Ok. You created Wolfenstein inside unix. Now I want you to create Unix inside Wolfenstein.
@randomlittleidotАй бұрын
After that, recreate my biological mother inside unix.
@tostring_Ай бұрын
@@randomlittleidottoo large
@zhantaufikАй бұрын
@@tostring_man fu😭😭😭😭 i laughed so hard
@austinwhiteted8231Ай бұрын
@@tostring_ dang, i guess she couldn't fit in a 64bit value, i suppose no one can though 😂
@DEA1HYTАй бұрын
erm, actually its wolfenstein 3d
@LinkiePupАй бұрын
This, gives me like ideas for a doom styled horror game where your doom style world slowly gets taken over or are hunted by a monster in the actual 3D world.
@b3agzАй бұрын
I would play that
@givowoАй бұрын
I'm stealing this idea
@635574Ай бұрын
I still don't know how that would make the literal maze but 3d shit design of the era any better.
@ochkАй бұрын
literally myhouse.wad
@GunSpyEnthusiastАй бұрын
Alternative Idea: Doomguy is your doom.
@N3KMercenaryCampАй бұрын
Jesus the editing, I'm blown away. Good stuff brother
@b3agzАй бұрын
I saw your video and it made want to do better ✊
@pdbsstudios7137Ай бұрын
@@b3agz will you ever add a download?
@CollyIsEpicАй бұрын
@@pdbsstudios7137 Theres alot of games using the same tactic. Just download those
@b3agzАй бұрын
@@pdbsstudios7137 I could put the code up on GitHub
@FriedMonkey362Ай бұрын
@@b3agzpwease 🥺
@davidfilus1741Ай бұрын
The your mom joke at the beginning was the first "your mom" joke I laughed at lol, so out of nowhere
@b3agzАй бұрын
I am a simple creature with simple pleasures.
@blackcatpirates8134Ай бұрын
@@b3agzYo my dude b3agz, you need a video editor?
@fideysАй бұрын
@@blackcatpirates8134i think he‘s got himself covered
@blackcatpirates8134Ай бұрын
@@fideys You mean he already has one?
@fideysАй бұрын
@@blackcatpirates8134 have you watched the video?? his editing is already perfect
@prausАй бұрын
This is great. I kind of understood how those old 2.5D games did it but this really helped to conceptualize it in a much better way.
@AIAdevАй бұрын
babe, wake up, a new b3agz video just dropped.
@zackcool333_5Ай бұрын
And it's insane
@Tybek1Ай бұрын
I hope he won't change his voice to an e"xcited by everything type" like you.
@HorseyhАй бұрын
Yoo, give this guy a shoutout
@PrimerBlobsАй бұрын
@@Tybek1 lmao
@MohIsmail-mk1fdАй бұрын
@@Horseyh Here you go *gives him a shoutout*
@freemind2pointoАй бұрын
really unique idea for a horrorgame especially if you kept the rest of the 3d space and literally did just use this as a camera projection. Imagine your playing this and then halfway through something shows up as a shadow on the screen in front of you and eventually the screen gets blown away and now you are running away from an actually terrifying entity.
@TheIndigoShineАй бұрын
It has been done. The question is? What else can? Can you make a platformer? An adventure game? A racing game?
@gabrielmottadevАй бұрын
@@TheIndigoShinename?
@TheIndigoShineАй бұрын
@@gabrielmottadev Yeah there's no name but first person horror game sounds generic. Plus it's not even a development challenge then... Because the easiest would be to recreate Spooky Scary Jumpscare Mansion.
@forbiddenboxАй бұрын
my biological mother has been hard at work sponsoring these videos I see.
@b3agzАй бұрын
I appreciate her.
@SmallSpoonBrigadeАй бұрын
@@b3agz ...All night long.
@jokerofspades-xt3bsАй бұрын
It’s videos like this that are the reason I like to check out smaller channels whenever possible
@strompy2007Ай бұрын
love the new editing bro keep it up!
@b3agzАй бұрын
It was so much work Thank you for noticing lol. And for watching!
@TuxedoDogssАй бұрын
i did not expect this to only have 100 likes, your editing is on par with bigger channels
@gregorysharpАй бұрын
6:15 70s rocked! Big bushes, rock and roll. Bell I’m styling my whole house early 70s. Happiest I’ve been in decades. Forget that disco.
@teddybear9152Ай бұрын
This was really interesting and an eye opener for a noob on how this stuff works. Great work B3agz
@b3agzАй бұрын
Thanks for watching!
@MoeturrАй бұрын
excellent video! there are a few criticisms i have regarding future vids being done in this style 1. the chapter title cards are necessary, and a jingle for each one is nice, but if there aren't at least a couple of minutes in between these cards, the jingle can very quickly get very old- sometimes opting out of a jingle and renaming the chapters in a way that separates them into "acts" can also help with pacing and feelings of fatigue (ex. the chapter can be called "Textures" but sub-chapters or milestones could be called "Textures: Part 2, electric boogaloo" or something like that while keeping the jingle for "Textures" but opting out of using it in "Textures: Part 2"). this way, you can both shorten these sub-title cards in timeline length and keep the jingle for more major developments without too much compromise. alternatively, you could opt for a longer-formatted way of doing things, simply getting rid of "Textures: Part 2" altogether but remembering that "Textures" must contain a grand majority of your talk on textures- regardless of if you're talking about materials in traditional 3D for a fun side project, or simply reading a texture file and rendering a slice of it to the screen (like you did here). 2. even though it's the end of the video and most people have clicked off of it by now, a golden rule of great pacing is not wasting the viewer's time- if they haven't clicked off of the video by the end of it, they're most likely very interested in what you have to say and are going to probably click on another video. leaving large gaps in between your phrases at the end of the video is great! it shows personality and is more reflective of who you are. but if these pauses get too long, some people may feel that you're just padding runtime. i think 1 is the biggest criticism i have and 2 is more of a pet-peeve, but i still think this was a great video overall and i see great success in your future if you keep up a content style in this format! been a very long-time viewer of the channel (i think since the "let's make minecraft in unity" tutorial series days (probably more around episode 5 of that series is when i subbed)) and seeing you try more things is always welcome!
@b3agzАй бұрын
Thanks for watching and all the feedback! I genuinely appreciate you taking the time.
@Generic_Handle457329 күн бұрын
This actually serves as a great tutorial by leaving you to figure out how to do everything in the language of your choice
@b3agz29 күн бұрын
True! I've done a bunch of videos where I spell everything out and they create a bunch of problems 😬
@Generic_Handle457323 күн бұрын
@@b3agzIf you don’t mind me asking, how did you map out the cells for the play area? Only solution I can think of is to use a Multi-Dimensional array and have each block be either a 0 for air, or 1 for wall. I would just follow a tutorial but I’d rather figure out the scripting myself as much as possible.
@b3agz22 күн бұрын
@@Generic_Handle4573 I didn't dwell on it too much because I was only making it for this video, not a real project. The solution I used was 3 int[] arrays (floor, walls, and ceiling) with the value representing a texture. 0 was empty, 1 was brick, 2 was wood, etc. If was making this properly I would probably make a custom class/struct that contained all of the information for a given cell in one and just have one array of those.
@Generic_Handle457322 күн бұрын
@@b3agz Interesting
@kinglysandusАй бұрын
THIS SHALL NOT PASS! at 0:30 why did you do Romero's face? Romero did design, but Carmack did technical work to make 3D work! You put the wrong John here man!
@b3agzАй бұрын
Honest answer? Romero has Gandalf hair. Carmack keeps it short and tidy.
@kinglysandusАй бұрын
@@b3agz LOL. That is actually a very Romero point of view. Well played. Very layered. LOL
@Andrashh26 күн бұрын
Just found your channel! Quickly went through a few video of yours and decided to give a feedback; I can't stress how good this format is. It was entertaining and educating. Both audio and video quality were awesome!
@Yousef-samАй бұрын
Please never change this editing style 🙏 It's so unique
@TheLegendOfMySelfАй бұрын
This is such a fun a well made video! Hopefully this blows up as I'm sure there are many more poeple who would enjoy this!
@ivory_lion22 күн бұрын
Always cool to see someone go through this journey, this type of system was one of my first projects back in the day. Was before engines were accessible, so was just straight code. Great breakdown! Subbed for the next one
@bradbee987426 күн бұрын
That alleyway joke had me rolling My first thought was. "There probably is a market for that audience"
@cola98765Ай бұрын
This is fun and should be important lesson in on it's own Games today are too used to having too much processing power, which results in nice looking, but ultimately worse if you try to lower the settings to make it run on suboptimal hardware. Recreating the rendering tricks used to render a game like that, while not that useful today, shows that you can use tricks to give convincing effect.
@b3agzАй бұрын
I found it super interesting digging into this stuff. I don't know if my video should be a learning resource but I'll be very happy if it serves as one.
@SwenglishАй бұрын
It's useful if you for example make a time travel game where different time periods look like what contemporary games looked like. This style would be the early 1990s. The mid-1980s would look like an 8-bit game, with flashing sprites (because there wasn't enough memory to have a large number of sprites on screen at the same time) and a limited color palette. The late middle ages would be populated by people who look like carved chess pieces. And so on. Or if you make a game that starts out looking like Doom only to then reveal that it was a game inside a game and you're playing as a gamer. Perhaps one who then ends up having to take up arms against enemies resembling those from the game. Or perhaps the actual monsters from the game escaping into the "real world" because the game is actually itself a Jumanji-style portal to Hell, magically disguised as a shareware floppy. Those are just two ideas that suddenly came to me, that could incorporate this kind of 2.5D engine running inside a 3D engine.
@SmallSpoonBrigadeАй бұрын
The issue is that the constraint is rapidly becoming the man-hours to create the assets and test the code working. We're not that far away from having the ability to render more or less completely photo realistic graphics of complicated scenes, but the ability to generate the assets for a modern AAA game is easily more people that were involved in all of the development of Doom.
@Boosted65123 күн бұрын
I subscribed , not because this is an interesting topic because I didn't care that much for it but because this video was hilarious, genuinely made me laugh and your editing skills are in point 😅😂 . Keeping making these videos and definitely keep them funny .
@HomeofLawboyАй бұрын
That's the first time i got recommended a video with less than 500 views, but that's pretty good
@herlantmajor5883Ай бұрын
Loved the style and the humor, cool kid, keep it up!
@meMaggatronАй бұрын
Wow, this video was entertaining AND informative. Can't wait for the release of B3agz Screensaver Maze '98.
@b3agzАй бұрын
Omg are you THE mags from Twitch??
@gtair1520Ай бұрын
Man I just gotta say, I just discovered your channel and I instantly subscribed. You're that kind of channel that people just subscribe to I can't even explain it. Great job m8
@b3agzАй бұрын
I appreciate that!
@3DSageАй бұрын
Very entertaining and informative! Well done! :)
@DougSalad19 күн бұрын
what I liked: your presentation style, snappiness of your edits, your writing style, the subject matter what I didn't like: you're taking my mom's money please she's on a fixed income she can't afford too much more of this
@b3agz18 күн бұрын
She didn't sponsor my latest video :'(
Ай бұрын
1:10 These are small. But the ones out there are _far away._
@monkeyman76717 күн бұрын
"No Ted , you've lost me" saddens me that so few people have liked this reference
@Reynsoon19 күн бұрын
"no dougal, those are small, and those are very far away"
@goodwholesome2787Ай бұрын
Love your work here. Excellent video.
@diogoduarte800811 күн бұрын
This video deserves more views, that's amazing
@SketchyJohnny23 күн бұрын
Your presentation style is awesome I'm amazed you only have 15k subs
@zendarvaАй бұрын
3:50 Might i remind you that the best selling game of all time was written in Java? Heh. (Plus, subscribed for the sponsor joke. That was fire)
@aladorwolf15606 күн бұрын
I love the humor. Video randomly came up and now I need to watch more
@AberrantAberrantАй бұрын
funny and didn't expect this kind of editing from a small channel but the pink transitions were a bit grating, maybe just because they were too long. trying to be constructive here though because it was a good video and I watched it all
@b3agzАй бұрын
Thanks for the feedback!
@SiftOfBlightersАй бұрын
now you should add this as an easter egg in another game
@MauveDashАй бұрын
Trueee
@pithlyxАй бұрын
the actual pull out in unity is such a prefect moment.
@RichardHarringtonArtLeaping7 күн бұрын
Nitpicking here... but there are at least 2 meshes being drawn - one for the UI Rectangle, and one for the screen. But seriously, this was super cool - nice work!
@amigaalive626622 күн бұрын
great video, this was a very nice explanation of raycasting :)
@austinwhiteted8231Ай бұрын
Dude! I remember you from you made that minecraft in unity series! I want to thank you a lot for your contribution to my experience in unity. That project taught me a lot while also making minecraft in my own image(i copied the minecratt ui from 1 to 1😂) Although i now have moved on to unreal engine, your channel is still a gold mine to me due to the technicals you talk about!
@b3agzАй бұрын
Thanks! Amazing to hear, I hope Unreal is treating you well.
@austinwhiteted8231Ай бұрын
@@b3agz It is, at least almost. There is a much slower progression, but hey, they have given me some useful tools that have helped me in the long run so far. And so my project is coming along nicely and slowly. But I'm glad I found your channel again. I was surprised to see I was subscribed to you until I looked at your channel closer. 🤣
@PinaEverlueАй бұрын
KZbin recommended something good for once!
@matamanthemasterАй бұрын
Finally! Some good f*cking food.
@variegatus467428 күн бұрын
I love the editing style, very interesting to watch, even if I've done these kinds of things before (with varying degrees of success). You should try and implement cells with a top, middle and bottom like DOOM does with their sectors, as well as different heights for cells. You'd be able to make some cooler environments. Could you try look into 3D Projection in the future, and potentially make a DOOM style renderer/game?
@gizmowizard352Ай бұрын
literally cracked Doom in 8 minutes LOL XD
@PrimerBlobsАй бұрын
The merch site won't let me buy a shirt. \(>_
@b3agzАй бұрын
I'll send you a handmade shirt if you send me a handmade plushie...
@buildman246Ай бұрын
My freshman year of high school we did CMU and I made something very similar to this as a hobby project. It’s fun to see that my solutions were the same as yours and that if I had ever gotten around to textures I would’ve fallen victim to the same pitfalls
@HarnekampfАй бұрын
I never understod how those 3d engines work, ty
@MFDeimosАй бұрын
1:53 it would be “ball” he only had 1 lol
@ViciouslyViscousАй бұрын
Just found you. Underrated
@herodoesstuffАй бұрын
this is kind of crazy, nice work
@Sworn97325 күн бұрын
4:56 man of culture
@EveryReaper25 күн бұрын
Wait there is a game about that?
@LIONGOD24 күн бұрын
finaly. a tutorial on how to make arasaka tower 3D
@errorhostnotfound1165Ай бұрын
something tells me this guy really likes his transition title cards
@kylespevak6781Ай бұрын
It would be cool if you made a game with a game inside of it, but rather than be just a mini game it effects the greater game world
@sloppyy14 күн бұрын
i'm not even 30 yet and this edit makes me feel like i'm too old to be online
@b3agz14 күн бұрын
I'm 41 😳
@rabidguineapigАй бұрын
"I found it interesting and it's my channel and you can't tell me what to do" More KZbinrs should have the same attitude. I love when creators just make videos about stuff they love
@TobyJWalter7 күн бұрын
I love raycasting, I love game dev, so I super love this video
@Concreteowl12 күн бұрын
Vector graphics still look like the future.
@ColdChoccoАй бұрын
wow so 3d
@its_jesteRАй бұрын
why is this so well made b0ogz?
@b3agzАй бұрын
idk I blacked out D:
@TheSirNiklas19 күн бұрын
Oh. I see now, no clickbait here.
@LazerRay1Ай бұрын
The fun thing is that these tricks have been done in some games, Starbound for example has the Mazebound minigame in it (although the ticket you get from completing it no longer has a use)
@reigorАй бұрын
I've got a feeling that this video will become popular
@peterbaranj9661Ай бұрын
All seriousness we playin b3agzenstein now 🔥🔥🔥
@the-guy-beyond-the-socketАй бұрын
You explained it perfectly man. The fish eye counter in pseudo 3d is something i never understood and you just explained in in 5 seconds. Smh
@Crow_Rising16 күн бұрын
It occurs to me that this graphical style would be perfect for a Backrooms game.
@butlazgazempropan-butan11k87Ай бұрын
Wow. This is *a lot* simpler than I thougth.
@JunkyardBashSteveАй бұрын
see this is why I wish I knew coding over just editors, you can do some neat shit
@DevilOnTheLeftАй бұрын
MAGIC MATH MATH MAGIC? MAFFJICK *Applause*
@MrYaroph17 күн бұрын
A puzzle game/investigation or actions performed in the "wolfendoom 3d" game affect the real world
@chriselliott4554Ай бұрын
very insightful, very cool, liked and subscribed, hope to see remaking UE5 in 1 day next :D
@b3agzАй бұрын
"I made Unreal inside of Unity and my computer exploded!!!"
@chriselliott4554Ай бұрын
@@b3agz as long as you get the shader compilation time right, then it'll be believable enough
@SilvercattoOsomАй бұрын
So this is how Doom's rerelease was made.
@Ben_19MАй бұрын
i would like a word with whoever subtitled this
@poleve5409Ай бұрын
if this is fake 3d couldn't you make the argument every game ever made is fake 3d?
@SmallSpoonBrigadeАй бұрын
No. Descent is definitely a 3d game by any definition. You have 6 degrees of freedom, you can go in the X, Y, Z directions as well as various types of rolling and acceleration. What makes this fake 3d is the the player is only moving on one plane. The height of all of this is just there to make it easier to play than just having a single row of pixels. You could make entirely the same game with 3 rows of pixels to make it easier to identify when walls are slanted.
@scottcastle911926 күн бұрын
3d is fake in general, it's an illusion.
@poleve540919 күн бұрын
@@SmallSpoonBrigade This would mean that if I made a wolfenstein style game in Unity it wouldn't be 3d because the player is locked on one plane. I don't think that's right.
@tvt90212 күн бұрын
@@SmallSpoonBrigadebut both are just math on a 2d screen
@PandaCoderАй бұрын
But how's that different from real 3D??!?!??!?!
@b3agzАй бұрын
I'm getting to that!
@nikitawew608728 күн бұрын
it has no "height"
@SanityInAnAmazonBoxShorts26 күн бұрын
OHHHHHHH MY GOSH HE JUST EXPLAINED ITITITITITITTTTTTTTTTTTTTTTTTITITITGTTTTTTTTTGTGTGTIKURBGKIUBYIKUY
@Coltari26 күн бұрын
@@SanityInAnAmazonBoxShorts watch the video again - comment is a direct reference to a joke made in it
@skepays26 күн бұрын
@@Coltari Until your face appears in one of his videos, you have no idea what you're talking about. 😈
@m_r__s_t_u_p_i_dАй бұрын
dude you fixed the fisheye effect in like 1 minute while i still cant figure it out after a WEEK (i still cant fix it)
@bonevelousАй бұрын
Making it look kinda 70's-ish kinda could make for a decent horror game, if you want something that kinda has the same vibe as the Shining
@theneverwas283511 күн бұрын
Great video. Lots of laughs too.
@marcusk.622323 күн бұрын
4:40 you got a game about getting ducked in an allyway? What perspective is the player?? - asking for a friend
@cherricake179611 күн бұрын
The camera actually rests up one of the guy's asses The ray tracing tech of this year my lord
@PixelMationsAnimator18 күн бұрын
So you made a Wolfenstein 3D clone. Interesting.
@DoctorNemmoАй бұрын
Excellent video, subscribed !
@b3agzАй бұрын
Thanks for the sub!
@Mechaghostman2Ай бұрын
Before even watching the video, I predict you will use old school raycasting. And yep, I was right.
@xanderlinharesАй бұрын
Next, place that textured quad in a normal 3d Unity scene and make it so you can walk from the 3D scene into your faux3D like a portal.
@earxnimАй бұрын
my new favorite youtuber
@b3agzАй бұрын
My new favourite comment.
@PrimerBlobsАй бұрын
Wow. Fine.
@alexandreturcotte6411Ай бұрын
[MGSV's "Wooohooooooooooooo!" intensifies]
@annulusofsin10 күн бұрын
If you can do this with a texture, what are the limits? Like layering to make 3d-esque parallax or some shit? Combine a bunch of these types of texture and make a full on 3d game without triangles?
im not wondering why you did this but what i am wondering, is why did you do this in unity not for any controversy reasons, but more so if you basically wrote up a whole engine within unity, what is unity doing for you that you couldn't have had done making it from scratch?
@mirroredchaosАй бұрын
now make a game engine inside a game engine
@tomcaniff643719 күн бұрын
I've literally wanted to do this and just make my own fucking game engine since forever, because I genuinely hated how scuffed and freakishly overcomplicated modern game engines are. this shit works on math and pixel coordinates. Thats it.
@robiginalАй бұрын
"Mecha Hitler's balls" Did you mean: Mecha Hitler's ball?
@BetruetАй бұрын
great video, subbed
@SkefflesАй бұрын
Great to see how you made this game! Why add it to unity though?
@b3agzАй бұрын
For the memes. Basically so I could title it about putting an engine inside of an engine.
@CapedkarnageАй бұрын
This is how scratch games do 3d due to the 2d restriction
@itstazaurАй бұрын
If you make another map to represent up and down, you could have full mouse control, and vertical 3D.
@valkoinendevАй бұрын
Fantastic Edit and info damn all 8 min
@dr_s_e_xАй бұрын
Ray caster engines are the 3d standard on scratch
@woahmamaawoogahonkahonkaАй бұрын
now project the final frame onto a cloth mesh and drop it on a 3D model of a duck for a win screen