Tell me how much your FPS increased with these mods. 👇 LIKE & SUBSCRIBE 👍
@monyetswa635 Жыл бұрын
About RAM speed: from my research it seems that ArmA benefits from lower timings rather than higher frequency. One YAAB out there had a 32GB kit of 3200 CL16 DDR4 gaining about 10 FPS compared to 5600 CL28 DDR5. Can't find it now so I don't know the details but you'll also see other DX11-era games giving the same results of D4 vs D5. I have no idea why it be like it is, "but it do." Anyways thanks for these vids. You're the ArmA FPS legend!
@nannertime Жыл бұрын
Wo! Thanks for the info. Great to know. I must have remembered this detail incorrectly.
@neattricks7678 Жыл бұрын
Lower timing is always better. It’s pretty much a universal rule.
@Reticuli Жыл бұрын
@@neattricks7678 What if your frequency has to be lower to accept even lower timings?
@neattricks7678 Жыл бұрын
@@Reticuli I don't think it works that way. The frequency is just the RAM's speed. Lower timings will make better use of the same speed, and even better use of a faster speed. Same way monitor refresh rate works, it's all about minimizing hangtime.
@Reticuli Жыл бұрын
@@neattricks7678 Motherboard companies like Gigabyte tell people that too low of timings will result in the motherboards having to possibly relax the frequency ramp-up to compensate, though, like with Normal, Turbo, and Extreme settings. This is why they tell people to use Normal if you're doing manual OC, Turbo if you want a balance, and Extreme if you want the lowest timings with possibly relaxed auto OC of the frequency the RAM is running at. Extreme might even make the RAM unstable if the motherboard doesn't relax the frequency enough (or at all) to compensate. At least that's based on what that manufacturer has said.
@AvengeGso2 ай бұрын
Arma 3 Performance Extension sometimes leads to invisible enemies
@iskyVS Жыл бұрын
Good stuff, from ur favorite modder :D
@nannertime Жыл бұрын
Thanks isky! I am looking forward to showing off your work. Just might take a minute since I put all of yours on the base A3R
@Splarkszter4 ай бұрын
WHY PEOPLE KEEP FOCUSING ON THE GPU WHEN THE ISSUE IS CLEARLY THE CPU
@nannertime4 ай бұрын
Probably because most games rely on the GPU
@unboxingbordeaux19 күн бұрын
@@nannertimeI have i9 14900 and I dont have many fps in multi player
@Shadow_21356 ай бұрын
thank you for this informative video.
@TennessseTimmy Жыл бұрын
Now that we have these mods... What bout scenarios? I'd love videos about what, how, why we can play in Arma 3 in 2023 There are many like big sandbox modes, liberation, etc... But which ones are working? What can we expect from a certain scenario?
@nannertime Жыл бұрын
Thanks for the feedback. I will have to get to those
@Kibbe_Surdo11 ай бұрын
I can help you with that, you know I re-enact and re-create history in Arma! (Pagan your first fan) @@nannertime
@Bulak_337 ай бұрын
Helpful tutorial 😊
@nannertime7 ай бұрын
Glad you think so!
@PVT_Barry Жыл бұрын
Super useful! Thanks.
@nannertime Жыл бұрын
Glad you're enjoying it. I will forever use these mods
@brennanIX6 ай бұрын
I don't see how these would help much performance. Most of those settings seem to have like no or negligible effect on performance. The only exceptions being PiP, shadow draw distance, and object draw distance after a certain point. I usually play on 4k max, or near max, settings, and rarely drop under 60, but when I do, I DO. I van drop res or settings, and it doesn't matter. When it goes sub 60, there's no raising it outside just moving elsewhere or stopping what you're doing.
@nannertime6 ай бұрын
Weaker PCs are affected more by these mods than stronger PCs.
@emo1411 Жыл бұрын
the cpu optimization in arma is bullshit af because the game engine is really old, so whenever you throw in a bunch of realism mods the game becomes unbareble to play, like it seems like a joke playing in 20 fps on rtx 3080 + ryzen 7 5800x and 32 gigs of 4k mhz ram, that's my biggest problem with arma, hope your tutorial will help me, I'm now downloading all the mods from the video
@bestieswithtesties11 ай бұрын
The main culprit is usually view distance. If you have everything cranked up to ultra and a high view distance it's going to chug. Because at the end of the day the game is meant to be a large scale sandbox. Realism mods might make the game look more modern but not even modern games can run scenarios on a scale and complexity that arma can. That's also why reforger has been buggy and why the released that game in the first place. It needs some serious technical testing because the scale and complexity of what goes on in the arma engine is broad.
@FreeRwlly6 ай бұрын
@@bestieswithtestiesfor me it was just the the explosion mods lol
@bestieswithtesties6 ай бұрын
@@FreeRwlly That makes sense some of them are more demanding than others. I play with an explosion mod, improved AI, project injury reaction which adds injuries with animations and gives explosions shrapnel, and like 20 other mods. Meanwhile I can make scenarios with like a 100 units in the game and still get 30+ fps. I could easily get 60+ if I ran a dedicated server or just turned my settings down a little but what I get is more than enough for me given how much stuff you can have going on at once
@predragpesic59535 ай бұрын
This was a great guide. As a game dev myself, let me just say that the main thing that makes Arma 3 run slow is the stencil shadow method used most notably for characters, weapons and vehicles (and possibly some other props). Notice that the shadows that are being cast by the characters and vehicles have super sharp edges, no matter how low you set the shadow quality. Compare it to the smooth shadows (shadow maps) that are being cast by the scenery props (buildings, signs, trees etc), and you will see that the edges of the shadow maps are becoming more and more jagged as you reduce the shadow quality (shadow map resolution), while the stenciled shadow would remain super crisp no matter what. That is because stencils are 'geometry' shadows that are using CPU, while shadow maps are basically real-time generated textures, calculated by the GPU. Needless to say, stenciled CPU shadows are an old and slow method and have been abandoned ages ago. So I am wondering if there is a way (via a mod or a script) to change the shadow casting method for vehicles, characters and weapons from stencil to shadow maps? Because, if all shadows are to be calculated by the GPU (as it is done in 99% of games), Arma's performance problems would be gone in an instant.
@nannertime5 ай бұрын
Good to know. That would be interesting to see if we could get a mod for that. Do you think the AI would also prevent FPS from being high? What about the single-core use of the game? Would fixing the shadows (or turning off the shadows) still keep the game from having high FPS?
@Reticuli Жыл бұрын
One of these mods (other than saroTweak and Dynamic View Distance that I'm not using) causes Ace arsenal to take several minutes to load, even though none of these have any gear added. Performance Extension also will work in Virtual Arsenal when I hit the key combo I assigned, but not in any missions.
@nannertime Жыл бұрын
Interesting. ACE Arsenal still loads instantly for me and the performance Extensions works in every mission for me.
@goldfishPACIFIER Жыл бұрын
does the arma 3 performance extension mod work with ai mods like dco sfsm
@nannertime Жыл бұрын
Absolutely, yes it works.
@thongtolangnangkha Жыл бұрын
Has this channel discussed the realistic sound of the Su57 Mod Arma aircraft?
@nannertime Жыл бұрын
not yet 😏
@angelogasai4322 Жыл бұрын
Don't the mods need to be installed in case of playing on a server?
@nannertime Жыл бұрын
Yes, the server needs to allow the mods.
@adrianstealth340 Жыл бұрын
Auto View distance no good for me as I run decent view distance with low object , the auto add on doesn’t allow for lower object thus decreases my fps at even lower view distance , it shouldn’t over ride object setting then would work well
@AlejandroMagnoRivas Жыл бұрын
Mod for performance affect multiplayer servers? or is for solo player
@nannertime Жыл бұрын
It depends. and yes
@AlejandroMagnoRivas Жыл бұрын
@@nannertime thx,sorry the last question 😅 work in multiplayer and it is banneable?
@youtubejuanjito7019 Жыл бұрын
@@AlejandroMagnoRivas Mods working on Multiplayer servers will depend of server mission creator. If you use a mod but in server it is´t enabled, it will not work. This mods will work for sure in Singleplayer, Local Host and Multiplayer host enable the mods.
@6.shinozaki.981 Жыл бұрын
I would like to have more than 30 FPS in Kill Off The Hill mode.
@nannertime Жыл бұрын
Ask the server owner
@adampb819 Жыл бұрын
nice video bro❤
@andrewmasaberg1116Ай бұрын
No, get a better cpu. Otherwise you’ll only be able to see 1000m out. That’s no good. You need at least 2000m recommended 3000m
@LUKx8138 Жыл бұрын
What is the gear mod? 4:05
@nannertime Жыл бұрын
It's from VSM or USP
@eagleyezxgaming5 ай бұрын
My game stutters and freezes - then it's suddenly unplayable. Can anyone help?
@nannertime5 ай бұрын
Man that could be a lot of stuff. I would try a reinstall. Play without mods. Ensure PC temps are low. Update Graphics Drivers.
@eagleyezxgaming5 ай бұрын
@@nannertime I recently got a new laptop, experiencing the same issues as I did with my previous one - but I am trying to play with the same mods. Will try vanilla. Thanks.
@Ifem_ Жыл бұрын
the work for multiplayer?
@nannertime Жыл бұрын
Yes if the server allows them
@Ifem_ Жыл бұрын
thanks u so much@@nannertime
@omys-9691 Жыл бұрын
1:50 I don't have that option how?
@nannertime Жыл бұрын
Install SaroTweakMapFPS. You may have to add the mod separately because I removed it from the RDLC since its so intrusive.
@littleregg3164 Жыл бұрын
I started having memory leaks
@nannertime Жыл бұрын
Let me know if you find out which mod is causing your memory leaks
@littleregg3164 Жыл бұрын
@@nannertime I think it was the performance extension or a combination of that with the automatic view distance mod