I Made a 3D Game Engine Inside Another One

  Рет қаралды 95,735

b3agz

b3agz

Күн бұрын

Пікірлер: 344
@andersonrodrigues8007
@andersonrodrigues8007 Ай бұрын
Ok. You created Wolfenstein inside unix. Now I want you to create Unix inside Wolfenstein.
@randomlittleidot
@randomlittleidot Ай бұрын
After that, recreate my biological mother inside unix.
@tostring_
@tostring_ Ай бұрын
@@randomlittleidottoo large
@zhantaufik
@zhantaufik Ай бұрын
​@@tostring_man fu😭😭😭😭 i laughed so hard
@austinwhiteted8231
@austinwhiteted8231 Ай бұрын
​@@tostring_ dang, i guess she couldn't fit in a 64bit value, i suppose no one can though 😂
@DEA1HYT
@DEA1HYT Ай бұрын
erm, actually its wolfenstein 3d
@LinkiePup
@LinkiePup Ай бұрын
This, gives me like ideas for a doom styled horror game where your doom style world slowly gets taken over or are hunted by a monster in the actual 3D world.
@b3agz
@b3agz Ай бұрын
I would play that
@givowo
@givowo Ай бұрын
I'm stealing this idea
@635574
@635574 Ай бұрын
I still don't know how that would make the literal maze but 3d shit design of the era any better.
@ochk
@ochk Ай бұрын
literally myhouse.wad
@GunSpyEnthusiast
@GunSpyEnthusiast Ай бұрын
Alternative Idea: Doomguy is your doom.
@N3KMercenaryCamp
@N3KMercenaryCamp Ай бұрын
Jesus the editing, I'm blown away. Good stuff brother
@b3agz
@b3agz Ай бұрын
I saw your video and it made want to do better ✊
@pdbsstudios7137
@pdbsstudios7137 Ай бұрын
@@b3agz will you ever add a download?
@CollyIsEpic
@CollyIsEpic Ай бұрын
@@pdbsstudios7137 Theres alot of games using the same tactic. Just download those
@b3agz
@b3agz Ай бұрын
@@pdbsstudios7137 I could put the code up on GitHub
@FriedMonkey362
@FriedMonkey362 Ай бұрын
​@@b3agzpwease 🥺
@davidfilus1741
@davidfilus1741 Ай бұрын
The your mom joke at the beginning was the first "your mom" joke I laughed at lol, so out of nowhere
@b3agz
@b3agz Ай бұрын
I am a simple creature with simple pleasures.
@blackcatpirates8134
@blackcatpirates8134 Ай бұрын
​@@b3agzYo my dude b3agz, you need a video editor?
@fideys
@fideys Ай бұрын
@@blackcatpirates8134i think he‘s got himself covered
@blackcatpirates8134
@blackcatpirates8134 Ай бұрын
@@fideys You mean he already has one?
@fideys
@fideys Ай бұрын
@@blackcatpirates8134 have you watched the video?? his editing is already perfect
@praus
@praus Ай бұрын
This is great. I kind of understood how those old 2.5D games did it but this really helped to conceptualize it in a much better way.
@AIAdev
@AIAdev Ай бұрын
babe, wake up, a new b3agz video just dropped.
@zackcool333_5
@zackcool333_5 Ай бұрын
And it's insane
@Tybek1
@Tybek1 Ай бұрын
I hope he won't change his voice to an e"xcited by everything type" like you.
@Horseyh
@Horseyh Ай бұрын
Yoo, give this guy a shoutout
@PrimerBlobs
@PrimerBlobs Ай бұрын
@@Tybek1 lmao
@MohIsmail-mk1fd
@MohIsmail-mk1fd Ай бұрын
​@@Horseyh Here you go *gives him a shoutout*
@freemind2pointo
@freemind2pointo Ай бұрын
really unique idea for a horrorgame especially if you kept the rest of the 3d space and literally did just use this as a camera projection. Imagine your playing this and then halfway through something shows up as a shadow on the screen in front of you and eventually the screen gets blown away and now you are running away from an actually terrifying entity.
@TheIndigoShine
@TheIndigoShine Ай бұрын
It has been done. The question is? What else can? Can you make a platformer? An adventure game? A racing game?
@gabrielmottadev
@gabrielmottadev Ай бұрын
​@@TheIndigoShinename?
@TheIndigoShine
@TheIndigoShine Ай бұрын
@@gabrielmottadev Yeah there's no name but first person horror game sounds generic. Plus it's not even a development challenge then... Because the easiest would be to recreate Spooky Scary Jumpscare Mansion.
@forbiddenbox
@forbiddenbox Ай бұрын
my biological mother has been hard at work sponsoring these videos I see.
@b3agz
@b3agz Ай бұрын
I appreciate her.
@SmallSpoonBrigade
@SmallSpoonBrigade Ай бұрын
@@b3agz ...All night long.
@jokerofspades-xt3bs
@jokerofspades-xt3bs Ай бұрын
It’s videos like this that are the reason I like to check out smaller channels whenever possible
@strompy2007
@strompy2007 Ай бұрын
love the new editing bro keep it up!
@b3agz
@b3agz Ай бұрын
It was so much work Thank you for noticing lol. And for watching!
@TuxedoDogss
@TuxedoDogss Ай бұрын
i did not expect this to only have 100 likes, your editing is on par with bigger channels
@gregorysharp
@gregorysharp Ай бұрын
6:15 70s rocked! Big bushes, rock and roll. Bell I’m styling my whole house early 70s. Happiest I’ve been in decades. Forget that disco.
@teddybear9152
@teddybear9152 Ай бұрын
This was really interesting and an eye opener for a noob on how this stuff works. Great work B3agz
@b3agz
@b3agz Ай бұрын
Thanks for watching!
@Moeturr
@Moeturr Ай бұрын
excellent video! there are a few criticisms i have regarding future vids being done in this style 1. the chapter title cards are necessary, and a jingle for each one is nice, but if there aren't at least a couple of minutes in between these cards, the jingle can very quickly get very old- sometimes opting out of a jingle and renaming the chapters in a way that separates them into "acts" can also help with pacing and feelings of fatigue (ex. the chapter can be called "Textures" but sub-chapters or milestones could be called "Textures: Part 2, electric boogaloo" or something like that while keeping the jingle for "Textures" but opting out of using it in "Textures: Part 2"). this way, you can both shorten these sub-title cards in timeline length and keep the jingle for more major developments without too much compromise. alternatively, you could opt for a longer-formatted way of doing things, simply getting rid of "Textures: Part 2" altogether but remembering that "Textures" must contain a grand majority of your talk on textures- regardless of if you're talking about materials in traditional 3D for a fun side project, or simply reading a texture file and rendering a slice of it to the screen (like you did here). 2. even though it's the end of the video and most people have clicked off of it by now, a golden rule of great pacing is not wasting the viewer's time- if they haven't clicked off of the video by the end of it, they're most likely very interested in what you have to say and are going to probably click on another video. leaving large gaps in between your phrases at the end of the video is great! it shows personality and is more reflective of who you are. but if these pauses get too long, some people may feel that you're just padding runtime. i think 1 is the biggest criticism i have and 2 is more of a pet-peeve, but i still think this was a great video overall and i see great success in your future if you keep up a content style in this format! been a very long-time viewer of the channel (i think since the "let's make minecraft in unity" tutorial series days (probably more around episode 5 of that series is when i subbed)) and seeing you try more things is always welcome!
@b3agz
@b3agz Ай бұрын
Thanks for watching and all the feedback! I genuinely appreciate you taking the time.
@Generic_Handle4573
@Generic_Handle4573 29 күн бұрын
This actually serves as a great tutorial by leaving you to figure out how to do everything in the language of your choice
@b3agz
@b3agz 29 күн бұрын
True! I've done a bunch of videos where I spell everything out and they create a bunch of problems 😬
@Generic_Handle4573
@Generic_Handle4573 23 күн бұрын
@@b3agzIf you don’t mind me asking, how did you map out the cells for the play area? Only solution I can think of is to use a Multi-Dimensional array and have each block be either a 0 for air, or 1 for wall. I would just follow a tutorial but I’d rather figure out the scripting myself as much as possible.
@b3agz
@b3agz 22 күн бұрын
@@Generic_Handle4573 I didn't dwell on it too much because I was only making it for this video, not a real project. The solution I used was 3 int[] arrays (floor, walls, and ceiling) with the value representing a texture. 0 was empty, 1 was brick, 2 was wood, etc. If was making this properly I would probably make a custom class/struct that contained all of the information for a given cell in one and just have one array of those.
@Generic_Handle4573
@Generic_Handle4573 22 күн бұрын
@@b3agz Interesting
@kinglysandus
@kinglysandus Ай бұрын
THIS SHALL NOT PASS! at 0:30 why did you do Romero's face? Romero did design, but Carmack did technical work to make 3D work! You put the wrong John here man!
@b3agz
@b3agz Ай бұрын
Honest answer? Romero has Gandalf hair. Carmack keeps it short and tidy.
@kinglysandus
@kinglysandus Ай бұрын
@@b3agz LOL. That is actually a very Romero point of view. Well played. Very layered. LOL
@Andrashh
@Andrashh 26 күн бұрын
Just found your channel! Quickly went through a few video of yours and decided to give a feedback; I can't stress how good this format is. It was entertaining and educating. Both audio and video quality were awesome!
@Yousef-sam
@Yousef-sam Ай бұрын
Please never change this editing style 🙏 It's so unique
@TheLegendOfMySelf
@TheLegendOfMySelf Ай бұрын
This is such a fun a well made video! Hopefully this blows up as I'm sure there are many more poeple who would enjoy this!
@ivory_lion
@ivory_lion 22 күн бұрын
Always cool to see someone go through this journey, this type of system was one of my first projects back in the day. Was before engines were accessible, so was just straight code. Great breakdown! Subbed for the next one
@bradbee9874
@bradbee9874 26 күн бұрын
That alleyway joke had me rolling My first thought was. "There probably is a market for that audience"
@cola98765
@cola98765 Ай бұрын
This is fun and should be important lesson in on it's own Games today are too used to having too much processing power, which results in nice looking, but ultimately worse if you try to lower the settings to make it run on suboptimal hardware. Recreating the rendering tricks used to render a game like that, while not that useful today, shows that you can use tricks to give convincing effect.
@b3agz
@b3agz Ай бұрын
I found it super interesting digging into this stuff. I don't know if my video should be a learning resource but I'll be very happy if it serves as one.
@Swenglish
@Swenglish Ай бұрын
It's useful if you for example make a time travel game where different time periods look like what contemporary games looked like. This style would be the early 1990s. The mid-1980s would look like an 8-bit game, with flashing sprites (because there wasn't enough memory to have a large number of sprites on screen at the same time) and a limited color palette. The late middle ages would be populated by people who look like carved chess pieces. And so on. Or if you make a game that starts out looking like Doom only to then reveal that it was a game inside a game and you're playing as a gamer. Perhaps one who then ends up having to take up arms against enemies resembling those from the game. Or perhaps the actual monsters from the game escaping into the "real world" because the game is actually itself a Jumanji-style portal to Hell, magically disguised as a shareware floppy. Those are just two ideas that suddenly came to me, that could incorporate this kind of 2.5D engine running inside a 3D engine.
@SmallSpoonBrigade
@SmallSpoonBrigade Ай бұрын
The issue is that the constraint is rapidly becoming the man-hours to create the assets and test the code working. We're not that far away from having the ability to render more or less completely photo realistic graphics of complicated scenes, but the ability to generate the assets for a modern AAA game is easily more people that were involved in all of the development of Doom.
@Boosted651
@Boosted651 23 күн бұрын
I subscribed , not because this is an interesting topic because I didn't care that much for it but because this video was hilarious, genuinely made me laugh and your editing skills are in point 😅😂 . Keeping making these videos and definitely keep them funny .
@HomeofLawboy
@HomeofLawboy Ай бұрын
That's the first time i got recommended a video with less than 500 views, but that's pretty good
@herlantmajor5883
@herlantmajor5883 Ай бұрын
Loved the style and the humor, cool kid, keep it up!
@meMaggatron
@meMaggatron Ай бұрын
Wow, this video was entertaining AND informative. Can't wait for the release of B3agz Screensaver Maze '98.
@b3agz
@b3agz Ай бұрын
Omg are you THE mags from Twitch??
@gtair1520
@gtair1520 Ай бұрын
Man I just gotta say, I just discovered your channel and I instantly subscribed. You're that kind of channel that people just subscribe to I can't even explain it. Great job m8
@b3agz
@b3agz Ай бұрын
I appreciate that!
@3DSage
@3DSage Ай бұрын
Very entertaining and informative! Well done! :)
@DougSalad
@DougSalad 19 күн бұрын
what I liked: your presentation style, snappiness of your edits, your writing style, the subject matter what I didn't like: you're taking my mom's money please she's on a fixed income she can't afford too much more of this
@b3agz
@b3agz 18 күн бұрын
She didn't sponsor my latest video :'(
Ай бұрын
1:10 These are small. But the ones out there are _far away._
@monkeyman767
@monkeyman767 17 күн бұрын
"No Ted , you've lost me" saddens me that so few people have liked this reference
@Reynsoon
@Reynsoon 19 күн бұрын
"no dougal, those are small, and those are very far away"
@goodwholesome2787
@goodwholesome2787 Ай бұрын
Love your work here. Excellent video.
@diogoduarte8008
@diogoduarte8008 11 күн бұрын
This video deserves more views, that's amazing
@SketchyJohnny
@SketchyJohnny 23 күн бұрын
Your presentation style is awesome I'm amazed you only have 15k subs
@zendarva
@zendarva Ай бұрын
3:50 Might i remind you that the best selling game of all time was written in Java? Heh. (Plus, subscribed for the sponsor joke. That was fire)
@aladorwolf1560
@aladorwolf1560 6 күн бұрын
I love the humor. Video randomly came up and now I need to watch more
@AberrantAberrant
@AberrantAberrant Ай бұрын
funny and didn't expect this kind of editing from a small channel but the pink transitions were a bit grating, maybe just because they were too long. trying to be constructive here though because it was a good video and I watched it all
@b3agz
@b3agz Ай бұрын
Thanks for the feedback!
@SiftOfBlighters
@SiftOfBlighters Ай бұрын
now you should add this as an easter egg in another game
@MauveDash
@MauveDash Ай бұрын
Trueee
@pithlyx
@pithlyx Ай бұрын
the actual pull out in unity is such a prefect moment.
@RichardHarringtonArtLeaping
@RichardHarringtonArtLeaping 7 күн бұрын
Nitpicking here... but there are at least 2 meshes being drawn - one for the UI Rectangle, and one for the screen. But seriously, this was super cool - nice work!
@amigaalive6266
@amigaalive6266 22 күн бұрын
great video, this was a very nice explanation of raycasting :)
@austinwhiteted8231
@austinwhiteted8231 Ай бұрын
Dude! I remember you from you made that minecraft in unity series! I want to thank you a lot for your contribution to my experience in unity. That project taught me a lot while also making minecraft in my own image(i copied the minecratt ui from 1 to 1😂) Although i now have moved on to unreal engine, your channel is still a gold mine to me due to the technicals you talk about!
@b3agz
@b3agz Ай бұрын
Thanks! Amazing to hear, I hope Unreal is treating you well.
@austinwhiteted8231
@austinwhiteted8231 Ай бұрын
@@b3agz It is, at least almost. There is a much slower progression, but hey, they have given me some useful tools that have helped me in the long run so far. And so my project is coming along nicely and slowly. But I'm glad I found your channel again. I was surprised to see I was subscribed to you until I looked at your channel closer. 🤣
@PinaEverlue
@PinaEverlue Ай бұрын
KZbin recommended something good for once!
@matamanthemaster
@matamanthemaster Ай бұрын
Finally! Some good f*cking food.
@variegatus4674
@variegatus4674 28 күн бұрын
I love the editing style, very interesting to watch, even if I've done these kinds of things before (with varying degrees of success). You should try and implement cells with a top, middle and bottom like DOOM does with their sectors, as well as different heights for cells. You'd be able to make some cooler environments. Could you try look into 3D Projection in the future, and potentially make a DOOM style renderer/game?
@gizmowizard352
@gizmowizard352 Ай бұрын
literally cracked Doom in 8 minutes LOL XD
@PrimerBlobs
@PrimerBlobs Ай бұрын
The merch site won't let me buy a shirt. \(>_
@b3agz
@b3agz Ай бұрын
I'll send you a handmade shirt if you send me a handmade plushie...
@buildman246
@buildman246 Ай бұрын
My freshman year of high school we did CMU and I made something very similar to this as a hobby project. It’s fun to see that my solutions were the same as yours and that if I had ever gotten around to textures I would’ve fallen victim to the same pitfalls
@Harnekampf
@Harnekampf Ай бұрын
I never understod how those 3d engines work, ty
@MFDeimos
@MFDeimos Ай бұрын
1:53 it would be “ball” he only had 1 lol
@ViciouslyViscous
@ViciouslyViscous Ай бұрын
Just found you. Underrated
@herodoesstuff
@herodoesstuff Ай бұрын
this is kind of crazy, nice work
@Sworn973
@Sworn973 25 күн бұрын
4:56 man of culture
@EveryReaper
@EveryReaper 25 күн бұрын
Wait there is a game about that?
@LIONGOD
@LIONGOD 24 күн бұрын
finaly. a tutorial on how to make arasaka tower 3D
@errorhostnotfound1165
@errorhostnotfound1165 Ай бұрын
something tells me this guy really likes his transition title cards
@kylespevak6781
@kylespevak6781 Ай бұрын
It would be cool if you made a game with a game inside of it, but rather than be just a mini game it effects the greater game world
@sloppyy
@sloppyy 14 күн бұрын
i'm not even 30 yet and this edit makes me feel like i'm too old to be online
@b3agz
@b3agz 14 күн бұрын
I'm 41 😳
@rabidguineapig
@rabidguineapig Ай бұрын
"I found it interesting and it's my channel and you can't tell me what to do" More KZbinrs should have the same attitude. I love when creators just make videos about stuff they love
@TobyJWalter
@TobyJWalter 7 күн бұрын
I love raycasting, I love game dev, so I super love this video
@Concreteowl
@Concreteowl 12 күн бұрын
Vector graphics still look like the future.
@ColdChocco
@ColdChocco Ай бұрын
wow so 3d
@its_jesteR
@its_jesteR Ай бұрын
why is this so well made b0ogz?
@b3agz
@b3agz Ай бұрын
idk I blacked out D:
@TheSirNiklas
@TheSirNiklas 19 күн бұрын
Oh. I see now, no clickbait here.
@LazerRay1
@LazerRay1 Ай бұрын
The fun thing is that these tricks have been done in some games, Starbound for example has the Mazebound minigame in it (although the ticket you get from completing it no longer has a use)
@reigor
@reigor Ай бұрын
I've got a feeling that this video will become popular
@peterbaranj9661
@peterbaranj9661 Ай бұрын
All seriousness we playin b3agzenstein now 🔥🔥🔥
@the-guy-beyond-the-socket
@the-guy-beyond-the-socket Ай бұрын
You explained it perfectly man. The fish eye counter in pseudo 3d is something i never understood and you just explained in in 5 seconds. Smh
@Crow_Rising
@Crow_Rising 16 күн бұрын
It occurs to me that this graphical style would be perfect for a Backrooms game.
@butlazgazempropan-butan11k87
@butlazgazempropan-butan11k87 Ай бұрын
Wow. This is *a lot* simpler than I thougth.
@JunkyardBashSteve
@JunkyardBashSteve Ай бұрын
see this is why I wish I knew coding over just editors, you can do some neat shit
@DevilOnTheLeft
@DevilOnTheLeft Ай бұрын
MAGIC MATH MATH MAGIC? MAFFJICK *Applause*
@MrYaroph
@MrYaroph 17 күн бұрын
A puzzle game/investigation or actions performed in the "wolfendoom 3d" game affect the real world
@chriselliott4554
@chriselliott4554 Ай бұрын
very insightful, very cool, liked and subscribed, hope to see remaking UE5 in 1 day next :D
@b3agz
@b3agz Ай бұрын
"I made Unreal inside of Unity and my computer exploded!!!"
@chriselliott4554
@chriselliott4554 Ай бұрын
@@b3agz as long as you get the shader compilation time right, then it'll be believable enough
@SilvercattoOsom
@SilvercattoOsom Ай бұрын
So this is how Doom's rerelease was made.
@Ben_19M
@Ben_19M Ай бұрын
i would like a word with whoever subtitled this
@poleve5409
@poleve5409 Ай бұрын
if this is fake 3d couldn't you make the argument every game ever made is fake 3d?
@SmallSpoonBrigade
@SmallSpoonBrigade Ай бұрын
No. Descent is definitely a 3d game by any definition. You have 6 degrees of freedom, you can go in the X, Y, Z directions as well as various types of rolling and acceleration. What makes this fake 3d is the the player is only moving on one plane. The height of all of this is just there to make it easier to play than just having a single row of pixels. You could make entirely the same game with 3 rows of pixels to make it easier to identify when walls are slanted.
@scottcastle9119
@scottcastle9119 26 күн бұрын
3d is fake in general, it's an illusion.
@poleve5409
@poleve5409 19 күн бұрын
@@SmallSpoonBrigade This would mean that if I made a wolfenstein style game in Unity it wouldn't be 3d because the player is locked on one plane. I don't think that's right.
@tvt902
@tvt902 12 күн бұрын
⁠@@SmallSpoonBrigadebut both are just math on a 2d screen
@PandaCoder
@PandaCoder Ай бұрын
But how's that different from real 3D??!?!??!?!
@b3agz
@b3agz Ай бұрын
I'm getting to that!
@nikitawew6087
@nikitawew6087 28 күн бұрын
it has no "height"
@SanityInAnAmazonBoxShorts
@SanityInAnAmazonBoxShorts 26 күн бұрын
OHHHHHHH MY GOSH HE JUST EXPLAINED ITITITITITITTTTTTTTTTTTTTTTTTITITITGTTTTTTTTTGTGTGTIKURBGKIUBYIKUY
@Coltari
@Coltari 26 күн бұрын
@@SanityInAnAmazonBoxShorts watch the video again - comment is a direct reference to a joke made in it
@skepays
@skepays 26 күн бұрын
@@Coltari Until your face appears in one of his videos, you have no idea what you're talking about. 😈
@m_r__s_t_u_p_i_d
@m_r__s_t_u_p_i_d Ай бұрын
dude you fixed the fisheye effect in like 1 minute while i still cant figure it out after a WEEK (i still cant fix it)
@bonevelous
@bonevelous Ай бұрын
Making it look kinda 70's-ish kinda could make for a decent horror game, if you want something that kinda has the same vibe as the Shining
@theneverwas2835
@theneverwas2835 11 күн бұрын
Great video. Lots of laughs too.
@marcusk.6223
@marcusk.6223 23 күн бұрын
4:40 you got a game about getting ducked in an allyway? What perspective is the player?? - asking for a friend
@cherricake1796
@cherricake1796 11 күн бұрын
The camera actually rests up one of the guy's asses The ray tracing tech of this year my lord
@PixelMationsAnimator
@PixelMationsAnimator 18 күн бұрын
So you made a Wolfenstein 3D clone. Interesting.
@DoctorNemmo
@DoctorNemmo Ай бұрын
Excellent video, subscribed !
@b3agz
@b3agz Ай бұрын
Thanks for the sub!
@Mechaghostman2
@Mechaghostman2 Ай бұрын
Before even watching the video, I predict you will use old school raycasting. And yep, I was right.
@xanderlinhares
@xanderlinhares Ай бұрын
Next, place that textured quad in a normal 3d Unity scene and make it so you can walk from the 3D scene into your faux3D like a portal.
@earxnim
@earxnim Ай бұрын
my new favorite youtuber
@b3agz
@b3agz Ай бұрын
My new favourite comment.
@PrimerBlobs
@PrimerBlobs Ай бұрын
Wow. Fine.
@alexandreturcotte6411
@alexandreturcotte6411 Ай бұрын
[MGSV's "Wooohooooooooooooo!" intensifies]
@annulusofsin
@annulusofsin 10 күн бұрын
If you can do this with a texture, what are the limits? Like layering to make 3d-esque parallax or some shit? Combine a bunch of these types of texture and make a full on 3d game without triangles?
@jubinjajoria2870
@jubinjajoria2870 Ай бұрын
This video is pretty damn COOL
@b3agz
@b3agz Ай бұрын
Thanks JJ!
@IneptOrange
@IneptOrange Ай бұрын
"Vomit carpet" "Horrible wallpaper" 10/10 texture names.
@catkook543
@catkook543 Ай бұрын
im not wondering why you did this but what i am wondering, is why did you do this in unity not for any controversy reasons, but more so if you basically wrote up a whole engine within unity, what is unity doing for you that you couldn't have had done making it from scratch?
@mirroredchaos
@mirroredchaos Ай бұрын
now make a game engine inside a game engine
@tomcaniff6437
@tomcaniff6437 19 күн бұрын
I've literally wanted to do this and just make my own fucking game engine since forever, because I genuinely hated how scuffed and freakishly overcomplicated modern game engines are. this shit works on math and pixel coordinates. Thats it.
@robiginal
@robiginal Ай бұрын
"Mecha Hitler's balls" Did you mean: Mecha Hitler's ball?
@Betruet
@Betruet Ай бұрын
great video, subbed
@Skeffles
@Skeffles Ай бұрын
Great to see how you made this game! Why add it to unity though?
@b3agz
@b3agz Ай бұрын
For the memes. Basically so I could title it about putting an engine inside of an engine.
@Capedkarnage
@Capedkarnage Ай бұрын
This is how scratch games do 3d due to the 2d restriction
@itstazaur
@itstazaur Ай бұрын
If you make another map to represent up and down, you could have full mouse control, and vertical 3D.
@valkoinendev
@valkoinendev Ай бұрын
Fantastic Edit and info damn all 8 min
@dr_s_e_x
@dr_s_e_x Ай бұрын
Ray caster engines are the 3d standard on scratch
@woahmamaawoogahonkahonka
@woahmamaawoogahonkahonka Ай бұрын
now project the final frame onto a cloth mesh and drop it on a 3D model of a duck for a win screen
@b3agz
@b3agz Ай бұрын
Best idea!
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