How This Game Dev Got 100 Million Views In 1 Day - Full Time Game Dev Podcast Ep. 005

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Thomas Brush

Thomas Brush

Күн бұрын

Пікірлер: 140
@thomasbrush
@thomasbrush Жыл бұрын
Thanks for watching! Hope you learned a ton. ► Subscribe to Two Star Games: www.youtube.com/@TwoStarGames ► Get 50% off Full Time Game Dev for New Year's: fulltimegamedev.mykajabi.com/ftgd ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a KZbinr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
@itsamotherflutter
@itsamotherflutter 10 ай бұрын
Can you teach UNREAL 5 game dev tactics like the ones mentioned in this video? With ZERO! C++ knowledge and using only visual tools? That is a selling point for many!💎💎💎
@bagboybrown
@bagboybrown Жыл бұрын
If bro makes another successful game he's gonna need more door locks.
@leopivatto622
@leopivatto622 Жыл бұрын
Why his door has so many locks? I didn't noticed at first hahaha
@gamerdweebentertainment1616
@gamerdweebentertainment1616 Жыл бұрын
@@leopivatto622 So leaving the work enviorment wouldn't be so easy aka don't get distracted.
@RedEyedJedi
@RedEyedJedi 11 ай бұрын
😂😂 I watched like 20 minutes of this interview before I even spotted the locks 😂
@JStack
@JStack 8 ай бұрын
@TheGrimKithe's hinted he lived in a terrible area before. Hopefully not so terrible he feels the need to literally barricade himself lmao
@AfghanGameDeveloper
@AfghanGameDeveloper Жыл бұрын
Thomas, please make more interview videos, they're so educational and entertaining at the same time.
@AndrzejGieraltCreative
@AndrzejGieraltCreative Жыл бұрын
This is great to see, lots to learn from Gavin and it's really cool to listen to you guys bounce ideas off each other. I didn't realize Gavin was thinking about things from a hook perspective to begin with, I assumed he happened to want to make something that happened to be hook-y, but it's actually quite gratifying to hear that he planned it, because it feels like it's something that can be planned and strategized, i.e. that the dev does have a certain degree of control over his success.
@thomasbrush
@thomasbrush Жыл бұрын
Subscribe to this mofo ^
@CharleyThePostman
@CharleyThePostman Жыл бұрын
This so true, hey Andrzej! I especially liked what he said about the community being hypercrytical.
@forasago
@forasago 3 ай бұрын
59:33 The "sound effect editing trick" of recording silent gameplay and then using a video editing software to get a full preview while sound editing is so simple, yet so far superior to any other way of doing things. Great interview.
@aiden5291
@aiden5291 Жыл бұрын
we not trustin his ass until he explain that door
@myrrysmiasi4866
@myrrysmiasi4866 Жыл бұрын
That caught my eye too :P wondering whether it's related to being a horror game creator, or the nasty side of fame
@elvertederodeailik
@elvertederodeailik Жыл бұрын
It's a joke he does in his channel
@CharleyThePostman
@CharleyThePostman Жыл бұрын
Yeah this is just a joke, I believe it can actually be unlatched. Notice the scratches around it too--looks somewhat like his art style, something like My Beautiful Paper Smile.
@zcnaipowered7407
@zcnaipowered7407 Жыл бұрын
Need that tight security
@CharleyThePostman
@CharleyThePostman Жыл бұрын
😂
@El_Diablo_12
@El_Diablo_12 11 ай бұрын
1:20 22 year old 8:00 risks of new projects 9:00 making games that people wanna play 11:00 building something for other people helps with your emotional regulation. You’re not blinded or consumed with infatuation 14:00 rushing pre production because needed income 17:20 importance of virality 30:02 this idea could make a couple hundred grand, then it did much better 30:20 expectations vs reality 32:20 previous game took 4 years , worked with a publisher and wasn’t really profitably 34:40 gamedev is a marathon. Not a one hit and retire 41:50 entire game in blueprints. Has no experience at all with C++
@thomasbrush
@thomasbrush Жыл бұрын
We’re making a super cut. So, what were you favorite time codes from this? Please list below, and upvote other comments.
@CharleyThePostman
@CharleyThePostman Жыл бұрын
Gosh the whole thing is great, but I see you would like it to be shorter so more people can watch the whole thing (or market the rest?). I think it would be nice to see parts of his game at some points (say, the volumetric fog portion 55:50 ).
@dreamisover9813
@dreamisover9813 Жыл бұрын
How pleasant to see the full interview, thanks for sharing!
@jabean2668
@jabean2668 10 ай бұрын
Honestly wasn't interested in this video because of the title, then I just happened to watch it, and this is exactly what type of game dev videos I was looking for. Awesome video!
@Huedini74
@Huedini74 6 ай бұрын
This was one of the most interesting developer interviews I have seen, thank you to both of you for being so open and seeking to help others to learn from your experience!
@OrojinMusic
@OrojinMusic 6 ай бұрын
"Oddly dedicated and willing to get beat up by a computer" That is what gives me hope as a developer. I have an engineering mind but no formal training or experience. If you asked me what my particular gifting is, the answer would be motivation and work ethic. I'll learn the rest of the skills I need.
@NewHopeGames
@NewHopeGames Жыл бұрын
Speaking from my shopping experience, one thing that makes it eye catching is simply the name. That's what made me click when i was on Steam. How do you not click when you see Choo Choo Charles? Very original.
@flamart9703
@flamart9703 Жыл бұрын
Yes, but not only the name, it's combination of the name, big YT channel and attractive theme of the game, and maybe something else.
@KyleGameTesting
@KyleGameTesting 6 ай бұрын
Thomas, at first I loved your content and then struggled with some of the reactions you have in your podcasts and then even proceeded to check your tutorial. First wanted to provide some context. But the conclusion is that you are a hard working legend and can see the vision to be so much more even though you've made these amazing milestones. I believe you are very talented just by how you move through the tools and appreciate the honesty you have to this industry and providing all of us with resources which we sometimes don't deserve. I struggle a lot with myself as someone that can't seem to enjoy life because when good things happen for me I punish myself emotionally not believing I'm good enough (Intrusive thoughts) at a subconscious level. I believe one day if your dream is to be a AAA studio that you make it and just want to say thank you for providing the content you do. Even when people can be sinical or have those moments where the green monster shows his face. I include myself in this as well in this category but try my best as I'm sure a lot of us do. I have not written a game before and slowly building the foundations from art, design, marketing, coding, psychology, story telling etc. As being a salesman for 8 years not because I want to because I did not know what I could do and was scared to take risks working straight out of school and forgetting about dreams and aspirations. I went back to my childhood roots to find my wants (Inspired by the book "Daily Law" Robert Green). As you can see I am taking risks like writing this comment is something I don't do. You are a great person and can see the burning desire to be more. I hope to see you with the continues successes and truly appreciate you sharing the things you do to inspire people that have similar interest/passions. I hope to reflect on this one day if I am lucky ("The harder I work the luckier I get" - Samuel Goldwyn) enough to be of interest for a podcast like this with the Games I will create in the future so my works speaks for itself. I'm not saying you are perfect as we have our flaws but at least you make a difference even though you have them. Thank you again for everything! Take Care KK
@fluffy6923
@fluffy6923 Жыл бұрын
This was awesome. The only thing that was missing is that you didn't covered the topic of how to do proper market research. Gavin did touch that topic, but I believe that this topic deserves in-depth coverage and discussion. My suggestion for the next guest would be David Szymanski.
@ZeroTraceOperative
@ZeroTraceOperative Жыл бұрын
Facts, not enough interviews with David out there.
@voidboi0
@voidboi0 Жыл бұрын
I did a live interview with Gavin about a year ago and I recall him talking about his approach to marketing. Was an awesome convo and is still up on my channel.
@fluffy6923
@fluffy6923 Жыл бұрын
@@voidboi0 I've seen it a year ago. Thanks for that interview. Marketing and market research are different things. I don't remember him talking about market research in your interview. But he did mention it in this interview. And from my understanding he takes it really seriously and he spends a lot of time on it. And he did spend a lot of time on it after Cho-Cho Charles, so he did gain more knowledge and experience in market research.
@mariosmichael5116
@mariosmichael5116 Жыл бұрын
Thanks Thomas, that interview is super useful! Also thanks TwoStarGames for his good will to share ❤
@citywizardgames
@citywizardgames Жыл бұрын
This was awesome info, and great job to this guy who has more success at 21 than most at 41! Crazy that he started at 12, gamedevs keep starting younger and younger.
@SadFaceTheClown
@SadFaceTheClown Жыл бұрын
Great content, thank you Thomas! What's up with the door behind Gavin though? There are too many locks lol is choo choo charles behind that door?
@DavidZobristGames
@DavidZobristGames Жыл бұрын
Unity has a splines package which enables you to do exactly what he did. It has prefab population as one of a couple of other options, so you can have a rail for example. You can also have mesh extrude or just make an object follow it.
@Stubbs2501
@Stubbs2501 Жыл бұрын
41:57 I needed to hear that, Thank you :)
@brunettimarco
@brunettimarco Жыл бұрын
After a week of hauling bricks (or any physical activity), you end up very tired but stronger in the long run (assuming you nourish yourself correctly). After a week of gamedev (or any other heavy mental task) you end up with (maybe) more knowledge, but strained and many times, weaker than before.
@khushtrivedi14
@khushtrivedi14 Жыл бұрын
Thank you so much for the full interview Thomas! This motivates me so much to make my own game and publish it! I love how you make sure to cover all the questions that any of the viewers have! Looking forward to more of these interviews man!❤️👊
@boost219
@boost219 11 ай бұрын
So much good info in this interview. Gavin’s clearly a super intelligent person and I was able to take in a lot from this interview so I can apply it to my current and future projects
@MartinSvandaDeveloper
@MartinSvandaDeveloper 11 ай бұрын
Thanks you very much ...thank you both !!!! thats motivation what i need for long time !!!!
@eddielonestar7962
@eddielonestar7962 Жыл бұрын
Well done Thomas on a really good interview. Gavin comes across so mature for his age. I had to smile when he said he's been creating games since the age of 12. Lol. Such a cool story. He stuck at what he enjoys doing and now has experienced great success. Can you imagine this dude when he's 30. Congratulations to you both on what you've achieved and also for sharing the journey. I only wished UE5 was around when I was 22. Lol
@FlatThumb
@FlatThumb Жыл бұрын
Gavin is pretty humble in this video. Do not be fooled, he is VERY skilled and talented! Congrats on the success!
@Teabone3
@Teabone3 18 күн бұрын
What ! I thought I was the only one that makes the texture first and UV maps it later in 3d lmfao
@Dailyfiber_98
@Dailyfiber_98 Жыл бұрын
“You can make a game wrong and it can still be profitable” My favorite example of this is the original Doom. People look at the code and say “omg this is spaghetti code it’s so bad!!” but at the end of the day, they released doom, it works great, and people love it. The code quality doesn’t matter that much at the end of the day as long as it works well enough.
@papsterling8376
@papsterling8376 Жыл бұрын
Perfection is the enemy of the good.
@SoultrailStudio
@SoultrailStudio Жыл бұрын
As someone who is pretty deep into meme-world: Thomas The Train works fine and making him jokingly horrific is ongoing for several years. Depending on the gameplay, this idea was made to trend. Then again playing with fear and horror in an abstract way that is not fearfull in real life, a train - c'mon... with Spiderlegs, this is so far from reality it is not even scary, but in the environment and with the right gameplay it did everythign right: 1. Take some instinct (like obbying / platforming as kids, fears or desires or literally anything else that happens in real life to mostly everyone) 2. Mix it up with something that is semi-trending for a long time beyond the major platforms and give it use 3. Give it something cool! (Driving a train is hella cool, big machines, powerful - that's cool!) As someone who is not thinking this simple about his own projects: It is easy to say why on someone else, but not replicated on ones own.
@oak-a-kola6630
@oak-a-kola6630 11 ай бұрын
27:00 I am not a gamedev, but it sounds counterintuitive that he would make a trailer and then get to the production. Can anyone that understands or follows the pratice shed some light on this point?
@NorseRonin
@NorseRonin 7 ай бұрын
From my understanding, it is to build hype and a following for the game as well as a way to showcase what the game can be to get funding.
@spacelion88
@spacelion88 11 ай бұрын
Perfect interview, excellent questions, very informative!
@TheSoprah
@TheSoprah 7 ай бұрын
I solved the puzzle of why he has so many door locks. 1. Nothing can get outside of his room. He is too lazy to open the door so he is forced to work. 2. Nothing can get inside. No spooky monster and no mom asking "hey, how are you doing?" to distract him from his work. 3. Marketing. "Hey, have you heard of this dude who developed a horror game and has 10 door locks in his private room?"
@hocestbellumchannel
@hocestbellumchannel 8 ай бұрын
22 years old is basically the start of your adult life. Amazing...
@CharleyThePostman
@CharleyThePostman Жыл бұрын
Very fun guy from what I can tell, Gavin. I love the way he talks
@MSmith_93
@MSmith_93 Жыл бұрын
The amounts of locks on your door is unnerving
@taskinen1j
@taskinen1j Жыл бұрын
This was very inspiring. Especially the part where you told us to forget what people write on the internet and just do the thing. Thank you @thomasbrush and @TwoStarGames
@yorgunliberal2406
@yorgunliberal2406 11 ай бұрын
I would have never thought I would get lord of the rings spoiler in this video
@undeadpresident
@undeadpresident 11 ай бұрын
He got 100 million views through the power of his magic earring.
@ariamohebi
@ariamohebi Жыл бұрын
INCREDIBLE video interviewing the legendary @TwoStarGames !!!!! Please make more!!
@fernandotrevinocastro1018
@fernandotrevinocastro1018 9 ай бұрын
Ive always Make board games, cards, and stuff as a kid, but ive always shy away of the computer, i work in mantenance too, cus honestly the inestabillity of creating art as living doenst go well with my anxiety. But since covid broke me down, in the proces of rebuilding myself i rediscover my desire to create, i have the manual skills to make an analog board game, and im gonna get the digital art up to speed in that protect, but my next one is a videogame, just found your channel and im glued to the interviews, thanks man
@YetAnother_GameDev
@YetAnother_GameDev Ай бұрын
45:55 - I'm a professional programmer and I am telling you guys, all the applications and web-services (even banking) are crap when you look into it (into the code). The older the application the more mess there is. Sometimes companies are maintaining OLD systems that were made 1000 years ago with ancient technology - the code that is there looks like the worst horror you've ever seen, but these companies spend loads of money on keeping these applications... You know why they spend money on all this crapy code? Because it makes them TOOONNS of MONEY! When a "Frankenstein Monster" application makes TONS of money, companies keep it alive even if stinks like shit and looks like crap.
@kendalledwards4848
@kendalledwards4848 7 ай бұрын
Thomas ... Jealous Much !!!??? You can almost see the envy in his eyes !!!
@SoGoodRightNow
@SoGoodRightNow Ай бұрын
Applicable for a lot of game developers. Dude got viral game that earned him millions, he is lucky top 1%. Thomas is in top 5-10%, other 90% can't even sustain their life with gamedev. It figures
@R3lik5
@R3lik5 Ай бұрын
it honestly annoyed me how he was acting towards Gavin in this podcast. Ironically, Two Star started a new channel recently and Thomas commented on one of his recent videos with "good thoughts bud" Just rubs me the wrong way but Gavin handled this very well.
@oyentemaniatico
@oyentemaniatico Жыл бұрын
it looks like you both live in the same place
@Urotsuki
@Urotsuki 9 ай бұрын
id honestly would lovee for you to review toby fox somehow, i know he's reachable through either fangamer or materia collective
@johnjay6370
@johnjay6370 Жыл бұрын
Love his door!!!
@maxg5196
@maxg5196 Жыл бұрын
I started laughing when he talked about taking assets and then scribbling over them to give them his own "unique" style! But that honestly works 😂
@foseydontanri7859
@foseydontanri7859 Жыл бұрын
did he explain the door with chains?
@kingmandrake7824
@kingmandrake7824 Жыл бұрын
my guy got so many locks on his door
@MrSmashmasterk
@MrSmashmasterk Жыл бұрын
Thomas, what are you chugging at 41:45? The only question left unanswered in this video.
@casbornstudios
@casbornstudios Ай бұрын
Incredible
@AsgardsFury
@AsgardsFury 3 ай бұрын
There is probably not a single ue5 game out that doesn't use spines. You can use them for trees, buildings, roads, anything.
@Seancstudiogames
@Seancstudiogames Жыл бұрын
Great interview! Thanks to both Gavin @twostargames and Thomas for this awesome 1 and half hours! Terrific content.
@experts_sketch1051
@experts_sketch1051 Жыл бұрын
we also want zeekerss from lethal company pls thomas 😊♥
@Iamjake1000
@Iamjake1000 Жыл бұрын
Has there been any form of thank you from that guy?
@MikeWazowski-x7k
@MikeWazowski-x7k Жыл бұрын
Wheres his devlogs? And that 20 second video of his customizing the train?
@papsterling8376
@papsterling8376 Жыл бұрын
Gavin’s channel is called Two Star and his handle is @TwoStarGames
@Reeeekid
@Reeeekid 11 ай бұрын
Just a quick note mate ... One thing I noticed in the podcast is that you kept interrupting the two stars guy and it really annoyed me as a viewer now think how much it must've annoyed him please have patience and keep improving your skills
@kbsjudgmentroom6154
@kbsjudgmentroom6154 11 ай бұрын
Legend has it that the spirit of choo choo charles is behind that door
@MrArtist1971
@MrArtist1971 Жыл бұрын
37:46 Tools used.
@adamkacha3823
@adamkacha3823 11 ай бұрын
great video. thanks.
@Aye_Sid
@Aye_Sid Жыл бұрын
Why there are so many locks on that door. 🤔😮
@Iamjake1000
@Iamjake1000 Жыл бұрын
Lmao I turned this on and wasn't looking but what the heck 😅
@manashieldworld
@manashieldworld 2 ай бұрын
CORY KENSHIN SHOUTOUT AYYY
@TruckerJoeOfficial
@TruckerJoeOfficial Жыл бұрын
I hope nobody comes throu the door of TwoStarGame in the interview.
@milkmeapollo9048
@milkmeapollo9048 8 ай бұрын
Wait...why the hell are there 10 locks and scratches on his door as if ChooChoo Charles is trying to get him??
@GoldenEdits656
@GoldenEdits656 Жыл бұрын
Hey Thomas, I have a feeling you wont see my comment but anyway I just want to say I am starting your free 3d course and I am very excited to see what you can teach me, but I am even more excited for summer because as I am fairly young still I cant get a job until this summer, and once I do I plan on buying your full game dev course and to pursue my dreams of becoming a game developer because I have a game idea that I have developed on for some time now and I would love to see that idea become a reality, I hop that I can get your course soon enough :)
@dunkleskabarett4655
@dunkleskabarett4655 Жыл бұрын
58:12 was that Godzilla?
@RedEyedJedi
@RedEyedJedi 11 ай бұрын
Thomas, did you want to do this interview because the game is about trains?
@MrColdstop
@MrColdstop Жыл бұрын
I would recommend trying not to interrupt guests too often. And stop being nervous, you're great!😊
@TheBugB
@TheBugB 11 ай бұрын
Okay I gotta say it. The elitism that exists amongst programmers (I don’t even mean within the context of game development I mean programmers in general) is actually insane. Like feel free to prove me wrong, but it’s hard to deny it in my personal and perhaps skewed opinion. This was inspired by what Thomas said at 44:08
@Nick_ETH
@Nick_ETH 9 ай бұрын
Especially in 3d programming and engine development, the actual cleverness required is super impressive. It is warranted, and having the skill brings a lot of money. It makes sense they dont want to give it away. Most forums etc. Are just babbling crabs keeping you in the bucket though
@rabidscallion9947
@rabidscallion9947 Жыл бұрын
How many were on your team to develop this? How many man hours roughly? Been looking to get into game dev and trying to get a feeler for what an experienced developer needs to take to get to this level. Of course, getting to where you are requires many many more hours but feel free to answer that separately :) enjoyed your video.
@NecrotekLabs
@NecrotekLabs Жыл бұрын
He made this by himself without any prior experience, professionally at least.
@rabidscallion9947
@rabidscallion9947 Жыл бұрын
@@NecrotekLabsOMG that's immensely impressive and inspiring. Thank you!!!
@physicsguy6625
@physicsguy6625 Жыл бұрын
One man team
@nullx2368
@nullx2368 Жыл бұрын
Wow, i always hated the "make games you want to play", i personally make games that makes people smile.. or love.. and literally throw money for the game. I would be motivated working on a game i HATE while knowing people LOVE it. Felt nice knowing other devs think like me
@nikhilvardhantawania4591
@nikhilvardhantawania4591 Жыл бұрын
For Unity users making spline is easy there are some cool tutorials out there
@KarlOlofsson
@KarlOlofsson 2 ай бұрын
Just do Choo Choo Charles 2 if you have some ideas for new features or a follow-up story 😋
@CGRB
@CGRB Жыл бұрын
Honestly this is a great interview! I am very motivated. Thank you @thomasbrush @TwoStarGames
@patribra
@patribra 11 ай бұрын
amazing content!
@TrySomeCG
@TrySomeCG Жыл бұрын
Thomas are you drinking oil? lol
@DannyArchive
@DannyArchive Жыл бұрын
What so the white Gandalf Is Gandalf I thought it was his brother lol
@11TheWatcher11
@11TheWatcher11 Жыл бұрын
loved the video.... uh.. choo?
@borrrrego
@borrrrego Жыл бұрын
What about the door??
@RealPancakes3
@RealPancakes3 Жыл бұрын
hey so im trying to make a game and im constantly locked behind the art aspect because i suck at pixel art and really any art in general what do you suggest for this is there a good pixel art course that can help me go from absolute garbage cant even make a 16x16 trash character to being able to make full on character animations
@MenudoC
@MenudoC Жыл бұрын
use AI for placeholder assets. then, if your game looks like it could have any significant amount of success, you can hire an artist and do it properly!
@RealPancakes3
@RealPancakes3 Жыл бұрын
trust me i have tried having ai like google bard make me a pixel art character they cant really if you know a good site to get them let me know please@@MenudoC
@ajmgdaj
@ajmgdaj Жыл бұрын
Loving this
@TuriGamer
@TuriGamer Жыл бұрын
tl;dr its streamer bait. Thats the secret sauce. KZbin funny men showed it off and made funny faces while screaming. Battlebit, amongus, lethal company and this is all the same. Its pure luck essentially.
@Tahycoon
@Tahycoon Жыл бұрын
This's the secret sauce, and I am striving to achieve it. It's not pure luck tho, though you still have to reach out to KZbinrs and offer them your keys and a nice email (and some sort of payment if you can afford it, but I don't do any sort of payments), and if your game is unique enough to fit 1) their content style and 2) introduce something unique that can catch people's attention from just a thumbnail, then you're guaranteed to make money. Good luck on your journey, game dev is the hardest dev form out there, I'm being burnt out and tortured everyday lol
@TuriGamer
@TuriGamer Жыл бұрын
good luck lol@@Tahycoon
@netpeggle4458
@netpeggle4458 Жыл бұрын
Am i the only one seeing all the locks on his Door and the scratches... 😅
@DancingDonkey1
@DancingDonkey1 Жыл бұрын
Choo choo cahrles needs a Multiplayer mode
@ghostwarrior-ni1xb
@ghostwarrior-ni1xb 11 ай бұрын
Wait he's only 1 year older than me
@hunt120
@hunt120 Жыл бұрын
Is this live?
@JACKRIDERPLAYZ
@JACKRIDERPLAYZ Жыл бұрын
No
@adslpiulentoditalia2545
@adslpiulentoditalia2545 Жыл бұрын
Yes
@NeolineTheChaos
@NeolineTheChaos Жыл бұрын
yes
@aooide
@aooide Жыл бұрын
No. It's a premiere.
@blakasmurf
@blakasmurf Жыл бұрын
Yes... No... Yessss.... Maybe
@neozoid7009
@neozoid7009 Жыл бұрын
what were u chugging Thomas ??😮❤
@cuca_dev
@cuca_dev Жыл бұрын
Finally an interesting one
@aaronasissoard1098
@aaronasissoard1098 Жыл бұрын
Maybe it’s a thing with Gavin and his community but seeing his door with all those locks and boards and the chain is very distracting and no one was talking about it 😅
@jm23543
@jm23543 9 ай бұрын
Wow, this was difficult to watch. Throughout the entire conversation, it seemed like there was an attempt to minimize the elements that contributed to his game's success, attributing it mainly to "virality" rather than its quality. It also appeared you were more "waiting to speak" than genuinely listening to what he had to say, and then responding with something substantive. Moreover, there were moments when you interrupted him, particularly during parts I (and likely others) were interested in hearing more about.
@ArazStudio-op4cg
@ArazStudio-op4cg 6 ай бұрын
quality is hardly the reason for great success, otherwise all aaa games would be 20/10
@ArazStudio-op4cg
@ArazStudio-op4cg 6 ай бұрын
quality is good for getting reviews, getting audience, building brand, its great thing, but being viral is not just matter of quality, it can just happen to any game.
@R3lik5
@R3lik5 2 ай бұрын
I agree @jm23543
@SoGoodRightNow
@SoGoodRightNow Ай бұрын
On Metacritic, it scores a 6.5. It's not about quality; it's a game tailored for youtubers and their viewers, perfect for creating videos and reactions. It doesn't match up to Lethal Company and others, though. Moreover, he started making games at 13, publishing them, gaining an audience and practical skills, supported by the right environment. It's always a mix of hard work and luck.
@aliq746
@aliq746 Жыл бұрын
hey bro, do you need a shorts scriptwriter?
@danishchief1078
@danishchief1078 Жыл бұрын
this is the best
@oSNAKEEYEZo
@oSNAKEEYEZo 10 күн бұрын
So was Tom coben given any type of compensation? Bruv basically stole his design and made a game out of it 😂 idk man as an artist, that type of ish rubs me the wrong way.
@emilnilsson940
@emilnilsson940 Жыл бұрын
First!
@blakasmurf
@blakasmurf Жыл бұрын
More like thirst...
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