll get you a link tonight when I get home
@theDemolisher13
@theDemolisher13 2 жыл бұрын
OK here you go. drive.google.com/drive/folders/1ZTlGZ2zngCRF6BTPkGgJsemrxQ72qhYr Now once you got the models just import them into blender. I know the first time I just click and dragged then dropped it into blender.
@ThomasPOV
@ThomasPOV 2 жыл бұрын
@@theDemolisher13 ok thanks i will check it out !
@ThomasPOV
@ThomasPOV 2 жыл бұрын
@@theDemolisher13 thank you I managed to import the objects, however there are no textures, is that normal?
@theDemolisher13
@theDemolisher13 2 жыл бұрын
@@ThomasPOV Yeah the textures are stored separately from the models as for where they are I'm still a bit lost to that. Hence why you see me color everything in a basic color pallet.
@adsteller
@adsteller 2 жыл бұрын
1. Gj on the video edit for information. 2. Never build bunkers! Infils hack the turminal and thats thepoint where they het accses to infinit cortium bombs.
@Gluckali
@Gluckali Жыл бұрын
everything was good until you bought the bunker
@theDemolisher13
@theDemolisher13 Жыл бұрын
The bunker is optional and only for when you got a decent defending pop. Then the builder is suppose to remove it whenever their pop drops. The goal of adding the bunker here was to give defending infantry just a bit more cover for pushing out while also maybe using the terminal. I had been desperately trying to find uses for the thing but it truly is a horrible model, that helps attackers more than defenders
@srg.graphouni6628
@srg.graphouni6628 2 жыл бұрын
Bases are mostly pointless, when a tank deathball comes in, no matter what you build gets demolished in same 4 minutes.
@theDemolisher13
@theDemolisher13 2 жыл бұрын
You do realize a proper base covered by 2 overlapping structure shields is basically shell proof thus forcing players to leave their armor and attack the base on foot right?
@srg.graphouni6628
@srg.graphouni6628 2 жыл бұрын
@@theDemolisher13 you do realise that 1 orbital disables this shield, two orbitals delete the base. Outfits have orbitals that are not tied to any base and can be called anywere. I've seen better bases deleted in seconds. Prowlers can shell this base from miles away, turrets can be deleted by just two fully crewed tanks, tested that, repair module wont be able to overwrite the damage, engies will die if they go out to fix it. On foot you have two outer walls not covered by pain field and a large choke point for HESH tanks to farm your infantry. Go play on Cobalt with this base, check how long it will survive.
@theDemolisher13
@theDemolisher13 2 жыл бұрын
@@srg.graphouni6628 Let's see a good base will waste the enemy's time as it can take awaywhere from 2 mins to 2 hours to destroy all depending what the enemy is willing to throw at it, with pocket OS, air balls, & Bastions all being the death sentence with no real counters which isn't constructions fault just bad game design. But even still usually you'll be able to rebuild that exact base in the same spot in about 15 to 30 mins thus making it that you used up enemy resources to destroy a less valuable target. I would call that a win and if they chose to ignore you friendlies could always use you as a rear spawn and hit the attackers from behind thus forcing them to deal with the base if they want to make any real progress.
@TotalDefiance
@TotalDefiance 2 жыл бұрын
Not an invincible base. Useless! 🤤
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