➤ Learn hard surface modeling with our FREE SciFi Terminal Design mini-course (Hard Ops/Boxcutter workflow): www.blenderbros.com/scifi-terminal-design-mini-course
@grilleniumfalcon3 жыл бұрын
I really really loved the way you included an explanation on overlap clamping, normal orientation and how to see fix it. thanks for that, I've been trying to learn independently the last half a year and that's been a big missing piece for me. really cleared up a lot. Can't thank you enough
@JoshGambrell3 жыл бұрын
Happy to help!
@nippychickenstudios7123 Жыл бұрын
Thanks for the tutorial, really helpful! If anyone is stuck around 29:00 ie. trying to cut the curve into the face, i had to recalculate the normals (edit mode>mesh>normals>recalculate outside) before it would work without having jagged artifacts.
@vinay_dias4 жыл бұрын
I don't know why people dislike appreciate everything that's provided to you for free
@StreamOStreamS3 жыл бұрын
@Honey Hive :)
@sottozen3 жыл бұрын
This was pure gold! So much to learn here! Thanks
@M0rshu644 жыл бұрын
You are one of the better blender instructors! I've been using blender for 18 months now, and have been in search of a hard surface tutorial. Until I found your channel, the only tuts I could find were either done by people with foriegn accents who just learned english, or are done on an outdated version of blender from almost a decade ago. So props to you.
@JoshGambrell4 жыл бұрын
Thanks man! Glad to help :)
@ClassyNeons4 жыл бұрын
You might need to refine your search because there are several people who also make quality Blender 2.8+ content on the topic (eg Gleb, Arrimus3D, Grant Abbitt, Ponte Ryuurui, Blender guru, CG boost, and MANY more). I don't have anything against Josh, his guides are top-notch and he dominates the hard surface topic but I feel you might be missing out on a big portion of what the Blender community has to offer. Also, don't limit yourself to KZbin and blender tuts/guides! There are countless professionals who make guides and blog articles on other platforms and with other programs. It might not teach you specifically how to use blender but the principles and best practices still carry over.
@JonathanGilmer2 жыл бұрын
Awesome tutorial, I learned a lot about fixing shading errors/artifacts! A few things that stumped me, that might help others: - If you're having trouble with the reverse bevel, make sure that you're only selecting the front face of the cylinder, not the full object. - If you can't see the world background (HDRI), make sure you're not in orthographic view
@Catherine-fr8vg Жыл бұрын
thanks!! last one help
@JonathanGilmer Жыл бұрын
@@Catherine-fr8vg you're welcome! 🙂
@lawrence_lek6 ай бұрын
4:01 - for anyone using Blender 4.1, 'Autosmooth' is now a Modifier that you can find under 'Add Modifier -> Smooth by Angle'
@naveenthikshana42234 жыл бұрын
Theoretically, all machine drawings have 0.003m Bavel I remember when I was learning for graduation. Love that subject. Manual drawing amazing. josh good video lot to learn.
@JustinTrainaVideos4 жыл бұрын
learning this helps my modeling ocd so much, thank you!
@mov47364 жыл бұрын
wow! so glad someone has done the research on that topic, I always wondered about that. Thank you!
@srsaito92623 жыл бұрын
Thank you so much.
@F3EDER3 жыл бұрын
That is not entirely correct. 0.003m amounts to 3mm. 3mm being a quite big "bevel" or correctly put, radius. This radius is defined by two things. Convex edge or concave edge. Convex can be sharp as a knife, there are reasons why you wouldn't want that but from a technical point of view it is doable. Concave radius is defined by the machine head size, or if it is spark eroded. From a manufacturing point of view for say, injection molding, the smallest radius that is doable is actually around 0.3mm. Very few suppliers to the OEMs I've worked for and am working for can manage smaller than that.
@pm50003 жыл бұрын
I don’t normally comment on YT videos, and I don’t normally sub to people based on a single tut. But you have just gotten yourself a sub and a massive thank you for such a to-the-point and clear video. Well done and keep up the good work.
@JoshGambrell3 жыл бұрын
Thanks a lot man!
@jas-jr3rv3 жыл бұрын
i’m only 11 minutes in and i can tell i’m gonna sub after this. you explain everything so well, and even explain the reason WHY which helps so so much. i’m tired of doing stuff and not understanding how or why it works. i would have never understood the normals and stuff had you not gone more into depth like that, now i feel like i understand it a bit more! i appreciate it so much!!
@JoshGambrell3 жыл бұрын
Thanks Jasmine, really glad it helps :)
@jimimac1683 жыл бұрын
great tutorial, thank you. You actually taught me about the modifiers rather than just showing me what to do. Your effort is much appreciated
@DukePipeGG2 жыл бұрын
This is my first successful hard-surface tutorial, it was all really well explained, step by step. Of course a beginner like must pause and go back a few times but everything went good!
@JoshGambrell2 жыл бұрын
Awesome!
@davematteer59664 жыл бұрын
It's nice that you release great tutorials like this on a weekly basis.
@JoshGambrell4 жыл бұрын
I try my best.
@davematteer59664 жыл бұрын
@@JoshGambrell are you planning on taking a break?
@JoshGambrell4 жыл бұрын
@@davematteer5966 Not really, I don't need a break and like making videos so I'll only take a break if I have some big side project going on and don't have the time.
@davematteer59664 жыл бұрын
@@JoshGambrell thanks for the hardwork then.
@charlesbrain55354 жыл бұрын
i just want to say thank you and thank you. my skills on hard surface has improved. i just bought the new course by blender bros just to listen to you again
@JoshGambrell4 жыл бұрын
Thanks Charles, really appreciate that! Enjoy it ;)
@RichieCastellano2 жыл бұрын
This video is gold
@96Cthulhu963 жыл бұрын
Damn, I missread the video length thinking it was only 4 minutes and didn't even notice for like 35 minutes. Captivating stuff, gotta say. :D
@JoshGambrell3 жыл бұрын
Thanks man!
@charmawow3 жыл бұрын
I’m finally taking my first real steps into Blender.....this tutorial is awesome. Many thanks!
@icarus12733 жыл бұрын
Totally agree. Pure gold. So happy I support this talented team !
@JoshGambrell3 жыл бұрын
We really appreciate it Ulysses, thanks a bunch!
@ricardodesirat25904 жыл бұрын
Great tutorial. Just love Vanilla well explained. Having the basics is so important. And with the evolution & improvements of the software itself, it becomes even more. Thanks, Josh!
@JoshGambrell4 жыл бұрын
No problem Ricardo, thanks!
@ValiantPride3 жыл бұрын
Man teachers like you are underrated
@rmirabelle3 жыл бұрын
I found a good strategy was prepping the bool'ed sphere BEFORE beveling by simply selecting all the edges nearest to the flat face and dissolving them, thus giving enough room on the corner faces to support beveling - no need to adjust any vertices. You can even wipe out entire edge loops with ALT + click. Takes seconds.
@snakedogman2 жыл бұрын
Yeah that's what I figured too. Maybe he just wanted to demonstrate a specific workflow and tools but it wasn't very efficient for this job.
@UnknownUnknown-uc5ty2 жыл бұрын
@10:26 if you want to quickly merge/align vertices together without manually vertex sliding them into the nearest vertex one by one, you can choose the vertex you want them to be aligned with on a particular axis. Select that vertex in edit mode then press [SHIFT+S] then "align cursor to selection". You can now select all the vertices you want to remove along that particular axis, then hit [S+ X/Y/Z] and then hit [0]. This automatically "scales" (or rather slides) your vertices along the axis you specified, and at the exact position of the vertice you selected and put the cursor to. With auto-merge your redundant vertices will be automatically fused. This also works well when you need to selectively align certain heights than aren't necessarily connected together etc.
@valerian85663 жыл бұрын
This is just awesome. I can't wait for my exams to get over to watch all of your tuts
@watchandproduce4 жыл бұрын
Another really great tutorial. Together with your paid tutorials this is a lot of great material to practice and get comfortable with Hard Surface modeling. Especially appreciate your focus on how to fix things and when you show both common issues as well as more unusual challenges when it comes to fixing geometry.
@JoshGambrell4 жыл бұрын
Thanks Mark, glad the videos are helpful! Common issues and explanations are key.
@EladdNZZ3 жыл бұрын
Been meaning todo this for ages and so finally did it tonight. There were some very good tips that were useful to know.
@snakedogman2 жыл бұрын
For the first part, could have just selected the edgeloops that are closest to the boolean edge and dissolve it to create more space for the bevel and prevent the overlaps, then apply the bevel. 5 seconds and done.
@Bazools3 жыл бұрын
I’m starting with hard surface modelling now and this video and channel is gold! Thank you for teaching us peasants! 🙂
@peeriehooman16964 жыл бұрын
Thank Josh,your and ryuuriu videos are the highlights everyday
@kevinm37514 жыл бұрын
Took the words right out of my mouth!
@PatrikNeunteufel4 жыл бұрын
10:30, you also can just fix 1/4, then you just have to symetrize X first then Z
@Mr_Steve3D2 жыл бұрын
You solved so many issues for me #1 that auto merge. I was never taught that so thank you!
@jrgs85564 жыл бұрын
As always, the best of the best! Your explanations are simple and easy to follow. Definitely, the teaching runs through your veins, my friend.Thanks a lot for this awesome material.
@JoshGambrell4 жыл бұрын
Thanks man! Teaching is a passion, and the fact that it comes natural makes teaching you guys that much easier :)
@jtvj84234 жыл бұрын
You taught me stuff I didn't expect to learn even! Awesome!
@JoshGambrell4 жыл бұрын
Glad to help!
@alexvaulin11404 жыл бұрын
This is gold! So much useful information in the first 30 min! Thank you so much!!
@JoshGambrell4 жыл бұрын
You know it! Glad to help man.
@devanspencer11874 жыл бұрын
Every time he says "Intended Functionality" take a shot.
@DerAua4 жыл бұрын
4 shots...
@copypaste35263 жыл бұрын
Is the profile pic a depiction of yourself?
@ayushyavagal81783 жыл бұрын
we'll be on the floor by the end of the vid
@v5games3243 жыл бұрын
ITS NOT A BUG, ITS A FEATURE
@vandalistica3 жыл бұрын
RIP OP
@charlesmayberry28253 жыл бұрын
So that reversed bevel in manufacturing is called a countersink, it's generally used in places there's going to be a threaded hole for a bolt, or a hole for a pin to make getting them started easier. also to break the edge like a chamfer so you aren't slicing your hands working with the part. source: several years in aerospace machining and many many accidental slices to my fingers.
@Klayperson4 жыл бұрын
11:00 instead of knocking out half the work, you can knock out 3/4ths of the work by working on one quarter of it and then applying *two* mirror modifiers, one for X and one for Z :DDDDD
@darkflamesquirrel4 жыл бұрын
outstanding move
@alucardflyg4 жыл бұрын
Another great tutorial Josh! Feel reassured that I've gotten these basics down from watching your other videos. Always a good confirmation when having a idea of what's next and how to tackle occuring issues. Thanks 👍
@JoshGambrell4 жыл бұрын
No worries man! We’re in deep studies for some super cool stuff, so i might focus on beginner stuff for the next few days here.
@Noambensam-o7r4 жыл бұрын
best tutorial on blender for sure
@keithseymour93164 жыл бұрын
This is a fantastic video. Love the explanations. Keep up the great work!
@JoshGambrell4 жыл бұрын
Thanks Keith! I plan to keep recording tuts for you guys daily
@StillnessMoving4 жыл бұрын
Great video, man. Lucid and concise explanations. Seeing this one video is enough to make me subscribe to your channel.
@JoshGambrell4 жыл бұрын
Thanks man, really appreciate it!
@UdjinUdjin4 жыл бұрын
This man is doing a great tutorial! Thank you!
@SuperLongfield3 жыл бұрын
Thank you Josh. By far the best tutorial I've found on the subject
@JoshGambrell3 жыл бұрын
Glad to help!
@deepankarahlawat79203 жыл бұрын
You are the best when it comes to hard surface modelling. Great work. I have been binge watching your videos and trying to replicate similar projects. Keep going. 👍👍👍
@linak19092 жыл бұрын
This is incredible, one video answered so many of my hard-surface modeling questions! Thank you!
@zacsamuel72953 жыл бұрын
Great tutorial! So many super tips and tricks that I learned! Thank you
@JoshGambrell3 жыл бұрын
Thanks zac!
@davidborg73053 жыл бұрын
Good video 😎 now the hard part trying to remember lol.
@yusrighouse3 жыл бұрын
I liked the video the moment you said you think its important to learn the fundamentals before getting into the addons. I am all about that shit. Super good video mate. I think addons you use are great for when we already know how to create cool shapes without addons and want to do it faster.
@AleksandarPopovic4 жыл бұрын
Best hard surface modeling you can find!!!Great job, keep going and good luck for your projects!!!
@JoshGambrell4 жыл бұрын
Thanks!
@jayrangani4 жыл бұрын
Hey man,i wanna say you make very good tutorials,it's helps us lot, thankyou.
@JoshGambrell4 жыл бұрын
Thanks Jay!
@jayrangani4 жыл бұрын
It's very disappointing to see such low view after high quality tuts,but when some videos will be famous and people find out that it's made by blender then people also come for this,afterall i don't find any good channel to fight blender booleans,other than this.
@wrenchboy8304 жыл бұрын
superb video! I love the idea of yours by making videos with vanilla Blender and with the Add-Ons.
@RC-Heli835 Жыл бұрын
Man you are too amazing! For some reason when I flip the normals on the controlling array hole the others disappear. Although it did not do that the 1st time around, it started that after I undid the bevel then scaled the cylinder down more and on the y axis alone to shallow the holes up more like yours.
@HeyNoah3 жыл бұрын
This was awesome!!! Thank you so much! Great explanations.
@fiveoh38144 жыл бұрын
Really appreciate these vanilla tutorials. Thanks a lot!
@JoshGambrell4 жыл бұрын
You're welcome :)
@firdauszainudin71184 жыл бұрын
Josh gave me skill, Andrew Price gave me imagination. Thanks, sensei-tachi
@wrenchboy8304 жыл бұрын
try watching videos of Grant Abbitt, he will give you inspiration.
@fribiesdi3 жыл бұрын
@@wrenchboy830 CGMatter will give you knowledge.
@FREDO-py4ti4 жыл бұрын
Once again, you improuved my knowledge about blender !!! Thank you again !!!
@moonlightemporium39624 жыл бұрын
If you press ctrl, alt, numpad 0, it will automatically align the camera to view
@VLena_art4 жыл бұрын
One of the most usefull tutorials I've ever seen!
@JoshGambrell4 жыл бұрын
Thanks Luka! ;)
@humansrants16942 жыл бұрын
friken great it changes everything. thanks
@juicycubetv93394 жыл бұрын
great tutorial. i enjoy watching this and learned something new.
@Stuff-3D-creations Жыл бұрын
Thank you for sharing your knowledge❤, very interesting tutorial.
@brenden87832 жыл бұрын
Hi, i just found your channel, loving these tutorials and the way they are presented. great job.
@CryoniX3 жыл бұрын
Thanks Josh, this is fantastic has really helped me. The only issue I seem to get is when using the symmetry. It seems to create really wierd results when using the difference on the array. I tried it again without using the symmetry function and it came out as yours did.
@CiekawskiJerzy023 жыл бұрын
Great tut! Helped me get into hard surface really easy.
@pedrostolenvilicis3 жыл бұрын
Thank you Josh!
@gaborungvari7844 жыл бұрын
hyper cool tutorial! keep creating similars please! thanks a lot for the effort!
@maris23532 жыл бұрын
this is perfect thank you very much!
@nocultist70503 жыл бұрын
mirror can knockout half the work, merge by distance can knockout all of it.
@jasonriley21262 жыл бұрын
if you dont have a numpad you can use ctrl shift b to access the bool tool menu
@zesta45374 жыл бұрын
Man, such a nice tutorial!
@nimbleduck2 жыл бұрын
When i cut that smile type shape into the whole thing, theres a bunch of artifacts i dont know why its happening.
@PatrickVanBree3 жыл бұрын
Thank you, you explain everything very well!
@leekolb20274 жыл бұрын
Awesome tutorial, thanks.
@laughing7474 жыл бұрын
Thanks for this!! I really wanna get into hardsurface modeling but due to personal reasons I can't afford hard ops. Thanks! I even figured how to do all the numpad stuff even though i'm on a laptop and my integrated numpad doesnt seem to work.
@ShadyRonin3 жыл бұрын
thanks dude. This is super helpful.
@azyjmexcuseokstop9243 жыл бұрын
"Computer explodes, killing 15 people" Josh : so this is actually intended functionality
@harambeharambe68423 жыл бұрын
I might be super ocd but recording in windowed mode just feels weird. But really great video, I learned alot! keep it up man!
@DC-pl9kg4 жыл бұрын
13:26 Doing the slice gives me weird shading on the flat side of the sphere as well as the cutting object. Any ideas what may cause this? Resetting the scale of the cutter and recalculating normals didn't work. Unchecking "Harden Normals" did the trick, but this would not be an option if the bevel modifier was already applied.
@XiagraBalls4 жыл бұрын
Really good job.
@WaynesWorldStudioVancouver3 жыл бұрын
Damn it, you are a good instructor! Thank you!
@euanclouston18414 жыл бұрын
Another Great video. Thanks.
@dimtodim4 жыл бұрын
great job mate
@KeithRodri3 жыл бұрын
Appreciate all your tutorials, thank you! Check out the term 'kerning' in typography. That will strengthen your type work greatly. The V and A in vanilla are so far apart they read as two words.
@tamaspeterradvanyi14453 жыл бұрын
Another idea: you can alt-click on the intersecting verices, then slide them into the edge, and do this for all the 4 case
@Seeked50004 жыл бұрын
I did this tutorial with boxcutter/hardops to train myself with the addons
@somemorefire Жыл бұрын
very very good mate
@Ymirheim4 жыл бұрын
Why would you manually move the vertices one by one and then symmetrize, instead of just alt clicking the entire edge loop, press g twice and slide it back?
@JoshGambrell4 жыл бұрын
That would overlap it with the slice. It’s not that easy unfortunately. I rarely do it this way anyways - mesh machine cleans this stuff in one click, but it’s a paid addon which I didn’t want to cover in this tutorial.
@carllewis67453 жыл бұрын
Thank you mate 👌
@fogboyenterprise27243 жыл бұрын
Best tutorials
@AbdoAchtioui4 жыл бұрын
Thanks for this great video !
@Dan-pq6gm4 жыл бұрын
Ah yes.. reinventing the wheel. Btw, remember me from insta? I mentioned u on my story! I have been waiting for you tuts!
@JoshGambrell4 жыл бұрын
Yeah man! Thanks so much for that, much appreciated :)
@DarkAutumn3D3 жыл бұрын
Is there a way to make the cutter appear as "Bounds" by default as opposed to it keeping its shape? I noticed, on yours, that the cylinder became a cube and, for me, I had to manually change this visual in its "Object Properties> Viewport Display> Display As" section. I agree with you when it comes to doing 'Vanilla' as well. Not everybody can afford the add-ons and I do like to teach people sometimes so I find that 'Vanilla' is the best way to go as it also teaches you better ways of mastering such things.
@JoshGambrell3 жыл бұрын
Not that I know of unfortunately - bounds is the default go-to with Bool Tool. I actually prefer it but I can see how it’s annoying.
@DarkAutumn3D3 жыл бұрын
I prefer it too but, what I mean is, it's NOT enabled when I use bool tool. It just gives me a wireframe of the shape I'm using and not a bounds of it.
@ЮрийФаркаш-р2щ4 жыл бұрын
8:39 WOOOOOOOOW !! )
@UnholyGaia222 жыл бұрын
Great tutorial! Got a question though, I've been in college for modeling now for about 2 years and "No N-Gons!!" has been drilled into our heads since Modeling 1. Obviously tons of n-gons here with the booleans. Obviously your model turned out fine so I'm wondering your take on if n-gons are ok or not
@JonathanGilmer2 жыл бұрын
I'm wondering this same thing!
@sobreaver3 жыл бұрын
Perhaps we could've Merge By Distance before applying the Bevel and then select all the vertices of the face and Scale the X axis to the amount of 0 to align them all, then apply a Bevel, by angle, and voilà, clean :)
@godiegogil3 жыл бұрын
thanks for your wisdom!
@spaceshipxet3 жыл бұрын
yes "intended functionality"
@bantharadio89602 жыл бұрын
so, totally new here, but what would the difference be starting with the cube and changing it to a spehere, VS just setting up a sphere? is it because of sometrhing to do with the faces orientation and vertex?