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Best Classes for Solo, Group, Raid (Original Era) EverQuest TLP

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Ion Blaze

Ion Blaze

5 жыл бұрын

What are the best classes for soloing, grouping, and raiding in EverQuest? All classes are explained here. What roles they fulfill and what strengths and weaknesses they have. Warrior, Paladin, Shadow Knight, Ranger, Cleric, Druid, Shaman, Wizard, Necromancer, Magician, Enchanter, Bard, Rogue, Monk.
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Пікірлер: 73
@FunnyguyD1
@FunnyguyD1 4 жыл бұрын
21:04 completely skips Shaman lol, I know this a year old. Great video man, was thinking about rolling a Shaman for the new Aradune TLP but who knows, maybe Enchanter after this video.
@IonBlaze1
@IonBlaze1 4 жыл бұрын
Hey, they're both pretty powerful. Enchanter pets shred & shamans can tank anything if it can be 90% slowed.
@JohnDoe-wz4rm
@JohnDoe-wz4rm 3 жыл бұрын
Enchanters are much more useful then shaman, shamans buffs are mostly useless and don’t do much.
@Ichorslick99
@Ichorslick99 3 жыл бұрын
*What I learned from this video:* 1. Enchanters are completely overpowered. 2. There are 14 classes and only 4 of them are viable. 3. 3 of those classes are only viable because Enchanters can't heal, tank, or pull. 4. "You're only in this group because we couldn't find another Enchanter." What a game...
@miguelito2361
@miguelito2361 2 ай бұрын
Enchanters aren't entirely necessary for a group, but quite desirable Why anyone would want more than one enchanter in a group, unless they're in a zone with good charm pets is beyond me. (Charming is nerfed outside of the first few expansions, but it can be strong in early expansions) I wouldn't say that EQ1&2 have impeccable class balance, but making it seem like the ideal group has 2-3 enchanters is weird. Even if they're charming, the chaos of having to juggle 2-3 charm pets is sorta playing with fire.
@kindredspiritzz66
@kindredspiritzz66 3 жыл бұрын
He doesn't list shamans as one of the must have for a group but that the end shamans are in each of his ideal groups. Go figure. Shamans rule.
@nemesiser89
@nemesiser89 5 жыл бұрын
been looking for a video exactly like this. nice thanks
@pychohobo1832
@pychohobo1832 3 жыл бұрын
Idk why thier is any question. Druid. Great at solo, and groups always need you. Plus you can teleport yourself. Sow and wolfforms Damage shield And regen. And high level you get booboo Quay kiting with dots, snare, and you in wolfform/ sow. ...... Now if you group all the time. Cleric If you group all the time and are LAZY E nchanter. If you want solo and want to melee in group. Ranger. Dual weapons, puller, sow, very poor healing. If you want to just solo. Mag. If you want to group only and hit hard Warrior, or Wizard You want a fun class that makes people mad, And hard to solo ROUGE, very good DPS if played right. ( solo) And if you get fast boots (like tinker boots) you can out run enemy when in trouble and then hide/ sneak. Rouge is my favorite class to play, they are extremely fun. And can make you some PP. But to make good PP you must invest in them. Plus they can go near anywhere in classic as ANY playable race. ...... Necros are also a good solo and group class. And the pull good too. Shammy is another that's ok with solo and grouping. PALLY and SK. Fun to play, but the penalty stink. This guy does not know how to play Druids or Mag. Mag has the best pets hands down, next is Necro. A DA can claim nchanter. But I promise WHEN that charm drops. You are loading please wait. And since there is ALWAYS A death penalty plus time of not getting xp. And if I remember correct, the charmed pet. When the group is forced to kill. They get no so. And that's if everyone doesn't get wiped from it. So if you want a pet, mag next Necro Then Shammy. Pets that are very poor SK, DRUID. Did I leave anyone out? Monk the weight penalty stinks and you will be poor. Bard what to say about this class? They can be good at solo and group. But they can also be very bad at both. Bard is a jack of all trades master of none. One of my rouges was a inky that visited Halas a lot. Took him a lot of fangs turn ins. sneak hide is also great for turn ins.
@craigshlabot5719
@craigshlabot5719 4 жыл бұрын
3:40 mod rod is gud . Best puller enchanter 35+ as bards aoe mezz stops at that point. Also best Mana Regen is enchanter , bards stack but doesn't give as much. My fav class is bard but not on live as they are buff bots
@Brou4545
@Brou4545 5 ай бұрын
It's really funny how a little knowledge changed the landscape of classic Everquest. As "JonathonTheAsshole" most groups didn't want enchanters to charm due to the risk of wiping the group. Also pets where a problem due to mez breaks, something that is now fixed. Ion Blaze is absolutely correct about enchanters dominating the DPS and Utility rankings for groups. Bards are the best group pullers, monk are great also, but they lack the other things a bard brings to the table and are much slower at splitting. It is true that bards cannot help the group while they are pulling. Other classes can of course pull but are not as efficient as bards at pulling. Shadow Knights, Necromancer, Paladin, Enchanter, Druid, Ranger, Cleric all get a way to split mobs. Druids are stronger in classic for grouping that most give them credit for, but there are also alot of causals that play Druid for the convenience factor that are not great at the class. I also think Rogues are under rated for group dps, though it is true that they don't bring much besides that. Necros are great in groups, they can help with CC and Charm undead is just as strong as enchanter charm, when applicable. At level 20 and necro was out healing my 18 Shaman in a group just a few days ago, 20 hp per tick vs shaman's 33hp heal. The most important thing is that people who are great at a high skill class make all the difference, some bards have no idea how to play their class. Just last night in Mistmoore Castle I had a bard that would sing AE dot instead of mezzing, they even got so close to the graveyard wall they trained the group and wiped us. Those enchanters that can charm, CC, keep buffs up all at the same time are the great ones. People have seen this now and you can't put the genie back in the bottle.
@bartmano1
@bartmano1 4 жыл бұрын
Classes that are highly wanted besides the only 2 needed . Slower class . And a puller
@Sean-fs3nr
@Sean-fs3nr 4 жыл бұрын
Saying enchanters dont have a safety net is 100% wrong. You level 1 mez, memblur, and invis or back away. The mob(s) will reset. Enchanters are the absolute best soloers in all of EQ. I've played both an epic'd enchanter to 60 on p99 and an iksar necro to 57. Granted root/rotting all of CoM Moat (i would literally pull 9 mobs and splurt them to death on my necro in one go) was fun. But I would use 0 mana as an enchanter. It's much more efficient and safe than my necro.
@IonBlaze1
@IonBlaze1 4 жыл бұрын
Wasn't aware of that, thank you.
@jackflash6377
@jackflash6377 4 жыл бұрын
A well played bard is good to have but hard to find.
@WesleyWyndam-Pryce
@WesleyWyndam-Pryce 4 жыл бұрын
Necromancer is probably the easiest solo character which makes it the most ideal, though Shaman and Enchanter easily surpass it in the right hands/gear/spell in later levels. The crap a Shaman and Enchanter can pull off is simply amazing, while Necromancer will hit some low points later down the line. Ultimately, besides for playing what you want, if you're basing what you play around what can also be solo friendly for a novice or low stress, Necro and Druid fit the bill from level 1 to cap. Necro can go more places safer than Druid. Magician is also pretty damn simple but more limited due to their tool set.
@pittypatterputzzler5311
@pittypatterputzzler5311 3 жыл бұрын
I loved the shaman org and the bard human 1999 the bard back then lvld really fast, super fast. He forgets to talk about speed buffs, witch is a big deal. If your solo you need to be fast on u feet. (Evercrack)
@mikemcgoveran1457
@mikemcgoveran1457 2 жыл бұрын
Bard AoE was nerfed a long time ago, but I'm not sure what you mean when you say Bard charm was nerfed. I still use it to mass kill on TLP. After level 30 Bards solo very fast. Levels 46-56 go by in a blink. Things slow down from about 60-70, but once you get the level 70 charm it's insane from there on.
@flingborg
@flingborg 4 жыл бұрын
My opinion is ench, shaman, necro, druid, bard.
@hom-sha-bom
@hom-sha-bom 4 жыл бұрын
bruh you're super wrong about rangers and shadow knights not being able to hold agro when you're pulling with snare. They still generate max hate even if they are blocked by a stronger snare. I hold agro all i want on my beastlord by spamming my 2 lowest level slows, even when there's a shaman in the group that lands tugur's.
@IonBlaze1
@IonBlaze1 4 жыл бұрын
Oh I didn't know. Thank you for the update in info.
@justinhurst9402
@justinhurst9402 5 жыл бұрын
I am having a better solo experience on a ranger once you get the frontal ae root/snare with hail of arrows. If you are killing mobs that can be headshot its waaay better. Pull 12 blues and gather them up and root.. Hail of arrows and shoot away with your bow. Maybe I'm not playing my necromancer right but I can't effectively pull 12 and kite or fear kite. I just like standing in one spot with the ranger best
@pychohobo1832
@pychohobo1832 3 жыл бұрын
Rangers can kite. They are just not as good at it as druids. Since all ranger dots, run, snare are behind druids on levels. But ranger can melee better, and use bow while kiting. I've seen rangers quad kite. Takes a bit longer due to the lower spells. Necros fear kite can get you in trouble. But they also have a decent pet and can FD. I can solo Druid, ranger, Necro, and mag easy. Necro takes practice. And I never attempted many fear kites at once. Better for Necro to fear kite higher mobs. And mag. You sick buffed pet and med until pet is close to death. Them spam pet spell. Pet attack, then buff pet. Med. Most the time 1st pet makes it through fight. And some pets heal themselves. Forgot which one it is. I know it's not fire, because they have great D'S. And earth is the tank.
@Cerulean0987
@Cerulean0987 4 жыл бұрын
I don't think you give druids enough credit. Sure they can't slow, but when a mob is dead from nukes you don't have to. Mobs drop faster = less healz. Also, regen is one of the best mana/heal ratios. In addition, since you like charmed pets so much, situationally they can charm animals which makes their pets potentially as good as enchanters. Evacs are good in "oh shit" moments and can prevent wipes. Their DSes, while not as good as mages, last longer and more mana efficient because of it. Party over? Group port out. Need someone to be main looter? Druid can port out, sell, and return in moments. Need a rep? Port out and get them. In Qeynos and need your party to get to Kunark or Velious, port the group to your camp. Break a cluster of mobs? Outside, harmony is even better than lull as the resist is low and it is a group "lull".
@pychohobo1832
@pychohobo1832 3 жыл бұрын
On top of that. Druids have the best speed and it doesn't drop for the group if they die.... cough cough BARD Now bard speed is also fast. But out of range, and dead bard equals no speed. Plus the wolfforms give a to bonus
@pychohobo1832
@pychohobo1832 3 жыл бұрын
I forgot about druids charm pets. They are just as good as chanted charm pets. But has to be animal. I gave up on it. And once I got booboo. He was always out. Great for evac when needed. I have up because like chanter when it breaks, it can be bad.
@svovy5358
@svovy5358 3 жыл бұрын
Warrior is a good group tank if you are twinked, also clerics and paladins can root and lull
@BerraLJ
@BerraLJ 4 жыл бұрын
Druid is nice since they can root/rot on top of quad kiting, and they have heals and regens, Wizard i struggle with solo, how do you solo something that can't root/snare and it summons :( My Wiz in live is 85 earlier on they are not to bad. I do tank with my shaman, good for defense/offense, with slow and stacking dots and heals/regen they work ok. Done some ghetto CC on my cleric, they have root so melee mobs can be rooted away from group, and with the snare necklace for the DE cleric i used to be in snare role :) but that quest might not be around in the TLP. Worth mentioning about clerics is that they get the heals before the other, and they heal more with the same heal, and you get at some point heal over time spells which are great to help with aggro issues. Druids have damange shields though that also help in a way, mobs die faster, but i agree shaman likely brings more utility with slow/haste.
@jimvick8397
@jimvick8397 4 жыл бұрын
Troll Warrior (Classic EQ had a HP regen bonus for Trolls) + Fungi Tunic + Weighted Axe + Jboots + pay a druid 20pp for a regrowth every hour = could kill red mobs into the high 50's solo as long as they didn't summon. Kite the mob until 25-30 percent HP remaining, the face tank with a Truncheon of Doom until slow procs, then finish with a beatdown with your highest dps Weapon. You then immediately pull, and regen back up while you kept kiting... rinse repeat... The exp was the only way to get through hell levels back then... Bards got away with pure murder back in the day... I remember a guy kiting all the dragons that didn't summon in Western Wastes all at the same time.
@Osseric
@Osseric 2 жыл бұрын
I use to play Druid way back in the day and never had any trouble finding a group. Was really the jack of all trades. If a group needed a heals I could fill that slot until a cleric was found or I shared duty with a shaman. If the puller left I could pull until we found a replacement and if things started to get out of hand I could assist with CC and healing to help get things under control or pull gtfo plug and evac the group, especially once Instnat Evac AA came out. There were times were i would be kiting 2-3 mobs while dropping hots and heals on the tank. In short druid lacks in every capacity but it does things just well enough to keep a group moving until a true CC/Puller/Healer is found. The Evac and flex ability also allows for the group to be bolder. For raids though I was the back up, back up chain heals. You don't really need druids in a raid and generally the only reason I ever got brought along was because a cleric bailed that day or I got snuck on for evac. I was preferred over shamans for chain healing though since I had a crafted spell that had the 2nd highest healing for the time. Side note: Root sucks as CC. the randomness of it makes it unviable unless indoors. I remember damage always had a chance to remove it but I also vaguely remember it having either diminishing returns or the mobs rolling for resist that would break out of it. Either way snare kiting was always more effect CC when room allowed combined with DoTs and roots.
@Gilgame22
@Gilgame22 Жыл бұрын
Enchanters are almost a requirement for a group and their dps is so much better than anyone else. the LFG menu is full of dps classes that don't bring much like wizards and rogues. very few tanks and mostly druid for healers if any. If you are going to play a low demand class you have to step up and make the group yourself and ideally make friends with some of the core classes you need like tank, healer and an enchanter, out of all of those enchanter is usually the hardest to find so if you can box, def play an enchanter. I played a rogue and warrior on two different TLPs, Warrior got groups almost instantly, rogue never got a tell and had to make almost every group i was in, keep this in mind.
@Nobleshield
@Nobleshield 4 жыл бұрын
I haven't played EQ before and I'm looking at trying the upcoming Aradune TLP server. I mostly play melee in WoW so I'm considering playing a Paladin or an SK. My issue is that I'm not sure how much time I will be able to devote to it (I doubt I'll make it my primary MMO) so should I look at something like a Druid or Shaman so I have more solo capability as well as a group? I'm not really interested in the cloth casters like Necro or Enchanter.
@IonBlaze1
@IonBlaze1 4 жыл бұрын
Oh welcome to the game. For your situation, shaman is probably the best. They are solid soloers and they are very desired for groups.
@Florence00pi
@Florence00pi Жыл бұрын
Shaman is also needed for Raids (Buffs, best Slow!!!which is also easier to land and pretty much essential). It definitely deserves purple ;-). Monk and Bard are at least tied for group puller, because when things go wrong the Monk has a way out (FD) whereas the bard will just die (dungeon) on a resist. Bards are great because they can pull AND bring great (stacking with other classes!!) utility, but pulling (indoors) isn't at all safe until higher levels. Monks pretty much are better for pulling until very high levels (past Kunark) and even then they may be preferred (bard can't chainpull as well because it means it's songs won't be on the group all the time). If you have casters you will need to break their line of sight and wait out the cast (or time it when rooted), but they should survive better than a Bard (who would almost always die on a bad pull). Shadowknights are very decent pullers too, at least on par with bard if not better for a long while (into Kunark, beefy AND FD/CoS). Pulling considerations are indoors only because outloor any (and I mean literally any) class can pull, just not any class can split (best outdoor = ranger + druid because Harmony, then comes Monk and then maybe a little behind maybe bard).
@HalfInsaneOutdoorGuy
@HalfInsaneOutdoorGuy 3 жыл бұрын
from what i've heard necro fear kiting is just not a thing on live.
@neiska25
@neiska25 3 жыл бұрын
I had a necro on live for many years. Fear stops being a thing around the 50s-60s. You begin to aggro kite, that is running around with a snared and dotted mob chasing you. Later into the 70s and beyond they start summoning, so pick your targets wisely. Later after that you swarm pet - that is you begin to get spells that make 3-4 little skellies that last less than a minute that keeps a mob tied down. Much later on Necros can even turn anything undead for a time, making them susceptible to all their undead toolkits.
@teamvjmckblah1436
@teamvjmckblah1436 4 жыл бұрын
Only like pet classes or healers. Clerics can not solo so it want be them for me. What I dont like about the thought of enchanter is all their pets or any pet worth anything is only a temp pet. I love the thought of the Necro most. But it seems like getting groups might be hard to mid-tier hard. Maybe I'll just wait for Pantheon.
@The_Establishment_Is_Satanic
@The_Establishment_Is_Satanic 3 жыл бұрын
Pantheon looks good, but its about 2 years from full release sadly. So unless you buy one of the pricey alpha access packages you will be waiting a while, and they are not quite ready for alpha access just yet but getting closer.
@alexrose1279
@alexrose1279 4 жыл бұрын
I understand what you're saying with only one bard in a group, but I think you're forgetting just how many different things they bring to the table. You could have one bard twisting buffs on the casters and tanks, one bard focusing on pulling, charming and minor DPS, and another focusing only on crowd control and off tanking. Honestly my rule is that there's never too many Bards.
@loganxman
@loganxman 2 жыл бұрын
I'll disagree that the ideal group has 3 enchanters if you could even get 3 enchanters in one group. First era EQ mages are the best class
@JonathonTheAsshole
@JonathonTheAsshole Жыл бұрын
It's pretty funny how when EQ came out on my server if you charmed anything as an enchanter you would be immediately removed from the group and replaced. You were there for mez, mana, and haste only. Same deal for pet classes. No pets were allowed so mages and necros rarely got groups to begin with and only wizards were wanted.
@TheZombieCurryKid
@TheZombieCurryKid Жыл бұрын
So no one should ever play a rogue?
@swyzzlestyx
@swyzzlestyx 4 жыл бұрын
As a die-hard Ranger, I have to say you have it backwards when it comes to Tanks regarding Warriors, Rangers, and Shadow Knights. Also, Rangers are top tiered DPS, not middle tiered. and have a suggestion you make one more breakdown as to which classes are best for outside zones and inside zones. Warriors are the best Tanks, between them Shadow Knights, and Rangers, as they can hold a mob and take grueling damage with fewer heals. Shadow Knights are the second best, of the three, and Rangers, we are a distant third. As far as DPS, I had guild-mates complain that I wasn't doing my fair share, of damage, but the guild leader examined the data which proved I was out damaging everyone else, in the guild. The negative side of that is I was getting killed, a lot. My nick name was Sir Dies-A-Lot. They actually asked me to slow my DPS. In the Frontier Mountains, at the Giant Fort, I as a Ranger, was grouped with a guild-mate Monk. The full group to our left also had a Monk looking almost identical to my guild-mate, so when their Monk pulled three Giants out I killed them, only to discover the monk from my group also pulled three Giants, so I killed them as well. I then apologized profusely to the other group, to our left, and explained I got confused, and asked for their forgiveness. After a few moments of silence, from them, they said they were rather embarrassed they got out damaged by a single Ranger and they could see the confusion, so all was good. If you could break down the classes per outside zones and inside, that might allow certain classes like Druids, Rangers, and Rogues to shine a bit.
@pychohobo1832
@pychohobo1832 3 жыл бұрын
Rogues are best melee DPS. Handsdown. Rangers are very good. PALLY and SK are poor DPS and tanks. Warrior is the tank. Now Pally and SK can tank better the rogue and ranger. In group as rogue I hated being hit. I hated when tanks wouldn't keep agro. And while tanking I'd rather be ranger then rogue. Because they have D'S, and rogues can't DPS the best while they have agro. B.S. is great.
@pychohobo1832
@pychohobo1832 3 жыл бұрын
I love how this guys said. Rangers are better tanks then tanks. Then says, they don't have the armor or hit points (Lol, that's what tank means armor. UP, and should keep agro on them) Think he confuses tank with DPS
@pychohobo1832
@pychohobo1832 3 жыл бұрын
And this guy has NO IDEA HOW TO PLAY A ROGUE. Solong is hard, until you have fast boots. In group, if a group doesn't want a rogue. I don't want them. Because they can't play thier class good. I look at it this way. I'm paid ( extra) to give very high DPS and kill it quick. And corpses. Rogue cost nothing to get corpse. Necro is expensive. Plus a rogue getting a course can be rezzed. Necro corpse can not be rezzed. So all the xp cleric/ pally rez gives you back is gone with necro. Necro corpse is only good for when corpse is in a place you can't drag from. And sneak hide is good for everything. Invise camo is bad to undead. Undead invise bad for non undead Once you cast one of the above you can't cast the other. So if you are Necro you must choose invite or undead invite. Many a places with both living and undead I have hide and sneaked through.
@swyzzlestyx
@swyzzlestyx 3 жыл бұрын
@@pychohobo1832 I never said Rangers were better tanks than tanks. Rangers are the best DPS, IMHO. I wouldn't call a Ranger a tank. When I solo I kite my mobs around until they're just about done, then I finish them off.
@augustinevillavicencio7878
@augustinevillavicencio7878 2 жыл бұрын
I think you need to play a SK when i play SK I'm always the puller snare and fd is the best way to single and you can take the hits better then monk or bard
@matthew6912
@matthew6912 2 жыл бұрын
druids get mana regen too.. protection of the glade
@deathknizzle
@deathknizzle 4 жыл бұрын
Can mage earth ele pet tank good enough for small groups
@deathknizzle
@deathknizzle 4 жыл бұрын
I am looking at one of these Warrior/shaman Warrior/druid Monk/shaman Monk/druid Mage/shaman Shamans have slow and better buffs, but druids have damage shields. Maybe i’m wrong, but I seem to remember thorns being overpowered!
@deathknizzle
@deathknizzle 4 жыл бұрын
I guess with your rez recommendation, I should also consider Paldin/shaman Paladin/druid
@johnluc7003
@johnluc7003 3 жыл бұрын
@@deathknizzle I would either go Paladin/shaman or Warrior/shm you have the core of the group created that way. Shamans have that slow which would allow you to do more without adding additional people as well. So you can always pretty much be doing something.
@Northeast_Mainiac
@Northeast_Mainiac 4 жыл бұрын
Anyway you could send me that list you have made up please? Maybe In a pm
@timschroeder1637
@timschroeder1637 4 жыл бұрын
In my experience, hands down one of the greatest pullers in the game is the druid because of Harmony
@FalkunRazkull
@FalkunRazkull 3 жыл бұрын
Rangers get Harmony as well.
@bartmano1
@bartmano1 4 жыл бұрын
And warriors are the only tank in raids . Literally the only tank
@pychohobo1832
@pychohobo1832 3 жыл бұрын
Yeah. They are just the only tank period. Sk and pally, xp penalty is not worth it. Rouge is higher Dps, Ranger is good DPS also. But, So, Pally, Rouge, and ranger are not tank. I remember many times with my rogue, I had to stop hitting because I was causing too much damage and getting agro away from tank. So there I am being beat on, until tank gets agro. B'S is GREAT.
@pychohobo1832
@pychohobo1832 3 жыл бұрын
But people don't like me as rouge. I have very sticky fingers. Kept telling them. But I'm a rouge, it's manditary I help them with thier purse. They clearly can't fight with all that weight. 😁
@gunl1776
@gunl1776 2 жыл бұрын
@@pychohobo1832 there isn't any penalties on classes anymore
@bartmano1
@bartmano1 4 жыл бұрын
Only classes needed in groups are a healer and tank .
@andrewschliewe6392
@andrewschliewe6392 3 жыл бұрын
Don't even need plate classes now on Mangler to tank. My zerker tanks yellows in DoDh pretty darn well. I may not have taunt, but I have snare or stun to grab aggro on top of the insane dps I put out.
@pychohobo1832
@pychohobo1832 3 жыл бұрын
This guy really needed to play all these classes more. He makes A LOT of mistakes. Warrior is the best tank Rogue is the best DPS, With ranger a 2nd. However being hit, ranger is best DPS. Soloing. There are many good classes, you just have to learn how to use the class. Mage 1st in solo/ soloing class thier pets rock. Necro is 2nd in solo/ soloing with fear kite dots and pet. Druid 1st in quad kiting, sow/ wolf, DS, snare, dots. Ranger 2nd to druid, but better at melee soloing. ( upper lv you do not want to melee solo druids). Shammy is a ok solo/ soloing. Bard are on the lowest end of decent soloers. Btw all class can solo, just expect lot of down time if not one of these. By solo/ soloing I am refering to 1 mob at a time. Group. Cleric, followed by druid and Shammy. Tank warrior, DPS ROGUE, followed by ranger. Wizard great for nukes, but mana burns quick and really must watch agro Bard is jack of all trades master of none. They can tank, DPS, regen, mana regen, run. Charm. They can pretty much do everything and are 2nd in tanking. But everything they do, nothing is first In a group you want Cleric for the best heals Druid for 2nd healer, DS, dots and seven Shammy for 2nd healer, buffs, and dots Warrior for tanking. Rogue first for DPS Ranger 2nd for DPS, and if tank can't keep agro away from DPS. Bard fill in for what's missing. ........ Chanters will claim you need thier crack. But just use a bards crack the group can use the bard more. Changers are LAZY people. Necro in group is good for damage ( dots) and good to have in wipe out if the FD. Because they can tell you it's clear to get your corpse. Btw rogue is best for corpse drag( free), NEC is costly plus a dragged corpse can be rezzed, Necro summoned crosses can NOT be rezzed. SK and Pally. Yes they can take hits, but poor DPS, And the have a terrible xp penalty. So everyone levels much faster. Mag can group. But they are not good in group. However, pet can tank. And yes healers can heal pets. And you get some nukeage. Now rogue is a hard class to solo. But they can be effective with lots of skill. I recommend anyone soloing rogue to have all skills maxed hide sneak, B'S. Pick pocket AND get fast boots as soon as you can. You can out run mobs hide sneak will drop agro. I did max a poison out, and it's not worth all the time and effort, same with making poisons Btw if you are Shammy max potions. I left off monk. They have great DPS also. BUT THEY lose it quick when any weight is added. You can do this simply by coin. Monk is a class you play when you have a good money maker to make up for items and coin you lose playing them. They are good at solo and group. IF YOU DON'T PICK UP ITEMS OR COIN, AND HAVE IT TURNED OFF. Otherwise they stink. And let's face it. You don't want to play a monk until Kanark, with an iskar.
@pychohobo1832
@pychohobo1832 3 жыл бұрын
THREE CHANTERS????? YOU ARE CRAZY AND DEAD A LOT. Damn I feel that one when charm breaks is bad. 3 is a complete nightmare. Please like I said CHANTERS are LAZY. Lol. He says pally for when charms breaks. Here is reality with just one chanter Charm breaks, chanter dies instantly. Then useless pally is trying to get agro as mob that has been charmed takes out cleric or healer, then takes out rest of group with pally last because it can't DPS WORTH crumbs Cleric Druid or Shammy for 2nd healer. And buffs Warrior for tank Rogue for DPS, unless warrior stinks, then use Ranger Bard as back up for what's missing. They can fill any spot, they are just not master of any. Bard can tank if no tank Pullers, ( you only need one) ranger, Necro, monk, All others classes just fill in empty spots. But note, you must have a healer, and tank Alternative tanks if warrior can not be found. 1st bard, next Mag pet. Don't bother with Pally or SK. DPS stink, ex penalty, poor tank, can't keep agro. Also if rogue is in group. For sake, give it rooms to backstab. Rogue and ranger are NOT tanks. By using them, you wear out the healers quick. And have more down time. Primary healer should only be healing. Nothing else. So if you choose to use druid or shammy as prime healer. That can not do anything else, this is to include no buffs.
@shaun9156
@shaun9156 11 ай бұрын
why are you whispering? 🤫
@bartmano1
@bartmano1 4 жыл бұрын
This video is pretty inaccurate in a lot of instances . A lot of accurate stuff but there is a lot that is not accurate
@raylone13
@raylone13 4 жыл бұрын
let me say half what you say is wrong an half of what you say is true but not say which is which smart.... thanks for clearing up what info is correct.
@andrewcondon6525
@andrewcondon6525 4 жыл бұрын
Wizards are garbage soloers due to their down time.
@nova31337
@nova31337 3 жыл бұрын
Indeed, but can be some nice money machines selling ports, heh.
@The_Establishment_Is_Satanic
@The_Establishment_Is_Satanic 3 жыл бұрын
@@nova31337 do druids have good money making ports too or mainly wizards?
@nova31337
@nova31337 3 жыл бұрын
@@The_Establishment_Is_Satanic they can make good money as well. Some of the port locations aren't as convenient as wizard port locations but people will definitely take whatever is available for jumping continents. No one likes a long run and long boat ride.
@The_Establishment_Is_Satanic
@The_Establishment_Is_Satanic 3 жыл бұрын
@@nova31337 nice thanks for the info.
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