Stack underflow is when, as August explained, the game doesn't know how to handle negative values. Code is just a string of ones and zeroes, and values are typically kept in binary, so for instance I could represent the number 10 with 00001010. However, if I try to make a negative number, what might happen is that the computer doesn't have a negative sign - as I said, just ones and zeroes - so for instance if you subtract 1 from 00000000, it might go to 11111111. I'm not sure exactly how it happens, but it could be something like, it assumes that the number is 100000000 instead of 00000000. However, I believe that stack underflow is quite rare because most of the time, there's code specifically put in place to detect if a stack underflow is about to occur, and tries to handle it appropriately, but, well, League is old lol
@sleepmspells86587 күн бұрын
What to do if damage has fallen off and your just there getting items and waiting for some good damage like your getting a lot of support points but no kills and still not pickin up the pace and your adc with a pike so yoj got gold but your damage is kinda bad for a jinx
@iiolpok26538 күн бұрын
my favorite bug was tahm kench's release. still not fixed
@ignacioperez54797 күн бұрын
Wich one? When he could kill it's allies?
@pebbie5107 күн бұрын
@@ignacioperez5479 woosh
@LabRatz-Ivor7 күн бұрын
@@pebbie510 hey relax, the jokes not funny anyway
@pebbie5107 күн бұрын
@@LabRatz-Ivor :3
@kreeperkiller44237 күн бұрын
@@pebbie510:3
@KingChocobo7 күн бұрын
Why is there no AP version of Umbral Glaive?
@michielmanders97667 күн бұрын
probably because it would force literally every support to buy one of them, like sighstone back in the day, which sucks.
@danielnodland40727 күн бұрын
Better question, why does Umbral exist?
@KingChocobo7 күн бұрын
@@michielmanders9766 as of right now every AD support gets it and it puts the AP supports at a disadvantage.
@KingChocobo7 күн бұрын
@@danielnodland4072 It exists because they make the support handle all the vision control in the game, but only the AD supports have vision denial advantage which is objectively not fair.
@navadax45417 күн бұрын
@@KingChocoboThere's not a lot of AD supports when compared to AP supports. It's a unique strength of the AD support champions that they can buy it, whereas the AP support champs get access to their own item pools.
@LabRatz-Ivor8 күн бұрын
I think that leagues balance stragagy is too numbers focused, and them relying on the data is it what causes massive problems with champions to go underlooked and fun, unique ideas to be ignored for the sake of a 50% winrate
@victorcamine94957 күн бұрын
They should look into more data with winrates, example being looking at frequent matchups and how those winrates go, and why
@kevincork37267 күн бұрын
using data is one of the only reliable ways to make objective claims.
@nightingale81787 күн бұрын
@@kevincork3726 yes and no. There are things that numbers cannot give and are only visible through playtime and experience (talking champion balance). Very good example is Katarina changes in 14.16/14.17 and Phreak's (he just voices balance team) explanation behind it. From numbers and data perspective those changes made sense. But if you actually play Katarina and know how she plays and how her kit interacts with others and itself, which is just basic champion knowledge, you would see that those were among the most missplaced, clueless, tasteless and hurtfull changes to both Katarina and other champions that play with and against her. But hey every one can make mistakes. Those things happen. Phreak acknowleged it himself "hearting" a comment from Kat main that explained the effects that those changes will make. Of course that with more than 160 champions there is no way to have a main of every on the balance team. My point is, data is nowhere nearly enough to make balance descisions.
@irasapa967 күн бұрын
Why is he allowed to directly modify the code, if he doesn't even know about these kind of things
@ast55135 күн бұрын
I think its pretty usual when there are programmers who make things work and game designers who try out exact values and formulas by themselves, so they can iterate with balance much faster.