Atmospheric Old Ebonheart

  Рет қаралды 2,216

Mr. Moonshine

Mr. Moonshine

Күн бұрын

Пікірлер: 12
@rosenrot6871
@rosenrot6871 3 жыл бұрын
I swear old Ebonheart is the biggest FPS killer in this game. It's damn beautiful though and a proper city worthy of the empire. I cannot wait for the TR team to make Tear/Dres a reality.
@MizterMoonshine
@MizterMoonshine 3 жыл бұрын
TR really is an amazing project, nothing else like it in gaming.
@turro3212
@turro3212 3 жыл бұрын
Imagine trying to port this to the xbox version of morrowind , rip fps
@ironmaskofhell1877
@ironmaskofhell1877 3 жыл бұрын
That oblivion music really fits old ebonheart.
@avatar19822
@avatar19822 3 жыл бұрын
1:00 I don't care if this is a fantasy RPG, there is no way in hell Craftsmen Street would be that clean with all those merchants and all those people living and walking through there. BTW, I found your channel on the OpenMW forums, Mr. Moonshine.
@MizterMoonshine
@MizterMoonshine 3 жыл бұрын
Thank you. I agree with you, but the framerate in Old Ebonheart is already terrible, I don't think anyone wants even more clutter added to it lol.
@byllgrim6045
@byllgrim6045 3 жыл бұрын
The streets look oddly empty compared to the sounds. I wonder how difficult it would be to program in "random npcs" that would just be nameless and not saved or anything.
@orestsorokovyi189
@orestsorokovyi189 3 жыл бұрын
random npc spawn points just like the random nwahs mod on nexus or whatever the name was
@doctordisco6169
@doctordisco6169 Ай бұрын
The seagull noises need to be toned down imo but it looks great
@demanufacturer87
@demanufacturer87 3 жыл бұрын
Old Ebonheart kills my fps ;/
@MizterMoonshine
@MizterMoonshine 3 жыл бұрын
Nice to see you here. In this video I was mostly getting between 30-40 FPS with some drops to 20. With shadows and water shader turned off, and 3x view distance, it will be 40-60.
@gm2407
@gm2407 3 жыл бұрын
I have a CPU bottleneck I turn the nav mesh geometry setting off and my graphics card picks up the work so animations are smoother FPS is a little quicker. (NPCs lose their brains but the animations are smoother)
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