Automating Combat 🤖 Desynced Ep6 ⛏️ Lets Play, Walkthrough, Tutorial

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JD Plays

JD Plays

Күн бұрын

Пікірлер: 27
@JDPlays
@JDPlays Жыл бұрын
Missed a episode? Check the playlist here: kzbin.info/aero/PLnIE0W-m629e9n-cTT_BZPO4YZGjuIc_g Join our Discord to talk all things Desynced: discord.gg/jdplays Consider supporting Join Patreon and save on yearly membership www.patreon.com/JD_Plays or Become a KZbin Member kzbin.infojoin
@kerry_shark
@kerry_shark Жыл бұрын
Thnx for the video!
@jdedrington
@jdedrington Жыл бұрын
If you use Move Away (range), you need to set the numeric of the target parameter. Feeding it directly from radar makes it 0. Just add one instruction to set number to max turret range
@JDPlays
@JDPlays Жыл бұрын
I did that, it also failed, getting a unit thats in combat to move away is much harder due to conflicting parameters outside the behaviours
@jdedrington
@jdedrington Жыл бұрын
@@JDPlays Did you try the "Stop Unit" instruction?
@jdedrington
@jdedrington Жыл бұрын
And right as I finish replying, they update the main branch. The patch notes specifically talk about turrets overriding movement being fixed.
@dunkan44
@dunkan44 Жыл бұрын
Wonder if move async would help
@jdedrington
@jdedrington Жыл бұрын
@@dunkan44 No, there was actually a bug with turrets where they would override specifically Move Away.
@Anson_AKB
@Anson_AKB Жыл бұрын
some other youtubers don't have episode numbers while you don't have the game's name in titles. it would be nice to have both to easily see whether there is a new episode for a specific game, especially if creators play several games. at least you provide a playlist that i now can leave open on a tab in my browser after i once have found the playthrough, but the name in the title might have helped me and also to improve search results for other people who search for a specific game. ps: longtime subscriber, played other factory/programming games and also this game's demo, but got confused about the registers etc, now have bought it and am binge-watching :-) thanks!
@JDPlays
@JDPlays Жыл бұрын
Oh you are completely right the game name is missing from the title! I actually don't think this would help for search results as the game is set in the video details section and its also in the description and tags, but it was missing which was my fault I place the title of the game in a different spot for the first episode and then move it for Episode 2, then that becomes the template for later videos. This has now been fixed thanks for pointing it out!
@RigItRay
@RigItRay Жыл бұрын
JD programming, 60% of the Time it Works Every Time.
@JDPlays
@JDPlays Жыл бұрын
Thats about 59% higher than I expect it to work When I start programming!
@kbahrt
@kbahrt Жыл бұрын
You could maybe create a series of edge case responses depending on type of enemy. Like, if the scout spots something like the glitch bot, it runs a special segment where it writes the coordinates it spotted as a place to check (assuming they don't move?) and then either send something to attack it or to go back and check it.
@JDPlays
@JDPlays Жыл бұрын
This is something I want to look at, the most important thing is you never want to get infected by getting 2 close to a glitch bot
@Ranjithkumar-up2bo
@Ranjithkumar-up2bo Жыл бұрын
Hey jd ..did you forget the captain of industry game ..bcoz it has been 4 days ..jd four days...you are the only player playing that game intended jd ...you break my heart jd break ma heart ❤️
@Pauel3312
@Pauel3312 Жыл бұрын
Hey jd, can you not add buildings to the corners of the reach of the portable transporter in your medium assembling setups? I mean I'm sure you thought of it, there must be a reason why you don't do that.
@JDPlays
@JDPlays Жыл бұрын
Yes I can and will, but I don't need the extra throughput yet, also much of what we build needs to be moved in a future upgrade
@ChaddK
@ChaddK Жыл бұрын
Could you add some solar bots to the group to provide power to the combat grid? Just let them stick around the leader. Not sure on how many you would need, or if their excess gets sent to the grid (need to test this myself).
@JDPlays
@JDPlays Жыл бұрын
I could, the biggest issue is a solar panel provides 50 Power, and the bot needs 15 power to run which nets 35 power to the network. each combat cub needs 50 power when firing and some amount for shields and movement. Also as they suck power out of their batteries so you need to burst power into the combat bots when they circle back for power. You would be better off with a bunch of power poles on bots to just make a chain back to base
@chucknorris277
@chucknorris277 11 ай бұрын
Or a pile of power transmitters to hounds with m power pole and capacitors
@michelguenette8998
@michelguenette8998 Жыл бұрын
If we keep this up, we will code the behaviour for Skynet to destroy us. ;) Is there an upper limit to the number of parameters that you can add for the behaviour module? If I remember correctly, Excel can have 255. Now, we do not need that many, but it seems that we are treating parameters as global variables. It is also a nice feature to see that the parameters can be renamed. This was also the first time that I noticed that the parameters showed up on the main screen. Has that always been the case, even in your previous live streams? Your find, attack, heal, repeat strategy reminds me of when I was rolling over the maps in Civilization games. Waiting was always the hardest part, because you did not want to lose the momentum. Have we figured out the sight range of the enemies? Could there be small gaps between them and their bases, so that you can squeeze between them? A self-reliant powered from the network 'scout' could be a great way to reveal huge portions of the map, while evading the worse dangers. Also, do any of the enemies live in the blight? Could you get up right and close to it, without entering the bounded area and affecting the bot(s)? I will find out tomorrow what the next episode has in store.
@JDPlays
@JDPlays Жыл бұрын
I figure by the time Im done i might have enough behaviours I can play the game much more like a 4x game and just be doing high level management
@patrickbellone621
@patrickbellone621 Жыл бұрын
Do you need to make it loop back to the beginning of the program so that it scans and then moves away again. When the bot first sees the enemy, he does move away. But then doesn't do it again. I think because it is at the end of the program and isn't doing anything anymore. When you open the debug window, the current command is always the last command. You need to loop the last command back to the start.
@CostelloDamian
@CostelloDamian Жыл бұрын
I like his developer evolution. Tries something on his own > Finds out it doesn't work > Searches for the working solution someone has already came up with > Applies the solution > Wonders why he tried in the first place 😂😂😂
@tlheart
@tlheart Жыл бұрын
didn't move range get deprecated because it did not work?
@JDPlays
@JDPlays Жыл бұрын
It did work, but Move was updated to also be able to do move range
@WiseMack718
@WiseMack718 Жыл бұрын
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