thanks, I am studying these attributes, in this way it is very understandable.
@sakibkhondaker2 жыл бұрын
Super helpful!!!!!!!!
@graphic-nations3 жыл бұрын
Awesome i love the tutorial
@mama_guru_official3 жыл бұрын
Super Awesome
@warpcloud4 жыл бұрын
Thank you!!!
@AriseWorks4 жыл бұрын
Check out the updated playlist with the new version of the workshop here: kzbin.info/aero/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg or instagram for that matter instagram.com/oossoonngg/
@cinemareelsX604 жыл бұрын
Can we create Normals or any other attribute using vex and why does the shading of my sphere changes just by adding normals? What if i want to add normals without affecting shading quality of my sphere?
@AriseWorks4 жыл бұрын
Yes you can use vex to create attributes. If your sphere did not have N attribute before, then whatever you've seen previously was controlled by Display options (press D in the viewport) > Geometry > Normals > Cusp Angle (60 by default). Those are not real normals, those are just for viewport shading whenever you don't have N attribute. If you did have normals previously (imported geometry, or created some with normals), you don't need to write new normals if you are happy with what you see.
@cinemareelsX604 жыл бұрын
@@AriseWorks So basically it means having normals or not doesn't affect my render quality, its just a viewport thing?
@AriseWorks4 жыл бұрын
Mantra usually presumes that no normals means 60 degree cusp angle, but it's not safe to not have normals for various reasons - normal maps and displacement to name a couple. Other render engines will just render messed up results, since they don't have those cusp angle assumptions. Always do have normals.
@cinemareelsX604 жыл бұрын
@@AriseWorks ok thanks i get it normals are for smoothing edge shading .