Bat Monster

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Legend 64

Legend 64

7 ай бұрын

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Пікірлер: 127
@Legend64Project
@Legend64Project 7 ай бұрын
All sound effects are placeholder :)
@Tazerboy_10
@Tazerboy_10 7 ай бұрын
😄- Yeah, I kind figured as much!
@ChainsawGutsfuck2
@ChainsawGutsfuck2 7 ай бұрын
What do you think you'll do when you get to the point of adding a soundtrack? Make it yourself? Hire someone? Just wondering.
@gamedevgaming
@gamedevgaming 7 ай бұрын
It sounds good expect the loud stomping walk SFX 😂
@Tazerboy_10
@Tazerboy_10 7 ай бұрын
​@@gamedevgaming Nah, it sounds cool! Plus, that's how the Dodongos walking sounded in OoT and MM!
@AdrianDrott
@AdrianDrott 7 ай бұрын
Sounds good but pretty sure they're ripped directly from Zelda. Don't wanna end up in a copyright battle.@@gamedevgaming
@philltheotherguy1868
@philltheotherguy1868 7 ай бұрын
This is the first time I got hyped for this game as a game and not just as a cool prototype.
@TaelAlchemist
@TaelAlchemist 7 ай бұрын
A small windup for the pounce attack would be nice, it feels a little bit too instantaneous/ non reactable. Might feel unfair if one fights against him. I think looking at Dark souls bosses is a great idea for good visual indicator of moves, maybe the Sanctuary Guardian for this boss in particular. Otherwise great job, love your progress!
@NaughtyKlaus
@NaughtyKlaus 7 ай бұрын
This is literally a Dark Souls 1 DLC Boss.
@TaelAlchemist
@TaelAlchemist 7 ай бұрын
I mean, I mentioned it, it's called Sanctuary Guardian. And it's not literally it, no lightning attacks or wing blast. There are many chimeras in games, for example Dragons Dogma, they are cool and fun to fight against. @@NaughtyKlaus
@HateSonneillon
@HateSonneillon 7 ай бұрын
Looks pretty good, this is going to be really fun. The sliding as he walks is the only issue that stands out to me for animation. For combat design, having an interesting option other than dodge and swing your lantern would be great. Whether its something that heals you, stuns the enemy temporarily, a slow attack that deals big damage, or a ranged attack thats really weak. 2-3 combat options is a good minimum as long as they're each interesting for your combat.
@Skiloose
@Skiloose 7 ай бұрын
This is incredible, I love seeing this game getting better and better
@fieryalbino
@fieryalbino 7 ай бұрын
That looks pretty fun to play! I like the way they cautiously circle each other and try to strike, dodge, and counter. You have to think and pay attention to every attack.
@LCWing
@LCWing 7 ай бұрын
I get so giddy every time I see a new Legend 64 video pop up in my feed! Hands down my favourite indie project Ive seen in years. I loved this sequence, the way the manticore came out of the darkness was REALLY intimidating and cool. The only piece of constructive criticism I would offer is that I feel like the spinning yellow Ztarget is kind of obscuring the manticores face. Which is a bit of a shame since the texture job is awesome. Maybe it could be lowered a bit into it’s torso, to give the manticores face a bit more space? Anyway, keep up the good work! You’re an inspiration.
@user-wz5gw8ef3w
@user-wz5gw8ef3w 7 ай бұрын
there's something about the graphics which feels magical
@DommoDommo
@DommoDommo 7 ай бұрын
Wow that creature design is amazing!
@RandomNoob1124
@RandomNoob1124 7 ай бұрын
Amazing, simply amazing. I can’t imagine the hard work and passion that’s went into this.
@Litronom
@Litronom 7 ай бұрын
This looks very cool! The fighting gameplay sets up a good ground for some awesome dynamic battles! I'd suggest making dodging an attack in the right moment rewarding by giving the player some small buff for a short period. Looking forward to each new video!
@typryor2227
@typryor2227 7 ай бұрын
That thing would’ve totally given me nightmares as a kid
@Mcl_Blue
@Mcl_Blue 7 ай бұрын
I'm trying to make a Zelda-inspired game too, and your project is a huge motivation to keep mine going as well. Can't wait to buy your game on Steam. (Don't worry about competition, yours will come out WAY before mine 🤣)
@rubiksstudios4584
@rubiksstudios4584 7 ай бұрын
the animations and enemy model are amazing, great work!
@minilabyrinth
@minilabyrinth 7 ай бұрын
Giving me flashbacks to the start of Dark Souls 1 DLC
@VelvetAura
@VelvetAura 7 ай бұрын
This is awesome! Might I suggest experimenting with zooming the camera out during the flight mode? It felt like it was at times obscuring the enemy
@ChristopherAOBoyle
@ChristopherAOBoyle 7 ай бұрын
I think about your videos everyday man, even a mini devlog is so damn excellent! Loving this new enemy/boss? If this is the kind of enemy quality we can expect from phewee! Even more excited! Great animations, great model and great sound my dude. Wishing you all the best!
@kasane1337
@kasane1337 7 ай бұрын
Looks great - but it's "watch out for _its_ stinger", not "it is stinger" ;-)
@featheryfemme
@featheryfemme 7 ай бұрын
Yeah, I noticed that as well. Small, but important.
@NaughtyKlaus
@NaughtyKlaus 7 ай бұрын
Now it just needs powerful attacks and magic projectiles, so it'll be a true sou- I mean N64 style boss.
@SebastianGraves
@SebastianGraves 7 ай бұрын
Your skills as an artist really shining here. Looks great man.
@12feettall6
@12feettall6 7 ай бұрын
Holy shit you captured the nintendo magic you know their secret. This looks and feels like a nintendo like Zelda 64 game O__O
@JMRSN
@JMRSN 7 ай бұрын
Looks great! Love seeing your animation work and the style is great as always. I do have a recommendation for when it takes flight: unless the goal is to force the player to break auto-lock, make sure the enemy doesn't fly too high over the player. If the angle is too great, the camera will be forced too low during auto lock which makes the player's model cover up the majority of the screen. From my experience, a good rule of thumb is that the camera should not touch the ground. Take a look at what the Souls games do - typically, flying enemies will remain a large distance away that is clearly visible to the player and quickly dash in to attack, rather than get close while flying to plunge down.
@jx4172
@jx4172 7 ай бұрын
This looks excellent! Nice work!
@BlazeHeartPanther
@BlazeHeartPanther 7 ай бұрын
Man, that looks cool. Always love seeing what you come up with.
@Kev.NTheLich
@Kev.NTheLich 7 ай бұрын
World feels so uncanny without background music or ambience
@abbywoodhead2764
@abbywoodhead2764 7 ай бұрын
I feal like there could be a ranged attack like hold up the lamp and spit a flame. That or a parry like you can flash the lamp really bright and if you do it when it’s attacking it’s stunned. These 2 move could also double as ways to interact with the environment
@abbywoodhead2764
@abbywoodhead2764 7 ай бұрын
Oh and I shouldnt forget to mention this is crazy cool. I love the vibe of this project I’m just shouting out an idea.
@iiropeltonen
@iiropeltonen 7 ай бұрын
I feel The Enemy should project it's intent a bit earlier so you could realistically dodge.
@Broockle
@Broockle 7 ай бұрын
ah yes, Anticipation is the technical term for that. Fromsoft very much spoiled us in that regard. Would be cool, but there's other ways to design around it too.
@SundercoreDev
@SundercoreDev 7 ай бұрын
I know the sounds are placeholder, but I still love them
@5days5hearts25
@5days5hearts25 7 ай бұрын
Been following this project for just several months but I couldn't be more keen on it! Cool enemies like this inspire a lot of imagining on how the combat will evolve as time goes on. Will I get some kind of grapple weapon to hook onto the tail? What kind of weapons or powers could there be for flying enemies? Anywho, every update gets me excited!
@lewisgreg981
@lewisgreg981 7 ай бұрын
Great progress man. Can't wait to see what's next. 👍
@mybrainhurts3727
@mybrainhurts3727 7 ай бұрын
You MUST bitcrush those sound FX!
@grinbrothers
@grinbrothers 7 ай бұрын
For a second I thought it said "I'll take flight" so it seemed like the Manticore has ran up to the protagonist, gave his a warning, then immediately whacked him. 0:23 - There we go, there's the flight. Nice that the Manticore doesn't immediately decide to fly up, allowing a couple ground based hits in. I imagine you'll eventually have a projectile attack. The lantern and it's flame seems well suited to the idea. 0:34 - A bit of rolling showcase. Looking smooth and with a clear sound to it. 1:16 - The Manticore flies up after a while as you're close but with hits with scary accuracy if you try to make some distance. A fun challenge to have to deal with. Nice showcase of your work here!
@Tazerboy_10
@Tazerboy_10 7 ай бұрын
😲 - Dang, this is some really impressive work!
@player_official_channel
@player_official_channel 5 ай бұрын
Keep it up man! Watching you for a year now) your your game ❤
@onogrirwin
@onogrirwin 7 ай бұрын
glad to see you're still alive!
@KaletheQuick
@KaletheQuick 7 ай бұрын
This is so nice to see. Ive been working on an N64 inspired art level for a bit and I really hope to get to it. I really think the N64 and PS1 were the last era where hardware limitations really drove the aesthetic. Probably because 'shaders' and graphics hardware got 1- unified, and 2- hardware boosted. Not that the hardware limitations after then didn't drive the visuals of a game, just that it's the last one that has a clear 'this is a particular era' look to it. I mean for god sakes, did you know the sega saturn's hardware didn't draw triangles? It had some square based thing.
@RW1A
@RW1A 7 ай бұрын
I think a slightly faster run in the fight like a panic system where your character moves faster in a fight, Looks amazing though
@HeroGetsu
@HeroGetsu 7 ай бұрын
Looks amazing homie for sure
@666killdeath666
@666killdeath666 7 ай бұрын
I want that thing to have huge tusks for when it does a dive attack. I think that would look really cool
@PixelPicklez
@PixelPicklez 7 ай бұрын
Honey, wake up! a new Legend64 devlog just dropped!
@DarkFlightStudios
@DarkFlightStudios 7 ай бұрын
Awesome stuff man!
@snb_horizons2877
@snb_horizons2877 7 ай бұрын
i cant wait to play this
@CharoGaming
@CharoGaming 7 ай бұрын
Looks good, although unlike the manticore's, the protagonists hits kinda lack impact. Maybe adding particles + a sound effect on a hit would help?
@3d_pablo
@3d_pablo 7 ай бұрын
cant wait for the epic music
@sethtfp2373
@sethtfp2373 2 ай бұрын
That is a manticore. 🥰
@O-san4
@O-san4 7 ай бұрын
i feel like the pounce needs more anticipation
@Sockpoppet
@Sockpoppet 7 ай бұрын
The game is looking great! If your going to be putting us again mythical monsters without a blade, at least give us the ability to cast Quen!😆
@breadisarting4044
@breadisarting4044 Ай бұрын
Bro got cooked, damn
@MrCompassionate01
@MrCompassionate01 7 ай бұрын
It's moveset reminds me of the Santuary Guardian fight from Dark Souls 1 Artorias of the Abyss DLC. I do love a good manticore.
@youtubeuser34z
@youtubeuser34z 7 ай бұрын
looking good, the boss looks really scary
@Pridetoons
@Pridetoons 7 ай бұрын
Between this, Gunmetal Gothic, and Give them Hell I can't wait to play the final games!
@konrad132
@konrad132 7 ай бұрын
I think the manticore should mark more that's is going to attack. I really like when the game is giving me changes to be good at it instead of random luck. Just my opinion. Keep working, seems like you already accomplished a lot!
@rafakegamestutoriais5455
@rafakegamestutoriais5455 7 ай бұрын
i think the shading in the manticore is not super fitting of the rest of the artstyle, but is an awesome model. Would love to see this with battle music
@klaus13337
@klaus13337 7 ай бұрын
Amazing work! Do you want to put (the real FromSoftware-like ones) souls-like elements into your game (like stamina + iFrame-based evasion, majestic semi-linear worlds, and challenging bosses [which often need more than 10 tries to get defeated] ?) or is it more like Zelda 64?
@freakshowjimmyscrackheaddu8255
@freakshowjimmyscrackheaddu8255 7 ай бұрын
love your videos!!!
@Pakkoyan
@Pakkoyan 7 ай бұрын
This is wonderful, I love seeing the progress of the game! Really cool boss and the Z targeting seems to be working great with flying enemies! I will say, clearly not a souls player as those rolls were sub optimal XD
@adamkahmann2937
@adamkahmann2937 7 ай бұрын
This is freakin' sick!
@chvgcharts
@chvgcharts 7 ай бұрын
Love the project, however would love it a lot more if it had more originality and less copying from Ocarina Of Time. It's obvious that's the style you're going for but you can still achieve that same feel whilst being more original.
@user-kp5hr6tr6k
@user-kp5hr6tr6k 7 ай бұрын
Wow! Looks really good:) But i think knockback is a little long, which affects the pace of the battle:( (Sorry for my bad English)
@Warrenoh
@Warrenoh 7 ай бұрын
I'd argue this game still doesn't have an identity of its own. The visuals and aesthetic are amazing, honestly they are amazing. But as far as I can see there isnt a significant gameplay HOOK that makes it different from LoZ:OOT. I do hope you focus on gameplay going forward.
@kyrobyt
@kyrobyt 7 ай бұрын
This starts to feel like a souls like :D
@cybermats2004
@cybermats2004 7 ай бұрын
i love the grqphix
@therealseanw.stewart2071
@therealseanw.stewart2071 7 ай бұрын
That's scary as hell. I love it.
@lexzeyfercronus
@lexzeyfercronus 7 ай бұрын
Thats a really cool looking model. Side note,have you considered changing the color of the targetingto something like red for hostile enemies?,since yellow feels too much like taken straight outta Oot,considering the targeting even has the same shape.
@dewww3368
@dewww3368 7 ай бұрын
Looks sick
@nier704
@nier704 7 ай бұрын
very nice!
@repingers9777
@repingers9777 7 ай бұрын
This project made me interested in blender and unreal engine again. Seeing this kind of game made using ue's blueprint coding is awesome too, whats the best resource for learning blueprint? Besides tons of youtube tutorials lol.
@frankeeeej
@frankeeeej 7 ай бұрын
Royal Skies is a youtube channel that has super duper to-the-point tutorials that don't waste your time. He just did a bunch about UE blueprints. So you can doodle around in Unreal and go "I wonder how I do [thing]" And he'll likely have a 2 minute video about it, it's a great way to learn. He has plenty of vids on Blender too :)
@Legend64Project
@Legend64Project 7 ай бұрын
Honestly, KZbin. It's what I used.
@Mcl_Blue
@Mcl_Blue 7 ай бұрын
Mathew Wadstein is excellent for learning what each node does. Can recommend RoyalSkies as well. But most of all, any time you watch any tutorial on how to do this or that, don't just recreate whatever's shown to you. Take the time to try to understand what the chain of logic is, what each node is doing and what its purpose is for the final result, build a "node vocabulary" essentially. That, more than anything, will make you proficient at reading blueprint code, and you'll start just knowing how to solve your problems before you even realize it.
@AllExistence
@AllExistence 7 ай бұрын
Boss moves are supposed to have some telegraphing. The way it is now, even you, who made it, can't dodge it at all.
@randomrants148
@randomrants148 7 ай бұрын
I was born in 2000 and as kid I know someone still have the n64, but I forgot who had it... anyways I am retro kind of person.
@melongraffers4884
@melongraffers4884 7 ай бұрын
looks great. the physics on the lantern really breaks the immersion for me however, though that might just be me
@Feefafoozle
@Feefafoozle 7 ай бұрын
Daaaang! Nice!
@user-kr6rp9bt3h
@user-kr6rp9bt3h 7 ай бұрын
Nice chimera monster
@Mcreator121
@Mcreator121 7 ай бұрын
looks awesome! Did you ever show how you made the targeting system?
@Jaegerwald
@Jaegerwald 7 ай бұрын
THATS SO COOL
@kristoferkrus
@kristoferkrus 7 ай бұрын
It seems difficult, but you have really managed to get the Zelda Ocarina of Time feeling down! Impressive! Btw, how do you model the AI? Do you use behavior trees?
@xraymone
@xraymone 7 ай бұрын
sick
@GHOULSPBS
@GHOULSPBS 7 ай бұрын
EXTREMELY SCARY
@simonjiha3434
@simonjiha3434 7 ай бұрын
The manticore has a weird haircut. It seems like it has got Mufasa hair, rather than a lion's mane. It is mildly distracting.
@Cumlet
@Cumlet 7 ай бұрын
Oh my god this is so fucking cool!!
@majestichotdog1195
@majestichotdog1195 7 ай бұрын
i mean it needs animation work but the thing do be working
@teo2805
@teo2805 7 ай бұрын
The lighting in general is too fluid and so are the physics of the lantern, kinda hard to remember it's meant to be retro with those
@teriyaki_chicken
@teriyaki_chicken Ай бұрын
are there gonna be ranged attacks in this game?
@lanefaulhaber875
@lanefaulhaber875 7 ай бұрын
Do you move the enemy using the animations it has? Or do you layer animations onto the movement the enemy has through a script?
@kraythen1267
@kraythen1267 7 ай бұрын
Pog
@m4r_art
@m4r_art 7 ай бұрын
How far would you say you are in terms of development? How long until release date?
@SovereignVis
@SovereignVis 7 ай бұрын
Yeah, needs some good boss fighting music too it. Also I think the Manticore seems very out of place for this game. I'm pretty sure I have watched all your dev videos so far, and from what you have said and shown with the game, the story is mostly about the hero fighting against evil spirits and the undead. The Manticore looks more like a normal living monster and not a evil spirit or undead zombie like monster, so it kind of looks out of place. I think you should retexture it so it looks more zombie-like with rotting flesh and some bones showing, just like the Undead Hydra. Also be sure to mute the colors a bit to give it that dead and decaying look. The current colors look way too alive and well for an undead monster. 🙂
@ChillingStreams
@ChillingStreams 7 ай бұрын
Zelda 64 plus!
@dongodongo12
@dongodongo12 7 ай бұрын
How did you learn blueprints? I'm inspired to make stuff like you do!
@WarDogMadness
@WarDogMadness 7 ай бұрын
Its an epic feat of game desigin how does a greek manticore get to japan. Or is the game just a mix of fantasy myths.
@TheLotroNerd
@TheLotroNerd 7 ай бұрын
Needs some music!
@tylanyofi674
@tylanyofi674 7 ай бұрын
Here and idea for a boss what adout a giant lizard inspired by Helmsaur for the legend of zelda in case in Crystal and at first you won't even know it an enemy, your just think it an Mountain cover with crystal until it attack. I imagine that you have to break through it crystal or how about you can take some inspiration from the Helmsaur from a link to the past and have that giant lizard have a volcano on it back instead of crystal
@CoreyFarr
@CoreyFarr 7 ай бұрын
This is looking so great! I've been following since the beginning. I tried contacting you a couple times on Facebook Messenger but never heard back, so I'm not sure if you received those. Do you have an email or Discord you'd be willing to share? I'm a composer specializing in medieval fantasy stuff and I'd love to send you my demo reel and pitch you some ideas. I just can't share links in KZbin comments so I need a way to get in touch with you directly.
@StrawberryNUKE
@StrawberryNUKE 7 ай бұрын
I know it's silly But can you add a "tail cut" I saw you target the tail and I got sanctuary guardian vibes
@geurworx8164
@geurworx8164 7 ай бұрын
dark souls, but the enemies don't tell what and when they are attacking
@CloudlessStudio
@CloudlessStudio 7 ай бұрын
Sanctuary Guardian
@_loss_
@_loss_ 7 ай бұрын
broooo
@Danarogon
@Danarogon 7 ай бұрын
That's one fucked up looking Simba. The bugs he ate finally caught up to him I guess.
@cansado2287
@cansado2287 7 ай бұрын
hello
@tylanyofi674
@tylanyofi674 7 ай бұрын
What is the protagonist name
@JONAClDE
@JONAClDE 7 ай бұрын
can this game get any cooler
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