The Call is an absolute beast. With that said, so is Final Warning. On its own and without the need of ammo economy, it does incredibly high crit damage,can track enemies, intrinsically unravels and spawns tangles (without the help of abilities,fragments or aspects), and with the artifact mod, stuns Unstops. The only things The Call has over Final Warning is, 1. It's not an exotic and 2. Due to its explosive nature, it's range. Both weapons do large amounts of damage. For general gameplay, I'd swap the Call out for Final Warning. Instead of sunshot, if you need to go hand canon, Zaoulis bane, lunas howl or epochal integration. Or any number of other craftable incandescent weapons. For the champion infested activities though, your loadout is on point and allows you to single handedly deal with any champ on demand. Especially helpful when matchmaking and you never know who can stun what.
@johnposey83245 ай бұрын
Breachlight with demo and hatchlings works well with this build. It’s primary ammo so no running out of strand ammo.
@MechaJoseph6 ай бұрын
I can confirm that this is a great build! I used to it and easily cleared some high level activities. TIP: There were a few cases where I substituted the Sunshot for Graviton Lance, I'd probably still pick the S'Shot but the Lance was pretty powerful too.
@hermsmegerms5 ай бұрын
Was playing last night and kinda stumbled into this build, was trying to figure out how to push it even further and get even more strand debuffs around. the call is good, but i been using final warning. there is so much strand flying around my screen that i can't see. lovely chaos. just how cayde would like it.
@joshuanarem14546 ай бұрын
Try this out with your solipsism with inmost/star eaters but add arc melee to proc amplified/galvanic armor. Then facets balance, hope, awakening, protection, and purpose. I also have grenade kickstart and stacks on stacks since awakening freed up some resilience. You’ll still have max uptime on transcendence/super but way more ability spam and survivability.
@joshuanarem14546 ай бұрын
Oh and the arc melee stuns overloads
@barryvandevoorde22926 ай бұрын
Can you link that build?
@joshuanarem14546 ай бұрын
Sorry just saw this, it’s his Orb generating build just before this one, but swap in threadlings for Grenade and aspect
@joshuanarem14546 ай бұрын
Only downside is the amplified loss you get for free with Getaway artist. Can solve that by using arc weapons and facet of awakening to proc ionic traces that make you amplified for the DR
@DJHATFIELD855 ай бұрын
Use the new solar super, it will charge both light and dark transcendence while you rotate between your grenade/melee/dive threadlings. So pop/use trans, pop/use super, then you should have all it not most for trans again. Like was recommended, try the arc melee. In most content that's not grandmaster or final bosses, arc melee has no recharge while trans, and will continuously refill trans to full while your trans if trash adds are around. Extra spicy with devour active and dive to panic heal if no devour.
@Argyle1174 ай бұрын
Seeing that token in your primary inventory kinda urked me because I am forever glitched from getting the wishender now because I deleted that token not knowing what it was when I first started playing. God knows when bungie will fix it
@jdhane365 ай бұрын
I think adding graviton lance to this for grandmasters would be perfect
@AMoistEggroll6 ай бұрын
Cthulu drip! How? I want!
@whimsy77376 ай бұрын
the D&D crossover set, it'll run you 2000 silver unfortunately.
@AMoistEggroll6 ай бұрын
@@whimsy7737 Well then
@patricksullivan97136 ай бұрын
Its DND mind flayer
@hal75426 ай бұрын
Fantatic. Sub! What do you think about the bond with Nechro + swarmer??
@lootunlocked6 ай бұрын
Sounds really good, been farming for that roll.
@AuRevoirSomnus6 ай бұрын
What shader is that?
@davidgabrieltaylor6 ай бұрын
Why not use this build with osmiomancy / swarmers class item? Every threadling counts as a grenade and returns grenade energy. Its amazing.