BEGINNER hard-surface modeling tutorial in Blender!

  Рет қаралды 227,759

Josh Gambrell

Josh Gambrell

Күн бұрын

Пікірлер: 395
@JoshGambrell
@JoshGambrell 3 жыл бұрын
➤ Learn hard surface modeling with our FREE SciFi Terminal Design mini-course (Hard Ops/Boxcutter workflow): www.blenderbros.com/scifi-terminal-design-mini-course
@grilleniumfalcon
@grilleniumfalcon 3 жыл бұрын
I really really loved the way you included an explanation on overlap clamping, normal orientation and how to see fix it. thanks for that, I've been trying to learn independently the last half a year and that's been a big missing piece for me. really cleared up a lot. Can't thank you enough
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Happy to help!
@nippychickenstudios7123
@nippychickenstudios7123 Жыл бұрын
Thanks for the tutorial, really helpful! If anyone is stuck around 29:00 ie. trying to cut the curve into the face, i had to recalculate the normals (edit mode>mesh>normals>recalculate outside) before it would work without having jagged artifacts.
@vinay_dias
@vinay_dias 4 жыл бұрын
I don't know why people dislike appreciate everything that's provided to you for free
@StreamOStreamS
@StreamOStreamS 3 жыл бұрын
@Honey Hive :)
@sottozen
@sottozen 3 жыл бұрын
This was pure gold! So much to learn here! Thanks
@M0rshu64
@M0rshu64 4 жыл бұрын
You are one of the better blender instructors! I've been using blender for 18 months now, and have been in search of a hard surface tutorial. Until I found your channel, the only tuts I could find were either done by people with foriegn accents who just learned english, or are done on an outdated version of blender from almost a decade ago. So props to you.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks man! Glad to help :)
@ClassyNeons
@ClassyNeons 4 жыл бұрын
You might need to refine your search because there are several people who also make quality Blender 2.8+ content on the topic (eg Gleb, Arrimus3D, Grant Abbitt, Ponte Ryuurui, Blender guru, CG boost, and MANY more). I don't have anything against Josh, his guides are top-notch and he dominates the hard surface topic but I feel you might be missing out on a big portion of what the Blender community has to offer. Also, don't limit yourself to KZbin and blender tuts/guides! There are countless professionals who make guides and blog articles on other platforms and with other programs. It might not teach you specifically how to use blender but the principles and best practices still carry over.
@JonathanGilmer
@JonathanGilmer 2 жыл бұрын
Awesome tutorial, I learned a lot about fixing shading errors/artifacts! A few things that stumped me, that might help others: - If you're having trouble with the reverse bevel, make sure that you're only selecting the front face of the cylinder, not the full object. - If you can't see the world background (HDRI), make sure you're not in orthographic view
@Catherine-fr8vg
@Catherine-fr8vg Жыл бұрын
thanks!! last one help
@JonathanGilmer
@JonathanGilmer Жыл бұрын
@@Catherine-fr8vg you're welcome! 🙂
@lawrence_lek
@lawrence_lek 6 ай бұрын
4:01 - for anyone using Blender 4.1, 'Autosmooth' is now a Modifier that you can find under 'Add Modifier -> Smooth by Angle'
@naveenthikshana4223
@naveenthikshana4223 4 жыл бұрын
Theoretically, all machine drawings have 0.003m Bavel I remember when I was learning for graduation. Love that subject. Manual drawing amazing. josh good video lot to learn.
@JustinTrainaVideos
@JustinTrainaVideos 4 жыл бұрын
learning this helps my modeling ocd so much, thank you!
@mov4736
@mov4736 4 жыл бұрын
wow! so glad someone has done the research on that topic, I always wondered about that. Thank you!
@srsaito9262
@srsaito9262 3 жыл бұрын
Thank you so much.
@F3EDER
@F3EDER 3 жыл бұрын
That is not entirely correct. 0.003m amounts to 3mm. 3mm being a quite big "bevel" or correctly put, radius. This radius is defined by two things. Convex edge or concave edge. Convex can be sharp as a knife, there are reasons why you wouldn't want that but from a technical point of view it is doable. Concave radius is defined by the machine head size, or if it is spark eroded. From a manufacturing point of view for say, injection molding, the smallest radius that is doable is actually around 0.3mm. Very few suppliers to the OEMs I've worked for and am working for can manage smaller than that.
@pm5000
@pm5000 3 жыл бұрын
I don’t normally comment on YT videos, and I don’t normally sub to people based on a single tut. But you have just gotten yourself a sub and a massive thank you for such a to-the-point and clear video. Well done and keep up the good work.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks a lot man!
@jas-jr3rv
@jas-jr3rv 3 жыл бұрын
i’m only 11 minutes in and i can tell i’m gonna sub after this. you explain everything so well, and even explain the reason WHY which helps so so much. i’m tired of doing stuff and not understanding how or why it works. i would have never understood the normals and stuff had you not gone more into depth like that, now i feel like i understand it a bit more! i appreciate it so much!!
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks Jasmine, really glad it helps :)
@jimimac168
@jimimac168 3 жыл бұрын
great tutorial, thank you. You actually taught me about the modifiers rather than just showing me what to do. Your effort is much appreciated
@DukePipeGG
@DukePipeGG 2 жыл бұрын
This is my first successful hard-surface tutorial, it was all really well explained, step by step. Of course a beginner like must pause and go back a few times but everything went good!
@JoshGambrell
@JoshGambrell 2 жыл бұрын
Awesome!
@davematteer5966
@davematteer5966 4 жыл бұрын
It's nice that you release great tutorials like this on a weekly basis.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
I try my best.
@davematteer5966
@davematteer5966 4 жыл бұрын
@@JoshGambrell are you planning on taking a break?
@JoshGambrell
@JoshGambrell 4 жыл бұрын
@@davematteer5966 Not really, I don't need a break and like making videos so I'll only take a break if I have some big side project going on and don't have the time.
@davematteer5966
@davematteer5966 4 жыл бұрын
@@JoshGambrell thanks for the hardwork then.
@charlesbrain5535
@charlesbrain5535 4 жыл бұрын
i just want to say thank you and thank you. my skills on hard surface has improved. i just bought the new course by blender bros just to listen to you again
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks Charles, really appreciate that! Enjoy it ;)
@RichieCastellano
@RichieCastellano 2 жыл бұрын
This video is gold
@96Cthulhu96
@96Cthulhu96 3 жыл бұрын
Damn, I missread the video length thinking it was only 4 minutes and didn't even notice for like 35 minutes. Captivating stuff, gotta say. :D
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks man!
@charmawow
@charmawow 3 жыл бұрын
I’m finally taking my first real steps into Blender.....this tutorial is awesome. Many thanks!
@icarus1273
@icarus1273 3 жыл бұрын
Totally agree. Pure gold. So happy I support this talented team !
@JoshGambrell
@JoshGambrell 3 жыл бұрын
We really appreciate it Ulysses, thanks a bunch!
@ricardodesirat2590
@ricardodesirat2590 4 жыл бұрын
Great tutorial. Just love Vanilla well explained. Having the basics is so important. And with the evolution & improvements of the software itself, it becomes even more. Thanks, Josh!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
No problem Ricardo, thanks!
@ValiantPride
@ValiantPride 3 жыл бұрын
Man teachers like you are underrated
@rmirabelle
@rmirabelle 3 жыл бұрын
I found a good strategy was prepping the bool'ed sphere BEFORE beveling by simply selecting all the edges nearest to the flat face and dissolving them, thus giving enough room on the corner faces to support beveling - no need to adjust any vertices. You can even wipe out entire edge loops with ALT + click. Takes seconds.
@snakedogman
@snakedogman 2 жыл бұрын
Yeah that's what I figured too. Maybe he just wanted to demonstrate a specific workflow and tools but it wasn't very efficient for this job.
@UnknownUnknown-uc5ty
@UnknownUnknown-uc5ty 2 жыл бұрын
@10:26 if you want to quickly merge/align vertices together without manually vertex sliding them into the nearest vertex one by one, you can choose the vertex you want them to be aligned with on a particular axis. Select that vertex in edit mode then press [SHIFT+S] then "align cursor to selection". You can now select all the vertices you want to remove along that particular axis, then hit [S+ X/Y/Z] and then hit [0]. This automatically "scales" (or rather slides) your vertices along the axis you specified, and at the exact position of the vertice you selected and put the cursor to. With auto-merge your redundant vertices will be automatically fused. This also works well when you need to selectively align certain heights than aren't necessarily connected together etc.
@valerian8566
@valerian8566 3 жыл бұрын
This is just awesome. I can't wait for my exams to get over to watch all of your tuts
@watchandproduce
@watchandproduce 4 жыл бұрын
Another really great tutorial. Together with your paid tutorials this is a lot of great material to practice and get comfortable with Hard Surface modeling. Especially appreciate your focus on how to fix things and when you show both common issues as well as more unusual challenges when it comes to fixing geometry.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks Mark, glad the videos are helpful! Common issues and explanations are key.
@EladdNZZ
@EladdNZZ 3 жыл бұрын
Been meaning todo this for ages and so finally did it tonight. There were some very good tips that were useful to know.
@snakedogman
@snakedogman 2 жыл бұрын
For the first part, could have just selected the edgeloops that are closest to the boolean edge and dissolve it to create more space for the bevel and prevent the overlaps, then apply the bevel. 5 seconds and done.
@Bazools
@Bazools 3 жыл бұрын
I’m starting with hard surface modelling now and this video and channel is gold! Thank you for teaching us peasants! 🙂
@peeriehooman1696
@peeriehooman1696 4 жыл бұрын
Thank Josh,your and ryuuriu videos are the highlights everyday
@kevinm3751
@kevinm3751 4 жыл бұрын
Took the words right out of my mouth!
@PatrikNeunteufel
@PatrikNeunteufel 4 жыл бұрын
10:30, you also can just fix 1/4, then you just have to symetrize X first then Z
@Mr_Steve3D
@Mr_Steve3D 2 жыл бұрын
You solved so many issues for me #1 that auto merge. I was never taught that so thank you!
@jrgs8556
@jrgs8556 4 жыл бұрын
As always, the best of the best! Your explanations are simple and easy to follow. Definitely, the teaching runs through your veins, my friend.Thanks a lot for this awesome material.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks man! Teaching is a passion, and the fact that it comes natural makes teaching you guys that much easier :)
@jtvj8423
@jtvj8423 4 жыл бұрын
You taught me stuff I didn't expect to learn even! Awesome!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Glad to help!
@alexvaulin1140
@alexvaulin1140 4 жыл бұрын
This is gold! So much useful information in the first 30 min! Thank you so much!!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
You know it! Glad to help man.
@devanspencer1187
@devanspencer1187 4 жыл бұрын
Every time he says "Intended Functionality" take a shot.
@DerAua
@DerAua 4 жыл бұрын
4 shots...
@copypaste3526
@copypaste3526 3 жыл бұрын
Is the profile pic a depiction of yourself?
@ayushyavagal8178
@ayushyavagal8178 3 жыл бұрын
we'll be on the floor by the end of the vid
@v5games324
@v5games324 3 жыл бұрын
ITS NOT A BUG, ITS A FEATURE
@vandalistica
@vandalistica 3 жыл бұрын
RIP OP
@charlesmayberry2825
@charlesmayberry2825 3 жыл бұрын
So that reversed bevel in manufacturing is called a countersink, it's generally used in places there's going to be a threaded hole for a bolt, or a hole for a pin to make getting them started easier. also to break the edge like a chamfer so you aren't slicing your hands working with the part. source: several years in aerospace machining and many many accidental slices to my fingers.
@Klayperson
@Klayperson 4 жыл бұрын
11:00 instead of knocking out half the work, you can knock out 3/4ths of the work by working on one quarter of it and then applying *two* mirror modifiers, one for X and one for Z :DDDDD
@darkflamesquirrel
@darkflamesquirrel 4 жыл бұрын
outstanding move
@alucardflyg
@alucardflyg 4 жыл бұрын
Another great tutorial Josh! Feel reassured that I've gotten these basics down from watching your other videos. Always a good confirmation when having a idea of what's next and how to tackle occuring issues. Thanks 👍
@JoshGambrell
@JoshGambrell 4 жыл бұрын
No worries man! We’re in deep studies for some super cool stuff, so i might focus on beginner stuff for the next few days here.
@Noambensam-o7r
@Noambensam-o7r 4 жыл бұрын
best tutorial on blender for sure
@keithseymour9316
@keithseymour9316 4 жыл бұрын
This is a fantastic video. Love the explanations. Keep up the great work!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks Keith! I plan to keep recording tuts for you guys daily
@StillnessMoving
@StillnessMoving 4 жыл бұрын
Great video, man. Lucid and concise explanations. Seeing this one video is enough to make me subscribe to your channel.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks man, really appreciate it!
@UdjinUdjin
@UdjinUdjin 4 жыл бұрын
This man is doing a great tutorial! Thank you!
@SuperLongfield
@SuperLongfield 3 жыл бұрын
Thank you Josh. By far the best tutorial I've found on the subject
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Glad to help!
@deepankarahlawat7920
@deepankarahlawat7920 3 жыл бұрын
You are the best when it comes to hard surface modelling. Great work. I have been binge watching your videos and trying to replicate similar projects. Keep going. 👍👍👍
@linak1909
@linak1909 2 жыл бұрын
This is incredible, one video answered so many of my hard-surface modeling questions! Thank you!
@zacsamuel7295
@zacsamuel7295 3 жыл бұрын
Great tutorial! So many super tips and tricks that I learned! Thank you
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Thanks zac!
@davidborg7305
@davidborg7305 3 жыл бұрын
Good video 😎 now the hard part trying to remember lol.
@yusrighouse
@yusrighouse 3 жыл бұрын
I liked the video the moment you said you think its important to learn the fundamentals before getting into the addons. I am all about that shit. Super good video mate. I think addons you use are great for when we already know how to create cool shapes without addons and want to do it faster.
@AleksandarPopovic
@AleksandarPopovic 4 жыл бұрын
Best hard surface modeling you can find!!!Great job, keep going and good luck for your projects!!!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks!
@jayrangani
@jayrangani 4 жыл бұрын
Hey man,i wanna say you make very good tutorials,it's helps us lot, thankyou.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks Jay!
@jayrangani
@jayrangani 4 жыл бұрын
It's very disappointing to see such low view after high quality tuts,but when some videos will be famous and people find out that it's made by blender then people also come for this,afterall i don't find any good channel to fight blender booleans,other than this.
@wrenchboy830
@wrenchboy830 4 жыл бұрын
superb video! I love the idea of yours by making videos with vanilla Blender and with the Add-Ons.
@RC-Heli835
@RC-Heli835 Жыл бұрын
Man you are too amazing! For some reason when I flip the normals on the controlling array hole the others disappear. Although it did not do that the 1st time around, it started that after I undid the bevel then scaled the cylinder down more and on the y axis alone to shallow the holes up more like yours.
@HeyNoah
@HeyNoah 3 жыл бұрын
This was awesome!!! Thank you so much! Great explanations.
@fiveoh3814
@fiveoh3814 4 жыл бұрын
Really appreciate these vanilla tutorials. Thanks a lot!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
You're welcome :)
@firdauszainudin7118
@firdauszainudin7118 4 жыл бұрын
Josh gave me skill, Andrew Price gave me imagination. Thanks, sensei-tachi
@wrenchboy830
@wrenchboy830 4 жыл бұрын
try watching videos of Grant Abbitt, he will give you inspiration.
@fribiesdi
@fribiesdi 3 жыл бұрын
@@wrenchboy830 CGMatter will give you knowledge.
@FREDO-py4ti
@FREDO-py4ti 4 жыл бұрын
Once again, you improuved my knowledge about blender !!! Thank you again !!!
@moonlightemporium3962
@moonlightemporium3962 4 жыл бұрын
If you press ctrl, alt, numpad 0, it will automatically align the camera to view
@VLena_art
@VLena_art 4 жыл бұрын
One of the most usefull tutorials I've ever seen!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thanks Luka! ;)
@humansrants1694
@humansrants1694 2 жыл бұрын
friken great it changes everything. thanks
@juicycubetv9339
@juicycubetv9339 4 жыл бұрын
great tutorial. i enjoy watching this and learned something new.
@Stuff-3D-creations
@Stuff-3D-creations Жыл бұрын
Thank you for sharing your knowledge❤, very interesting tutorial.
@brenden8783
@brenden8783 2 жыл бұрын
Hi, i just found your channel, loving these tutorials and the way they are presented. great job.
@CryoniX
@CryoniX 3 жыл бұрын
Thanks Josh, this is fantastic has really helped me. The only issue I seem to get is when using the symmetry. It seems to create really wierd results when using the difference on the array. I tried it again without using the symmetry function and it came out as yours did.
@CiekawskiJerzy02
@CiekawskiJerzy02 3 жыл бұрын
Great tut! Helped me get into hard surface really easy.
@pedrostolenvilicis
@pedrostolenvilicis 3 жыл бұрын
Thank you Josh!
@gaborungvari784
@gaborungvari784 4 жыл бұрын
hyper cool tutorial! keep creating similars please! thanks a lot for the effort!
@maris2353
@maris2353 2 жыл бұрын
this is perfect thank you very much!
@nocultist7050
@nocultist7050 3 жыл бұрын
mirror can knockout half the work, merge by distance can knockout all of it.
@jasonriley2126
@jasonriley2126 2 жыл бұрын
if you dont have a numpad you can use ctrl shift b to access the bool tool menu
@zesta4537
@zesta4537 4 жыл бұрын
Man, such a nice tutorial!
@nimbleduck
@nimbleduck 2 жыл бұрын
When i cut that smile type shape into the whole thing, theres a bunch of artifacts i dont know why its happening.
@PatrickVanBree
@PatrickVanBree 3 жыл бұрын
Thank you, you explain everything very well!
@leekolb2027
@leekolb2027 4 жыл бұрын
Awesome tutorial, thanks.
@laughing747
@laughing747 4 жыл бұрын
Thanks for this!! I really wanna get into hardsurface modeling but due to personal reasons I can't afford hard ops. Thanks! I even figured how to do all the numpad stuff even though i'm on a laptop and my integrated numpad doesnt seem to work.
@ShadyRonin
@ShadyRonin 3 жыл бұрын
thanks dude. This is super helpful.
@azyjmexcuseokstop924
@azyjmexcuseokstop924 3 жыл бұрын
"Computer explodes, killing 15 people" Josh : so this is actually intended functionality
@harambeharambe6842
@harambeharambe6842 3 жыл бұрын
I might be super ocd but recording in windowed mode just feels weird. But really great video, I learned alot! keep it up man!
@DC-pl9kg
@DC-pl9kg 4 жыл бұрын
13:26 Doing the slice gives me weird shading on the flat side of the sphere as well as the cutting object. Any ideas what may cause this? Resetting the scale of the cutter and recalculating normals didn't work. Unchecking "Harden Normals" did the trick, but this would not be an option if the bevel modifier was already applied.
@XiagraBalls
@XiagraBalls 4 жыл бұрын
Really good job.
@WaynesWorldStudioVancouver
@WaynesWorldStudioVancouver 3 жыл бұрын
Damn it, you are a good instructor! Thank you!
@euanclouston1841
@euanclouston1841 4 жыл бұрын
Another Great video. Thanks.
@dimtodim
@dimtodim 4 жыл бұрын
great job mate
@KeithRodri
@KeithRodri 3 жыл бұрын
Appreciate all your tutorials, thank you! Check out the term 'kerning' in typography. That will strengthen your type work greatly. The V and A in vanilla are so far apart they read as two words.
@tamaspeterradvanyi1445
@tamaspeterradvanyi1445 3 жыл бұрын
Another idea: you can alt-click on the intersecting verices, then slide them into the edge, and do this for all the 4 case
@Seeked5000
@Seeked5000 4 жыл бұрын
I did this tutorial with boxcutter/hardops to train myself with the addons
@somemorefire
@somemorefire Жыл бұрын
very very good mate
@Ymirheim
@Ymirheim 4 жыл бұрын
Why would you manually move the vertices one by one and then symmetrize, instead of just alt clicking the entire edge loop, press g twice and slide it back?
@JoshGambrell
@JoshGambrell 4 жыл бұрын
That would overlap it with the slice. It’s not that easy unfortunately. I rarely do it this way anyways - mesh machine cleans this stuff in one click, but it’s a paid addon which I didn’t want to cover in this tutorial.
@carllewis6745
@carllewis6745 3 жыл бұрын
Thank you mate 👌
@fogboyenterprise2724
@fogboyenterprise2724 3 жыл бұрын
Best tutorials
@AbdoAchtioui
@AbdoAchtioui 4 жыл бұрын
Thanks for this great video !
@Dan-pq6gm
@Dan-pq6gm 4 жыл бұрын
Ah yes.. reinventing the wheel. Btw, remember me from insta? I mentioned u on my story! I have been waiting for you tuts!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Yeah man! Thanks so much for that, much appreciated :)
@DarkAutumn3D
@DarkAutumn3D 3 жыл бұрын
Is there a way to make the cutter appear as "Bounds" by default as opposed to it keeping its shape? I noticed, on yours, that the cylinder became a cube and, for me, I had to manually change this visual in its "Object Properties> Viewport Display> Display As" section. I agree with you when it comes to doing 'Vanilla' as well. Not everybody can afford the add-ons and I do like to teach people sometimes so I find that 'Vanilla' is the best way to go as it also teaches you better ways of mastering such things.
@JoshGambrell
@JoshGambrell 3 жыл бұрын
Not that I know of unfortunately - bounds is the default go-to with Bool Tool. I actually prefer it but I can see how it’s annoying.
@DarkAutumn3D
@DarkAutumn3D 3 жыл бұрын
I prefer it too but, what I mean is, it's NOT enabled when I use bool tool. It just gives me a wireframe of the shape I'm using and not a bounds of it.
@ЮрийФаркаш-р2щ
@ЮрийФаркаш-р2щ 4 жыл бұрын
8:39 WOOOOOOOOW !! )
@UnholyGaia22
@UnholyGaia22 2 жыл бұрын
Great tutorial! Got a question though, I've been in college for modeling now for about 2 years and "No N-Gons!!" has been drilled into our heads since Modeling 1. Obviously tons of n-gons here with the booleans. Obviously your model turned out fine so I'm wondering your take on if n-gons are ok or not
@JonathanGilmer
@JonathanGilmer 2 жыл бұрын
I'm wondering this same thing!
@sobreaver
@sobreaver 3 жыл бұрын
Perhaps we could've Merge By Distance before applying the Bevel and then select all the vertices of the face and Scale the X axis to the amount of 0 to align them all, then apply a Bevel, by angle, and voilà, clean :)
@godiegogil
@godiegogil 3 жыл бұрын
thanks for your wisdom!
@spaceshipxet
@spaceshipxet 3 жыл бұрын
yes "intended functionality"
@bantharadio8960
@bantharadio8960 2 жыл бұрын
so, totally new here, but what would the difference be starting with the cube and changing it to a spehere, VS just setting up a sphere? is it because of sometrhing to do with the faces orientation and vertex?
@edgardoplasencia511
@edgardoplasencia511 2 жыл бұрын
I used edgesplit to get rid of the shading issues
@AK-sj6vt
@AK-sj6vt 4 жыл бұрын
thanks for the tutorial
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