"Always Makes me nervous when it goes quiet" 🤣 The dreaded suspense of not knowing what the zombies are up to is somehow worse than fighting them
@brandonfrmtoledo96454 ай бұрын
I swear to god last horde night they started beating my tower and i only realized because of the noises they were making i was like damn it went quiet for a min then next thing i knew it sounded like a bunch of them were at the base
@CautiousPancake4 ай бұрын
Absolutely!
@yvels36854 ай бұрын
@@brandonfrmtoledo9645 ... because they were.. yeah worst feeling ever. especially if you did stupid and left all your boxes at zombies fists level haha I see so many experienced youtubers doing this and I just /facepalm. You JUST lost your box sitting on a counter there... maybe learn from it and place it 3 blocks up for a change? nope. 2 rows of boxes stacked 2 blocks high.
@ddssrr16144 ай бұрын
What a big brain base design. Amazing way to use traps really effective. 11/10
@CautiousPancake4 ай бұрын
Glad you like it and thanks!
@slab-dd6vj3 ай бұрын
Very interesting design, The thing to remember is the "cube 1/8 centered" for he zombies to walk across and let the loot bags drop. the dire wolfs may not have seen a path, I am unsure if they can fall down a single block hole you had at the top of the roof. the only downside is how much iron you need to feed all those dart traps. Personally, I prefer using turrets since I always have tons of unused ammo by doing missions and general looting of POI. you need to put them to the left of the zombies path so they don't trigger the demo zombies
@zlatanmorrison81824 ай бұрын
Excellent design, some evil genius stuff:) I tend to avoid blade traps as they are so fragile and costly to maintain. Good video tho!
@CautiousPancake4 ай бұрын
Thanks!
@fluflu-comms63493 ай бұрын
@@CautiousPancakeI don't wanna be a pain dude but can I give you a hint to better your design
@fluflu-comms63493 ай бұрын
@@CautiousPancakeI've used it as since I started playing 7 days to collect loot bags
@fluflu-comms63493 ай бұрын
@@CautiousPancakeyoull need a 2 block high 2 wide structure place 2 triangles facing away from each other making a ramp
@fluflu-comms63493 ай бұрын
Then place railings facing the tips of the triangles that curve itle look like an (n) then in the circle block section there's a block that resembles a ramp but it curves down and hard curves right place the curves side facing the railing so when zombies die the loot bags go to the railings and easily collect under triangles
@afd195918 күн бұрын
This was wonderful. Your imagine never fails to astound me. Well done!
@CautiousPancake17 күн бұрын
Thank you so much! Cheers!
@ryuurel80184 ай бұрын
That ending was epic.
@robbailie58784 ай бұрын
Yeah that had me chuckling. Loved the look of the base and the way of using the smaller blocks for stuff to drop down below.
@TizonaAmanthia4 ай бұрын
I found the XML's for extending the despawn timer! the loot bags can be found in the "Entity classes" document, the keyword I search for is TimeStayAfterDeath "this term is what modifies how long the loot bag is alive. default is 1200 seconds, I think? but that still works out to be less than a hoard night, even if it's set to a 90 minute day, and night between 22:00 and 04:00. so I mean...there's no reason I can think of, not to extend the timer to 9000. THE OTHER thing timestayafterdeath can modify is corpses! so vultures, dogs etc can pile up, and you can chop them up come morning also! I feel like some things don't need a mod, when you can just tweak the .xml files. another change i like to make is stack sizes. like...why are feathers 250? why are water bottles stacking to 10 but murky water is like 500? why are stack sizes all over, in general bounes to 1200? a lot of things to 500 or 250...but some to 6000. meds to only 5. there's no rhyme or reason! and most of it is pretty unforgivingly balanced. those values can be tweaked easily enough. but it's a bit time consuming, I've found.
@Oktokolo4 ай бұрын
Yes, that are easy XML changes - perfect for nice self-contained mods. It's fine that more than 99% of the player base never has to expose their eyes to what is safely contained inside those XML files. Also: modding will probably come to console. But they will likely still have very limited or even no ability to make their own.
@TizonaAmanthia4 ай бұрын
@@Oktokolo yeaaaah, for simple stuff like that, I'm more comfortable, and familiar with xml edits, than I am with seeking out a mod that does what I want, with the config settings i prefer, and then figuring out how to install it...CORRECTLY. and then there are concerns that the mod will interfere with the eac, and invalidate my ability to garner achievements! [which btw is what I'm currently trying to DO. I mean..i've been playing this game since alpha FOUR. and I still don't have mosto f the achievements, because I always play with cheats active....BECAUSE indev games tend to mess up....and having god mode, and stuff to help "fix" the mess ups is nigh inevitable.
@TizonaAmanthia4 ай бұрын
@@Oktokolo to that end...at some point i"mma have to logg a buddy into my game, and then kill his face a bunch of times...becaues the devs thing that's relevant.... same with DYING a bunch of times. *deadpan stare at funpimps.*
@pylonmcpylon20464 ай бұрын
@TizonaAmanthia does editing the XML, as you did in your original comment, disable achievements/mess up EAC?
@TizonaAmanthia4 ай бұрын
@@pylonmcpylon2046 it's not, thankfully. I was still getting achievments.
@Jericho4runner1236 күн бұрын
Long time player since alpha 13. Love the diagonal entrance and pathway through the traps. Very cool.
@Oktokolo4 ай бұрын
Okay got it: Dire wolves might path differently. I will look out for that. Thank you for your sacrifice! Btw, there is an engineer outfit. It's the nerd armor which currently is used to incentivize players to optimize the fun out of the game by hoarding magazines until they got to Q3+ of that outfit. I recommend replacing the magazine read bonus with a trap XP bonus.
@CautiousPancake4 ай бұрын
i was thinking more turret and trap bonuses, with the turret bonus counting even when it's deployed (current gloves only work while you hold the turret). But yeah - watch out for them wolves :D
@-NateTheGreat4 ай бұрын
Zombies are like kids. You're ok when you hear them making a ruckus while coming after you. When things go quiet is when the real trouble starts.
@CautiousPancake4 ай бұрын
🤣🤣🤣
@sorrowschism4 ай бұрын
Nice! You might think about replacing the blocks under the fence posts and dart with scaffolding ladders so you can repair and refill them during the hoard. it could also help for wiring any traps that need replaced between hoards
@CautiousPancake4 ай бұрын
That's a good idea, thanks!
@risingmojofilter4 ай бұрын
Awesome design! Maybe my favorite horde base idea so far. I play 120-minute days, which makes horde night extra long and loot bags will de-spawn before the end. I tried dropper bases with a pit, but it is far too dangerous hopping into the pit to loot them. I got smacked silly a few times in the attempt. Now If I can just unlock and learn how to use electricity and traps! :P
@nickbrown80454 ай бұрын
great content as usual; thanks for the ideas and loved the implosion at the end XD
@CautiousPancake4 ай бұрын
Thanks mate!
@adrewbateman17604 ай бұрын
This was absolutely brilliant ! Omggg love this ….gonna make this my next project ! Well done mate !
@CautiousPancake4 ай бұрын
Thanks - and hope you have fun!
@ScootZMedia3 ай бұрын
just a small tip when i build bases like this i add a second set of electric fences at the bottom so they cant attack you when the get down. i experimented with campires to see if i can set them on fire too but it didn't work too well as campfires have such low hp
@CautiousPancake3 ай бұрын
Nice - I've had the same result for campfires - mainly when I was trying my cactus base :D Love that others try crazy builds too!
@clarafedde867414 күн бұрын
Pretty cool. I usually just make a sniper canyon with walkways to pick up loot. The roboturrent duo make it much easier for three way max killing...but I have to mine a lot of lead each week. Ap ammo is great for multiple kills
@undeadadventurer63014 ай бұрын
Definitely giving me ideas! I personally dislike the impossible physics you can do in this game but I love the ideas behind this base! Ill have to look into how to make one myself with a screamer generator in it
@raemclellan76934 ай бұрын
IIRC, all the damage on electrical fences occurs at the terminating fence post. If you extended your fences thru the floor to a horizontal post attached to the outer wall near the ceiling, you'd be able to repair the fences from your cage area below the traps. Just a suggestion.
@CautiousPancake4 ай бұрын
For sure - someone else also suggested having a ladder up from underneath - lots of options to make it more repairable for sure! I was trying to leave out repairs (other than the blade traps) since it can get a bit busy :D
@SoulbreakerNB4 ай бұрын
A complex yet amazing base design. Gonna try this one out in the future!
@CautiousPancake4 ай бұрын
Thanks - hope you have fun! It's got some weaknesses this one, which is why I blew it up at the end :D So take the idea and put your spin on it would be my recommendation! A lot of people have had a good idea of building it down into the ground rather than up, which would be an interesting way to go
@purpledude55264 ай бұрын
Yeah , this base isn't practical , but none the less very creative and stylish. I think the blade traps need a bit of reworking. They take too much damage doing what they are supposed to.
@runn51_da_killa124 ай бұрын
Just loot them when they fall
@CautiousPancake4 ай бұрын
Thanks purpledude, one day I'll get something viable for this type of base 😀
@steviebeavy9444Ай бұрын
I feel the common cheese base just always works with steel , than add traps to just add to it while they walk in a straight line towards you
@cynic55814 ай бұрын
That dire wolf spawn is a thing that happens to me after every horde night. It’s not part of the horde for me. I can trigger it by moving to a specific point, so I can also avoid triggering it. After the horde I run to the spot and run back into my horde base so I can fight them and collect their red loot bags. Originally it was dogs but at a certain game stage (I dunno what # it was) it turn to dire wolves.
@CautiousPancake4 ай бұрын
Very interesting! You run to a spot near your base on the ground and lots of dire wolves spawn?
@K-Axion4 ай бұрын
Hey CP, to answer your direwolf question, they have changed z pathing for 1.0 such that if a z (or animal) can get underneath the player (in real time), they will get confused from their original path and go straight into "destroy area" mode, this is to combat quick-build stilt bases. JaWoodle tested this thoroughly in his "park" creative area for us all to see.
@CautiousPancake4 ай бұрын
Yeah, not sure I'm sold on that theory - I didn't watch the whole video, but did a skim and to me it looked like it was simply the 11-block rage mode, just pre-fall, which I've seen before, but very rarely. Doing a quick test just now at 8 blocks, a few zombies would stop and hit the pillar. at 12 blocks - no zombies stopped, even running directly under me. So no real change to how to build bases, unless I'm missing something!
@K-Axion4 ай бұрын
@@CautiousPancake well for one thing his base was over 13 blocks high (sometimes 15), as he always builds them, are you checking on horde night?
@CautiousPancake4 ай бұрын
@@K-Axion Woodle normally only goes 6-8 high for most of his bases in the park anyway. I'll have to go watch the full vid. And yes, I was testing on horde night.
@K-Axion4 ай бұрын
@@CautiousPancake absolutely true for testing block properties, old base segments etc. In this case he was testing the current behavior of drop-into-destroy-area and so was using a stilt base which he later added a defensive wall to, so z's couldn't get under him, which stopped them attacking the supports entirely. However, sure, go see for yourself, then you can replicate the test.
@crazistuff70514 ай бұрын
This base is amazing. In my head I'm thinking "this base eats zombies and poops loot bags". Truly a marvel of building and killing excellence. Worth a subscribe for sure.
@CautiousPancake4 ай бұрын
Thanks so much, I love the "eats zombies poops loot bags" line! 🤣
@SirDexus4 ай бұрын
Awsome hoard base setup! My wife and I just got the game on Xbox, we are loving it!!!! Going to try a similar set up but with our on spin on it. You earned a sub friend! Wonderful video and wonderful information! Loom forward to more cool videos!
@CautiousPancake4 ай бұрын
Awesome thanks - enjoy your build!!
@cyguy994 ай бұрын
I wish I was creative enough to build stuff like this without going on yt 😭 this is crazy
@CautiousPancake4 ай бұрын
Thanks! Always fun to take a base idea and then put your own twist on it!
@cognisant3074 ай бұрын
I don't know exactly how it works in 1.0 but it used to be that if a zombie took fall damage it would at maximum take half their health, they would be stunned for a few moments and in that time they're vulnerable so attacks against them dealt extra damage. With this knowledge I made a base with a door and a sensor that dropped zombies to a cage where they would be executed, initially by me, later by 9mm turrets, after a few hordes collecting loot felt like taking out the trash.
@CautiousPancake4 ай бұрын
Zombie damage is still capped at 33% per fall, but I've not heard of them taking extra damage from a fall - well ever? The only extra damage for downed zombies I can think of is the spear hunter book 4 for spear power attacks?
@Shrub__4 ай бұрын
I appreciate the heads up with the wiring lol, I could defo see myself getting to that point and just kinda being like welp...
@CautiousPancake4 ай бұрын
Yeah, I've been there for sure 😬
@RO_The_Hated4 ай бұрын
What fixed the direwolf pack issue for me was giving the puppies a wider path at any "turns" in the pathing and since the are basically bear size giving them more the a 1 meter hole to drop through. In your case, the drop is so small at the top that the pups might not see it as a viable path making your base look like a giant chew toy! F**kin dingos! keep up the good works CP.
@CautiousPancake4 ай бұрын
I agree - I think it's the small ladder hole. I thought they would still come up and just try and go through the cube blocks but, obviously not if they think there's no path there.
@pamlange72894 ай бұрын
You did it! 🎉🎉🎉 Unbelievable, thank you😊 except for the late guest outside...holy crap!😮
@CautiousPancake4 ай бұрын
Ahhhh - it was you! I knew someone had asked for this, but I couldn't remember sorry, or I'd have mentioned you in the video! thanks pam! This one worked much better than my last attempt - I found my old saves to have a look at what I tried (but never made a video) from A21.
@superezbz4 ай бұрын
I built a good loot bag base before and it was pretty simple and allowed for plenty of fighting. I'm thinking of using it in my latest playthrough since it makes hordes fun.
@CautiousPancake4 ай бұрын
Nice!
@hellscarnage4 ай бұрын
this guy is the mumbojumbo of 7 days. even kinda sounds like him a little too. love the videos
@CautiousPancake4 ай бұрын
Thanks - maybe one day I'll be even remotely in his league :D
@zillatattooАй бұрын
sure 🙄
@hellscarnageАй бұрын
@@zillatattoo i'm glad that you agree
@Ogmosic4 ай бұрын
This was a great walk through of an idea of a style to use. I appreciate all the detail and follow through. Love your content!
@CautiousPancake4 ай бұрын
Thanks so much - was a fun base challenge! Still don't think I've got it fully done - a couple of other ideas to try one day :)
@security8644 ай бұрын
I love this base, great job
@CautiousPancake4 ай бұрын
Thank you! Cheers!
@GamingAfter504 ай бұрын
Fascinating concept, a loot bag filter base! Damn dire wolves, eh? Thanks for this most creative build!
@CautiousPancake4 ай бұрын
Yeah, I thought 5 wolves was excessive - probably only needed a couple to kill me :D
@GamingAfter504 ай бұрын
@@CautiousPancake I thought it might be a dire wolf horde that showed up at sunrise, but perhaps not. They were just the "accumulated" dire wolves from horde night. One is sufficient I would think. :)
@CautiousPancake4 ай бұрын
@@GamingAfter50 🐺= 💀
@justinsellers94024 ай бұрын
Interesting ideas. I enjoyed your video.
@CautiousPancake4 ай бұрын
Glad you enjoyed it, thanks!
@Raida73 ай бұрын
Whoo! Assists like a base design from Cautious Pancake 🥞
@gwmills14 ай бұрын
Awesome build. I tend to include a collar or supports around builds similar to this to avoid strange collapses that can occur if chunk borders are crossed within the structure. I think it has to do with slightly different load orders as you approach the structure from afar?
@CautiousPancake4 ай бұрын
That's an interesting thought - I've never had that, but I've heard of other people having that sort of random collapse for sure.
@gwmills14 ай бұрын
It seems to happen every time I try to do something large and elaborate on a dedicated server😂
@DarthPeachy12 күн бұрын
Hi mate dont know how I missed this video. Great base design absolutely love the concept. I think this is potentially another project we could work on together in the future if you're interested.
@wizardgaming7584 ай бұрын
Fantastic base design. It reminds me of the Lemings Tower, but shame about the stairs. Those new Dire wolves are a pain in the ass. The collapse was satisfying. It's always fun to see things fall apart in this game :D
@CautiousPancake4 ай бұрын
Yeah a similar structure for sure, but harder to support given how wide the top section had to get to accommodate the traps!
@JustinKase19694 ай бұрын
Love this base idea :) Would love an Engineer set and/or Construction Worker set (bonuses for building / using mixer).
@CautiousPancake4 ай бұрын
Yeah builder set for extra reach or something!
@alecumarco12443 ай бұрын
Lovely base, probably the best trap base so far, do you have a step-by step tutorial for it? Cheers mate!
Will definitely use this design but probably work differently with it I’d probably upgrade the cobblestone to concrete or steel, also make allot more stairs with spheres around the stairs for more damage support. But interior looks super fun to tinker with. Also instead of doing it above ground to avoid stairs I’d probably do it underground. Get your self an auger and just dig out your base. Almost like catching chickens 🐓 😂
@CautiousPancake3 ай бұрын
Yeah the underground should be ok - Just make sure they want to drop in the hole before you build it out too much.
@pascalbln33344 ай бұрын
Instead of stairs you could use ramps and make them two blocks wide? Just a quick thought. Great base tho!
@CautiousPancake4 ай бұрын
Thanks and yes absolutely on the ramps - I still need to get back and test if it needed to be 2 wide or if it was internal to the base that caused the issues with the stairs.
@pascalbln33344 ай бұрын
@@CautiousPancake hi. I also thought about the bottom of the stairs when they came from the side towards it and collided. Maybe make the bottom of the stairs a 180° stair so they get better access from the sides.
@baconoverlord79822 ай бұрын
FYI dogs aren't affected by electric traps.
@baconoverlord79822 ай бұрын
"inverted stack base" equals a very quick topple in real BMs due to the fact that the stability is at probably 5% and if a single block gets broken the whole thing is coming down. Fun, but not functional.
@Html747Ай бұрын
Am I wrong or could have done the exact same thing but without building the "iverted stake base"? I mean, can I just build a uniform structure and get the same result?
@CoyBadBoy0074 ай бұрын
Salut, je te félicite pour cette base mais trop complexe donc trop gourmande en ressource pour réparai
@okamisgamingden62804 ай бұрын
Love the idea. But maybe an underground approach would do better and ensure those dires would fall into them.
@RivalsUnleashed4 ай бұрын
This is amazing. Its above my skill level. But for anyone who can. Great base
@CautiousPancake4 ай бұрын
I do enjoy a nice day of base building - can't shoot to save myself though :)
@nicholaspablocmith31654 ай бұрын
You may be aware that the latest patch v1.1 b??? just came out. Scaffolding ladders NO LONGER deflect cop spit and maybe some other nerfs as well. As per your normal, great stuff!!
@CautiousPancake4 ай бұрын
I saw the 1.1 last night yeah - there's nothing obvious in the patch notes on block changes though - and a quick test seems like scaffold ladders are still blocking cop spit ok (at least for me)? Did you get something else?
@nicholaspablocmith31654 ай бұрын
@@CautiousPancake Haven't checked it yet on my laptop. I have latest update, V1.1b4. Was testing some other stuff. Did you see JaWoodle's new find about barrier blocks? It's a Ramp 6m 02 block. This may be a new Gold Standard block, at least until and if it gets patched out. I want to test this as well in the latest update. Also Puesdo Posse found another block that blocks cop spit and makes it easier to use throwables. It is a simple block that looks like a +(cross).
@robdead45504 ай бұрын
The slicing sounds were sweet music. The wiring, not so much.
@CautiousPancake4 ай бұрын
I agree, the fence sound has always been too loud and annoying!!
@ScootZMedia3 ай бұрын
idk if the 1.0 version allows cat walk rail stacking but if you want some invisible pillars they are really useful
@CautiousPancake3 ай бұрын
Yeah this uses the double double rail end that I've talked about in a few other vids.
@Kazgrel4 ай бұрын
Yeah i learned the fun way to build a path up to the bunker base we use that accomodates dire wolves because i originally was just using ladders up to a walkway for the zeds only to find 3-4 dire wolves nearly took out all of the suooort columns holding the base up. Damn things wield steel pickaxes with their tongues
@CautiousPancake4 ай бұрын
Yeah I always do a ramp so that dogs and wolves aren't blocked. The issue here is the wolves are bigger I think and don't fit through some part and therefore don't want to run up as they can't see a path!
@Kazgrel4 ай бұрын
@@CautiousPancake Yup; for the base my group is using, I made a 3 block wide ramp up to the main walkway/kill area and it took care of that problem. I think a 2 block wide ramp should work, too, but I have not tested that myself. That ramp is now steel on our base, so I ain't about to tear it down lol
@heisag4 ай бұрын
Well, if stairs are a problem, one could make the top part level with the ground. Which mean the base is mostly buried, but it do solve the stair issue. I've had issues with zombies like to destroy stairs too.
@CautiousPancake4 ай бұрын
That would be an interesting idea to try - I would be nervous that they ignore the drop in hole, and just try and dig through the roof!
@GirlVersusGame4 ай бұрын
Oh you would upload a new base right after I finished a previous base, thanks 🥞 I'm absolutely going to try this one
@CautiousPancake4 ай бұрын
Good luck and have fun this one was fiddly with the pathing (which I obviously didn't get right)!
@tpeel63094 ай бұрын
That was a beauty! Cheers!
@CautiousPancake4 ай бұрын
Thanks T!
@apelike2 ай бұрын
I tend to think traps are tedious because of the repairing... to me, it's easier designing a shoot em in the face base where I'm not stressing on the base all night... it's one of the fundamental contradictions to this game... you spend all your game time building a base to protect you, then spend all your horde night protecting the base. But this is impressive engineering... it's as compact as the inside of my laptop.
@SweetLeavesXbox14 ай бұрын
Creative mode bases are the weirdest and most impossible bases known to man.
@CautiousPancake4 ай бұрын
Hehe sometimes - but this should be buildable (it's just not as effective as I'd hoped)
@DavidSteiner-q4r4 ай бұрын
Nice base. I enjoy your videos. Thank you. I often end up looking for an invisible or nearly invisible block for base design. So I can support something I build purely looks. You mention an invisible double railing? I do not see that in the creative menu. Would you tell me about those?
@CautiousPancake4 ай бұрын
Thanks mate! The invisible block bug was something I talked about here: kzbin.info/www/bejne/bGXIlYGbobOGZ7c effectively if you use the double double rail block attached to a cube it will be come invisible, but the video explains it better :)
@DavidSteiner-q4r4 ай бұрын
@@CautiousPancake Thank you for your prompt reply. This is exactly what I was looking for. Thank you. Might have to tear down a third of my base now. lol
@CautiousPancake4 ай бұрын
@@DavidSteiner-q4r You're welcome (and sorry for the tear down :D)!
@luisleos10622 ай бұрын
Tot tier engineering sir!!🫡
@CautiousPancake2 ай бұрын
Thankyou!
@h.t.t.p.s.alex.w4 ай бұрын
It's crazy, you never disappoint 🥶🥶🥶
@CautiousPancake4 ай бұрын
Thanks!
@redbarron12124 ай бұрын
Sweet base! I think going 2 wide my help you out with the dire wolves. I think the game considers them as "large" type. Because they wont go through a open single door. I dont think their AI allows them to try 1 block wide
@grimsgraveyard359828 күн бұрын
I'm over here just making trenches and spikes like a dry moat since water doesn't seem to impact them much anymore. Then I make a concrete tower and a big pit they can fall or be knocked into also filled with spikes.
@richspruce7147Ай бұрын
It's also easy to go to the wasteland during a horde night and collect bags and rotted meat on the streets.
@colecook8343 ай бұрын
One thing that could be done is make the top the surface of the ground and tunnel out the rest underground. This would remove the need for stair pathing.
@irrelevant_noob3 ай бұрын
So where do we park vehicles and where do we keep the dropboxes for the stuff brought home?
@colecook8343 ай бұрын
@@irrelevant_noob underground ramps.
@SolarSymbiosis4 ай бұрын
Add a reinforced raised structure outside of the main structure so you can easily rifle the wolves afterward.
@CautiousPancake4 ай бұрын
Good idea!
@jeffkernen82744 ай бұрын
Just liked and subscribed. How do you make those wall windows you have in your 2nd and 3rd floor? I could not find that shape and really like that design
@CautiousPancake4 ай бұрын
Thanks and welcome :) - for the blocks it's the "cube 1/2 thin window" and "cube 1/2 thin window arch" on the ends - with the cube corner beveled above and below.
@lmAIone4 ай бұрын
Quick question. Do loot bags despawn on console? Awesome base buddy
@irrelevant_noob3 ай бұрын
They should, the game is supposed to behave the same now.
@misshell4 ай бұрын
Very cool, I'm far from the tech to build anything like that, but maybe you'll have an even better design to handle those baddie wolves by the time I get there.
@CautiousPancake4 ай бұрын
My new plan - run away from packs of 5 or more dire wolves :D
@Madmadfr4 ай бұрын
Tried to redo this design... base collapsed on 4th floor to the 1st floor because i removed a random light wood block on top while making the layout for the cage, everything was in concrete otherwise but it all felt apart :( ressources & 2H+ ruined Really need a tutorial please :/
@Madmadfr4 ай бұрын
EDIT : I finally made it correctly using the other video about the invisible blocks to understand stability :)
@nadeltrauma1274 ай бұрын
very Impressive
@CautiousPancake4 ай бұрын
Thanks! 😊
@Panic904 ай бұрын
love the design. are you still tweaking the design at all? and if so are you doing a build tutorial video for those of us new to 7DTD?
@CautiousPancake4 ай бұрын
Hey - probably won't tweak this too much - other than adding the corners for the zombies to make the start of the stairs better, and creating a bigger hole for the dire wolves, it did what I wanted. As for build tutorial - they don't tend to do well as stand alone vids, and I wasn't really expecting anyone to want to build this one :D The core of the main room is 18x18 with a 6x6 square for the blade traps, then two rows of scaffold ladder outside that, then dart traps, then electric fences, then tripwires. Wire the place and wire the tripwires first, then the fences then the dart traps. I used a lot of wood frames with particular blocks to indicate each type of block (like a tripwire or fence) so that I could get the layout right, before replacing them with the real thing (as you can pickup wood frames). I hope that helps get you started - let me know if you hit issues or have questions!
@thedevilinthedetails30614 ай бұрын
I find if you paint things TV screen Black the damage shows up much easier regardless of block type. But I'll have to try the white as well.
@CautiousPancake4 ай бұрын
Yeah, it's always nice when you can easily see the damage, particularly on the key defensive blocks
@giovdb4 ай бұрын
You didnt get many demolishers. Both blade traps and darts should trigger them. Or do they die fast enough before they trigger?
@CautiousPancake4 ай бұрын
Yeah certainly got a few, just most of them the corpses didn't make it to the bottom. Two options for tackling them - either set it up to power off the chest high dart traps for demo waves, or go the other way, which is what I did, and add the extra blade traps, to power through :)
@lukemoreland58494 ай бұрын
Really random question but what was the shape you used for your slit windows on the second floor?
@CautiousPancake4 ай бұрын
Cube 1/2 thin window - with the other one (with the rounded end) on the ends -sorry can't remember the one one off the top of my head
@jakkrit69104 ай бұрын
in this release update. do loot bag last the whole night? i have to download mod every new update so at least i have a chance to loot these bag when hoard night end or ill just lost at least half of it to despawn. also i think pathway is too small for direwolf? so they just stay outside destroy your base.
@CautiousPancake4 ай бұрын
Just did a video on loot bags to help with the answer (short version is yes, on default settings, they will last all night, but if you have a lingering end to horde night you need to be quick). And yeah I agree on the direwolf, I think it's the drop down from inside the trap room to the cage room being too small.
@Panic904 ай бұрын
love the design, is this fully fleshed out or are you tweaking it at all? and are you going to do a quick build tutorial when it's done for those of us new to 7DTD? :P
@fairykiller-za14292 ай бұрын
Dont know what you did but me and my friend build this base 4th and 5th floor middle not working out getting pink blocks could you maybe make a video on making the base?
@CautiousPancake2 ай бұрын
Need to do some internal supports - effectively take that bottom garage section and run up vertically on the corners all the way through. On some levels I'd use a some small corner posts, or a ladder up, or some invisible supports. That takes care of most of the support. Then it's the invisible supports from the special sculptures that I talked about those support the top room.
@tomoyat13 ай бұрын
How are the electric fences connected if the setup is 12 block wide (telling from the video) and their max distance is 9? I tried to replicated this in my world but I couldn't get the electric fences wired. (I built from ouside in as suggested in the video)
@tomoyat13 ай бұрын
Never mind, I got it working. The trick was to stand between the posts and stay as far away as the receiving end.
@CautiousPancake3 ай бұрын
Yeah you beat me to it, but got it exactly 👍. Max wiring distance is 16 blocks, can be increased with mods if on PC and you really want something big!
@thomasjamesstoneiii75794 ай бұрын
How do you get the blocks out attached to nothing in the kill room floor? Also, what are the invisible things? (sorry I haven't played for a bit)
@CautiousPancake4 ай бұрын
The blocks on the kill room floor, are all connected like a normal cube floor - but because they are just a 1/8 block it makes it look like they are floating. For the invisible supports - check out this vid: kzbin.info/www/bejne/bGXIlYGbobOGZ7c
@mariomorschhauser46754 ай бұрын
Hello, how did you connect your dart trap so that it triggers when there are zombies in front of it?
@CautiousPancake4 ай бұрын
run power to a tripwire1, then to another tripwire2 on the other side, then back from that tripwire2 to all the dart traps that the tripwire runs through. Add a seperate line from the same tripwire2 to electric fence2 (closest to tripwire2) then to electric fence1. Hope that makes sense!
@petergreening13344 ай бұрын
Making the stairs wider might help with the dire wolves
@CautiousPancake4 ай бұрын
Definitely something to try! Thanks :)
@olejensen22704 ай бұрын
very cool design :D
@CautiousPancake4 ай бұрын
Thank you! Cheers!
@TandAshaq4 ай бұрын
Is there a build video of this base
@Chaosand0rder4 ай бұрын
Thought about a similar design but with elevator from mod in middle. Would that work?
@CautiousPancake4 ай бұрын
Not sure that I'm following - what sort of elevator do you mean? Oh, like using one to put the zombies onto? Interesting idea!
@silverportals91934 ай бұрын
I got one of those. My friend Gio grabs the loot bags before they hit the ground.
@yakubyuce40822 ай бұрын
Does the dart trap shoot through the blade traps?
@masterchief85774 ай бұрын
How do you make the wires that long? I can't connect the power cord.
@CautiousPancake4 ай бұрын
They are at the limit of connectivity - 16 blocks from tripwire to tripwire. The wire will go red before then so you have to stand back a bit and aim to connect it up. Best way is to do the trip wires first and cable them up, then add in the electric fences and wire then, then last add in the dart traps. This will give the best line of sight to the things you need to wire up. Hope that makes sense!
@shonuffisthemaster4 ай бұрын
cool design. you must have a loot bag despawn mod?
@CautiousPancake4 ай бұрын
I didn't for this video, I figured if you wanted to loot them with this design it would be easy! 😀. I do usually play with one though.
@jmaniere4 ай бұрын
that was a funny end ! 🙂
@CautiousPancake4 ай бұрын
Thanks 😊
@SirNightwolf4 ай бұрын
Nice base 🎉🎉🎉🎉🎉
@CautiousPancake4 ай бұрын
Thanks 😁
@yvels36854 ай бұрын
I would have been scared af for some demos exploding wrong at the base of this base and whole structure collapse haha Definitely worth watching this; took note of some ideas for my current built. Im playing with a stun baton thins playthrough and its kinda lacking with lots of zombies falling of catwalk so I plan digging a nice pit. With this I might make pit a freaking waste shredder haha Thank you.
@CautiousPancake4 ай бұрын
Haha - yeah demo or cop in the wrong spot and it's a bad day for sure with this base. Needs a fall back option for for when things go bad :) Zombie garbage disposal pit sounds fantastic!
@yvels36854 ай бұрын
@@CautiousPancake Well my permadeath, Insane difficulty, day run, no traiders, 25% loot, no vending machines, 64 zombies hordes every 5th day, headshots only, firemod run ended yesterday.. as 9/10 of my permadeath runs ends by be being overconfiant and doing stupid a55 shit. Horde night day 45 was just done in wasteland so I jumped down (+17 blocks height) to collect bags. 1st mistake: I removed 5000 dukes from my inventory before horde and CRuSH!!! freaking leg! BROKE! 2nd mistake: I started ALL my workstations, forges (2x), fires (3x), chemstation (2x), my 2 mixers... whole gang doing stuff right before 10PM.. no screamers on horde night right? Well would have helped if I turned it all off!!!!! Upon landing: 2 rad screamers spawned like 10 blocks from me!!!! 3rd mistake... I got too comfortable so I was remodeling my base a bit right before horde night so I removed my closest ladder so I could place some trims... FFS trims! I still fume about this... and of course I had no building blocks on me because I just had horde night... why would I remove those anyway? I never remove building blocks from my ZERO position. NEVER! so yeah I died about 2 blocks from my second ladder.. Im so mad at myself. Worst of it I have a box labelled: perimeter defense with 5000 cobblestone blocks all ready... guess for what purpose? NOT commblestone! BLOCKS! slowly exhaling here. I just got my quality6 pickaxe and quality6 stun batton.. and quality 6 Nerd outfit... oh yeah finally crafted a crucible a couple of days ago... lol
@CautiousPancake4 ай бұрын
@@yvels3685 Oh no, that's a horrible way to go out, I feel for you right now! That transition from all the usual carry items back from the horde night loadout, added with the screamers, and a broken leg! With your settings I'd have died probably day 1 knowing me, so well done on making it as far as you did! Hope you can relax after a while and the frustration goes away!
@yvels36854 ай бұрын
@@CautiousPancake tbh once you start playing permadeath and living with consequences: you can't really go back. It feels like biggest cheese of them all.. feels like cheating. Im actually starting my new playthrough in like 10mins. I like starting over. new map, new learning experience I HOPE! lol I will try to have Day sprint now on Insane difficulty. If I managed to get to Wasteland and day 45.. then dying to me being stupid I think I might give sprint day speed a shot.
@bobbob-eb3jx4 ай бұрын
does anyone know how long loot baga lst for before despaawning?
@RyanRyebread4 ай бұрын
Another commenter said 15 minutes.
@Prime17402 ай бұрын
somehow i only get 10 blocks between each cable not 16 like you mentioned, any clue why?
@CautiousPancake2 ай бұрын
Hmm no - are you going until just before the cable goes red - but then connecting off to something in the distance?
@nicolenk76244 ай бұрын
Cool iam on day 33 and still youse the mansion with the brickfence and meeleweapon. No idea i can build this in normal mode because of the materials 😅 and iam scared of building and place 1 of the looked doors wrong or a trap trying to remove it and place it right dont works. And the wiring and stuff you cant pick up wrong blocks you have to destroy it 😢
@CautiousPancake4 ай бұрын
No worries - everyone plays at their own pace! Building just takes practice and I'll still mess up a placement from time to time (or even collapse a base as I'm laying out the frames)!
@nicolenk76244 ай бұрын
A lot of practice! 😭✌️
@zechariahblackmon50214 ай бұрын
Could get rid of the need for a staircase by burying the structure underground but I would eliminate the vehicle storage.
@CautiousPancake4 ай бұрын
Yeah good call - would be easier to build but makes it harder to do the combined crafting and horde base. For a seperate horde base though it would be great!
@victorlee37194 ай бұрын
Problem I have is bags don't last long enough when dropped
@skylermeade4 ай бұрын
they last 15 minutes, plenty of time. i used to think this too before realizing they can be destroyed really easily. shots/melee/zombie/cop explo or split/etc. if the bags are in an active spot they will probs get destroyed
@victorlee37194 ай бұрын
@skylermeade thank you that information helps alot, I didn't know they take damage
@Firebuck4 ай бұрын
If you are on PC there's a mod on the 7dtd mod site (easy to google) that makes the bags last 60 minutes. I use it when I'm playing single player.
@skylermeade4 ай бұрын
@@victorlee3719 :)
@AlucardsBlood694 ай бұрын
Bags dont take damage anymore and despawn after 20 minutes. Not 15.
@chahalele4 ай бұрын
question, are you able to build any higher than the current height that the base is?
@CautiousPancake4 ай бұрын
You can make it taller for sure - just needs longer stairs then, but structurally would be no different, since adding vertically doesn't change the stability.