4:00 "I was right at the end, you can see the goal ring!" *sonics flying corpse hits the goal ring* "Wait, I won?"
@bickuribox122 жыл бұрын
Even in death he can never truly stop running
@druhu45902 жыл бұрын
@@bickuribox12 "I didn't say I had to stay alive, Mr. Prower. I said, quite clearly, 'gotta go fast'."
@dufusbrigade2 жыл бұрын
4:04 Death not found.
@arsenal44442 жыл бұрын
@@druhu4590 LMAO
@affluenzashot2 жыл бұрын
Flying invisible hedgehog corpses. The 00's was a wild time.
@thegreatjudgeofmemes17322 жыл бұрын
9:10 "That hint of danger" I like how you put that. I think a hidden feature of Sonic design in general is the feeling of risk and danger. Flying over bottomless pits, charging into the unknown, limited lives. It made experiences much more rewarding and impactful as you felt the rising tension of the scary late-stage design. It also played off of Sonic's character as someone who's fearless and keeps moving on. Unfortunately, this concept usually falls off as annoying, since Sonic gameplay hasn't always been reliable enough to reward the player's true skill fairly and consistently.
@islandboy93812 жыл бұрын
I think the game that did this best was Sonic Unleashed but people found it too unforgiving/annoying in some areas so they dumbed down the gameplay a lot for later Boost games, to the point of becoming stale/mediocre
@therighttrousers3432 жыл бұрын
@@islandboy9381 @Island Boy I think there's also something to be said of balance, too. Unleashed was all hard routes, high speed, but traditionally there was more options of lower risk, lower speed, lower rewards, I didn't get that so much with unleashed. The games that came after are dumbed down though, I will say. Though I did think that Lost World provided a decent array of difficulties, and nevertheless did step up the difficulty towards the end quite significantly at the sky stages. Generations, it was low-medium in challenge, but challenge was further invoked through red rings and the missions, so I have no qualms with its difficulty system.
@islandboy93812 жыл бұрын
@@therighttrousers343 Well with Unleashed it was a diffculty curve, the first few levels are low-medium teaching you the different routes you can take with enough skill in the mechanics then it gradually becomes higher and higher till the final level is the ultimate test. Now granted the curve maybe spiked pretty high in Unleashed that it became annoying for most but I still prefer a rising difficulty curve (something which the Adventure games had too) like that over a curve that just stays the same low line throughout the whole game. I can't remember when a final level in a Sonic game actually felt like a climactic final level for me since Eggmanland.
@paleaura23272 жыл бұрын
I don't think the risk of danger such as you described is a "hidden feature". Those are primary points of gameplay. Limited lives are not a hidden feature. Bottomless pits that will kill you (obviously) are not a hidden feature. Perhaps a debug menu or something along those lines.
@bachilles32852 жыл бұрын
@@islandboy9381 I mean it debuted the Quick Step (in the core series, at least), and from then onwards you could use your moves from the get go for the first time ever, so that's a massive step up. The only downside was the lack of Drifting (and, in the case of Colors and Generations, Kick Boosting), but I think that makes sense for the purposes of maintaining speed. Plus, even if the Quick Step is crappily mapped to the left stick (CL/LS/L3), Sonic Colors did allow you to increase Sonic's speed to catch up with the Orcan and Skullian. Sonic Forces mapped the Quick Step to the left stick too, but thankfully it was only for the game's 4 Super Speed Stages (Prison Hall, Sunset Heights, Guardian Rock, and Final Judgement).
@i8dacookies8902 жыл бұрын
8:50 The delivery of this line is so fantastic. The gradual yet still jarring transition from video essay voice to incredibly sincere is so unexpected and funny.
@MrLachapell Жыл бұрын
You talk like you're making a essay
@ED-gw9rg Жыл бұрын
7:37 This is also an EXCELLENT moment
@i8dacookies890 Жыл бұрын
@@ED-gw9rg Now that you mention it, yeah that one too!
@tubaraofluente4 ай бұрын
to me nothing beats "the orca. the gun truck... ... genocide."
@doofusboy70542 жыл бұрын
“Sonic’s true nemesis… furniture”
@doofusboy70542 жыл бұрын
“Sonic at his mach speed was always reserved for brief moments of spectacle: running through loops, the snowboard, the orca, the gun truck… …genocide”
@sil-vow Жыл бұрын
mmm yes i love genocide
@tubaraofluente4 ай бұрын
hell yeah
@SlimSKim132 жыл бұрын
Your reviews and analyses of things have me absolutely H Y P E D when you pop up in my sub box. Eagerly awaiting the next thing to come.
@Friendly_Neighborhood_Qrock2 жыл бұрын
Facts
@michaelellis63842 жыл бұрын
Its great to learn this valuable opportunity.
@THEHELLHOUND4562 жыл бұрын
You should find value in your actions rather than in the approval of other people.
@_SSCJ Жыл бұрын
Exactly
@themindfulmoron3790 Жыл бұрын
@@THEHELLHOUND456 It's illegal to enjoy things and give feedback now?
@DLxxx2 жыл бұрын
Hmm... I wonder if adding a timer to certain Mach Speed sections could help restore some of that thrill from the original. Like, it would actually make sense to have one for the Wave Ocean and Radical Train ones (considering how they factor into the narrative), and it incentivizes you not to let the Egg Carrier or Train get unreasonably far ahead of you. If Crisis City can beaten just via jumping a few times without even having to move around, then yeah, more degree and hazards should probably be added. Otherwise, what's the point of making us of the added control and mobility, right? Kingdom Valley seems to strike a good balance though, with the amount of precision jumps required by the level design. All in all, it's definitely a complicated system to perfect, but conceptually, the idea of having small sections of a level dedicated to high speed spectacle is just _brilliant._ And could easily help Sonic strike that balance for those who are more interested in 3d platforming (such as fans of the adventure gameplay), and those who just want to go fast (fans of the boost games). Plus, it's just more resource efficient to have sections reserved for this speed as oppose to entire levels, which could help Sonic games remain consistent even at a lower budget. Anyway, another great discussion video man! Was really glad to see your success with the last post, so here's hoping the algorithm can grace you again! :D
@bickuribox122 жыл бұрын
Precisely my thinking, I had cut out some ideas from my script that look exactly like what you’ve written here. In the original game, a time limit wouldn’t have made much sense since Sonic was generally at the same speed the whole time. But since he can be slowed and stopped in P-06, it would work. Which would also be reminiscent of getting onto the rocket in metal harbor, a quick thrill to finish the stage with. Like you said, having these in the game really lets it have the best of both worlds, appeasing adventure fans and more boost-like enjoyers. Thank you for the good wishes!
@Blox1172 жыл бұрын
why add a timer idiot? everyone literally travels at the same speed and distance.
@MysticClaws1002 жыл бұрын
@@Blox117 Literally not true. Light dash speeds you up, and slide or bounce bracelet slow you down on P-06. Also, if you make turns (i.e. on Wave Ocean) that increases the distance required to travel to get to the goal ring which takes more time
@Blox1172 жыл бұрын
@@MysticClaws100 oh wow, an extra difference of 10 seconds. truly a challenge worth creating.
@skytheidiott2 жыл бұрын
@@Blox117 I’m starting to get the impression that you haven’t played the P-06 demo lol. The Mach Speed sections can now take way longer than before if the player wanted to. Hell, the new levels of speed and slowness are so immense that, with proper learning of the level and controls, you could feasibly get to the goal *faster* than in the original game. However, if a new player were to encounter the Mach speed sections from P-06, they wouldn’t know that. Without the timer, a novice player who would rather take their time and notices that there isn’t a punishment for stalling would heavily lean on things that slow you down like the bounce bracelet, slide, and holding back on the analog stick. However, with the timer in place, it would push those players out of that comfort zone and make them frantically rush to the end, which is exactly what these sections are intended to do. Instead of flinging senseless insults and disregarding other people’s opinions, actually think about what is suggested
@Inferno1442 жыл бұрын
Main thing I love about p-06's Mach Speed is the change in Sonic's model. No longer with the, what I can only describe as 'running t-pose', his arms are now straight back with his fists balled. Giving his running a better look.
@milo-kz1pi5 ай бұрын
like naruto
@Inferno1445 ай бұрын
@@milo-kz1pi No.
@milo-kz1pi5 ай бұрын
@@Inferno144 naruto run
@thecubeman3814 ай бұрын
@@milo-kz1piSonic did it first
@milo-kz1pi4 ай бұрын
@@thecubeman381 yeah but people refer to running like that as the naruto run that’s why I said that
@RyanEvi2 жыл бұрын
They were also called Mach Speed sections when being shown off at E3. So it wasn't entirely dubbed by fans.
@Lill0fD2 жыл бұрын
You know how I would implement Mach Speed sections? I think I'd place them between zones. Because it's more a spectacle, it would be a good way to do some world building using the game design. Let's say we're going from Greenhill Zone to something like... an abandoned Eggman factory. The start of the level would ease you in a bit with a lot of open space and wonder to make you feel like a badass... but more obstacles start to appear not just from natural rocks, but from artificial buildings and pipes. You start activating security measures and the chaos of the level truly begins as you go into the new location. You see the big area you're about to go into in the background as you're in narrative going there as fast as you can. It would serve a narrative purpose when you finally slow down to explore the new area proper, but also get a nice gameplay version of an establishing shot while you arrive. Of course there can still be chase scenes and such, and depending on the scope of the game it's probably not great for every single zone... but off the top of my head that's how I would like it used. Probably has been used that way in a couple games already.
@Sparkz16072 жыл бұрын
Genius idea. Mach Speed used for in-universe level transitions.
@arsenal44442 жыл бұрын
chef's kiss
@leori-74772 жыл бұрын
literal fast travel! love this idea
@gordontaylor28152 жыл бұрын
I wonder if we'll see something like that idea in Frontiers. Why do "fast travel" the same way as everyone else when you can turn it into a "Mach Speed lite" minigame instead?
@anbulance892 жыл бұрын
love this idea, and to add to it, it'd be in line with how old school games worked, i remember sonic 3 & knuckles having some transitions to explain how you went from angel island to hydro city, to name an example, would be awesome for these transitions to not only be represented in the games, but to actually be playable too
@kosmicgr2 жыл бұрын
12:06 the concern in his voice
@palmtreelandscape2 жыл бұрын
"it's more beneficial to stay in your lane which isn't the style Sonic is known for". Well, it wasn't. Then the Boost era came along.
@ArtTheGaleWind2 жыл бұрын
I'm glad that you are also giving P-06 constructive criticism in a respecful way, that's always important with fan projects like these
@satelliteprime2 жыл бұрын
Awesome, a breakdown of what is both "conceptually" my favorite part of 06, as well the improvements upon what could have worked but just didn't in the OG game, brought about by P-06. Sweet.
@scootercartenman2 жыл бұрын
12:45 "cuz hes a wizard" best line ever
@quagstar2 жыл бұрын
5:32 I don't know if anyone has mentioned this, but there is actually a goal ring in wave ocean's mach speed. Normally, you go off the boost ramps, do a couple of wall jumps, and shoot directly towards the goal. However, since the loop is jank and makes you drift to the right, then you hit the very edge of the boost ramp and jump off it in a glitchy way, missing the wall jumps entirely (the fastest strategy for the loop is to aim for the far left of the loop at the start of it, then spam jump near the end of it). Hitting the ramp in this way makes sonic jump off far to the right, so you don't see the goal ring if this happens. The game is nice enough to have the goal area be kind of like a wall in these sections that you hit to trigger the results, so you don't actually have to hit the goal ring to complete the level. The most common example of this is the radical train goal, where if you miss the ramps at the end, you still complete the level even though the goal ring is only reachable by hitting the ramps.
@Rio-vo3bq2 жыл бұрын
With full speed in Mach Speed in P-06 collecting capsules is a lot easier because Sonic’s hit box has been increased making it a lot easier to collect capsules. It also applies to hurting enemies as well. I see this as the game rewarding you for going fast in a place where you’re meant to go fast instead of taking your time. Since going full speed makes you invincible to an extent( I.e. to crates, benches, rocks,etc) I believe this is why you didn’t get hurt with the train’s bombs in Radical Train ( I say this because if you don’t run at max speed the fire will hurt you). With Super Sonic, his hit box is even bigger making the Mach Speed sections a thousand times easier. Plus he’s completely invincible. Plus he draws in rings in case you haven’t noticed when going at full speed similar to Sonic Unleashed and Generations. Overall much better than retail. The Crisis City one caught me off guard though, I didn’t realize one hand was all I needed lol.
@bickuribox122 жыл бұрын
That makes so much more sense, thank you
@Rio-vo3bq2 жыл бұрын
Np 😉
@nohandlesplease2 жыл бұрын
@@bickuribox12 So your comment about running so fast the fire couldn't harm you ended up being completely on point huh.
@johnnycakemusic40692 жыл бұрын
Technically the very first Mach Speed section in the series is Going Down in Speed Highway in Sonic Adventure. They even nailed it back then. You can even use the dash move there. Even P-06 doesn't have that!
@MysticClaws1002 жыл бұрын
The spin dash seems pointless in mach speed because you're pretty much able to travel at top speed without the spin dash. Also, you can use the light dash in Mach speed whereas you can't use it in Speed Highway when running down the building
@Poochkip2 жыл бұрын
Your editing and sense of humor is just awesome. Absolutely stellar video man. Keep it up!
@robert-asdf2 жыл бұрын
the funniest things are heard right before he cuts to a different scene.
@jamiegioca94482 жыл бұрын
@@robert-asdf G E N O C I D E . F U R N I T U R E . Wait, I WON?
@Sparkz16072 жыл бұрын
7:36 I really hope that the collision freaking out on cue whenever you mention it, complete with an abrupt cut, becomes a running gag in this series, because it makes me laugh *every* time.
@bickuribox122 жыл бұрын
Next video's script is nearly done and I can confirm that this will happen, maybe even twice
@CGPTrainer2 жыл бұрын
Ngl dude, this is the 2nd video I watched in regards to Project 06 and there's something about you that gets me hooked to watch all the way. Maybe its the simple yet detailed explanations Maybe its the humor thrown in there Maybe its learning how all this is coming together to be the truest expression of how fans want games to be better Who knows, either way, keep up the good work. +1 like from me
@greatsageclok-roo90132 жыл бұрын
Ditto!
@bickuribox122 жыл бұрын
I appreciate it
@itsgrey81352 жыл бұрын
"Cause he's a wizard"
@trashkitty87362 жыл бұрын
Same! this is the 2nd video i see from this channel (both about sonic 06) and i already subscribed
@SEB1991SEB2 жыл бұрын
It'd be fair enough for Project 06 to include the ability to slow down, but then if you do that, it should add a timer on to the level. If you slow down too much then Eggman's ship should be able to get away.
@ricardobr14932 жыл бұрын
Dosen't the eggman ship get away anyways?
@SEB1991SEB2 жыл бұрын
@@ricardobr1493 Yeah, but that’s in a cutscene after the level, so it’s different really. It’s like those boss fights in games, where if you lose all your health then you lose a life and have to restart, but the boss is shown to have defeated you in the cutscene anyway (even if you were totally kicking his ass, beating him in record time and taking no hits whatsoever).
@yapflipthegrunt4687 Жыл бұрын
@@SEB1991SEB vergil dmc3
@therealpeanut1876 Жыл бұрын
@@yapflipthegrunt4687 fr
@CheddarVG Жыл бұрын
It's kinda cool that the fire tornado in Crisis City will swallow Sonic if he slows down, Stagger once, that's it.
@retrokoh2 жыл бұрын
I'm glad someone else finally said it. The point of Sonic wasn't simply "go fast". Speed was only part of the equation, and it had to be gained (or earned).
@adenperkins97192 жыл бұрын
9:35 For eggman it’s not fun if he just gets away with it, he likes the fight and struggle so he takes a second and wait for sonic to stop fucking around and give chase. He’s a bad guy but he’s not a “bad” guy
@shresthasengupta8984 Жыл бұрын
Even robotnic has some respect on his foes.
@Ichengo422 жыл бұрын
10:11 If anything that actually intensifies the feeling of urgency, "if I crash at all I'm dead" this is a realistic way of going about situations; "steals Sonic away before the controls come back" is rather appropriate in this context
@MsDestroyer9002 жыл бұрын
I think fun triumphs over realism in this context. You can definitely have a "if I touch anything im dead" experience without it being super annoying to deal with.
@Ichengo422 жыл бұрын
@@MsDestroyer900 For me I'm more of a game that seeks challenges and since crimson park (day) I haven't really found any Sonic game challenging outside of just being annoying.. but then again I haven't even looked at the franchise in a good while.
@firestriker35802 жыл бұрын
Not realistically
@firestriker35802 жыл бұрын
@@MsDestroyer900 No
@firestriker35802 жыл бұрын
it isn’t appropriate
@dufusbrigade2 жыл бұрын
I remember making it through Crisis City's mach speed section without taking damage only 1 time back when I used to have that game. My Xbox 360 still has that save file on it with a best ring clear of over 600 rings for normal Crisis City.
@AGC34242 жыл бұрын
That is incredible
@pinkumbrellaneo22832 жыл бұрын
One of my favourite parts of Sonic 06 was the Mach Speed part. The music getting faster, your heart racing as you weave left and right. I remember my mum watching me do it and saying "How can you keep up with this?" and I said "It's easy" (I played 06 a lot when I was younger)
@ManoredRed2 жыл бұрын
4:45 I like how that rock wall is obviously made out of cylinders. That's some interesting geology they got there.
@PLANDerLinde992 жыл бұрын
G E N O C I D E
@Knuxfan242 жыл бұрын
Just gonna drop a mention to the Mod Manager patches for the original game here, the mid air movement and restored chainjump flips are both a thing the original game can do through them as well.
@LED_Lightbulb2 жыл бұрын
do you have a link for these?
@Knuxfan242 жыл бұрын
Search up "Sonic '06 Mod Manager", I'd link it and a few of my videos on it directly, but I'm fairly sure an auto filter would catch and vaporise it.
@schemar172 жыл бұрын
@@Knuxfan24 hi knux love your vids
@rosscustom2 жыл бұрын
When I was a little kid, I had just started getting into Sonic The Hedgehog, and this place that my sister and I would go to on a military base we lived on would let my friends and I play Sonic Heroes all the time. The soundtracks, character designs at the time were everything. My mom had seen my peak interest in the character and bought me my first Sonic The Hedgehog game, (Sonic 06) a year after this game's release. The intro cinematic was what she showed me and I loved it on sight. This game, (while having the worst amount of glitches post release ever) Has always had a special place in my heart as one of my first Sonic experiences other than Heroes. The boss fights for me were hard, character arcs and different points of view from wach character really set you in on the story to the point to where you can almost agree with each character's actions and reasons for doing what they do. So despite what anyone has ever said to me about this game, I've always enjoyed the story, character development, voice actors, designs, HD cutscenes, soundtrack (both in game and menu music). I'm glad it's getting remastered by someone to bring out the game's full potential, I honestly love Sonic 06 and to me will always be the way I view Sonic and the others
@LoyaLZX2 жыл бұрын
1:56 - 2:07 & 5:50 - 6:28 To me this defines how I feel with the boost formula in nearly every way. But unlike 06, boost had time to be handled well. Ever sense it's debut back in 2005 with Sonic Rush it felt like a true evolution. Speed was no longer in the back seat as a reward. It was now in the main center piece and the challenge of the game. A test of your senses and reflexes to maintain your speed while boosting and keeping that momentum when things slow down. I have nothing against others who prefer Classic and/or Adventure gameplay. But when I play a Boost game in my mind and soul, it's the embodiment of Sonic.
@firestriker35802 жыл бұрын
Yeah no. The classic and adventure formula is the true embodiment of Sonic. And the boost formula doesn’t work in video games. People want variety instead of having boost your win.
@irohnic4737 ай бұрын
@@firestriker3580boost to win is only a problem with games like forces. It has it’s own challenges and the gameplay is different but still nuanced when done right like in the old genesis and adventure styles. In those games, speed was a reward for optimal gameplay and handling, with mastery of the mechanics allowing one to traverse a incredible speeds. In games like generations, colors and unleashed, boosting provides instant incredible speed, but the challenge is controlling and being able to maneuver and maintain that speed in a chaotic reactionary style with many different paths. Try your so called “boost to win” in any of these 3 games and you will not have a good time. You still require incredible amounts of skill and time to play boost games efficiently and well, just like genesis and adventure style games.
@omaralfar16662 жыл бұрын
11:05 Idk about those hitboxes, but it looks so cool when you run through the explosion
@henjin46712 жыл бұрын
When you said "Sonic at his max speed was reserved for loops snowboarding the Orca Gun trucks *GENOCIDE*" I felt that
@SansINess53 Жыл бұрын
When he said "genocide" I died laughing.
@gnbman2 жыл бұрын
Honestly I think it makes perfect sense to not get hurt when bouncing cleanly off the sides of trees. Sounds like it would be a pain unless you hit them dead-on.
@TrolluxCaptor2 жыл бұрын
The Mach Speed sections are some of my favorite parts of the game. Boost gameplay is fun but these never felt artificial but rather realistic and adrenaline pumping
@GwenTrans2 жыл бұрын
i just love how this video was precise with sonic 2006 every time he talks about something appearing a lot the first thing you see is a loading screen
@akumatenshu16332 жыл бұрын
Despite the chaoticness of crisis city, the kingdom valley Mach speed section was the hardest one for me making me retry so many damn times
@AverageBananas122 жыл бұрын
You know what's the greatest thing about Project-06? It's the fact that the person making the mod has actually NEVER played Sonic 06 until some time a few months ago as of this video
@YTDani752 жыл бұрын
It's a game not a mod.
@ArylBarrel2 жыл бұрын
Won’t lie… That is a bit worrying.
@Ishmon162 жыл бұрын
@@ArylBarrel how is that a bit worrying?
@ZenoDLC2 жыл бұрын
@@Ishmon16 It's like a chef making you some pasta when he never even heard of what a pasta is
@gramergames2 жыл бұрын
@@ZenoDLC well, he is doing it better. Also, he obviusly had to play and hard test the game in order to replicate the physics and movement
@Mike-ro5xn2 жыл бұрын
3:09 This transition and the careful pause before "a little different" sell this joke so much. I really enjoyed your last video's blend of matching a wide variety of short clips to clever, light-hearted critique rife with thoughtful suggestions, and this video delivers more of the same. Instead of just saying what you don't like and being negative, you explain what the various nerfs that were put in place are, why they're a bit too different, and how one can fix/change them. I for one would be happy to see more videos about this project from you!
@Asurilm2 жыл бұрын
Nice video! Also, there's something about your last video of P-06, that made me watch it again when I got bored, and I think this one's not different, they're just really entertaining to watch, so kudos to you for that! PD: Seriously, I love your videos, I might just be into Sonic content, but I had to suscribe, this is just beautifully executed.
@Someguyhere1112 жыл бұрын
The Mach Speed sections were great, the only gripes I have with them being the inability to turn in midair and the bullshit cars in Crisis City (the fact they can land right on you or even hit you from behind. If they only landed AHEAD of you it would have been so much better, since you'd have time to actually react). Definitely has that feel of 'first game syndrome' but they still work well enough for what they are and they're a lot of fun. I think they're what the Boost mechanic ultimately should have been - sections of a level where Sonic goes full-pelt and the goal is to avoid incoming obstacles, rather than the entire level being like that. The sections in Unleashed where you have robots chasing you are essentailly the spiritual successors to Mach Speed, albeit much shorter.
@wilburforce80462 жыл бұрын
I love how subtle yet hilarious the comedy in this video is. Like the way you pause the punch line is gold.
@Dr.Meme-Man2 жыл бұрын
Honestly, i'd love it if you covered not just fan remasters, but other remasters in general. I'd love to see how a product improves over time.
@_The_Traveler_2 жыл бұрын
This is so beautiful it makes me want to cry. When I was 2, and I cracked my forehead open and needed stitches because I kept twirling in circles right next to the coffee table, my parents got me a Sonic the Hedgehog 1-game 8 bit handheld as a reward for doing so well in surgery. I was hooked ever since, grew up watching all of the Sonic cartoons that came out, started collecting the comics. I was never super vocal about my interest in the character in public, but he's always been one of my favorites (even my mother knows, because I used to walk around with a Sonic wind-up racing toy as a toddler, from a happy meal I think lol). It's just amazing, because it shows how great of a character Sonic is, that his fans care so much about seeing him in a game that lives up to his potential...that they _make it themselves._ Beautiful.
@rokumiau2 жыл бұрын
0:15 "it's about drive, it's about power"
@hiramzen2 жыл бұрын
The pauses in your sentences are absolutely genius.
@lionocyborg6030 Жыл бұрын
THIS. Thank you for explaining just why the mach speed zones are actually good, flaws or not. There’s even some flaws in P-06’s one I never considered before: I like how you can slow down & bounce off some obstacles but slowing down enough to stop does take away a bit of the tension as you say. It works in Crisis City as Iblis’s tornado form is no longer counted as part of the map and can kill you as well as burn away rings if you go too slow, so it gives incentive to avoid debris. The debris needed nerfed but it’s a little too nerfed. All in all, the 2006 Mach speed zones in both the original and the remake are frustrating for a first time player, but in a good way: frustrating as in trying to open a can of black treacle for your spotted dick (the sponge pudding), knowing that the results are going to be all the sweeter for the effort.
@geeboysgamesandmore492 жыл бұрын
I’ve never seen one of your videos before but this is really cool. It’s interesting hearing someone just talking about some of the things that make 06 interesting in its design and not just talking about why it fails. Nice job man.
@hyperdreamsurfer91412 жыл бұрын
You could see Mach Speed as the precursor to Sonic Unleashed's day levels which have been the success of so many later 3D Sonic games.
@firestriker35802 жыл бұрын
Nope that’s false
@hyperdreamsurfer91412 жыл бұрын
@@firestriker3580 Would you like to clarify?
@wolfdragox55632 жыл бұрын
I appreciate the neutrality on how you talked about the Mach speed sections in 06, majority would just say they suck but you brought your points with fair criticism rather than bash the game, probs for that
@speedygamey71602 жыл бұрын
1:54 I felt this on a personal level.
@DemoniteBL2 жыл бұрын
I really like how you point out that some things could be harder.
@AzrialAlaria2 жыл бұрын
Still can't get over the fact that Sonic's shoes aren't shoes, they're boots that are rolled back, not shoes and socks.
@PajamaSenpai2 жыл бұрын
I feel like KZbin has been recomending me a lot of great channels lately. Another sub!
@bickuribox122 жыл бұрын
:D
@sneakysileny Жыл бұрын
11:10 You actually are in a sense, from what I saw if you go really fast you just kinda go through the hitbox before it can register and don't get hit.
@wettsokks91362 жыл бұрын
just found this dude randomly and i gotta give it to you youtube, you've got good taste.
@kamaribenison2 жыл бұрын
😂”Genocide.”
@GenocideShell5 ай бұрын
real
@ShadowTheHedgehog0035 ай бұрын
hm.
@tubaraofluente4 ай бұрын
hell yeah
@thecringeofficer4 ай бұрын
1:18
@pashkevich02184 ай бұрын
A really fun thing
@K1zma2 жыл бұрын
I remember being stuck at the first mach speed stage when I was around 7/8 years old. It made me give up until i tried again after 2 years, beat it, and was able to go through the rest of the game. Without a doubt the most gratifying moment I've experienced in gaming
@Bubfreak12 жыл бұрын
Brilliant analysis like the last one dude, I’ve been absolutely loving these revisits and discussions around the old and new mechanics. Would LOVE to see your analysis of Unleashed and Generations gameplay and how the team implemented lessons learned from ‘06 into the modern sonic / daytime levels in those games to get a way better flow.
@JayFamTWH2 жыл бұрын
One of the funniest thing I find about your commentary are the brick jokes that come flying at you at mach-speed. Those pauses that lead into segues or just beat jokes really do hit me when I stop expecting them too, so good show!
@OtherMe32 жыл бұрын
1:18 cough me off guard LOL
@Random_Algerian_dude8 ай бұрын
Me to lol
@DustyCausin8 ай бұрын
Lmao me too
@quimegamer95306 ай бұрын
*G E N O C I D E* _probably shadow_
@omegaflowey99325 ай бұрын
Genocide city zone.
@veggsbacon18912 жыл бұрын
I replayed this game way more than recent sonic games, besides mania and generations. Goes to show how effort and care from FANS can do so much than a team of our-of-touch professional developers.
@Cloud-rx8zl2 жыл бұрын
I'm thankful you made a video on this, it's so awesome! personally I always felt like the mach sections were a pretty underrated concept from 06, I don't even like the og game much but I like to pop it in sometimes just to play through a stage and get to these sections because it really is a fun time! and you managed to explain my complaints with each version pretty well too, I like the og versions because of the danger from not being able to stop at all but disliked the controls in midair, and I love the controls in P-06 but I'm mixed because of the new additions and how it takes away the sense of urgency the og brilliantly had. I know P-06 will become even better in the future and I'm very excited for them, tho the ogs still have their charm to it and I'm glad more people are starting to appreciate these sections thanks to you!
@cakelayer2 жыл бұрын
The reasons you listed are the exact reasons why I love the speed sections so much, they are so intense and existed to bring sonics speed to a new generation
@heroofthyme42372 жыл бұрын
The 06 model was the best looking version of sonic. Unfortunately the game wasn’t
@RaiginAnimator4 ай бұрын
No…. Just no
@heroofthyme42374 ай бұрын
@@RaiginAnimator yes… just yes
@RaiginAnimator4 ай бұрын
@@heroofthyme4237 that model looks so ass. The quils look more like tendrils His legs and arms are too long
@loweni74604 ай бұрын
@RaiginAnimator yes it was don't let your anti sonic 06 bias cloud your judgement the game did have redeeming qualities such as the character models & music
@RaiginAnimator4 ай бұрын
@@loweni7460 I played p06 first it’s not bias I just don’t Like it the game, but it does have redeeming qualities. It’s just not my taste The music is great but ngl there are very few tracks that get me Vibing like sonic rush Or unleashed it’s not bad It’s just not my taste. 🫠
@samquinn40952 жыл бұрын
I like your humor, I dont usually watch gameplay review videos but I like this
@xidjav18362 жыл бұрын
I always had this idea with mach speed where you run at moderately fast speed certainly faster than in the over world, an the more rings you get the faster you run as sonic, and the only way to slow down is by charging which grants you an shield that gradually degenerates the rings you used to charge the shield and takes damage depending on how fast you hit and how dangerous was the object and the reamining rings will add to your points and lives. And since you have a time limit (or a goal like say get on the train before it reaches x or a chase like the city where sonic has to reach x before y catches up to him) you'll only use it when your out of control getting hit would deduct 75% of your rings and if yourunder a hundred it takes out all your rings, but speed runners can use the neck break speed to finish the level faster but also use the shield to create shortcuts, while beginners are towing the line between speed due to the time limits, and control since your going to fast that you could die from anything, you can't always lean in one since you'd either be too fast that your guaranteed death if your not fast reaction or too slow that you lose from the timer. In a sense These are essentially racing segments where you have to get faster and faster not relying on slowing down with shield but you can explore by using the shield and momentum to access shortcuts like say you can island hop by charging enough shield to let you run on water just enough to reach the island it could be mandatory if you want to get an item
@TorutheRedFox2 жыл бұрын
the thing about the wall jump animation is that Sonic *_used_* to have one they just broke it like the air dash physics lmao (for context, they literally locked Sonic's Y position during it, making him go in a straight line while slowly but surely losing speed only to shoot downwards as it was supposed to be a downward arc)
@theotherjared98242 жыл бұрын
The problem with Mach speed was that the controls were too precise. The smallest twitch of the stick would have sonic careening to the side into a wall, and since you keep your momentum but lose your rings, you are likely to immediately hit another wall and lose a life. It made the sections feel frustrating instead of exhilarating because you're fighting against the game the entire time.
@TheSultan14702 жыл бұрын
A common video game problem, especially in arcade racers
@EvilApple567 Жыл бұрын
Probably my favorite memory from the entirety of every '06 campaign was the first time playing Radical Train, where I think I got hit by the final train car exploding and game over'd into the goal ring (as you showed is possible in Crisis City here). The screen faded to black as I sunk back in my chair and let out an audible sigh of resignation before being met with the stage clear screen instead of the main menu. I laughed my ass off for probably 5 minutes straight and I wouldn't be surprised if it were the only reason I kept going to see if anything else ridiculous enough could happen to top it. I also remember the absolute tension during the Game Grumps playthrough at Kingdom Valley where Jon had only like 1 or 2 lives to trial and error it after them spending several episodes on the stage due to previous game overs and he did the entirety of the mach segment on their last life in pure, unwavering focus while neither of them said a word the entire time. It was kind of a surreal moment given the visuals and unbroken soundtrack of the stage for what was usually a silly, laid back show.
@TheJaredPunch2 жыл бұрын
This is a great analysis video on one of the most hated video gaming features ever. It doesn’t change how poorly rushed and poorly executed it was, but I always appreciate a positive look on a controversial game like Sonic 06.
@mbdg68102 жыл бұрын
Agreed. This is the best kind of style for analyzing a game like this. He’s able to critique while being fair and not giving off extraordinary biased hatred
@eleatreezero2 жыл бұрын
I’m not a super analytical person when it comes to gameplay, but man! Your explanation was a trip that I enjoyed from start to finished! I feel like the Sonic Team could easily bring back the Mach Speed mechanic if they do it correctly. Given how even Project-06 still has bugs despite the rework, I think it’s still going to be some ways before it’s fully usable/applicable for a good high speed gameplay. As for the brake mechanic while in the Mach Speed sections, I think a good workaround would be to only allow that function to be available when Sonic is pass a certain speed threshold. If you hold it too long, maybe it’ll force the player back to a walking state and failing the level (ie those plot devices where you HAVE to go fast), or force the player to go back to Mach Speed. I wouldn’t know how hard that would be to implement that, and I’m not a game designed by any chance, but it might be a good idea?
@lilstringcheese2 жыл бұрын
Your delivery of jokes flows so clean
@Felphex2 жыл бұрын
Man, this video was so funny but at the same time so entertaining! I couldn’t play Sonic ‘06 in my childhood and all I could hear was that it had so many bugs and was pretty much an unfinished game. :( But just recently I found out that theres a project that is improving the overall experience of that game and I’m all into it! As a fan of Sonic games I need to try this out! Your video completely gave me an idea of how it felt back then vs how it feels now, and that’s my whole point on being entertaining ‘cause I haven’t played any of those 2 yet your explaining made it so easy to understand the pros and cons of each one! Props to you and keep up the good content!! Subscribed👍🏻
@yeah40772 жыл бұрын
watched your first sonic 06 video a little before getting into realm of the mad god, only to look up some guides for new players and recognize a familiar voice like “wait a minute..” the shift in video style is interesting, i’ve enjoyed watching these so far and look forward to seeing what else you got in store
@incjumpStARtR Жыл бұрын
i love the mechanic of the "Boost"eter of all the newer games post-Sonic Rush and Sonic Colors. it makes "mach speed" an active CHOICE rather than a time triggered sequence. it gives player choice to experiment and say, should i chance faster speed at the cost of difficult control to achieve a better score and speed through enemies. thats the one mechanic i appreciate the most from the new titles
@milkcarton32372 жыл бұрын
Always giving amazing content, keep up the good work
@redmale89432 жыл бұрын
Your voice, your jokes, your analysis, this channel is a gem that I only just found. Subbed.
@setherfluous Жыл бұрын
3:52 please tell me I’m not the only one who noticed that this clip of sonic dying to furniture was from P-06 instead of 06, as if to tease the P-06 discussion to come. Intentional or not it works wonderfully
@Prophet_of_Colour2 жыл бұрын
Your kind words literally describe the allure of speedruns.
@KamiAnimeS12 жыл бұрын
I can’t wait for more project 06
@elliotgandersen3 ай бұрын
I feel like this video really covers Sonic both as a franchise and a Character, and this narration is excellent, all of the jokes landed, the voice is clear and soothing, and meaningful there was no unneeded word.
@bickuribox123 ай бұрын
@@elliotgandersen thanks, brother
@lazysheetghost2 жыл бұрын
babe wake up, new talwar upload!
@SonicRiders2 жыл бұрын
Tbh this is one of the best analysis I ever seen probably the best. I love adventures formula because just like in the old sonic you can go FAST you kinda gotta have the skill to do it in the old games but having a slower paced platforming along with the Mach speeds is what makes sonic my fav series still today
@ivonnesaysmiau2 жыл бұрын
ChaosX should appear any moment soon...
@henrycharlton18832 жыл бұрын
It just looks so good when you’re running it’s amazing
@BraviaGames2 жыл бұрын
I would like to see more content like this, keep it up!
@elibonham43882 жыл бұрын
Honestly I really like these two sonic videos, diverse your channel a bit and I will stick around great stuff!
@TheGrandtheftautops32 жыл бұрын
3:43 2006 has my favorite animation sets for all the characters, however; since sonic likes to stick his hand out when he's running. It makes Mach Speed more frustrating since you can nick your fingers on almost anything causing sonic to lose his rings.
@auDipquid2 жыл бұрын
When this remaster project is done Sega should officially release it retitled as Sonic Adventure 3 because that's basically what it always was
@sangeloo Жыл бұрын
13:12 man, he just no-clipped into the backrooms
@LukasDragusMagukasIII2 жыл бұрын
dude you were so thorough in your analysis. I'm honestly shocks that this isn't more popular
@Nic_27512 жыл бұрын
4:05 one of the few helpful glitches
@juliansoria77332 жыл бұрын
I am very much happy to see all this support on 2006
@iamonlydoingwhatimust98312 жыл бұрын
Ok, this is the first in a while that I have been seriously excited for a video popup. I think you have a really suitable and easy to follow style of presentation, the jokes and editing are really well timed, and the review comes across as an honest opinion, rather than some dogmatic view on games. Nice looking forward to more, keep working hard.
@Gell-lo2 жыл бұрын
Man I have been aching to play Sonic 06 from all I've heard about it as a whole, and only this random video has informed me that the broken gameplay is actually avoidable with something I've only today heard of. Loved the video, excellent comedic timing. Glad to hear I was missing out on something great.
@ultleo8392 жыл бұрын
I feel like this must have been a prototype for the boost gameplay
@dylanoshea50652 жыл бұрын
I'm glad P-06 gives Mach Speed Sections as second chance to show their worth that 06 couldn't fully give off. And thank you for giving me a new perspective of these sections as well.