BATTLETECH Override Part 2 - Initiative & Movement Tutorial

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Death From Above Wargaming

Death From Above Wargaming

Күн бұрын

Part 2 of our six-part BattleTech: Override Tutorial takes a deep dive into the features and options in the initiative and movement phases of the game.
BattleTech: Override is a DFA modification of the MechWarrior: Destiny 'mech combat system. It leverages many rules and components of Alpha Strike (with inspiration from Classic) to fill in the gaps, connect the dots and present a complete table top wargaming experience. It is a middle-ground system that retains the detail of Classic we love combined with the speed-of-play that Alpha Strike provides.
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Пікірлер: 13
@Funkin_Disher
@Funkin_Disher Жыл бұрын
Oh hey speed based initiative. My group has been doing that too!
@misterbeeps
@misterbeeps Жыл бұрын
Override scratches that itch that no amount of penicillin can cure.
@DeathfromAboveWargaming
@DeathfromAboveWargaming Жыл бұрын
Lol
@HouseMasterPoDing
@HouseMasterPoDing Жыл бұрын
Excellent video gentlemen! Keep them coming! The House Master vehemently approves of this content!!!
@shagakhan9442
@shagakhan9442 Жыл бұрын
Great video!
@sebastiang.5032
@sebastiang.5032 Жыл бұрын
One of the best house rules is to check up on your firing lines with your opponent while still being in the Movement phase - no more discussions who can shoot what and who gets cover from whatever in the Combat phase, guaranteed. Love Battletech:Override!
@DeathfromAboveWargaming
@DeathfromAboveWargaming Жыл бұрын
The cover miser approves of this.
@dannacarlosramsey6086
@dannacarlosramsey6086 Жыл бұрын
You guys are doing a great! More urban battles with company size forces PLEASE. Could you take time to explain/how to use the new equipment such as Tag, narc, masc etc. Again great job gents, cheers.
@DeathfromAboveWargaming
@DeathfromAboveWargaming Жыл бұрын
There is a lot of special equipment - probably too much to run through in a video. There is a ton in the rules reference… you can grab that for free. Also pop into our discord if you have additional questions - lots of great resources there!
@MrDmitriRavenoff
@MrDmitriRavenoff Жыл бұрын
So I have hex based everything, terrain, maps, etc. Would you keep the no facing rotation cost when using hexes?
@DeathfromAboveWargaming
@DeathfromAboveWargaming Жыл бұрын
Correct - you can use the hexes to count range and determine cover/LOS, but would not pay for facing changes.
@Zatarra66
@Zatarra66 Жыл бұрын
Isn't moving though any woods just a +1 per inch ,but; +1 per 2 inches for light, and +2 per 2 inches, and so on for shooting.
@DeathfromAboveWargaming
@DeathfromAboveWargaming Жыл бұрын
In normal 2:1 AS scale that is correct. In 1:1 scale it would be +1/1” for light.
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