this man literally used calculus II to determine the effectiveness of a civ's bonus
@ELZID103 жыл бұрын
This guy is math genius
@jppudlymcgowan84453 жыл бұрын
Integration isn’t that hard. It is still cool tho :)
@ahlunhaqqi20833 жыл бұрын
@@jppudlymcgowan8445 intergration isn't that hard once you learned it but mate, i haven't learn it yet
@ZenaWazaki3 жыл бұрын
Nope, it's not cal2.It's just a small part of cal1 or some teacher teach that in high school
@andresgarciacastro17833 жыл бұрын
Calculus 2? We get this level of math in highschool
@theinnkeeper7683 жыл бұрын
For Khmer you also forgot to add that they need less mills if you go for a farm-based eco. I usually end up doing 3-4 mills in a boom game so that 200-300 wood saved. Beyond the fact that it's just nice to be able to throw down farms without setting up a gather point. It allows you to use some spaces you might not with another civ and requires a bit less attention/micro.
@brainwasher9876 Жыл бұрын
We need an update on this. Burgundians are now top-tier IMO, they can comfortably grab both horse collar and double bit axe in dark age and heavy plow/bow saw in feudal if doing fast castle while barely slowing down compared to a completely standard civ, and that snowballs fast. Plus, their team bonus gives them food in addition to gold from relics, and their unique tech makes their farms generate gold. None of their bonuses individually look like a big deal, but I find myself playing normally and suddenly I have enough food to hit 100 vills AND age up without even having to think about it.
@npmeyer773 жыл бұрын
Dawg your vids are so awesome. I love the time and effort you put into these. Not to mention you are the Meme Lord.
@kr87713 жыл бұрын
i really appreciate you including a margin of error on those numbers. high quality content right there (as always ;) )
@jessicaberry55963 жыл бұрын
One factor to the Huns not needing houses is that that also saves them construction time for every house they don't make. That opens up a lot of windows, most obviously resource collection time, but certainly other buildings that'd help secure a win as well.
@acidar3 жыл бұрын
As someone who comes from other RTS games and looks down on the aoe2 community as a result, I have to say this could have been done a whole lot better. You can't go for full macro approach if you don't survive to the point when you can actually boom. Because of this, alot of other factors are important to account for. If your civ is woefully underwhelming untill castle age, the odds are you have invest that much more in military to survive untill you can boom. That would have given a lot more in-depth understanding of what civ is "better" at booming. Refer to the Win-Time Elapsed rate graphs you've made for each civ in your civ vids to start with.
@MadMalMan3 жыл бұрын
But it isn't measuring that, it's a theoretical graph on what bonuses give the most resources by the time you hit the boom mark. Then you apply the extra variables to the game
@sorjhan22143 жыл бұрын
Mongols hunting bonus does help to consistently hit Feudal age faster and as a result Castle age too. But have to agree on Persians, Vikings and Teutons to be in the top three to be able to reliably hit 100 vills in the 26th minute.
@alex1102003 жыл бұрын
Are you sure you did the integral correctly? I tried that aswell but it went kind of different: adding a jump but deducting a constant value(50f / villager) should actually be a bit smaller than that 6.8% value, at around 3.7% ... anyway nice vid keep it up u r cool
@brilbin3 жыл бұрын
Dang! I thought Mongols would be in there because they were mentioned at the beginning. Been having a lot of fun with that civ and am curious about how much the 40% extra hunting speed really helps.
@slushyjones49393 жыл бұрын
I think it helps by a lot. I think Mongols can get to Castle Age really fast because of the hunting bonus, so they could build more town centers
@CG-eh6oe3 жыл бұрын
If you use a standard 27+2 build, it doesnt really help much. However, if you mix up your build and click up faster, you get something like the persian bonus and end up with more vills. Also, on black forest you can sometimes 7 or even 10 pigs, meaning you will drown in food and can click up super early.
@user-et3xn2jm1u3 жыл бұрын
I think a table/graph is a good format, including both resources saved and when those resources are saved. Hopefulyl I made no errors. Britons: 400 wood @ Castle age Huns: 600 wood @ evenly spaced throughout game Japanese: 300 wood @ roughly Feudal age Celts: 700 wood @ evenly spaced throughout game Teutons: 1000 wood @ Feudal onward Malians: 400 wood @ evenly spaced throughout game Slavs: 500 food @ Feudal onward Aztecs: 500 wood/food/gold @ mostly early Feudal Vikings: 1000 wood/food/gold @ feudal onward Khmer: 250 food @ throughout game (and potentially 350 wood from advance bonus) Indians: 700 food + 100 gold @ 120 in Dark, 20 in Feudal, 600 in Castle, gold throughout game Cumans: 700 resource @ feudal onward Persians: 150 resource @ throughout game, BUT finish booming sooner Malay: 500 resource @ feudal onward
@DiOmiosdio3 ай бұрын
Would love to see how newer civs compare to these- bengalis and burgundians probably blow these out of the water
@kalleekstrom67703 жыл бұрын
Deducting the villager cost is a bit tricky though, assuming that other civs would want to produce those vils eventually.
@Yeeaarg Жыл бұрын
Im surprised that you didn't put chinise on there with the extra villager start
@tjt-kl9oe3 жыл бұрын
what about Lithuanians starting with extra 150 food? they can get monster castle times off of it for faster boom imo
@neko__lover3 жыл бұрын
Pourtgusee has entered the chat
@puddingpudding78173 жыл бұрын
Fast Feitoria is good but very shit in middle game while everyone hit the pop cap
@kevinfernandez90293 жыл бұрын
Yeah but only with 1000 of civilitation...
@martytu203 жыл бұрын
They do have a cheaper knight rush or archer rush, I'll give them that.
@Real_MisterSir3 жыл бұрын
Feitoria is not good for booming tho, they only benefit you when natural resources are scarse, or you are being either raided or lacking space to expand. For pure eco and boom, they're quite bad for the pop they take up.
@twohandedswordsman8523 жыл бұрын
MBL confirmed Portuguese boom is shit.
@kiwiir34823 жыл бұрын
Do you use mathematica for ploting your model ?
@greyraven91643 жыл бұрын
what about Vietnamese ? they save wood from upgrades.
@danielbentley7117 Жыл бұрын
No Burgundians? The cheaper and earlier age techs are huge for booming. Maybe this video came out before Burgundians were added.
@brainwasher9876 Жыл бұрын
This was over two years ago, when the Burgundian team bonus was an age earlier with no discount, effectively making them nearly useless.
@IgnacioJavier953 жыл бұрын
Por favor, pon subtitulos en español para todos tus videos!
@behmquentin21973 жыл бұрын
I disagree on the methodology because the example and the data are based on the play of a few players, not sure it's relevant. But I understand that would be too much to watch and calcul with more players
@rickardberglund15643 жыл бұрын
now a question arises spirit Of The Law which is the top 5 best economy (eco) bonus ?
@robertagnew89973 жыл бұрын
Guess my math teacher wasn’t wrong when he said I was see integrals in the real world
@asjoowjcs98583 жыл бұрын
0:30 Holy Chris farm man, that's not even T90 farm anymore
@michaelandreipalon3593 жыл бұрын
Did you say "T90 tank"?
@twinsen19493 жыл бұрын
You forgot the moral boost from Bulgarians' starting civ song making you play 90% better than everyone else.
@federicoparada83823 жыл бұрын
11 nice song
@TheGame_1233 жыл бұрын
😂😂😂 Like it man
@Neon-Lines2 жыл бұрын
100%
@rubywest51663 жыл бұрын
0/10, didn't start the video with "Okay Boomers"
@janruudschutrups93823 жыл бұрын
Damn, you beat me to it! :D
@ss2gora03 жыл бұрын
"Okay Boomers, Spirit of The Law here"
@T-West3 жыл бұрын
Ethiopian Siege Onagers with Torsion Engines are good at making things go Boom (especially with the x256 mod). Oh wait, maybe you meant something else by Booming...
@galliman1233 жыл бұрын
Ultimate boom is e=mc2 trooper ;)
@nvmtt3 жыл бұрын
so.......are you guys gonna do a collab?
@ivorstevens40753 жыл бұрын
The Ethiopian boom is quite good on Arena. No mining camp required with the extra gold. If you go FC and arrive in castle age, the full 500 bonus arrives before 15 Min. Spamming pikes bombard cannons and scorpions and it's an easy win.
@SonKunSama3 жыл бұрын
Petards are great for booming. Lame joke, get out.
@jerryfernandes20223 жыл бұрын
Stop Commenting on your own videos SoTl!!!
@alexdemoya21193 жыл бұрын
**Sip** Yep, AoE2 is a good game
@btw63013 жыл бұрын
Based and monster-pilled
@bigmclargehuge38323 жыл бұрын
[Boomers dancing to "Tazer"]
@michaelandreipalon3593 жыл бұрын
No. It's a GREAT game.
@RickJaeger3 жыл бұрын
Yup.
@Difftom3 жыл бұрын
So say we all.
@NotSimo3 жыл бұрын
Aaaaaah Im gonna boooooooom AAAAAAAAGH
@DCdabest3 жыл бұрын
Oh fuck. It's *the* Simo! What's your fave civ dude? Inb4 Berbers main
@nvmtt3 жыл бұрын
do you even play AOE? I thought you as more of a paradox guy.
@NotSimo3 жыл бұрын
@@DCdabest anything that can rush in feudal
@NotSimo3 жыл бұрын
@@nvmtt aoe is my favorite rts of all time and the first game I played after my parents purchased my first pc as a 12yo
@IVIRnathanreilly3 жыл бұрын
You should upload a game if you still play, I'm sure a lot of us would watch.
@AgnusCavichioliPereira3 жыл бұрын
When the police knocks at SotL's door: "Hi Spirit! Guys of the law here."
@Auspexel2 жыл бұрын
😂😂😂😂😂😂😂😂😂😂😂😂😂😂
@encoreperformance10813 жыл бұрын
Hey Spirit Of The Law, Guys Here.
@PlokHR3 жыл бұрын
Boomer humour on a boomer video, nice!
@Lakers24bn3 жыл бұрын
Hey Spirit of The Guys, Law here.
@josiahgibson63733 жыл бұрын
Hey Law of the Guys, Spirit Here
@justxavier99993 жыл бұрын
Hey Guys of the Spirit, La Hire here
@madeiraislander3 жыл бұрын
Law Hey Of The, Here Spirit Guys.
@jenesuispasbavard3 жыл бұрын
Did not expect to see integrals on an AOE2 video.
@Darkcamera453 жыл бұрын
Yes whenever sotl uploads it a happy day:))
@gabenvandenbrink91143 жыл бұрын
Sotl of the law
@gosphor28263 жыл бұрын
Wow you weren't doing a pure math video like this for a long while. I'm sure it took a lot of effort to make this video, thank you!
@nilsp94263 жыл бұрын
This is so hard to quantify. Think of the decreasing value of resources over time (+300 wood in dark age would be crazy, +300 wood at 25 minutes you barely notice). Or think of the unit costs of units a civ encourages you to build: some are just more cost efficient than others (think of mass cav archers or paladins).
@karanrime89483 жыл бұрын
like the main reason people see Khmer as god-tier booming is because they typically boom into Khmer elephants, which are a sight to behold at lower levels.
@karonteazt32863 жыл бұрын
Yes, u are right, considering u lose 2 trebs bye any advantage...
@Jovian9993 жыл бұрын
Aye, and there are plenty of intangible factors beyond raw resource advantage that determines a good booming civ. Those that can play defensively early on like the Koreans and Mayans suit a booming playstyle as well. The Huns bonus, of course, goes beyond wood saved because villagers that would be building houses are now doing other things with their valuable time.
@nilsp94263 жыл бұрын
@@Jovian999 I would guess that building time for villagers was already taken into account?
@thesolacecollective3 жыл бұрын
@@Jovian999 You're dead right - even an extremely conservative estimate would be worth approx 150 resources with the 7.5min extra collections.
@Frontline_view_kaiser3 жыл бұрын
Is it just me or is the sight of a nicely set up economy in AoE2 just so satisfying
@justxavier99993 жыл бұрын
8:49 Indians need Sultans before the 10% gold boost right?
@CrnaStrela3 жыл бұрын
yeah, he forgot about the cost of that tech, probably confused it with Turks thinking it is a civ bonus and not UT
@tag180rotax3 жыл бұрын
Came to say the same thing 11
@dassandman3003 жыл бұрын
Came here to say this. -30% off their score.
@elf49143 жыл бұрын
@@Oxyggs You're right, in the long run it is definitely a solid boost, but as far as actually booming is concerned, it's not doing you any favours, since you're probably getting it around the time you've finished booming. So, for the purposes of this video, it won't help the Indians in that regard.
@Showsni3 жыл бұрын
You know, I bet if you asked the man on the street "What were the Vikings best known for?" very few people would answer "Their wheelbarrows."
@cmckee422 жыл бұрын
I'd love to see an update to this video with new civs and new bonuses.
@firockfinion33263 жыл бұрын
I am quite certain I am never going to do anything with this information in my life, even if I do ever play AOE2 again, and yet still I enjoyed the video. There's just something so satisfying about hearing about this game's number crunching.
@johnapple66463 жыл бұрын
Same idk why I even watch this channel. But it's so relaxing
@Erik_Dz3 жыл бұрын
Interesting that you included Malians, but didn't include Vietnamese. If you get every economic upgrade up to castle age that is 900 wood saved directly. No calculations needed. Comparable to the top 3. If you include gill nets that is another 200 wood on water maps.
@ottomann48463 жыл бұрын
but you don't need gold and stone upgrades to boom, so wouldn't it only be 600 wood?
@nothanks74753 жыл бұрын
No Chinese either.
@williantozzi59513 жыл бұрын
IF you get ALL upgrades. Does not happen often when booming til 25m mark bro.
@nicita273 жыл бұрын
Boom,Boom,Boom,Boom Fifth town Center coming soon Lets play a teamgame together I have resources forever.
@tvremote93943 жыл бұрын
Best booming civs? Pssh, OK boomer
@ramonantoniolli73793 жыл бұрын
For Celts, there is one more important factor to them: space for farms. Since they gather wood faster, this means they get more free space to farm, which is important in maps like BF (and specially in BF)
@Latexi953 жыл бұрын
I would be interested to see similar comparison for how much time it takes to full boom to 120 vills what would be the standard late game vill count. I think it might better represent the full effect of the different civ bonuses.
@Latexi953 жыл бұрын
Or maybe better cut of point would be some collection rate so collection rate bonuses would be taken better in account but that is quite hard to balance.
@dnd3edm23 жыл бұрын
Persians: not just for douching. I like what SOTL did better because if you're just booming past 25 minutes you're going to get curb stomped by the more aggressive player regardless of map
@Hennu_TRM3 жыл бұрын
I agree. I think the measure of a good boom is which civ can pump out vills fastest. Granted, that kind of testing is a lot harder to do, because certain bonuses allow some civs to do different builds to get faster castle times and more TCs out earlier...
@BoroMirraCz3 жыл бұрын
I never thought that I would see integrals used in a youtube video (out side of math channels).
@kartiksaraf46763 жыл бұрын
Maybe a better/different approach could be to look to answer this question. Which pocket civ in Arena can complete it's boom the fastest and get ready to make military, whether it requires 140 vills for the civ or 100.
@catrielmarignaclionti45183 жыл бұрын
nobody plays arena, everyone plays forest nothing only, and thus, the best civ is celts, with better chopping + best compo
@nathangamble1253 жыл бұрын
You can be "ready to make military" with completely different amounts of resources depending on what composition you're going for.
@shigerufan13 жыл бұрын
Slavs are the best arena civ from their farming speed bonus alone
@kartiksaraf46763 жыл бұрын
@@nathangamble125 that is my point exactly. It doesn't make sense to go 140 vills with goths, but franks need that much and thus effective boom is different for both
@kartiksaraf46763 жыл бұрын
@@catrielmarignaclionti4518 what about berry nothing or gold or stone nothing?
@quincunx27183 жыл бұрын
I have to object to the methodology here. Boom strengths vary significantly based on when you reach Castle Age, and many of these bonuses allow you to reach Castle Age sooner. For example, Celts can do a 23+2 FC into a boom (probably faster too; that was with building a mining camp on gold), Britons can do 22+2 because of their cheaper TCs (see JupeAoC's video: kzbin.info/www/bejne/q5jToZ-jgZVrlas ), Mongols can similarly do a faster uptime on maps with extra hunt (see T90's video on MbL's insane: Black Forest boom kzbin.info/www/bejne/nH6vaH5-nK-Xqsk ), and Khmer can do some insane builds like 23+0. There's also the fact that the bonuses affect your actions during the boom as well. For example, as Teutons, you don't just build the same farms and get a wood discount. Instead, you're building a new farm every time you have 36 wood instead of every time you have 60 wood, meaning that you're producing farms significantly faster.
@SpiritOfTheLaw3 жыл бұрын
I don't agree zeroing in on very specific build orders that are used by only the top 0.1% of players is a better methodology, and I think it's obvious this is intended as a purely theoretical approach for entertainment.
@connorbroderick71483 жыл бұрын
@@SpiritOfTheLaw I have to strong agree with Quincun on this one. the methodology is fun to look at, but is honestly very misleading. And I don't think its just for the 0.1% of top players. At 1300 elo solo or 1800 team elo that I play at, the speed at which a player hits castle age and the timing makes a huge difference. For example, if your castle age is slow, and you get attacked before having defensive TC's to garrison in you might lose more villagers, causing a huge loss of resources. This is seen more often in lower elo's than in higher, so I think the "only top 0.1% does this matter" argument falls apart quite quickly.
@ucallmeschnitzel3 жыл бұрын
@@connorbroderick7148 But that wasnt the question. The point of this video was not to find the best fast castle civ, but the civ that has the biggest advantage ressource wise in going for a full boom.
@CG-eh6oe3 жыл бұрын
@@SpiritOfTheLaw I really disagree with you there. You dont have to be top 0.1% to notice you can click up without building blacksmith/market as Khmer. Im pretty sure a good chunk of the playerbase at least somewhat uses the mentioned earlier FC-timings. Probably not perfectly, but it doesnt take an elaborate buildorder to click up a bit earlier with britons and go 26+2 instead of 27+2.
@connorbroderick71483 жыл бұрын
@@ucallmeschnitzel Sure but the title says "best booming civs" and I would argue that the biggest resource advantage is not a reliable indicator on who has the best boom.
@ottomann48463 жыл бұрын
You didn't do Chinese! I was interested to see how that one goes.
@rubywest51663 жыл бұрын
Something I'd probably have also mentioned is the civ's *defensive* capabilities. For example, Teutons aren't just great for booming because of their farming bonus- they're great because they're good for playing defensively, and getting long term value out of any defenses they build.
@amitvishwakarma72103 жыл бұрын
I'd say that malay boom requires a different approach with more houses and feudal fish traps... But still it may beat up any civ with infinite food banks...
@plumpedalpaca3 жыл бұрын
Hi Spirit! Thank you for your video! Not sure how this would change your placement of Khamer, but you also save wood on the extra mills. Haha, not much more wood saved, but worth considering especially in the first 25 minutes.
@alexgergely78583 жыл бұрын
I feel like Mayans could have been good to look at. Start w/ extra vill and resources last 15% longer. Their boom always feels so smooth.
@anthonytsang74683 жыл бұрын
I always feel like Viking when I'm using Mayans
@josephstevens54893 жыл бұрын
Man I had the best game in a 4v4 pocket mayan game. Fc'd plumes 1 tc, lucky res with close deer etc, finished fully castle upgraded just as 6 of them found a hole. Never raided all 4 players hard in a game before (10+ vills killed per player before post imp). Only really poss because of mayan eco. I had to watch it back in rec game and numbered the original 6 raiding party to see if any made it till end. 1 did.
@Neon-Lines2 жыл бұрын
yeah Mayan eco easily among the best
@jptiz13 жыл бұрын
Videos like these make me want to make APIs that download ranked replay files, verify them and gather information about which techs were researched, villager counts for each player, etc. I have no idea if replay data is too restricted, but seems that it would be useful for these kind of analysis. Anyway, interesting video :) I was missing new ones from you.
@cfng33093 жыл бұрын
I am just lying on my bed and trying to sleep but BOOM SOTL has boomed my sleep away
@danielp.15943 жыл бұрын
Everybody watching this video knowing they're gonna pick Britons anyway.
@Progeusz3 жыл бұрын
Because we actually play the game and/or understand what pros do when watching them.
@Shenaldrac3 жыл бұрын
Something you didn't mention with the Huns that I thought of, is that not only are you not running the risk of getting capped because you forgot to build enough houses but also you never need to spend villager time building houses. So the time that would be spent by a villager building houses can instead go towards building other buildings you need, or gathering resources.
@krishmakhecha69699 ай бұрын
Pretty sure he included it in the equation for the cost of the house because a house is only 25 Wood per house but he got 33 resources per house meaning he included the time taken to build the house in terms of the resources which the villager could have harvested in the meanwhile
@davidahrner48763 жыл бұрын
Khmer does have faster up times though equating to a few extra vills
@pietroandradepastro36303 жыл бұрын
This is almost impossible to measure and certify. So many variables, SOTL would maybe take a Doctorate time analyzing all the possibilities. But anyways, keep the good work mate!
@nelsonmejiaslozada93623 жыл бұрын
dude, is a youtube video, chill
@Lunaraia3 жыл бұрын
how much wood would a Malay player save from fish farming, though?
@big_don_bepis3 жыл бұрын
Terrible analysis. The idea of a fixed pop age up is just stupid. You don't fully utilize the eco bonus of your civ... Why? A fair comparison would be fastest build for 3tc/4tc boom per civ. You'll find khmer 23+0 3tc or 26+0 4tc unbeatable.
@khatack3 жыл бұрын
You should also take into account the fact that since reseeding farms is cheaper for Teutons, they don't need as many lumberjacks, saving the food cost of a few villagers.
@cengiztaner47543 жыл бұрын
We are reaching levels of scientific method that shouldn't even be possible
@hardlogic30463 жыл бұрын
I think this video misses the point almost entirely. You don't boom to save a few hundred resources by the 25 minute mark, you boom so you don't have to micromanage your economy and instead steamroll through. Therefore looking at the economic bonuses instead of quality of life (and therefore survivability) and lategame stability (to gauge how worth the boom is) is a mistake in my opinion.
@Tocaraca3 жыл бұрын
Why are you not taking into account the extra villagers that you will have due to building the TCs earlier? Since Britons have cheaper TCs, they can do a faster castle age and immediately build two or even three TCs much faster than other civs and start pumping out villagers immediately, giving them a villager lead which helps the boom significantly. The same thing happens with the Khmer being able to advance without extra buildings (and having the faster farming rate), and the Mongols getting an insanely fast castle age time too.
@CryptoCurrencyNEWS-LIVE3 жыл бұрын
A better test with less player introduced error would be to run 1000 AI vs AI games with random civ. At 25 mins review the game stats to see how much total resources they've collected and tabulate the data across all civs.
@federicoparada83823 жыл бұрын
I dont think that would be good, consider that actual gameplay includes that player introduced error, so we are talking about something real making this type of analysis. That ia analysis, to begin with, you wold have to program it like a TAS for each civ, beacause the AI is made to respond to the player`s strategy, and you would be telling it to just boom for 25 min. I think Spirit´s aproach is better and data worthy.
@doe69743 жыл бұрын
You brought up the Malay faster aging bonus. But not the resources saved from cheaper fish traps, no refreshing the fish traps, and not needing to get normal farms. It might be alot more complicated to calculate, but its definitely something that should be taken into consideration.
@jamesinciardi50993 жыл бұрын
I was thinking the same thing. Might have to experiment with that one on my own. It would only work on a few maps though. It would have to be a water map and fishing farms are so easy to raid with even a small navy. The Budapest map would work well. You would still have to chop a LOT of wood to make fishing ships and (long lasting) fish traps. Big masses of fishing ships also bump into each other more than farmers unless you built more docks, which is expensive… I bet you SOTL thought about this but it would depend on how many docks you want to build, how much wood is on the map. He was probably like, “Forget it! Just going to leave that question blank.” Ha ha… anyway, in my opinion, I think booming with fish traps would be slower than farming, but it’s hard to say for sure. What do you think?
@doe69743 жыл бұрын
@@jamesinciardi5099 @James Inciardi ive been maining malay for the last yearish. I havent noticed any difference of booming potential lost due to using fish traps vs farms. In fact, it might be even easier. Ive considered using fish traps for even other civilizations. As on a wood/food ratio fish traps are more efficient than any other farming method. Even compared to imperial age farms. As for the pathing, its not bad at all. As long as you dont have 3 traps side by side, and the traps themselves are at least 3 tiles away from the dock. Youll have no issues with ship pathing. I usually rely on berries, boars, and sheep until feudal age(19-25 vils). At that point i have 6-10 doing food, and the rest on wood, and about 2-3 fishing boats getting normal fish. Once i get feudal age, i get another 2 docks(if they fit) and pump out those ships, with almost all my vils going to wood, or building infrasrructuce. One or two on gold so i have enough for castle age. Get about 10ish fish traps and im progressing well. Idk if other peiple do this, but with the exception of the first 5 villegers(on food), i rally all newly created vils to the lumber gulags.
@-Raylight3 жыл бұрын
Best booming civs? I guess you could say that civ is such a boomer xD Vikings is the number one huh... Guess that's why *Fatslob* really likes to use Vikings
@OSU20103 жыл бұрын
I wish they gave the Byzantines an early Eco bonus
@burningsinner11323 жыл бұрын
Early eco bonus would make them too big of pine in the arse. They have good tech tree, very sturdy buildings, they stomp infantry and got cheap trash/camels. Eco bonuses would allow them to get their castle age faster and that would invalidate scout/knight rush and enable (relatively) early agression, resulting in easy imperial age jump. If Byzantines will ever get early Eco bonus, so should the goths.
@hansoskar19113 жыл бұрын
Funny enough I think it is fairly hard to maximise Teutons boom bc it is so unusual in how much wood you need. Even absolute toplevel players have easily 400ß wood floating in castleage without noticing bc Teutons make boom so easy. so it is easy to have a really good boom with teutons and hard to have a great boom bc you adjust your builds so much and if oyu start with teutons you will develop bad habits. Khmer is really tricky: their bonuses allow for a 23 pop FC into boom which is kinda insane so they get their 3 TCs earlier than other civs and you also propably shouldnt resarch wheelbarrow at all bc you farmer dont profit as much. Ethiopians save another 100 wood bc on Arena they dont need to collect Gold for Castle Age and get a quick 25+2 FC. I thinkt the Persians need a bit deeper to really understand what the bonus really does. whent hey had +5% in darkage it felt really insane.. I think you also forgot their starting +100 res.
@obesechicken133 жыл бұрын
I think Mongols might be #1. I've seen the 22+2 into fast castle into 3 tc builds before. You can add a 4th tc later. It's a ridiculously greedy arena build but it gets to castle faster than other civs due to the hunting bonus which allows them to make villagers soonest.
@Pr0manStream3 жыл бұрын
SoTL - 3:00: You did not consider the -100 wood penalty that you will inevitably be behind by default. While it's true that those -100 wood are basically included into the first 3 houses every other player would have to pay, it does not strictly translate into a 630 wood bonus as you still have to make up the -100 initial wood lost by being huns.
@mikecrabb21653 жыл бұрын
This video proves that you can get a statistic to say anything you want, no matter how wrong it is. Saying that "these civs are the best if everyone uses the same build to accomplish something" negates the point of having different civ bonuses in the first place. It's like saying "Mongol scout rush isn't better than anyone else's because they all use a 21-pop build." You don't need to be a pro player to realize that different civs can accomplish a goal in a different way than other civs. If you want to see who ACTUALLY has the best boom, play each civ on Arena vs AI and see how long it takes you to get to 120 vills, or whatever metric you want. Applying math to a generic build and calling it The Answer is misleading and just plain wrong.
@xanderberg36535 ай бұрын
I think it’s fine. Of course, real games are always more complicated than toy models. Its true that no one should conclude from the video that one civ is The Answer and I don’t Spirit has ever expected people to get anything out of his videos other than some more game knowledge, satisfaction from seeing well presented applied math, and casual entertainment.
@gluteusmaximus88813 жыл бұрын
Obligatory "ok boomer"
@1un4cy3 жыл бұрын
When you win with huge economy and your opponent is just like 'ok boomer'
@jumpropejeremy3 жыл бұрын
You're a math teacher's perfect response to when students say "yeah but when am I ever going to use this?"
@Greenicegod3 жыл бұрын
Yeah! The answer is always video games!
@inancmustafa3 жыл бұрын
Yes! Math and Age of Empires 2. My favorite combination.
@antthegord94113 жыл бұрын
When your civ wears "ok boomer" as a badge of honor
@slimjong-un57433 жыл бұрын
Boomer should be honourable anyway. Look at the pathetic mess that gen z is. Anything compared to that is honourable.
@emilkerik16093 жыл бұрын
Second
@LopedeCrypto3 жыл бұрын
With Cumans in Arena I arrive at Imp Age at 25 min with massive economy. 100% of games better economy than all the other players. Doesn’t mean I always win, but in terms of booming, once you master the 2TC in feudal, the growth is huge, even if you get to Castle age later. They never catch you up. In fact, I spend 25 seconds in Castle before clicking to Imp. I queue 1 vill in one TC, build a Uni (siege workshop was built on the way to castle age) and instant click to Imp.
@justxavier99993 жыл бұрын
great VID SOTL! Big help to a booming nub like me.
@eliasgranath84093 жыл бұрын
Maybe u can do a "Best rushing Civs in AoE2"
@Bzhydack3 жыл бұрын
Aztecs. Goths, Etiopians, Franks, Mongols.
@madeiraislander3 жыл бұрын
britons too with faster archery ranges.
@Salnax3 жыл бұрын
You’d need different lists for each kind of rush.
@FighterANB3 жыл бұрын
Lithuanian Drush, the end.
@Salnax3 жыл бұрын
Because I have a bit of time, here are the best civs for Drushes 5. Incas - Get helped out by more effective houses and an extra Llama, giving them a strong Dark Age economy. 4. Celts - Lumberjack bonus AND faster infantry, helping to remedy one of the biggest problems with a Drush (speed). 3. Aztecs - Start with extra Gold, which can be used to make 5 or 7 Militia without any mining. Also have faster unit creation times and slightly better Villager work rates. 2. Lithuanians - Start with +150 Food, giving them the fastest Drush possible. The main problem is that it's so fast that you won't know where to send your troops, effectively limiting the point of getting it out so fast. 1. Goths - Between free Loom and cheaper Infantry, they can easily get 6 Militia out for the price of 5, while benefiting from better hunting against Boars.
@ericcollardbovy32193 жыл бұрын
I know this topic is really hard to measure and appreciate your effort, but I think you didn't go through the same calculation effort with every civ. For example, Brittons shepparding bonus pretty much frees a vil in a standard build order, which over time accounts for another eco bonus. Great video though!
@taylorwigner64333 жыл бұрын
Me: plays in the middle so I can boom Literally every opponent in the game: *no*
@ComfyDents3 жыл бұрын
Is there a chance for a collaboration with one if the history KZbinrs (like Metatron)? Your comparisons of the campains with actually history shows us you have interest beyond game mechanics. Would be interesting to debaze about unit counters in history.🤔
@joseluizcfh3 жыл бұрын
What about Mayans with the "resources last longer"?
@CrnaStrela3 жыл бұрын
that thing made their farmer works slower so no
@HolyKhaaaaan3 жыл бұрын
Not a significant factor as it just means that you're walking the same distance for a longer time. Plus it makes their farmers slower than normal.
@Krispo70073 жыл бұрын
Boomer moment.
@kOaMaster23 жыл бұрын
I think you should've included chinese. ~250 saved res in techs are probably soaked up by the minus starting res, but depending on the start, being about 1.5 vills ahead accounts up to roughly 750 res by min 25 and you also have the 120 wood saved for houses. not counting in any farm bonus yet. and not to forget the quite large bonus of getting ALL techs -20% once in imp, even military which leads to a very "fast" boom into military transition. Vietnamese could've been added too, as the "no wood cost for eco upgrades" also adds up to roughly 700 wood saved
@Bigbossperson3 жыл бұрын
What about Bulgarians? They start with enough stone for a 5 TC boom.
@arkadiyyaslynsky9294Ай бұрын
This video should be done again with newer civilizations the Lithuanians begin game with extra food and, Georgians have the free mule cart and the Armenians can cheaply build them. They’re as mobile lumber camps and drop off sites for gold and stone mining and hunting, not for fishing or gathering berries or farming.
@edjuaro23 жыл бұрын
This feels like an applications paper with focus on simulations where SotL has been writing a few methods papers. Not bad, but a tad different. I liked the video!
@Jordypcollinsx Жыл бұрын
You also didn’t mention that with the Persian faster working town centres, you save time on upgrading loom, wheelbarrow and handcart which could give you one extra villager!
@twohandedswordsman8523 жыл бұрын
I don't care what y'all say. *#Italians4life*
@SalvThe13 жыл бұрын
Never exbected someone will main italians other then me
@SalvThe13 жыл бұрын
@STORM LORD well...im saracen but i don't play them ):
@threeofakind99333 жыл бұрын
@@SalvThe1 I'm german, but I don't play Teutons, funny enough I main saracens.
@SalvThe13 жыл бұрын
@@threeofakind9933 wow XD
@SalvThe13 жыл бұрын
@@threeofakind9933 and the funniest i actully main teutons even before italians
@suriyaprakash00073 жыл бұрын
Big ol boomer
@redcastlefan3 жыл бұрын
we are lucky to have our sotl. Imagine the community without his plenty contributions. sad how many games dont have a sotl of their own.
@TheBBoySwing3 жыл бұрын
You should have included Mayans and Chinese. Also should talk how does the fastest collection rates affect every civ. For example Mongols collect food faster, so they can reach age faster and start its boom earlier. How does this affect mid and late? They will have advantage in the villager count.
@ballzz2thewall3 жыл бұрын
The craxy thing of the vikings is that the bonus kicks in instantly super early at 11 and 20 minutes in a standard Arabia game. If I dont get far behind as Vikings I can always close out the game with this massive advantage in Castle age.
@allanbenny8436Ай бұрын
i was wondering why malians had gold mining free when it was something like 20% gold more collected but when i saw "indians civilisation " i realised it was older version of aoe 2 not the latest caucasian dlc
@SalvThe13 жыл бұрын
Roggan?
@kael22953 жыл бұрын
I think your calculation on the teutons are wrong. you have 42 farms and each cost 60 and lets pretend that the farms had to be rebuild 2 times till the 25 minutes. Now we lower it by 0,5 to 1,5 rebuild (simply because you don't have 42 from the start. But just like around Minute 20 like 25-35 farm can be already established. So lets say half of your farms had been replaced already one time. 42 farms x 60 cost = 2.520 *1,5 = 3780 Wood cost Teutons: 42 * 36 = 1512 * 1,5 = 2.268 wood cost 3780 - 2268 = 1512 +- 100 Or is my calculation completely wrong?