Biggest Update Yet! Primary Buffs Tierlist, Super Helldive Difficulty Helldivers Experience Podcast

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ThiccFilA

ThiccFilA

Күн бұрын

This episode we talk about Escalation of Freedom, we do a Primary Weapon Buffs Tierlist, and talk about SUPER Helldive Difficulty. In this META podcast of helldivers.
#helldivers2
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Пікірлер: 227
@dannylew8299
@dannylew8299 2 ай бұрын
Dominator needs a buff to the audio. Change that little pop into a bang.
@julegon2
@julegon2 2 ай бұрын
-Helldive: You get ragdolled into a land mine or right underneath a hulk. Can't wait for Superhelldive -Helldive: "oh look a single rocket devastator, let me kill it." 2secs later a whole army shows up (based on a true story) 3 drop ships with a tank and a factory strider, and multiple patrols that were "nearby". And don't forget 4 gunships. Can't wait for Superhelldive.
@znail4675
@znail4675 2 ай бұрын
Scythe failing to do it's damage correctly seems like a good explanation for why it's so bad and the devs don't realize it as it's intended to be better then it is. This also explains why the Sickle works as it's using the normal bullet physics so doesn't fail to do it's damage. I was rather confused how they could make the Sickle so much better without realizing that the Scythe is bad.
@BishopNY
@BishopNY 2 ай бұрын
I hope my first run at 10 is a massive failure
@haknoo1981
@haknoo1981 2 ай бұрын
Me 2. I want to feel like im doing well then get overwhelmed and fail spectacularly
@BalgaBear
@BalgaBear 2 ай бұрын
You'll feel like me on Difficulty 8 then!
@vangavrish3797
@vangavrish3797 2 ай бұрын
What I find most irritating is the fact that every fourth mine drop for me ended up being COMPLETELY INVISIBLE. We were just getting damaged without SOUND OF EXPLOSIONS!!!!! It could theoretically be attributed to heavily changed terrain like craters from shelling. I f-in HATE mines
@infinitekarma4949
@infinitekarma4949 2 ай бұрын
On the one comment that said “I want to feel like a grunt, nerf everything.” The funny thing is that, while we are expendable, we are still considered special forces amongst all of Super Earth’s units. While we are many, we are still the best of the best. It should feel like it. I want to rip and tear like Doomslayer while still feeling the heat of facing overwhelming odds as a Spartan. This game should not be balanced by how good our weapons are. Guns and stratagems are solutions to the challenges we face. Those challenges the game throws at us is what should generally be adjusted to make the game “balanced.” Overcoming challenges is what makes this game fun. Sure, not everyone has the time to achieve high skill levels. But that’s what lower difficulties are for. Just because people complain about having a skill issue, that doesn’t mean you need to make the game easier. It means they’re not as good as others and that’s okay. However, I think the biggest complain regarding this is in fact how terrible guns feel to play with. If the devs make it so that guns and stratagems feel like they obliterate enemies in a reasonable fashion, that will feel awesome. But if the challenges that are thrown at us feel boring or cheap (or bs), then that’s not fun. Especially when our method of overcoming them are neutered. I hope the devs make this game difficult. But make it fun to overcome the challenges that make it difficult.
@lustrazor44
@lustrazor44 2 ай бұрын
Being a grunt doesn’t mean having weak weapons lmao. It just means you aren’t experienced. A good weapon in the hands of an inexperienced soldier isn’t anywhere near as useful as one in the hands of an experienced one.
@infinitekarma4949
@infinitekarma4949 2 ай бұрын
@@lustrazor44 exactly. I think part of weapon balancing is left to skill alone. Super Earth’s most “elite” forces should at least have the most elite weaponry if not training. That’s literally what Helldivers are. Grunts with guns that are too powerful for their own good. And that’s why they’re so fun to use and hilarious to mess up with. But instead, they feel like they shoot water in a pond. I hope the devs can achieve a good balance between the doom slayer fantasy and star troopers horror. For anyone who knows Goblin Slayer, I think that is actually a good example of what a Helldiver is in the sense of what they’re made to do. Live and kill for one purpose and are fully equipped to do so. But still fragile enough to die like any other person
@CoryDAnimates
@CoryDAnimates 2 ай бұрын
That flair radius escalation mechanism makes so much sense on reflection on why certain spawns worked.
@DeathxCheater
@DeathxCheater 2 ай бұрын
It’d be cool if they had the mine dispenser emit a frequency that attracted or irritated the bugs/bots. That’s a believable taunt within the universe. I also mentioned to the CCO on a post he made that there could be an eagle stratagem that prevented bug breaches through seismic disruption or a bot drop through a jammer to reduce reinforcements. Might help add a level of counterplay on the higher missions
@lueboytheman9508
@lueboytheman9508 2 ай бұрын
Shoot the dispenser with the cross bow.
@DarthTellor
@DarthTellor 2 ай бұрын
Mine dispenser already does that. Not huge radius but it attracts enemies.
@DeathxCheater
@DeathxCheater 2 ай бұрын
@@DarthTellor I know it can aggro, it’d be cool if the noise I’m talking about would taunt in a larger radius
@DarthTellor
@DarthTellor 2 ай бұрын
@@DeathxCheateraye, it should play the Super Earth anthem 😂
@DeathxCheater
@DeathxCheater 2 ай бұрын
@@DarthTellor yesss I love this idea! Forwarding to the nearest democracy officer!
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
There are bug guns and bot guns, we can't forget that when wanting too much buffs. Tenderizer, for example, is my favorite weapon to play vs bots. It is perfect to clear tier 1 bots very fast, can snipe and have low sound. The AC kill the rest. Of course would be and OP gun if they buff it hard, like changing it to medium armor pen, but would kind of break the game experience IMO. Regarding ammo economy, overall we lack ammo with every gun (exception the Sickle and Blitzer). But the magazine sizes are realistic. Or they buff the damage of all guns by a % or they lower the health pool of all enemies. But I think this ammo problem would be simply solved by making the RESSUPLY INDIVIDUAL with 2 packs each drop, like in HD1. My list would be like this: Nothing: Beginners/Standard weapons (Liberator, Punisher, Defender, Diligence, Breaker), Tenderizer, Dominator, Plasma Punisher, Incendiary Breaker, Scorcher, Blitzer, Diligence CS, Sickle (my main bug weapon for months) Revert to launch version: Slugger, Eruptor, Pummeler DPS (ammo, mag size, rpm, damage) buff: Breaker S&P, Scythe Rework (find a purpose that make this weapons useful and unique to use) : Adjudicator, Liberator Pen, Purifier, Liberator Concussive, Crossbow, Liberator Carbine
@epgamer1145
@epgamer1145 2 ай бұрын
Love the idea of the 20% or 5% success rate difficultly. Really have a reason for players to express their creative strategies to win by any means. The gas like charger and other show cases enemies seem to be like other modifiers like hunting a prime target. Combined with modifiers, it will be applying quite a lot of pressure on players.
@zyron4190
@zyron4190 2 ай бұрын
I like 39% for completions but 20% for a full 5 star. anything less would probably be a little annoying and not fun, it should be tough but not impossible I would say right now 9 is at a 50% completion so would make sense
@TotPocket
@TotPocket 2 ай бұрын
Idea for ragdolling: tapping crouch while ragdolled makes you recover in a crouch. Holding it recovers into prone. Double tapping cause you to dive in the direction you are holding Although ragdolling, stunlocking and stim denial should be heavily reworked in general.
@epsilon1372
@epsilon1372 2 ай бұрын
yeah agreed. i still love bots to death, but the rag doll with rockets needs to be changed and changing how stimming would help too
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
IMO, the standard beginners weapons (Liberator, Punisher, Defender, Diligence, Breaker) should be left the way they are. I think they are meant for the beginning of the journey of a new player. Having this generic guns, makes the progression of the Free Warbond much more rewarding when the player unlocks the "special" guns with more unique aspects and the Premium Warbonds feels much more interesting to buy and unlock the other guns. This guns are perfectly fine to use from lvl 1 to lvl 5.
@lustrazor44
@lustrazor44 2 ай бұрын
No way. The best games have every weapon be viable. It doesn’t make any sense to have “training” weapons. They’re weapons. Make them usable. Otherwise they’re just a waste of UI I have to waste time scrolling by. At that point just remove them because now they’re just a nuisance on my screen.
@Azrael178
@Azrael178 2 ай бұрын
So wait. The implications of the flair radious is that if you trigger reinforcement near the insignificant minor point of interest, then the reinforcement is substantially weaker than near major objectives, and you can use that to time reinforcement calls to make it easier on yourself?is that how it works? If so then that would make so much sense. It would explain why it feels so much more difficult to survive a reinforcement on extraction in comparison to a random patrol or why reinforcement loops always catch me near objectives
@stevet6975
@stevet6975 2 ай бұрын
Welp, i thought impalers we’re gonna be some kinda bosses that we would encounter in the map or something like that. The reality is they just spawn normally around the map and also spawns on first breach along with hundreds of hunters and pouncers. If they gonna increase the amount big guy spawns while nerfing the weapons that work well on big guys, they should also tone down the hunter spawns abit
@zotabor
@zotabor 2 ай бұрын
Would be cool if they added like another secondary objectives, like the SEAF Art, but this one can be a SEAF outpost, that can spawn a few SEAF Troopers that we constantly see dead laying around the map, this can add like a cool open area battle, and it will allow alot of new strats around it.
@PradoTraceAZ
@PradoTraceAZ 2 ай бұрын
Love this idea. SEAF secondary that calls in some human chaff to help the HD
@unrelentingduress
@unrelentingduress 2 ай бұрын
I think I have a nice fix for mines. The thing already spins around like yard sprinkler. Why not have it shoot out some iridescent dye marking the perimeter of where the minefield is for us to see. At least then you'd know you're entering a minefield.
@gangsterguardsman4576
@gangsterguardsman4576 2 ай бұрын
That’s a great ida ngl
@RangerDobby
@RangerDobby 2 ай бұрын
1:17:49 The insight on this man 😂
@Proto52
@Proto52 2 ай бұрын
best commentary on the game at the moment that isn't just yapping about leaks. Glad this podcast is back
@101deathcore
@101deathcore 2 ай бұрын
redbeard was more right than he knew about the backlash for fire breaker nerf lol
@pehenry
@pehenry 2 ай бұрын
I was thinking about how I would buff the guns in the game on my morning dog walk. So here it is. 5.5mm ARs - 45 round mag per gun. - 8 spare mags +1 in the gun. - The difference in the variants would be fire rate, handling, and armor pen (2 and 3 pen variants). - Faster fire rate than the 8MM variants. - Better handling and recoil than the 8mm variants. The whole reason NATO went from 7.62mm to 5.56mm so they can carry more ammo for the same weight. 8mm ARs - 30 round mag per gun - 6 spare mags + 1 in the gun - Every single one needs Medium Pen (3) (There's no reason that one 8mm gun has Pen 3 vs other 8mm guns have Pen 2. It is dumb.) - Every single one needs to do at least 20% to 40% more damage than the 5.5mm ARs given that the bullets are 20% larger in diameter and 60% heavier. The choice between the ARs will be clear. More mags more bullets and more better handling/recoil vs more damage. 9mm Marksman Rifles - 20 round mag per gun - 6 spare mags - Variant 1 - Subsonic Heavy Slow Bullet with Silencer - High Damage and Low Noise Pen 2 and Low Recoil (Pen 2) - Variant 2 - Supersonic - High Damage and High Noise and High Recoil (Pen 3) - 10% more damage than AR The choice between the Marksman Rifles is clear. Do you want Pen 3 with high recoil and damage. Or do you want a quiet gun with low recoil and Pen 2? SMGs - I don't give a shit. Shotguns - 13 Round Mag for "Stick Mags" with 7 spares - 25 Round Mag for "Drum Mags" with 4 spares The reasoning is drum mags are big and hard to carry. - Lead projectiles do Pen 3 at 5M and Pen 2 after 5M. The reasoning is up close is max velocity and a high concentration of lead. - Lead projectiles do 20% more damage a Incendiary Projectiles. - Incendiary projectiles do 20% less damage. - Incendiary projectiles only do pen 2. So the choice is clear, more damage and pen up front or more damage over time. There's no reason for differences in capacity between the guns if they have the same model and shell size. Dominator - Fair is fair. Dominator is the only primary I run. But if I am nerfing "drum" mags for carry capacity, then the dominator gets it too. 4 mags for the dominator. Eruptor - Current iteration sucks. - Pen 4 primary. It would be the only primary with Pen 4, giving the small mag size and stupid bolt action nature a reason to bring the gun to a mission. Also, devs, figure out what "last round hold open" is and what "open bolt machine guns" are. Having to "rack the charging handle" is so 20th century.
@IUsedToMakeMusics
@IUsedToMakeMusics 2 ай бұрын
1:03:41 clay that was a FANTASTIC question. Purely logical thinking. Imma watch u now
@jasony8480
@jasony8480 2 ай бұрын
Yes, the mine dispenser does heavily taunt. I don't bring mines often, but tossing them behind a wave of bugs or to bring all the spread out bugs into one spot works really well. I've even used mine dispensers to bait bugs into kill zones they would normally never go to while defending extraction, with both chargers and titans ignoring helldivers and turrets to try and get to them. Personally I think this taunt will make AT-mines effective. Just draw all the chargers in the area into 380 shells sitting on the ground. *edit: Yo. Frag grenades have shrapnel. It is just a bad grenade and needs a hard buff.
@APerson001
@APerson001 2 ай бұрын
Please make (or point me to your) tutorial videos on how to beat Helldive missions. You mentioned it was mostly a knowledge check, and it just seems insane to me. My 4 player group finally completed a level 8 operation recently, but only barely. Bonus points if you mention how to play higher difficulties solo, since that's what I mainly play.
@thiccfila
@thiccfila 2 ай бұрын
This loadout video explains HOW I make my loadouts. As well as has resources in the descriptions to other important videos. I recommend watching it the full way through. The loadouts specifically in that video are still good, but we've had the big buff patch since then (and eruptor nerf) so I would slightly change them to today just because there's more goof stuff I like using. But what's important is the reasoning for how I made the builds, as well as other links kzbin.info/www/bejne/gavYq2ihr798btksi=awIExEG8n1wQ8qZb
@lancefisher8358
@lancefisher8358 2 ай бұрын
Sentries use rocket and autocannon Sentries, auto cannon Againt bugs take the Basic MG sentry for Hunter patrols
@diogorocha9837
@diogorocha9837 2 ай бұрын
If you want success playing Helldive missions, the most important thing is knowledge of every enemy (weapons, movement, weakspot, type of armor pen required), knowledge of how to finish each objective as fast as possible (like using stratagems rather than hellbombs to destroy some structures or using AC, Eruptor, Commando, etc to destroy fabricators from distance), knowledge of how to use efficiently all guns and stratagems and the most important thing IMO don't engage every enemy in sight (vs Bugs using light armor, we can literally outrun an entire bug breach if we want to). I only play alone finding matches. I like the challenge to drop in other people's game and help. Because of that my loadouts are always "all-rounder" types: - Primary for killing light armor enemies - Secondary utility - Support to deal with medium and/or heavy enemies - Stratagems to complete objectives and deal with AoE and massive enemies. If you play with a full squad with mic comms, you can have specialized roles like a Bile Titan killer player or a light/medium horde clearer.
@mattobrien2010
@mattobrien2010 2 ай бұрын
1:31:00 What if the Scythe was a semi-auto fire variant of the Sickle that allowed you to charge up to 3 shots into a single shot by pressing the reload. Almost like the Minutemen Rifle in Fallout 4. It would be really neat to see it be an energy-based DMR/Marksmen rifle (Comparable to the diligence) with 100 damage per shot but 150 with a double charge and 170 with triple charge.
@WVTarheel
@WVTarheel 2 ай бұрын
This episode is like the Mount Rushmore of hellDivers KZbin. Hope you guys keep this up. I'm a little worried about the future of the game because of the lack of content updates and with space Marine coming out we will lose a lot of players to that game. But this crew is keeping it alive, at least for me
@KaiokenD
@KaiokenD 2 ай бұрын
Something that gets me excited is the thought of a helldivers 3. At the end of hd2 lifespan, the game will be in a much better state. When they do decide to move on to hd3 they will have the knowledge of what this game can be. I believe the devs are still growing and learning this game along with the players. It gives me destiny to destiny 2 vibes or xenoverse to xenoverse 2. Sequel to those games are far better than what was in the first game. Their lifespan of that game even more on going than previous
@zyron4190
@zyron4190 2 ай бұрын
Agreed definitely don’t think arrowhead are going to be able to bring this game to D2 status in the next year or two but I’m sure the 3rd year hopefully they can really change how we play the game. As for now they are going to just keep adding the same stuff from HD1 which is perfectly fine, what they do after is what will make this studio as well loved as bungie, they are just a baby at this point
@zyron4190
@zyron4190 2 ай бұрын
A bright future ahead for them, all they need to do is keep doing their best to improve their studio
@zyron4190
@zyron4190 2 ай бұрын
And make their community happy, by not nurfing stuff 😂 shouldn’t be that hard but this studio is really an infant when it comes to PVE game balancing
@mattobrien2010
@mattobrien2010 2 ай бұрын
if the devs reserved super helldive for the peak HD2 players that would be fine. If they made it a 5-20% success rate like you all were saying, it should come with a special Icon, tag or something like a veteran status. IDK. I also think that the devs need to apply perks/abilities to capes. missing a huge opportunity there.
@nicholascowling7052
@nicholascowling7052 2 ай бұрын
I like the idea of a more difficult/immediate mission objective. Would be cool to have a mission or something where you set up a portable radio tower with an HP bar and have to defend it while you set it up and relay information back to Super Earth. We do have the base defense, but something like this would be interesting because you could use the terrain around you to set up a tactical position to drop the tower and defend around it.
@Wolf37f
@Wolf37f 2 ай бұрын
To counter the time on ground from ragdoll, there should be a booster, or an edit to a booster, that lets you get back to your feet faster. Also, I think you should be able to use the jetpack while prone as an escape mechanic, but you might take a little damage to do so.
@zyron4190
@zyron4190 2 ай бұрын
We are going to get difficulty 12 like helldivers 1 so no rush to get crushed 😂 you guys act like the only way this will be good is if it’s impossible, it should just be more intense then 9 not impossible that will be a 12 thing I believe, I love 9 it’s engaging the entire time, when It comes to games impossible is never fun if you have the tools to succeed people will succeed but if we don’t have the tools it won’t be fun and we will probably just run from everything to complete a mission, Elden Ring gives you all the tools to succeed you just have to get used to how enemies attack, you can kill all of them with the starting weapon which can not be said for HD2. HD2 trying to be Elden Ring just cause it’s hard is missing the point off all FromSoftware games! it’s learning how to overcome challenges not just adding a bunch more enemies to overwhelm you. Each enemy is very unique and once figured out can be killed easy but helldivers2 if you loose your support weapons your kind of screwed when It comes to heavy enemies it’s just a bad comparison
@manateewarrior1543
@manateewarrior1543 2 ай бұрын
I would like to see charges for mines like air strikes do. Also the ability to deactivate and reactivate them. Also a ship module upgrade that makes all the machine guns drop down with its own belt fed ammo pack. Increase the ammo pool and negating the need to reload but needing to be mindful of overheating. This would also free up one strategem slot.
@infinitekarma4949
@infinitekarma4949 2 ай бұрын
Devs seriously need to give armor its own diversity and identity. This game shouldn’t just be a fashion show. I genuinely thing almost every set of armor should have slightly or majorly differing stats amongst each armor tier to make one worth grabbing over another. Each should have matching passives that make it better in its own right. Helmets should have their own benefits or abilities as well. Not everything needs to be cosmetic. However, I do think if an overhaul like this were to be done, each type of armor should have different appearances and customization to fulfill those fashion divers’ desires. The customization both on a cosmetic and practical level is so underdeveloped in this game. I know it will be worked on in due time but it pains me to see how lackluster it currently is.
@GooNSaGe
@GooNSaGe 2 ай бұрын
The Railgun feels good, sounds good. The play style it brings it amazing, but the damage is horrible. Please bring the old Railgun back please
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
The best part of the OG Railgun was the Stagger/stun factor. That alone made it a beast to deal with heavy enemies. We should get back that characteristic when charging in the unsafe zone.
@PradoTraceAZ
@PradoTraceAZ 2 ай бұрын
If it could take out a gunship in 3 shots I'd bring it a ton more against bots.
@AidanClutter
@AidanClutter 2 ай бұрын
@@PradoTraceAZI thought in this patch it does if u fully charge it
@bulletkingaming2808
@bulletkingaming2808 2 ай бұрын
There should be a damage dropoff from range for shotguns or all of the weapons just so some weapons are great in short to medium range, while some weapons would be great for medium to long range, then some weapons great in overall ranges.
@Starwars-Fanboy
@Starwars-Fanboy 2 ай бұрын
The slugger should get little to no damage drop-off to separate it from the other shotguns. ARs getting low drop-off would be nice as well
@Deadsnake989
@Deadsnake989 2 ай бұрын
The game already has damage drop off, it's just not super severe. The standard liberator for example has 5 less damage per shot at around 70m IIRC.
@bulletkingaming2808
@bulletkingaming2808 2 ай бұрын
I don't get why they nerf the shotguns by not reducing the damage over range. Shotguns have an effective range of 25-50m while a slugger at most is 75-100m irl. And they butchered the slugger hard for the devs thinking that the slugger was like a marksman rifle.
@hcorvnov6732
@hcorvnov6732 2 ай бұрын
Difficulty 10 would be an exercise in fulitity with bad weapons
@Azrael178
@Azrael178 2 ай бұрын
Don't bring bad weapons to the challenge difficulty then
@epsilon1372
@epsilon1372 2 ай бұрын
the thing is we have the weapons we need to win. its not like we're gonna be outmatched. the issue is that there should be more options. we do have good weapons, some of them very good, but in its current state, no one is bringing in, lets say, the arc thrower
@Azrael178
@Azrael178 2 ай бұрын
@@epsilon1372 mhm. We have good weapons, and we have weapons that aren't good. All weapons are valid at difficulty 7, which is what the game is balanced around, and only the better ones are valid at the challenge difficulty. Sounds like a normal situation in all games
@epsilon1372
@epsilon1372 2 ай бұрын
@@Azrael178 well i dont agree with that as someone who plays a ton of difficulty 7. not only do a lot of primaries either suck or feel underwhelming (the entire liberator lineup being the prime example of underwhelming), but there's a few stratagems that i feel need changing too, whether its objective buffs like i feel the arc thrower could use or mechanical rework like the mines could use.
@Azrael178
@Azrael178 2 ай бұрын
@@epsilon1372 I finally managed to convince my friend to buy Helldivers two weeks ago and we played together. He is now lvl 15. He is doing fine on dif 7 using basically only liberator and liberator penetrator as his primary (usually with recoilless as support weapon) since he dislikes shotguns. He is usually the second best player after me when we play with randoms, unless there is some random lvl 150 that decided to descend down to the land of regular people. So with all due respect, skill issue. Those guns aren't as good, but all of them can work. I have completed operations of dif 7 using scythe and dagger combo as a dare once and while I did have more problems than the meta loadouts I did succeed, and those are pretty much the most useless weapons out there
@Nopenotyou
@Nopenotyou 2 ай бұрын
I kinda want them to link headshot resistance to helmets, like, helmets that match heavy armor sound reduce the damage by a larger amount or something.
@KaiokenD
@KaiokenD 2 ай бұрын
I would to see some wacky modifiers. Example a mod primarily spawns wilburs and bile titans. Or something like certain mob gets increased stats. Like hulks can run faster or chargers don’t stop charging
@Azrael178
@Azrael178 2 ай бұрын
Purifier can be fixed with one relatively simple change. Make it kind of like a primary railgun. It can be charged longer than it can now, but can be shot at any point in the charging increasing dmg and ap proportionally. If you spam click you get a starter pistol equivalent, if you charge for half you get a diligence countersniper like shot, and if you charge it fully you get a AMR or maybe even an autocannon like shot
@wargalley5925
@wargalley5925 2 ай бұрын
It is fine as it is other than needing a scope imo, it is excellent at mid-long range but is lacking a scope
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
I think that is the way with Purifier, turn it into a Sniper weapon. Because since launch it is just a much worse Scorcher.
@gangsterguardsman4576
@gangsterguardsman4576 2 ай бұрын
It’s literally a punisher plasma, but with a 1 second charge time. Objectively worse. Letting it shoot non-full charge shots would make it way better
@wargalley5925
@wargalley5925 2 ай бұрын
@@gangsterguardsman4576 The purifier doesn't have a drop off like the punisher though which is why it is great for mid-long range vs the punisher being great for short-mid range.
@hibridovlogs9000
@hibridovlogs9000 2 ай бұрын
You can get a better look/scale of the impailor at 17:40 (under the bile titan)👀
@Aegxs
@Aegxs 2 ай бұрын
Ideally my rework or buff to the liberator concussive would be to make it the true Liberator Explosive it was meant to be. Give it the 90% durable damage and an AoE damage radius. Keep the low fire rate and the lower magazine count.
@zyron4190
@zyron4190 2 ай бұрын
Honestly if rocket devs only shoot at eye level that would fix them, being able to dive under them and be safe from rockets is great lock and key game design, also would make the tutorial of going under dangerous things even more useful too 😊
@vangavrish3797
@vangavrish3797 2 ай бұрын
You need to get an additional Strategem for requisition
@zyron4190
@zyron4190 2 ай бұрын
Honestly if rocket devs only shoot at eye level that would fix them, being able to dive under them and be safe from rockets is great lock and key game design would make the tutorial of going under dangerous things even more useful too 😊
@wesm.2133
@wesm.2133 2 ай бұрын
The gunships are too much and can only take them down with 2 weapons which mean someone has to choose one of them or if you’re single player you have to choose that gun or you’re just going to die there shouldn’t be like five or six of them in the air as well.
@kurtisdeakin
@kurtisdeakin 2 ай бұрын
Heavy armour is definitely in need of some love, still.
@Brakka86
@Brakka86 2 ай бұрын
I play lvl 9 missions on random teams. I have never seen us lose a game. Go down to lvl 5 or 6, and people are dying left, and right 😢 you have to sometimes solo extract because reinforcements reach 0. It's so odd that you can extract with 16 reinforcements on lvl 9 and ppl on 5 and 6 STRUGGLE.
@samrye8342
@samrye8342 2 ай бұрын
I've only played off of lvl9 a few times for a long time. I've wondered if maybe there are larger hordes in the lower levels. That it plays differently, that the heavies are replaced with hordes and players get overwhelmed.
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
Like I said in other comment here, the most important thing to play well HD2 is KNOWLEDGE of the game. New players or players that don't have much time to play (and don't watch HD2 youtube videos) literally don't know how to deal efficiently with most medium/heavy enemies and structure objectives. Speed is the key to not get overwhelmed with enemies (from breaches, patrols and POI's) at the same time.
@gangsterguardsman4576
@gangsterguardsman4576 2 ай бұрын
Level 6 is harder than level 9 because of how bad the rando’s are
@motzibcek
@motzibcek 2 ай бұрын
I'm not usually into nerfing things, but I think we need to take a look and the Breaker Incendiary. Much like the original Breaker, it's just too good for Horde clearing, and no offense intended, but it's definitely the single most faceroll primary there is.
@gangsterguardsman4576
@gangsterguardsman4576 2 ай бұрын
It already runs out of ammo fast
@Delta_Allure
@Delta_Allure 2 ай бұрын
Four Kings all in one podcast. Men of culture.
@zemufinman1639
@zemufinman1639 2 ай бұрын
1:51:00 Uh guys i think you forgot to put stuff in the nerf tier by accident. You wanted a bunch of nerfs right? Thats what gonna bring this game back right? Guys?
@Mr_Big_Head
@Mr_Big_Head 2 ай бұрын
It was me. You have to use ems from stealth and they can’t see you throw it just like shooting from stealth. I’ve done it plenty of times. I typically throw it over walls or rocks and then run out after it lands
@thiccfila
@thiccfila 2 ай бұрын
im going to actually try it, been fighting bugs since the last bot MO
@confusedPsyduck
@confusedPsyduck 2 ай бұрын
Spray and pray could stun and that would make it niche but useful for support
@IkeDiesel
@IkeDiesel 2 ай бұрын
It’s should cost req slips to travel to any non major Order or objective planet that would fix a lot
@Browns_Brush
@Browns_Brush 2 ай бұрын
Purifier would NEED the sniper scope to be useful. I would just give it unlimited ammo, and keep the charge up.
@kgeezy2
@kgeezy2 2 ай бұрын
What would be dope and they kind of hit on it. But what if you go on a ICBM mission and somewhere in the middle you get an alert of a special grade mission that has to be completed before you can finish the rest of the current mission. Think that would be cool and challenging if they make them a little hard. And make it mandatory if you are in a 4 man that all members have to participate. But make it random.
@Aegxs
@Aegxs 2 ай бұрын
Probably controversial, but for the adjudicator? Revert it. Make it feel like a proper battle rifle, it’s literally a FAL design. On top of that buff its damage to match the pace of other DMRs. The adjudicator was a DMR at the lowest point of community sentiment toward DMRs, making it an AR was an overreaction. In its stead for a medium armor pen AR, buff the damage of the Lib Pen
@robpom5501
@robpom5501 2 ай бұрын
I think a lot of the AR's come down to NEEDING a huge buff in durable damage and reload speed however I'd also like to see +10-20 damage on all of them depending on use case... and IMO most guns require this sort of buff though the 2 DMR's we have should get +25-50 damage at least same with the majority of guns we have now... they all should be strong at doing what they do with support weapons outshining them in the same role by a ton.. as of right now most primary guns are pathetic and it's boring.
@BishopNY
@BishopNY 2 ай бұрын
U think we’re gonna have to run 3 level 9 missions to unlock it??????? Or what about custom difficulty? U can set the limits of breaches and number of enemies?
@lancefisher8358
@lancefisher8358 2 ай бұрын
I hope so
@0ptimalgaming
@0ptimalgaming 2 ай бұрын
what drives me nuts on this game, are the magazine sizes. a 30-45 rnd magazine would be good for a hardcore game, not a scifi horde shooter
@generalseal6948
@generalseal6948 2 ай бұрын
i think the dominator should actually fire explosive bullets and not just say explosive on it for no reason
@jm458205
@jm458205 2 ай бұрын
I think a system like the borderlands badass points would be fine to funnel resources into
@KaiokenD
@KaiokenD 2 ай бұрын
I would like to see purifier reworked to where, when you charge it instead of sending one bolt it fires 3 after a charge
@bradygoodrich5318
@bradygoodrich5318 2 ай бұрын
I feel like the easiest way to make bots less cancer is to reduce the ragdoll radius on rockets, increase getup time, and increase rocket dev cooldowns
@gangsterguardsman4576
@gangsterguardsman4576 2 ай бұрын
Hopefully heavy armor gets a knockdown resistance and flinch resistance buff, that’d help make it more viable
@ramsenc
@ramsenc 2 ай бұрын
I would squeal with glee if PP got rounds reload.
@stinkystink9830
@stinkystink9830 2 ай бұрын
No
@epgamer1145
@epgamer1145 2 ай бұрын
I’d love for them to make super credits found in bunkers or other stash locations more plentiful. I believe you get +10 for every pick up. Bump it up to +20-30 The vast majority of weapons in the game is nearly behind a pay wall. Really holds players back from most of the content. I know it brings back the monetization aspect of the game but I’d love to pull ideas like bringing in extra stratagems for a price. Already an aspect players get for free when they complete major orders so players not paying won’t miss out but it won’t be ready at any given time. There are already missing stratagem slots in the support rack with reinforcements and supply drops. The mechanic is just waiting to happen.
@phonechecked
@phonechecked 2 ай бұрын
Your yap reads, I don’t want to grind, i don’t want to spend, but I want new things to play with faster.
@epgamer1145
@epgamer1145 2 ай бұрын
@@phonecheckedyes. Good job reading.
@epsilon1372
@epsilon1372 2 ай бұрын
i dont really agree. if you put in a little time, its very easy to get a warbond and theres plenty of time in between warbonds. i myself have gotten like 3 in the span of maybe a month and a half from when i first got the game and i took breaks for several days at times. all you really need to do if you really want super credits is just to grab a friend or a random and do level 1 missions and you can easily get a few hundred credits in an hour
@samrye8342
@samrye8342 2 ай бұрын
It's not really a pay wall. I acquired all my super credits pretty much in the same time it took to get the medals for the regular equipment or the previous war bond.
@imperialscout5566
@imperialscout5566 2 ай бұрын
I think special missions should cost credits. After unlocking the special mission by doing the side obj in the super helldive you should have to invest credits . Just more things to do with our money, also gives a sense of investment and loss
@OJosheO
@OJosheO 2 ай бұрын
I think it costing Requisition Slips makes more sense, Super Credits already have a lot of uses and there'd be an uproar if you had to pay real money to play special missions. We need another thing to spend Req Slips on, everyone I know is almost always capped on them after unlocking their stratagems.
@JasonT3hMagnicifent
@JasonT3hMagnicifent 2 ай бұрын
I was just thinking about this: What if stratagems cost Req slips?. You get a certain number of freebies but then they start costing. Someone else may have mentioned it. I'm too lazy to read all the comments.
@AidanClutter
@AidanClutter 2 ай бұрын
No. Just. No. I see the thought process but. Like let’s say there is a thing you have fun with? Yeah no go grind if u wanna use it. Like you have just suggested essentially nerfing EVERYTHING.
@Azrael178
@Azrael178 2 ай бұрын
Imma be honest, i hate the idea of crossovers in games. I get a minor anurism when i see a character or a thing from a completely different universe in the game im playing. The universes are special BECAUSE they are separate and distinct. So the fact helldivers has none of that is a thing that i adore about it and wouldn't want it to change.
@ceddysaid3432
@ceddysaid3432 2 ай бұрын
50 more bullets for the ajuudicator sounds perfect
@shanehage3014
@shanehage3014 2 ай бұрын
maybe as an upgrade, if they add weapon modding in the game. drum mags for ar's would go hard af.
@CtisGaming
@CtisGaming 2 ай бұрын
@@shanehage3014 I'd love that. They need to give us more branching upgrades or the ability to modify guns for these types of options. Some of these post-release upgrades have no business being gated by the previous ones.
@drscarab99
@drscarab99 2 ай бұрын
intead of just primaries you guys should also include secondarys and grenades
@Azrael178
@Azrael178 2 ай бұрын
My take on the difficulty is that difficulty 7 Is THE difficulty. Everything is viable and balanced around it's as long as you construct your loadout using basic checkboxes for the faction you are fighting you can play with literally anything you want to and succeed. That's the difficulty everything is balanced around. Anything above that is challenge difficulty. Difficulty where you can play but you have to tryhard, choose meta loadouts or be built different. I hate people that complain that they can't play everything on the hardest difficulty. My guy, that's the point of a challenge. You have to take the best tools, and really try. That's the point
@therealpotato4438
@therealpotato4438 2 ай бұрын
You don’t need meta load outs on any difficulty at all. I use nothing that is on meta and I still do fine on helldive. The average player can do fine on helldive.
@Azrael178
@Azrael178 2 ай бұрын
@@therealpotato4438 no they don't. An average player plays one, maybe two operations every other day. You are severely overestimating the skills of an average player.
@07buicklucerne
@07buicklucerne 2 ай бұрын
Super helldive should get rid of the timer
@zach942
@zach942 2 ай бұрын
Crossbow is best for clearing bugholes frl its like a super grenade pistol frl
@zach942
@zach942 2 ай бұрын
not a primary but EMS Strike should be reverted to effect bile titans its useless for the horde sinceu can just wipe them out
@PokeBens
@PokeBens 2 ай бұрын
How crazy would it be a diff 10 map where u run both factions so 2 in the team gotta prepare for bot encounters and the other 2 for bugs. Insano haha
@drscarab99
@drscarab99 2 ай бұрын
you guys know the first game had 15 diff settings so....
@trainman222y78
@trainman222y78 2 ай бұрын
The more you allow endgame upgrades, the easier you make endgame for people who don't need it to be easier. I don't think anyone wants CR9 and 10 to be easier.
@epsilon1372
@epsilon1372 2 ай бұрын
i think endgame upgrades can add a sense of progression to an extent. for example, you know all those mech buffs people have been asking for? you can probably put some of into a new module category and have things such as maybe increased vehicle speed and increased ammo capacity. i dont think we should get another tier of upgrades for modules just yet, but maybe getting a new category for something like vehicles could allow the mechs to be more loved
@trainman222y78
@trainman222y78 2 ай бұрын
@@epsilon1372 for mech upgrades, I think we could see like speed or external passenger - something that increased the functionality instead of just buffing the power. If they are going to buff the power, I'd rather it be part of a balance pass for everyone. But making the reward for endgame being making endgame easier is bad game design
@NyJoanzy
@NyJoanzy 2 ай бұрын
Purifier just needs to be 1 handed and not slow user during charge up.
@thiccfila
@thiccfila 2 ай бұрын
I would rather it just do big damage. Like double or triple. It's unique in that it's a plasma marksman rifle. But it is same damage as plasma punisher, and the scorcher fires 3 shots before it shoots 1. What you're talking about would be a plasma smg which I would GLADLY take lol. But I think it's a different gun
@NyJoanzy
@NyJoanzy 2 ай бұрын
@@thiccfila I get that but the niche of primary that can be used with the flack shield and take out bot walkers and fend off rocket devastaters is empty.
@RobAlberto_4
@RobAlberto_4 2 ай бұрын
I wish the charge would increase damage and close/destroy fabricators at high charge. Also take out gun ships. It’s close but still feels weak.
@Deadsnake989
@Deadsnake989 2 ай бұрын
@@thiccfila Increase the damage to 300 or 325, and reduce the charge time to .5s. I'd rather it shoot a lot faster, and deal enough damage to kill Dev's in 2-3 torso shots.
@thiccfila
@thiccfila 2 ай бұрын
What if it just properly 1-2 shot them with its slow fire rate. If you're speeding up the fire rate it is just becoming the scorcher. The difference with purifier is its meant to be a marksman rifle. Like with the DCS. When they buffed it, it was to damage. If I sped up the fire rate and mag it would've just turned into an adjudicator. And again, seriously I can't stress this part enough. I ABSOLUTEKT WANT A PLASMA SMG
@samrye8342
@samrye8342 2 ай бұрын
So on the buff for the 3 title page weopons. I used the slugger there was nothing op about it. You could tie up 1 maybe 2 devistators anymore and you were overwhelmed. Reloadable and good at range slow rate of fire. Without the stagger now its not good enough. Just make it what it was. They basically turned the dominator into an auto slugger on the same patch which made no sense. The purifier yea WTF needs way more damage or radius or something. I also used the eruptor. Had a lot if negatives but was fun, now its way to weak. With all the negatives it needs to take devistators in one hit to a weak spot as a minimum. 5 slow shots and it takes 2 or more shots outside the head, its horrible. Missing a shot is detrimental. Get overwhelmed your falling back to your secondary. Make it stronger, fix or bring back the shrapnel. The occasional random shrapnel hit was not a big deal. There's shots flying everywhere whats one more.
@leoncantwelliii7946
@leoncantwelliii7946 2 ай бұрын
Y'all hating on my beloved purifier plasma. I think it's fine as it is for what it does. It turns devastators into jokes with its stagger.
@gangsterguardsman4576
@gangsterguardsman4576 2 ай бұрын
Or you could bring the punisher plasma and do the same thing but faster
@TheNicolasd
@TheNicolasd 2 ай бұрын
Completely unserious to not even put the breaker incendiary in nerf
@kiitaclyzm
@kiitaclyzm 2 ай бұрын
At least if they don't make 10 as hard as y'all want, they might have at least 5 more eventually
@sallydrum7669
@sallydrum7669 2 ай бұрын
Agree with most of these. Great show. Doing Strats or Support Weapons before the update? Make Arc Thrower Great Again (or for the first time)
@Browns_Brush
@Browns_Brush 2 ай бұрын
Where's my Knight SMG!? xD I hate that it's in the whatever pack.
@alexandermacip1124
@alexandermacip1124 2 ай бұрын
The adjudicator is awesome, the only thing it would be nice to have is more ammo, you guys smoking
@thiccfila
@thiccfila 2 ай бұрын
I agree we were smoking
@RobAlberto_4
@RobAlberto_4 2 ай бұрын
Adjudicator is my favourite assault rifle. I can snipe with it and deal with devastators at mid distance well. And deal with all the chaff. I wish it had a little more damage but it works well right now.
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
Hmmm... It is not. Vs Bots there is no reason at all to use the Adjudicator rather than Diligence CS or Dominator. Vs Bugs there is no reason at all to use it rather than Scorcher or Dominator. Considering that you want a Medium Armor Pen Primary weapon.
@RobAlberto_4
@RobAlberto_4 2 ай бұрын
@@KerriganTyranid and yet here I use all 3 depending on the build. It is perhaps rather shocking that some of us play differently than you perhaps…
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
@@RobAlberto_4 Thank God we players don't play exactly the same. But what I said is taking into consideration my personal experience and the opinion of other players. For example, I mainly use Tenderizer vs Bots and Sickle vs Bugs. If you watched the video, they all said that Tenderizer needs huge a buff and Sickle is fine but it is a Bot weapon. Obviously I don't agree with these both opinions but I understand how they imagine these guns to be, even if I don't agree.
@zyron4190
@zyron4190 2 ай бұрын
Elden Ring/all FromSoftware games give you all the tools to succeed you just have to get used to how enemies attack, you can kill all of them with the starting weapon which can not be said for HD2. HD2 trying to be Elden Ring just cause it’s hard is missing the point off all FromSoftware games! it’s learning how to overcome challenges not just adding a bunch more enemies to overwhelm you. Each enemy is very unique and once figured out can be killed easy but helldivers2 if you loose your support weapons your kind of screwed when It comes to heavy enemies. It’s just a bad comparison Imagine if your sword broke in ER and you couldn’t easily switch it out, would you not have a bad experience in that boss battle same with HD2 when you loose a support weapon and your strats are on cooldown you feel helpless and probably start running. Trying to make HD2 Elden Ring is just going to make everyone unhappy because Elden isn’t impossible you just have be able to dodge with I-Frames but HD2 doesn’t have I-Frames so you’ll just end up frustrating players like stun locks on rockets. With I-frames I could walk towards the devastators and then dodge as the rocket is about to hit me then i would dodge though it and not take any damage but in HD2 you just can’t do anything about it like you guys said and it doesn’t feel fun
@greydragon266
@greydragon266 2 ай бұрын
Hey Clay if you throw the ball laying down there is no agro on you
@imanevilpairofsocks
@imanevilpairofsocks 2 ай бұрын
I will come back for buffs,
@theGOADED
@theGOADED 2 ай бұрын
Lil bro suggesting we use req slips to lobby the patch notes
@thiccfila
@thiccfila 2 ай бұрын
Huh no I meant for like voting on defenses or free strat or something lpl
@confusedPsyduck
@confusedPsyduck 2 ай бұрын
Purifier is the stillborn child of the scorcher and the railgun 😅 does not excel at anything and worse than most
@bobpower5472
@bobpower5472 2 ай бұрын
Based video game mom
@Scappo
@Scappo 2 ай бұрын
Purifier doesn't need to be deleted...it needs a hard damage buff and the ability to slow enemies. It sits in a nice little niche between the Plas Punisher and the Scorcher and...spicy take...I kinda like it actually. The charge-up really forces you to slow down and think about where your're shooting, Railgun style.
@sevroaubarca8745
@sevroaubarca8745 2 ай бұрын
I’ve had Joel show up on my ship 3 times recently while I had no mission selected and just absolutely terrify me with making my ships lights flicker on and off and then this last time he had his mic accidentally turned on and man does he hot mic heavy breathing like the mass murderer he is. Was terrified to launch any mission, but didn’t want to call him out on it lol
@PradoTraceAZ
@PradoTraceAZ 2 ай бұрын
Bro that was your uncle and by ship it was your bedroom.
@RSOxSPEC4x
@RSOxSPEC4x 2 ай бұрын
The purifier need to be full auto
@epsilon1372
@epsilon1372 2 ай бұрын
pog stream
@ZeeDahktah
@ZeeDahktah 2 ай бұрын
Cross streams….what?
@Error-rc9es
@Error-rc9es 2 ай бұрын
imho the change the breaker spray and pray needs is just more stagger. the regular breaker kills things good and has ok stagger, the middle pick the fire breaker deletes hordes but has no stagger the spray and pray should have giga stagger but disappointing damage.
@GooNSaGe
@GooNSaGe 2 ай бұрын
I'm proud to say I've never used that no skill of a weapon Breaker Incendiary, its for useless people that have no skill, and I hate people that use it. I kick people that shoot me, and get unnecessary burn damage
@stinkystink9830
@stinkystink9830 2 ай бұрын
Flame on, eat my ass
@bryankopkin6869
@bryankopkin6869 2 ай бұрын
Imma need that only fans link 😩
@aaronhumphrey3514
@aaronhumphrey3514 2 ай бұрын
No one will play the new difficulty if they make it as hard as you guys want.
@epsilon1372
@epsilon1372 2 ай бұрын
I will
@lancefisher8358
@lancefisher8358 2 ай бұрын
You'd be surprised, the queue for helldive is already pretty quick
@aaronhumphrey3514
@aaronhumphrey3514 2 ай бұрын
@@lancefisher8358 5% success rate with premade team of good players is orders of magnitude harder than Helldive.
@samrye8342
@samrye8342 2 ай бұрын
They don't need to.
@KerriganTyranid
@KerriganTyranid 2 ай бұрын
"A game for everyone is game for no one" - Pilestedt, CCO AH. Lvl 10 should not be for everyone. Should be a massive challenge for Veteran Players. I will play it and I hope it is HARD to win. Because the last time I played a lvl 9 and failed to complete the main objective was probably in April and I play almost everyday since February.
@muglokdecrepitus1301
@muglokdecrepitus1301 2 ай бұрын
So all the weapons are bad and the Breaker Incendiary doesn't need a nerf.... yeah sure
@epsilon1372
@epsilon1372 2 ай бұрын
needing a buff does not equate to being bad. buffing a weapon simply means it could use a change to feel a little better. look at what they said about the scorcher. thicc uses it often but simply thinks it could use a slight buff
@muglokdecrepitus1301
@muglokdecrepitus1301 2 ай бұрын
@@epsilon1372 With that mindset everything could have a buff, which is basically what happened in this videos, all the weapons "need" a buff, but the things, and why I did a comment, is that when they arrived to the Breaker Incendiary, they didn't put it on "nerd" even if the things they said about the weapon were clear indicators of it having ti be in the nerf category yes or yes. So, the most slightly inconvenient makes a weapon goes to the need a buff category, but a weapon being totally dominant in the game and taking away other weapon from the from being picked (which they said), doesn't make a weapon go to the nerf category...
@epsilon1372
@epsilon1372 2 ай бұрын
@@muglokdecrepitus1301 my guy its just a tier list that gauges their general opinion. its not like every single placement is some super-researched opinion they all agree on. its just a discussion of weapons they think are perfect and weapons they think should be buffed, even if just by a tiny bit. idk why any normal person would be off-put by a tier list like this even if they have their disagreements
@muglokdecrepitus1301
@muglokdecrepitus1301 2 ай бұрын
@@epsilon1372 But they don't think that there are weapons that needs to be nerfed even if it's a tiny bit? Even when we have the Breaker incendiary in the game 😐
@epsilon1372
@epsilon1372 2 ай бұрын
@@muglokdecrepitus1301 i can agree the breaker needs a nerf, but its not an irrational take at all to think it shouldn't be nerfed right now if so many other weapons need buffs. one way to get more people to stop using the breaker vs bugs is to make more weapons viable against them. the reason they dont want the breaker nerfed now is because they think buffs should come first. like seriously the breaker is busted but not to the point where it has to be nerfed this instant
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