A playtest of the "Rules for Wargames" by Arthur Taylor, 1971 #WargameCampaign Map Based Wargame Campaign #SoloWargaming
Пікірлер: 5
@WargameCulture3 ай бұрын
Good morning, what do you think of the charts vs dice?
@stephengilbert816611 күн бұрын
Veeeery interesting and enjoyble, thank you for sharing this. I have been using these Arthur Taylor rules since they came out in 1971, and have added many homebrew bits and pieces to it all over the years. Its a delightful system from a gentler pioneering age in the hobby..when wargamers had to think a lot more, and not expect to be spoon fed by overbloated rules running into far too many pages lol. They work surprisingly well for solo, especially if you do what I do, and add couple of average dice to the firing and melee charts to create a little randomness (I doubt most people nowadays remember average dice). The knack of using these rules well (for solo play) is to create a good narrative and have firm set of objectives to follow, and to use the terrain on the table to gain maximum advantage :-)
@Erich-Battleready-3 ай бұрын
Hey Purple 👋
@AyebeeMk22 ай бұрын
wow! last thing I expected to find; these rules were a big thing back in the day, most people then added there own die rolls to generate the missing (missed) random event! The main thing was missing troop scales so 1:33 was our organisation, and after a third (33%) a dice was thrown to see if the unit still hung around. Played my first live opponant with these rules in 75....
@tolemykus48053 ай бұрын
Algorithm. Does it help the algorithm to type algorithm. This is not a question because I'm just testing the algorithm. :-)