This is going to make teaching this stuff so much easier. Happy my students will have an easier time understanding why their stuff is not baking well.
@little_latte8886 Жыл бұрын
I'm crying.... you're crying.... We're all crying. What a moving update! Thanks adobe.
@raghavsharma1973 Жыл бұрын
the video was very helpful and easy to understand, i highly doubt anyone else couldve taught me better. kudos to the instructor
@raghavsharma1973 Жыл бұрын
@JellyBelly aight cool
@Vikreth Жыл бұрын
Certainly an improvement, I only miss two things before I can ditch marmoset. The ability to use bake groups for the same texture set and the ability to load materials/textures onto the high poly mesh to bake into the low poly textures.
@vi8799 Жыл бұрын
Some features are still missing compared to Marmoset. 1. If I made a mistake in the name and the bake by name did not work, I cannot distribute the groups inside the painter manually. 2. I still can't manipulate individual areas of the cage with the brush, it moves as a whole. 3. No skew correction.
@CaptainPrice360 Жыл бұрын
What are they waiting for lol. Only been 6 years...
@BernhardvanderhorstArt Жыл бұрын
4. Cannot view meshes in isolation like in Marmoset. Once they have these 4 functions, I will not bake in Marmoset anymore. For now it is a dealbreaker and I will keep using good ol' Toolbag.
@SegaMegaLoh Жыл бұрын
Can't change scale of meshes(sometimes highpoly from zbrush can be 100 times bigger than your lowpoly) like in marmoset.. But anyway great baker
@diegosmurillo Жыл бұрын
so marmoset still king on baking... uggggghhhh painter is soooo close of becoming the best painter software yet so close
@kyphur Жыл бұрын
@@diegosmurillo I still think it's the best painting software but there's feature in Marmoset that really need to be implemented in Painter. I love both of them but Painter's my go-to for most of my work with Marmoset for presentation and certain normal viewing corrections with the baker.
@azurix101 Жыл бұрын
Nice update, just need the skew correction and it would be perfect !
@vincentblack7856 Жыл бұрын
Very useful new features. I am Character Artist with a few years of eperience. For some time I was baking in Substance Designer and then texturing in Painter but it looks like now I will switch fully to SP. I wish in the future there coud be features like: 1. Painting displacement of the cage directly on lowpoly mesh in Substance Painter (I was doing it using vertex group weights in Blender combined with Displacement Modifier) 2. Painting skew correction in in Substance Painter 3. Ability to bake multiple instances of Ambient Occlusion and Curvature in Substance Painter and then blend them together with some tool. It's very usefull to combine Curvature from mesh bakes with multiple ray distances so final bake have a nice blend of soft Curvature transitions while also preserving crisp CUrvature details. 4. Some tools for "cleaning" bakes in some troublesome areas. Sometimes making clean and proper bake is too time consuming and in less visible areat it's optimatl to replace Normal, AO and Curvature bake from highpoly with bake from lowpolyor just "flatten" them. 5. Feature to combine occlusion and curvature bake by mesh name with same bake but using bake from lowpoly. I was doing multiple AO and Curvature bake in Substance Designer and then combining them using nodes. This was very usefull with complex meshes. 6. Creating 2 parallel bakes of Ambient Occulusion with multiple ray distanes. Smart materials and masks make a good use of AO with long ray distance so dirt, dust etc. accumulate in such areas while AO with short ray distance is more suitable to export AO texture for high-end graphic engines whitch can generate long-ray AO on the run using SSAO or raytracing. When you combine SSOA/raytracing with AO bake with very long rays it make final occlusion too strong generating almost black areas.
@spacekitt.n9 ай бұрын
watching it bake is so satisfying
@pixelqubed Жыл бұрын
I love this new stuff. The only thing that's missing and would be a considerable benefit is distortion compensation like in marmoset. You can manually alter the cage in specific areas to reduce distortions in some cases.
@rama-doni Жыл бұрын
Substance Designer already have that with skew correction. But yeah, we need them to implement it in Substance Painter as well.
@TheUnseenBlade_ Жыл бұрын
Very impressive update & a great presentation! It would be nice if you could make a video for every Major release covering and showcasing "what's new" since the last one. E.g "What's new on Adobe Substance 8.x"
@animarch3D Жыл бұрын
Absolutely, that would be awesome. Great update!
@Marcos_____ Жыл бұрын
No Base Color / Diffuse Color bake ? I want to use multiple HP scans from different libraries (various materials) and transform diffuse information to my optimized LP. Using photogrammetry scans is quite important these days. Very nice improvements overall.
@HanSolocambo Жыл бұрын
I really thought the baking (excellent already as it was) would never change. Wow such a great ! improvement. Cages are still needed (hand made) on the side for perfect baking of complex geometry. But the fact that we finally ! can see cage + high res mesh feels SO much more professional than it did.
@3dclassics Жыл бұрын
Brilliant update, will be very useful! Some of these I have been missing for years, so it will be very exciting to give them a go. Thank you!
@SleepyMatt-zzz Жыл бұрын
This is a feature I never thought I needed, and I am more than happy to receive it!
@fotistsantilas39 Жыл бұрын
Some of those features are inside 3dc for many years now. Good to see them in painter as well they are very usefull. Good job.
@TFVyse Жыл бұрын
Finally!!! Amazing, thanks Adobe-team
@Mike_Tkacz Жыл бұрын
Actually a cool update, I'm always mixed when big corps acquire new companies but as long as Adobe realizes that the future quite literally is 3D, then I'm happy. Making 3D modelling/texturing and soon more accessable is super helpful to also enabling smaller dev teams to work on large projects. I appreciate all the effort that goes into 3D. Yes its still missing a lot but I'm sure with every new update, we get new content. So yeah, I love the new baker, its way better!
@irkendragon Жыл бұрын
Still needs a way to combine texture sets on export. To view meshes in isolation you need to separate them into different materials, even if in the end the intent is to have those meshes on the same texture sheet.
@ProfessionalReferences Жыл бұрын
amazing tutorial that im gonna watch many times thank you!
@arlocke Жыл бұрын
This is a massive improvement!! I work on a project which is not allowed to use Marmoset Toolbag anymore (issues with EULA - boo on you, Marmoset.. otherwise, we love Marmoset especially with the skew painting) so we had to resort to SP for all baking. I am very happy to see this baking process overhaul and can't wait to see additional features!!!
@cgvinny Жыл бұрын
Hey, just curious: what's the issue with Marmoset EULA?
@TheIcemanModdeler Жыл бұрын
It seems a bit overly complicated on one hand, on the other it’s nice to be able to do a single bake with different setting on specific objects. In the past I would do multiple bakes with different settings, export and reimport all of the bakes then use masks on each to fix problems.
@Tertion Жыл бұрын
Wow, this is actually a major improvement ! I'm usually the first to rant about Adobe not fixing their software but this update is *chef's kiss*. Could you give more examples on how to fix artifacts ? Or like, when to use the weighted normal modifier and whatnot ? That would be cool.
@alexandreolivier1923 Жыл бұрын
Pretty nice By Mesh Name is very usefull to compute a moving objet, but it even more clever to create bake sets, to isolate certain parts from each others. Actually with By Mesh Name, the object don't receive occlusion from others, but others still receive the occlusion from the moving part...
@mauricioalvarez2691 Жыл бұрын
mm... i'm still missing an option to inflate certain parts of the cage, there work very good cause u have a lot of materials, but for game industry u can't create 9 types of materials just for 1 prop or character. Still prefer Marmoset Bake options
@HazielBlack Жыл бұрын
true! I love that feature from marmoset toolbag, cause it helps a lot when just one part of the model goes out of the cage and needs retouching.
@carlobarley1985 Жыл бұрын
great improvement! but the interactive artifact cleanup from marmoset and painting custom cages/spot fixing/skew correction is too good to pass up. if you do that, ill make that jump!
@AlvaroRealtimeMayhem Жыл бұрын
This is really great! Thanks!
@AlexSmith-qw5qg10 ай бұрын
perfect tutorial, thank you so much, very informative and clean
@bolukbasiyusuf Жыл бұрын
Smoothness option for normal and brush to adjust cage would becawesome, great update!
@MALZman Жыл бұрын
So sad, they didn't use a 3D scan of an Croissant as example bake 🥐
@gustavodutra8578 Жыл бұрын
Lmao Yes !!!
@Substance3D Жыл бұрын
Not as sad as us, realizing just now we already had a scanned croissant ready to go.
@Nick-rz3dq Жыл бұрын
I’m not going to be happy until we get a croissant tutorial now Adobe.
@boudini8043 Жыл бұрын
Great stuff here and an excellent presentation. I like others have mentioned am missing being able to combine texture sets on export. In the example here you use decoupling texture sets to stop AO from the weapon casting onto the magazine. This is a very clear example of a use case, however in the games that I work on, the magazine and weapon would need to be on the same texture - so dividing them in this fashion is not applicable.
@saahil0855 Жыл бұрын
Yes finally I don't have to bake in marmoset maybe👀👀??....I wanted this cage feature for so long still the skew correction is missing but I can get behind that for the most part...Thanks Adobe..!!!!
@MaximumAbility Жыл бұрын
I think option as clamp overlap will be very helpful for normal baking cage. For example checkbox to set cage automatically minimum inflate possible until it detects the red zones will appear. Something like in blender for bevel modifier checkbox prevents mesh intersections. If this option is true, the slider will not give you possibility to slide until 0 value.
@KittytheKatfish Жыл бұрын
Our prayers were heard!
@TutorialesKames Жыл бұрын
Nice update
@Malaphisis9 ай бұрын
How do you access the baking interface?
@akaArenshi Жыл бұрын
This looks good, but it is not enough, because in the game industry we most often do not divide the model into several materials, but store the texture in a single texture atlas. So we also need an asynchronous setting for baking model elements. I have never had a single case where the model consisted of more than one material, but I always divide the model into many different elements to avoid overlap. Need to add settings for these elements! Thanks
@Nieverton69 Жыл бұрын
you could leave an option to change the cage individually per object, not only per uv tile, I believe this is missing a lot, for the people who make textures for games, where an asset loads only one uvset on a single UDDIM.
@marijnkarsten7323Ай бұрын
Quick question, when I get faceted areas in the height map output, is there a issue with one of the meshes?
@hveguitar Жыл бұрын
Great update! But can you now save the bake preset settings for future use ? I really would love to save my settings so it always starts with my custom settings for all projects, thanks
@gyrfalcon23 Жыл бұрын
still no visualization of the ambient occlusion ground plane :(
@eph8061 Жыл бұрын
HUGE! Thank you!
@gv0zdysh0k Жыл бұрын
thank you! Please make some tutorials about modelling in Sd - still there is so little valuable information about it!!!
@VishnuSharma-vu3geАй бұрын
some time my mesh show some area black like my mesh is correctly baked but asseriories below part show black so how to fix it and note that this is made in Maya so I have not high polynmesh like a zbrush any idea why it's showing black
@abdullahalkhatib1416 Жыл бұрын
nice, but we need skew adjustments. this is already in designer, you should add to painter.
@abhiraaid Жыл бұрын
great tutorial
@AnastasiaMartakou Жыл бұрын
How do you reveal the rotation of normals at 10:12 ? I really need this ! Great tutorial.. I have so much to learn yet!
@H0w3r Жыл бұрын
When i try to adjust my cage, I don't see a change in my 3D viewport in the size of my cage.....? Is that a bug or am i not doing something correctly. I have a LP model only, no HP but i've tried enabling and disabling "use LP as HP" option and both cases don't let me adjust the size of my cage. The cage is visible and i can see it by changing its colour. I just can't adjust the size
@lawrence9713 Жыл бұрын
god, that video is so damn good. thx!
@albertobravorumbo813 Жыл бұрын
Woow! Si que es una actualización importante para los Bakes, que bien que por fin podamos visualizar el Cage, si era un fastidio intentar adivinar el valor del Cage para que todo salga bien. Eso de hacer más modular los Bakes pudiendo hacerlos de manera individual por material o Texture Set se ve que da para mucho juego
@greeengin Жыл бұрын
I have 2 materials. I want to bake AO for material 2 counting the influence (shadows and collision) of material 1. Cant find how to do this. Is it possible?
@none53 Жыл бұрын
Baking and croissant. Deadly combination
@user-mu8ok5xf8d Жыл бұрын
What do i do if when i bake all the faces seams are visible. Like every face on the mesh is outlined and is shown in the texture
@christian_hecht Жыл бұрын
Amazing update! Still missing transferring textures from a mesh though :(
@ultraboy99x Жыл бұрын
Finally,an opacity baker.
@MrAsag6 ай бұрын
how to bake color texture map from different object?
@IstyManame Жыл бұрын
is there a way to visualize how far the rays go?
@antonkobziev405 Жыл бұрын
Thank you!
@AlissonPS Жыл бұрын
Please Adobe add an option to paint and export skew normal and inflate cage (with an option to export the textures with the painted artifacts)
@romiokasuga Жыл бұрын
Ah ouais c'est beau ! Très bel accent aussi, j'adore !
@wormoSTEEZE Жыл бұрын
cool! what about a skew painting feature?
@julienjean6329 Жыл бұрын
Is Height Map Baker also new ? Never heard about it ! How it's working compared to import Zbrush displacement maps ?
@NeikosOfficial Жыл бұрын
Amazing 😍😍😍
@anubis8370 Жыл бұрын
need a way to edit the cage manually if needed for sure
@Substance3D Жыл бұрын
Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [community.adobe.com/] ^Rohan
@netrarajpun Жыл бұрын
please add Transfer texture map feature to bake in painter, similar to designer.
@DevGods Жыл бұрын
Oh my! Marmoset better check there people for a MOLE! Nice been wanting this for a while now might update my steam version
@Remembadaname55 Жыл бұрын
@Adobe Substance 3D does this mean i can unsync parts and it will also pretend the others dont exist in a bake so that I dont have to explode the mesh? Or do I still have to explode the mesh and make the bake then import a model that is together for texturing? This feature would be a game changer
@taterino2722 Жыл бұрын
Quick question: Does baking work if the object receiving the textures has missing faces?
@Substance3D Жыл бұрын
Hi there, if you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [community.adobe.com/] ^Rohan
@evgeniy_komarov Жыл бұрын
Bug: When "alt" is pressed, now zoom on scroll not working. =(
@jerry51311 Жыл бұрын
Very nice update! Will Substance Painter also have another baking feature “transfer texture from mesh” ? Not just in Desinger😢
@Substance3D Жыл бұрын
We are going to pursue improving it (No ETA though)
@tanveercheema3802 Жыл бұрын
@@Substance3D a decent step forward I still feel it needs more features to compete with Marmoset toolbags Baking tools like a skew painter and a feature to manually adjust the cage for each element of your mesh
@diegoguerra4829 Жыл бұрын
nice update
@Fanta_Santa Жыл бұрын
Took you guys long enough.
@KiraZebu Жыл бұрын
This update does not really have many things, but I finally see the cage.... Please, read the comments and suggestions (like Marmoset-comment).
@CoyotePark Жыл бұрын
I don't see Albedo in the baking maps list. hm?
@Substance3D Жыл бұрын
base color ?
@CoyotePark Жыл бұрын
@@Substance3D yeah. I'm now looking at the baking maps list and the options are normal, WS normals, IDmap, AO, curvature, position, thickness, height, bent normals and opacity. But I want to bake the texture of my photogrammetry from high poly to an optimized low poly mesh :)
@Substance3D Жыл бұрын
@@CoyotePark You'll have to do this with Substance Designer, it's called "Texture transfer". Painter does not support baking any tetxure between two meshes.
@CoyotePark Жыл бұрын
@@Substance3D hm alright, that's a pity. I hope the team can code in albedo texture transfer. Even the little old xNormal program has it.
@ujjwalmonty8 ай бұрын
Thanks Ma'am
@willywijaya3471 Жыл бұрын
Should have also made synchro/desync features available for UV tiles and not only for texture sets.
@milo20060 Жыл бұрын
Soo. To put simply. Reduce the cage as long as it doesn't show errors. Got it.
@alexanderchernenkov6227 Жыл бұрын
Where "Merge all texture sets to one"?
@ArtofNock3d Жыл бұрын
lovely!
@TheDvd3000 Жыл бұрын
When is the releasedate for this on Steam?
@justified9537 Жыл бұрын
The steam version already has it I'm literally looking at it right now
@TheDvd3000 Жыл бұрын
@@justified9537 Sorry, i actually thought this was a feature for Substance 3D Painter 2023. Im shocked they put it into the 2022 version
@justified9537 Жыл бұрын
@@TheDvd3000 no apology necessary just sharing information so we can all enjoy it.
@Substance3D Жыл бұрын
Should be any day now, we're figuring out a few last minutes issues.
@holographicSquid Жыл бұрын
Just wow 🥐
@orkunsevengil336 Жыл бұрын
Where is the cage edit :D
@blastradius9136 Жыл бұрын
Finally UV2 support?!
@stasnikitin40 Жыл бұрын
horrible stability. Within last 20 minutes it crashed twice. Rolling back to old version
@vincentevangogh4312 Жыл бұрын
@hd6111 Жыл бұрын
I hope Adobe Korea makes Korean subtitles for this video.
@futureengineer9610 Жыл бұрын
french accent is best
@cgmax7 Жыл бұрын
we miss the Wes McDermott explanation
@Ricardo-de9ju Жыл бұрын
Hell of a change, I'm still not confortable with. Still thinking it was easer before.
@jpagner4067 Жыл бұрын
Visible cage, finally.
@WhiteDragon103 Жыл бұрын
yay dragon!
@LordCinn Жыл бұрын
14:42 Quaso
@carlhdz8201 Жыл бұрын
But still not fixing a Good bake without seams, .. pity
@justified9537 Жыл бұрын
Ok this is an adobe W
@Kiyamlol Жыл бұрын
marmoset still better. cannot seperate cages...
@Kiyamlol Жыл бұрын
@@AbatuBlouu for me its the convenience of certain features of the baker that i like. Also when working in a AAA studio, anything that makes my job faster and efficient is always a plus. Not saying other bakers are worse but until they add features like cage painting, marmoset is still better.
@_Romulodovale Жыл бұрын
I miss Wes McDermott no one will ever explain features as good as Wes.
@beyondskystudios4271 Жыл бұрын
High prices!!! increased 50% this year!
@ObscureHedgehog Жыл бұрын
🥐 C R O I S S A N T 🥐
@tanveercheema3802 Жыл бұрын
This is still nowhere near the level of Marmoset Toolbag
@farhadfalizi9905 Жыл бұрын
unfortuanatly still baking in painter will be useless !!! how its possible to bake models without skew painting feature ???!!!such an important feature... !!!! still baking sould be done in another software...
@BersArsamakov Жыл бұрын
Наконец-то додумались. Осталось только научить сабстенс делать как в мармосете, когда ты Можешь в ручную локально менять параметр Максимальная Фронтальная дистнация. Еще не помешало бы сделать кисти нормально а не такими жесткими, блур исправить и тогда будет вообще защибись..