Рет қаралды 6,224
00:00 - 00:45 Introduction
00:45 - 03:30 Visual representation of BSB IPD Alignment
03:30 - 04:30 Sweet Spot
04:30 - 05:45 Fan Noise
05:45 - 08:55 FOV Impressions
08:55 - 11:13 Persistence?
11:13 - 15:15 Resolution (@75 and @90)
15:15 - 18:00 Value Proposition & Lenses
18:00 - My Custom 3D Printed Strap!
My thoughts on Glare (as requested by commenters.):
It isn't substantially worse than something like the Valve Index, and is much better than the Vive Pro 2 in my opinion. It doesn't touch the Quest Pro or Quest 3 (which have very little glare)
For me in the Bigscreen Beyond; In dark to medium lit scenes, glare is pretty much a non-issue for me, however in brighter scenes, it can be quite distracting. In very dark but with HIGH contrast light areas, orbing can be an issue as well. That said, the longer I wear the headset, the more my brain seems to compensate and I don't notice it as much.