I mean, it certainly wouldn’t be a very exciting trailer if they just showed stuff that didn’t work anymore. Not even from the standpoint of catering to a casual audience. It just wouldn’t be visually interesting to show Luke doing back HK drive rush and having the second back HK get blocked, or to see JP do 2LP into SA2 and have his medium normal fail to combo. The point of this video is to increase excitement for the patch, and showing people cool new things is going to do a much better job of that than watching a bunch of combo drops.
@toner017 ай бұрын
that would definitely make for a really funny video
@ZachHenke7 ай бұрын
Also, Ed 2LP is currently -5.
@JiBbo7 ай бұрын
gross
@double_process7 ай бұрын
Ken could already link crMK off PC stMK like in the trailer. The change is faster run DP since he didn’t get it off normal hit crMK or after OD dragonlash. Potential nerfs are that he doesn’t get jab into TC on normal hit (jab was counterhit in the combo) and that run dragonlash doesn’t combo after TC anymore which is why they used OD (could just be for showcase purposes)
@DragonflySwamp7 ай бұрын
Regarding the corner "working as intended" and letting you maul people, I like it. I detest games where blocking is good and where there aren't many/any resources to spend on defense since it makes me feel like trying to attack isn't accomplishing anything. SF6 did a great job as a course correction from SF5 where you could take the throw and disengage for free, and trying to pressure people felt like pulling teeth unless you were playing a top tier.
@nickkiller-07107 ай бұрын
Sometimes I wish dReversal could be performed freely in neutral, so you could use it to react to stuff like DragonLash, Heavy Knuckle, Marisa's SuperMan Punch, that kinda thing. It wouldn't be as good as countering those moves with perfect parry or reversal supers, but it would be an easy to apply method of stopping your opponent from running over you and would make EX DPs less of a privilege. It would also be a defensive mechanic that doesn't have a crazy reward, I think this game needs more of that.
@DragonflySwamp7 ай бұрын
I was salivating at the Guile buff of having EX Blade as a meaningful combo route without charge or a DRC. There are a lot of little awkward situations where I couldn't get a combo because I didn't have charge, and being allowed to spend 2 bars instead of 3 will be great for Guile's strategy of grinding his opponent's green bar into dust. Honestly, Guile might make out like a bandit this patch if all he gets are some meter nerfs and the forward/back MK range nerf.
@nether13227 ай бұрын
That combo costs 4 bars, you have to do ex blade into ex boom
@h2_7 ай бұрын
Jamie 2mp becoming the new hammer of justice after Luke's was minorly nerfed, ya hate to see it
@baldbishop16677 ай бұрын
In the Akuma build lvl 4 Jamie's 6hk natural combo into headbutt. It would be wild if 6 hk is +5 on normall hit. There are some nerfs to Luke. Maybe there are more. I would like a general damage scaling nerf for all the cast. High-level play sometimes looks like a death touch game.
@StreetfighterTips7 ай бұрын
Chun buff was drive rush after f+mp, it doesn't combo into back fp in S1
@mus0u7 ай бұрын
the guile wallbounce seems kinda marginal. but he's already in an OK spot. i'm sure i'll stay eating DIs as usual
@SeniterYT7 ай бұрын
I think deejays level 1 has less recovery, it was a lot more unsafe than that.
@dingusdangus92997 ай бұрын
I think it was pushing back the parry farther than before.
@SeniterYT7 ай бұрын
@@dingusdangus9299 ahh that sucks 😭 may aswell just block it then if you have the drive gauge to take
@SleekGoose7 ай бұрын
LOL I just recently got the haute42 T16 and now I see you with it 😅 I love it so far, hope you like it unc
@HolyTrinity-bz4li7 ай бұрын
The Jp buff is kinda wild… normally after you do his ex fireball into lvl 2 the fireball disappears now it stays for a bit. More party time for JP players I guess 😂
@alfredososa30597 ай бұрын
It looks like it stays longer because now you can cancel off of the first hit, currently it can only be cancelled on the second hit
@I_recommend_suicide7 ай бұрын
OD ghost is already part of most burnout/chip sequences, this change makes it easier to set up "unblockables," both by maybe making new ones and by making the old ones easier imo (easier to get people to block that fireball than OD spike at some ranges)
@JiBbo7 ай бұрын
Only buff, don't nerf amirite guys? .
@kingstongreen60417 ай бұрын
You can bet there will be nerfs too... they just want the hype for the trailer lol
@Adderflail7 ай бұрын
Only tekken tries to make you get hype for a nerf
@tiguilherman_plays7 ай бұрын
@@Adderflail 😂funny because its true
@DANCERcow7 ай бұрын
Unironically yes
@EXPlus5127 ай бұрын
This trailer needed some subtitles or transcription - I appreciate the breakdown but I feel like capcom could have done better with this. Wish this season had some more juice I'm just not feeling it, I mostly hope that the changes help the game become more fun to play and entertaining to watch at a high level. I feel like my mind wants it to be season 5 and we're just barely getting started with this game.
@JiBbo7 ай бұрын
When they don't include the health and meters, it makes me feel like they're trying to hide something and disguise it as an aesthetic.
@dingusdangus92997 ай бұрын
I would much rather JP be strong because he can cancel his ex fireball into level 2 than him be strong because you can't check his DR.
@brandonsellers10767 ай бұрын
Hot take: offensive moves: DI & DR should cost 2 bars and Defensive Moves: Drive reversal, should cost 1 bar. Because of gunk like DR screen freeze and the destruction of Poke Neutral from DI, having defensive options eaten up by simple classic street fighter tactics like neutral jump should not put you at risk of Burnout. I feel like the system mechanics of SF6 is killing the game. Again, Hot Take.
@kingstongreen60417 ай бұрын
🔥🙏🏾🔥 Professor Plus on Block what's good? #JiBboJutsu
@JiBbo7 ай бұрын
aaayeeeeeeeeeeeeeeeeeee
@kingstongreen60417 ай бұрын
@@JiBbo Aaaaayeeeee How you been Captain Corazon?
@ultragalacticlightkick8627 ай бұрын
In the Ed clip they also show the backthow's greater distance. This is shown,I guess, especially as a nerf to corner PP-> backthrow, which was very strong in S1. I disagree with you there. In high lvl tournament matches,this aggression you described is absent, because its risky when the two opponents know exactly what they do in neutral. Punish raw DR ect.Defence takes time to built in a new game and this game offers answers for almost everything. A new answer is a week away too! Let's be more optimistic
@SpectreMK237 ай бұрын
🕹
@GatsuRage7 ай бұрын
I still hate drive impact mechanic... I hate SF4's focus attack and this is pretty much that all over again, I was never a fan and never will be. Everything else is awesome I like the drive rush mechanic, parries, etc and it sucks that the ONE thing I hate the most is the MAIN mechanic of the game and will never go away lmao.