Bionicle: Quest for Mata Nui - 12 Minute Gameplay Walkthrough (Fan Made Open-World RPG Game)

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Bionicle: Quest for Mata Nui

Bionicle: Quest for Mata Nui

Күн бұрын

Пікірлер: 1 300
@LeoxandarMagnus
@LeoxandarMagnus 4 жыл бұрын
LEGO in 2000: We can’t show our heroes hitting creatures with their weapons! Bionicle fans in 2020: Rip and tear
@atrumluminarium
@atrumluminarium 4 жыл бұрын
I know right. The dev of the Inika game has a video showing the prototype said Lego made him change it from first person to third person because first person "is too violent" 🤣
@someonels3
@someonels3 4 жыл бұрын
atrumluminarium fun fact The DS version of Bionicle Heroes is the first (and I’m pretty sure only) Lego game to be rated T because it was a first person shooter
@huemus
@huemus 4 жыл бұрын
It's kinda weird looking him shear and explode a Rahi. I think it will be better if they just pop their Kanohi
@StudioNama
@StudioNama 4 жыл бұрын
If this game were rated T, I'd believe it. If it were E-10, I'd be okay...
@finny9154
@finny9154 4 жыл бұрын
The world design looks pretty meh, but the characters are spot on. I just don't really see it as an open world when there's nothing but narrow outdoor hallways.
@Dragonirian
@Dragonirian 4 жыл бұрын
Bionicle game: has rolls Game journalists: this is the dark souls of lego
@ender72a75
@ender72a75 4 жыл бұрын
Bionicle Souls
@Chiletoas
@Chiletoas 4 жыл бұрын
Bionic Souls
@nxctistheabysswalker
@nxctistheabysswalker 4 жыл бұрын
I’m not gonna lie, bionicle souls sounds dope lol
@tiolloyd9555
@tiolloyd9555 4 жыл бұрын
Bionicle: the Soul of the Mask
@kumatorahaltmanndreemurr
@kumatorahaltmanndreemurr 4 жыл бұрын
@@tiolloyd9555 "The mask of souls" sounds like an actual kanohi that could exist in-universe
@toalesovikk7168
@toalesovikk7168 4 жыл бұрын
E3: cancelled Bionicle fans: This is called a pro gamer move!
@joshuasinclair1154
@joshuasinclair1154 4 жыл бұрын
Yes
@NoversalStudios
@NoversalStudios 4 жыл бұрын
Toa Lesovikk Dang! 😂👌
@Luka1180
@Luka1180 4 жыл бұрын
*Alternative:* It's free real estate
@ericschuller908
@ericschuller908 4 жыл бұрын
I'd love to see this game bring in some seriously old school masks, like the Vahi. Rip time and space a new one all over again.
@michaelflores9220
@michaelflores9220 4 жыл бұрын
T R U T H
@denysopalenyk4775
@denysopalenyk4775 4 жыл бұрын
"You can switch masks even in combat" Makuta May Cry V confirmed
@zforzorro8956
@zforzorro8956 4 жыл бұрын
Donguri: "This is where the fun begins"
@ethicalapemen3686
@ethicalapemen3686 4 жыл бұрын
Not really a good comparison there. It was laughable for Ubisoft to try and promote that as an innovative feature because they're a "AAA Company" and that kind of thing is something that, ideally, should be 100% standard for any game worth $60 and not at all revolutionary. This is a completely bootstrapped fangame with an unbelievable amount of care and polish for what it is, so being able to do stuff like actively switch in combat actually is an amazing feat of development in comparison.
@michaelflores9220
@michaelflores9220 4 жыл бұрын
PWNED!!!!!!!!!!
@ethicalapemen3686
@ethicalapemen3686 4 жыл бұрын
@@Hirrei Hmm... Might be conflating something different then. Thanks for the correction. Either way, the point does at least stand that it doesn't really work to compare a professionally made game with a bootstrapped one.
@ethicalapemen3686
@ethicalapemen3686 4 жыл бұрын
@@Hirrei To be safe, yes? However, In the face of the fact that I clearly had a brainfart back there, I can't really be sure anymore.
@returnedtomonkey8886
@returnedtomonkey8886 4 жыл бұрын
I've seen plenty of bionicle fan games over the years but this is ona a whole nother level. Great job doesn't even begin to cover it.
@ericschuller908
@ericschuller908 4 жыл бұрын
Agreed. I've been a fan since the beginning and I've wanted a game like this for almost twenty years!
@finny9154
@finny9154 4 жыл бұрын
People should remember than most of the fan made games are never meant to be released to public. They are basically game developers portfolio and reason people do fan games is that that gets the most attention. If you try to make a game what is 100% original, then you will have to spend some resources or hope you get lucky that people will notice the game. Make a "fan game" based on beloved series, the internet will do all the marketing for you. If people actually wanted to release a fan game (without having the publishers permission), they would do in secret and release it as finished product. Once the game is out, it's out.
@Luka1180
@Luka1180 4 жыл бұрын
Crainy is a master developer...
@leithalmeme1486
@leithalmeme1486 4 жыл бұрын
most of the fan games are mods for games or remakes of games with mobile tier graphics but nothing like this lol
@ericschuller908
@ericschuller908 4 жыл бұрын
@DOOM Marauder, I just want it to be compatible with some sort of console-style controller that you can plug into your computer. It'd make gameplay smoother.
@frostyreyrey4201
@frostyreyrey4201 4 жыл бұрын
It would have been cool if the sign that appears when you discover something first appears in matoran and then deciphers in English. It would also be nice if we had some sort of elemental abilities, for example Tahu can make a small flame to illuminate a dark area. This is just me giving some suggestions, but from this video I can see that you guys have already considered this and much more. It looks absolutely awesome and I can't wait to pester my friends to play it with me!
@alfonsomendoza5858
@alfonsomendoza5858 4 жыл бұрын
THIS IS A GOOD IDEA
@lucasrobin2788
@lucasrobin2788 4 жыл бұрын
Good news! There are secondary elemental abilities like that that we haven't yet seen in gameplay trailers. They were mentioned in a Q and A on the Discord serber
@Lugbzurg
@Lugbzurg 4 жыл бұрын
In a similar manor, the name of an area should still appear as you enter it, even if you've already been there. It should just leave out the "DISCOVERED" part. I don't wanna forget what everything's called.
@MythicSuns
@MythicSuns 4 жыл бұрын
Lugbzurg Assassin’s Creed: Origins did something like that; when you first discover an area it shows up on the middle of the screen where you can’t miss it, and when you return to that area later it just shows up on the bottom left so that it’s out of the way but still visible. I think that’s the best approach.
@richardo490
@richardo490 4 жыл бұрын
@@MythicSuns Same with Hollow Knight
@TheBenjaman
@TheBenjaman 4 жыл бұрын
8 year old me would have gone completely insane over this. I mean even bionicle heroes had me speechless back then.. omg
@RaptorJesus6969
@RaptorJesus6969 4 жыл бұрын
I am speechless, this is just amazing.. M
@lastbaumstanding1802
@lastbaumstanding1802 4 жыл бұрын
23 year old me is speechless tbh!
@seife41
@seife41 3 жыл бұрын
bionicle heros was great yeah!
@rema0126
@rema0126 4 жыл бұрын
5:30 "Thats Kapura. Hes in trouble." *Proceeds to smack him*
@Lugbzurg
@Lugbzurg 4 жыл бұрын
More than one way to be in trouble!
@ericschuller908
@ericschuller908 4 жыл бұрын
One word, and I hit you again. - Toa Tyrian
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire 4 жыл бұрын
“That’s Kapura. He’s in trouble” *Accidentally decapitates him*
@thomashughes4267
@thomashughes4267 4 жыл бұрын
That's kapura. Hes in trouble. I honestly couldn't see him because of how dark it was
@Lugbzurg
@Lugbzurg 4 жыл бұрын
@@ButFirstHeLitItOnFire Now he's *really* in trouble.
@kumatorahaltmanndreemurr
@kumatorahaltmanndreemurr 4 жыл бұрын
At 2:44 when he kills the Nui-Jaga, it seems like there's a faint sound of Lego bricks falling to the ground. You goddamn artists.
@HaloCanon
@HaloCanon 4 жыл бұрын
The visual already had me sold, but damn, the soundtrack is absolutely on point!
@nine-tailedfox1243
@nine-tailedfox1243 3 жыл бұрын
wait a minute, what are you doing here halo canon?
@OculusNuva
@OculusNuva 4 жыл бұрын
Overall this is an extremely promising and impressive project. The fact that this was in development for six years gives me the utmost of hope in your team that this will see a release. There were a few notes to be made from this gameplay video, hopefully this can provide some useful feedback. -The combat looks satisfyingly weighty. The enemies telegraph their attacks just fast enough to warn you of an attack without being too ambiguous or drawn-out. -The mask swapping and ability usage during combat looks seamless, which shows potential for some great flowing gameplay. It may not be a bad idea to have a weapon wheel to select your mask from on top of the system you have right now, similar to how the modern DOOM games do it. -Feedback in these types of games is very important. While the weight of the combat is definitely there, I feel as though it should be a little more clear as to whether you've hit your enemy or not. A quick suggestion would be to add a strike of sparks and a unique sound effect whenever you make a hit, giving a clear signal as to whether or not your attack connected. -While this is a simple work-in-progress demo video, I do hope the side quests end up being properly stimulating and interesting. I would say to not be afraid of branching out to unofficial characters and side-storylines, as well as focusing on making quests more than a simple point A to point B. I understand that this is very much an early look at the game, but I thought I would give my initial feedback in hopes that it may help to improve the game as its development forges on. Between the reflex-based combat, the faithfulness to the wonderful aesthetic of early Bionicle, and your team's dedication, I have high hopes for this project.
@SedrikGSX
@SedrikGSX 4 жыл бұрын
I would add to that the camera a little more far away, I get a little bit anxious seeing the pj so near in combat and in exploration it will take a big part of the screen
@dragon1130
@dragon1130 4 жыл бұрын
I would also like to suggest/hope, there will be Controller support for those of us who want to play this game using a controller. I play FPS games with a mouse and Keyboard, but using the same setup for a third person combat focused game like this is... well, calling it an ordeal is being kind.
@kowaiotaku1378
@kowaiotaku1378 4 жыл бұрын
можно просто добавить возможность изменения расстояния до камеры
@ObsoletePerson
@ObsoletePerson 4 жыл бұрын
​@@SedrikGSX I wholly agree with the camera issue. I have some other observations I'd like to share: - Wow, that forest is dark. I didn't even see the first enemy you smashed in there. I hope it's brighter when the game actually releases. - Aw, it's a shame that jumping is entirely contextual. - Doing those zooming jumps and leaps just to get around faster looks rather silly. It also sounds really annoying. Why not just make it part of the sprint/run, as super speed? - Why do the mask and disk blend into the environment so much? I would only have noticed the mask because of the sparse surroundings and the monster ambush, and I'd probably have missed the disk entirely as another part of the scenery. - Come to think of it, all the areas rather monochromatic in general. I get you're going for the Bionicle elemental colour scheme-red for fire, green for nature, white for snow, and so on and so forth-but I think making areas with more than one shade of colour to them would be nice. I hope this doesn't repeat in the other areas. - I like the combat music but those scorpion enemies seem annoyingly tanky. - I can see the game's wearing its 'Dark Souls' inspiration on its sleeve from the camera, the environmental spacing, the ' Discovered' titles, the combat, the UI, and everything else. That's absolutely fine, since From Software's games are incredibly well designed; it's far from lazy to put on their shoes. That said, I do hope there are difficulty levels in this. Although, I must stress that this is an AMAZING piece of work from a fan project. 'Dark Souls' is an incredibly ambitious title to emulate, far from anything I'd expect of an indie studio to try to step up to, and you've done an amazing job from the start. Having said that, the strength of 'Dark Souls' is in its environmental-centric story design, its levels built around linear progression while being open enough for rewarding diligent exploration, and satisfying combat (quick and bulldust deaths notwithstanding); it's built on the little touches, so a tiny attention to detail will go a long way. I look forward to seeing how this goes.
@PrinceLeader
@PrinceLeader 4 жыл бұрын
I agree with everything on this list here. Another addition could be with the effects on screen. There is a lot of them all at once seemingly, perhaps having a little less wouldn't be a bad idea. It was a little disorienting watching, even without the amazing cartwheels and somersaults. X'D I love this project and I've seen it for one day. I'm hooked. I'm ready. And I have so much hope for this one! Godspeed you guys, you are our new TEAM BIONICLE!
@koichidark6858
@koichidark6858 4 жыл бұрын
me: I'm pretty sure that the combat will be slow clunky me *sees combat*: HOLY SHIT
@sauzeefy
@sauzeefy 4 жыл бұрын
List of minor nitpicks: -That stock eagle sound on that bird a minute and a half in, should be changed to something more alien sounding, this goes for all the creatures. -The environments shown are obviously themed, but I think the occasional use of other colors, and unique set-pieces would make what will likely be a somewhat forgettable area a bit more memorable. This could be done by adding a few destructable charred trees here and there, and some striking rock formations. There could also be a wider variety of different colored rocks such as black and yellow. glassy, reflective Obsidian can be used to make some surfaces look different than others, you could even add destructable black crystals to the environment. -The focus and attention to detail on the lighting is fantastic here, but I feel like some of the effects are too overwhelming. For instance, I'd tone down the darken filter on the forest, and make the transition less abrupt, and i'd lower the intensity of the transparent effects on weapon slashes and the bubble-shield. -The UI is minimal and functional, but I'd definitely change the font used on minor text (like when talking to NPC's) to a sans-serif font instead of using serif for everything. Preferably a common font that utilizes a lot of circles, like Citrica. -button prompt fonts should be structured like so: the button (X) should be bold serif, the action(to pick up) should be bold sans-serif, and the object (kanohi miru) should be normal sans-serif. -objects that can be picked-up/interacted with are very difficult to see, making the texture fade to white and back every second or so might make them more noticeable while still keeping them hidden. You could alternatively have the object flash white only when the character is within a few feet or it, or when the prompt to interact with it pops up. -the music isn't badly arranged by any means, but the instruments chosen make it sound cheap and uninspired. They should be changed to more unique sounds with maybe a bit more percussion to add to the tribal feel of bionicle as a whole. Think of, say, BOTW's or OOT's instruments. They are very organic and atmospheric, and I think that helps prevent the music from getting grating over time. -I didn't want to get into the systems of the game too much because I'm sure you have it all planned out already, but I just want to bring up that the rolling and the dashing abilities that get unlocked in the video look a bit rigid and don't seem to carry momentum or anything. I'm not referring to the animations, but instead the movement. I think looking at and taking a page from warframe's dashing/rolling might be worth the time. Comparing how the two seem to function, and understanding what makes moving around feel so slick in warframe might convince you to tweak how your movement works in your game.
@sauzeefy
@sauzeefy 4 жыл бұрын
I'd like to stress that the game, as is, looks more fun than any recent AAA action rpg to come out in the last few years, and has already exceeded any expectations i could ever hope to have.
@chataclysm2112
@chataclysm2112 4 жыл бұрын
Perhaps use an effect where text prompts would first show up in matoran and then maybe have letters switch around to english
@ScurrilousSpades
@ScurrilousSpades 4 жыл бұрын
To add onto this a little bit, those jump spots seem like they might be relatively easy to miss if all there is is a button prompt right next to them. Not saying there should be a giant glowing arrow or anything like that of course. To use the example of Warframe again, that game typically has relatively obvious white markings on surfaces meant for the game's parkour abilities. Also Doom 2016 and Eternal have green lights placed near objects that can be jumped to/climbed. Obviously painted rock faces or big lights wouldn't exactly be great for natural environments, but something like a particular kind of vines or fireflies or other things like that might help immensely.
@Luka1180
@Luka1180 4 жыл бұрын
They should only use areas that are canon and then fill in the blanks with things that make sense logically. Also, the eagle sound, I'm fairly certain I've heard a similar sound in an offficial BIONICLE thing. I think it fits even. There are some organic animals including organic birds on Aqua Magna (the planetoid Mats Nui was on) I believe. Also, BIONICLE should always have a mix musically. So it's not all tribal. But mostly tribal perhaps. :) Also, isn't the transparency of the weapon slash because it's a fire sword? I.E. It's heat?
@AcornPlays
@AcornPlays 4 жыл бұрын
This is what constructive criticism is supposed to look like.
@ossianback
@ossianback 4 жыл бұрын
8:40 Oh shoot, there’s Jaller again. Gotta walk more casual.
@MNGN101
@MNGN101 4 жыл бұрын
TAKUUUUUAAAAAAAA
@PrinceLeader
@PrinceLeader 4 жыл бұрын
X'D Yes, this made that simple moment so much funnier.
@Toporshik
@Toporshik 4 жыл бұрын
@@MNGN101 xdddd
@NitroRad
@NitroRad 4 жыл бұрын
I am unbelievably excited for this!
@sethstoll8525
@sethstoll8525 4 жыл бұрын
Hey, I know you!
@cardboard8073
@cardboard8073 4 жыл бұрын
Eyy, Nitro Rad! Good to see you! How ya doin?
@lucariosimon9058
@lucariosimon9058 4 жыл бұрын
I even heard that apparently this just got approval from LEGO themselves to continue development. That's sure way better than how Nintendo is treating its fans right now. I know, overused joke lol
@pickleboi934
@pickleboi934 4 жыл бұрын
Omg its nitro rad!
@juniq094
@juniq094 3 жыл бұрын
I'm too
@Mazekial
@Mazekial 4 жыл бұрын
1:13 “We will have to collect all SIX great masks of power” RIP Turaga masks.
@lucasrobin2788
@lucasrobin2788 4 жыл бұрын
Potential DLC?
@ЮрийСенин-ы1м
@ЮрийСенин-ы1м 4 жыл бұрын
There will even be noble masks in this game
@Horrorcrusher8312
@Horrorcrusher8312 4 жыл бұрын
@@lucasrobin2788 Or better yet use the Great versions of those masks, that'd be worthwhile.
@michaelmaasen872
@michaelmaasen872 4 жыл бұрын
Ya, their FAQ on their discord says 12 masks, plus some extras maybe.
@RayramAureanBlue
@RayramAureanBlue 4 жыл бұрын
It says you "have" to collect the great masks. As in, the noble masks are optional, but there.
@SoldSanke
@SoldSanke 4 жыл бұрын
Seeing this feels almost unreal. I've been a fan since 2001 when I got my first Toa (Gali) and this looks exactly like the promotional videos included in those mini cd-roms that came bundled. It's exactly like I always imagined Mata Nui. The sound ambience feels familiar to those who've played MNOG, so that's an obvious plus as well. Speaking of familiarity, the level of set accuracy here is amazing! Also I see you've included the smaller rahi as well like Kofo-Jaga. This whole thing, I've been dreaming of something like this for nearly 20 years. Your work looks astonishing. Can you give us any hint of planned release window?
@ericschuller908
@ericschuller908 4 жыл бұрын
She was my first as well. My brother got Lewa and we wound up building entire villages in the living room with stuff we'd get from the craft store or salvage from the green waste barrels or dumpsters in the neighborhood. The biggest project we did was Le-Koro and it took up 27 cubic feet of our living room. Good times... Our mom joined in with the blades after the fifth time I cut my hands.
@Branchman292
@Branchman292 4 жыл бұрын
Gali was my first too. I had to go to the doctor one day for a checkup; for some reason, they had to prick my back with little needles, and it HURT. I had already had a bad experience with shots before this, so my mother knew I wouldn't like it. After the checkup, I was in tears, and then my mother pulled out Gali from her purse! It was if the checkup never happened. I've been a fan ever since.
@Branchman292
@Branchman292 4 жыл бұрын
@@ericschuller908 I loved turning the house into Bionicle "sets;" I remember when the Visorak line launched, my sister and I would take yarn and turn our whole living room into a spider web!
@ABonafideSkeleton
@ABonafideSkeleton 4 жыл бұрын
My first was Pohatu, it was nearly Kopaka but for some reason 4 year old me decided that Pohatu would be better.
@TayoEXE
@TayoEXE 4 жыл бұрын
@@ABonafideSkeleton Mine too! Pohatu is awesome.
@HunhowsShadowStalker
@HunhowsShadowStalker 4 жыл бұрын
The lore and feel of Bionicle, with gameplay that puts the Elder Scrolls games to shame. I love it!
@terminator572
@terminator572 4 жыл бұрын
My dude anything can put the Elder Scrolls to shame.
@pacman10182
@pacman10182 4 жыл бұрын
how? this (somehow) is less of an RPG then skyrim
@spencercox7931
@spencercox7931 4 жыл бұрын
You cannot hide from your past, tenno
@terminator572
@terminator572 4 жыл бұрын
@@pacman10182 it's not even an RPG I don't think
@pacman10182
@pacman10182 4 жыл бұрын
@@terminator572 exactly!
@Thesalik88
@Thesalik88 4 жыл бұрын
This is sick, good luck with the rest of the project. Can't wait to see how it evolves
@Starworshipper
@Starworshipper 4 жыл бұрын
It won't.
@JMDofficialpage
@JMDofficialpage 4 жыл бұрын
@@Starworshipper fuck off
@BlitzkriegOmega
@BlitzkriegOmega 4 жыл бұрын
@@Starworshipper why wouldn't it? it's come along swimmingly in 6 years...
@teatarou
@teatarou 4 жыл бұрын
‹Starworshipper› says the one with the weeb pfp
@JMDofficialpage
@JMDofficialpage 4 жыл бұрын
@@teatarou well said, as always, master kenobi.
@CrashBandicootFan100
@CrashBandicootFan100 4 жыл бұрын
This is amazing! Tho I really need to make this joke since it looked like that to me: 5:30 "That's Kapura, he's in trouble." *Misses the Rahi and proceeds to attack Kapura.*
@Lugbzurg
@Lugbzurg 4 жыл бұрын
He's in big trouble!
@parchedbowser
@parchedbowser 4 жыл бұрын
I reckon giving the characters voices would definitely help, even if it is just nonsense noise.
@ericschuller908
@ericschuller908 4 жыл бұрын
@Treehopper60, I can imitate Crispin Freeman's voice, so I could do a decent job.
@mainmanstan7405
@mainmanstan7405 4 жыл бұрын
They could go for the stock machine sounds that mnog used if they want even more nostalgia.
@sebastianmoscoso9404
@sebastianmoscoso9404 4 жыл бұрын
Yeah i think it shouldnt be full on speech tho, think of it like how mario and luigi sound
@heyheyitsjae2475
@heyheyitsjae2475 4 жыл бұрын
We do hear snippets of Matoran "speaking" in Po-Koro during one of the Bohrok animations, and both Matoran and Toa speak in the original canceled videogame from '01. They could go for some binary whirring like that.
@TheDaedalus07o
@TheDaedalus07o 4 жыл бұрын
Shaders, particle effects, sound design, mechanics design, accuracy and relevance to G1, this is all so amazing You're truly doing Mata Nui's work out here
@Scarfulhu
@Scarfulhu 4 жыл бұрын
This looks a childhood dream come true! Definitely something I'd like to maybe even review at some point.
@jared-e0044
@jared-e0044 4 жыл бұрын
Gosh this reignited my obsession I had for Bionicle when I was a kid, looking foward to the final product.
@grandmofftarkin6961
@grandmofftarkin6961 4 жыл бұрын
This is looking so damn good! Better than the ones LEGO themselves churned out! Good luck with the project. I cannot wait to see how it progresses and is finalised!
@KnightsRealm98
@KnightsRealm98 4 жыл бұрын
You may fire when ready.
@grandmofftarkin6961
@grandmofftarkin6961 4 жыл бұрын
@AT Productions I guess I really just meant Bionicle: The Game. The only one I played, so I can't judge. My bad.
@bruhfeld9600
@bruhfeld9600 4 жыл бұрын
Are there any other Bionicle fans within the Empire?
@grandmofftarkin6961
@grandmofftarkin6961 4 жыл бұрын
@@bruhfeld9600 General Veers has a collection of Bohrok in his quarters. I am sure I have seen Lord Vader carry with him a Tahu Nuva figure one time. So did one of my men, they asked him about it. He got Force choked. No one else dared ask.
@cashgrabgaming
@cashgrabgaming 4 жыл бұрын
Your work will not go unnoticed! This is truly fantastic looking and has us genuinely excited!
@MrIntenseninja
@MrIntenseninja 4 жыл бұрын
that first sentence "After six years in development" G-Gaben, is that you?
@thecomicman6890
@thecomicman6890 4 жыл бұрын
I actually cried guys. This looks phenomenal! I’m glad that you took the 6 years to really polish the game, and it shows. I’ll do whatever it takes to support you, this looks fantastic.
@chaosmiles07
@chaosmiles07 4 жыл бұрын
3:15 "These are the Matoran..." Me, whispering: "... _Tohunga..."_
@ucielsan
@ucielsan 4 жыл бұрын
You're not alone, brother. I did the same.Haha
@MrShishaw
@MrShishaw 4 жыл бұрын
Huh I thought they were the Mc'toran's lol
@michaelflores9220
@michaelflores9220 4 жыл бұрын
T R U T H
@edwardfuller1071
@edwardfuller1071 4 жыл бұрын
Yup Also me seeing "Jaller" instead of "Jala"
@cardboard8073
@cardboard8073 4 жыл бұрын
You can call the matoran tohunga if you would like to, but don't mention it to the Maori folks, or you'll get one heck of an angry look. They sued The Lego Group over the name, so Lego changed it to matoran
@StarWarsDK
@StarWarsDK 4 жыл бұрын
3:25 That music from the 'Mask of Light' game! Oh, the nostalgia!
@surelnuva
@surelnuva 4 жыл бұрын
Now this is epic, I hope the game will incude the scene where Tahu and Jala first met in the Rahi trap
@shastasilverchairsg
@shastasilverchairsg 4 жыл бұрын
From the looks of it they included everything from the Mata Nui Online Game.
@surelnuva
@surelnuva 4 жыл бұрын
@@shastasilverchairsg I mean, it wasn't included in the 12 min gameplay preview, that's why I asked :)
@Lemuel928
@Lemuel928 4 жыл бұрын
“Before the War against the Brotherhood of Makuta..Tahu Nuva will explain his entire past about the Golden Age of Bionicle.”-Toa Tamori.
@JohannDakitsch
@JohannDakitsch 4 жыл бұрын
I really like where this is going and overall looks great, but I feel the combat is pretty disorienting to look at. Everything is too dark and similarly-coloured and the power effects covers way too much of your view, at least on this demo. Stil really looking foward to it though!
@davidholmquist4965
@davidholmquist4965 4 жыл бұрын
Or as Girlfriend Reviews calls them, "Diarrhea Christmas Lights" :) same, I can't wait to play it!
@feyefall4855
@feyefall4855 4 жыл бұрын
Haha, hopefully brightness settings will be a feature! Though, I wouldn't mind certain areas staying dark, if only to give the noble ruru mask more use.
@shayposting
@shayposting 4 жыл бұрын
I agree, it's hard to tell what's going on a lot of the time in the video. I hope it gets changed.
@ericschuller908
@ericschuller908 4 жыл бұрын
@@davidholmquist4965, the barrage of particle effects make for a tough gameplay experience.
@Mantenner
@Mantenner 4 жыл бұрын
Ta Koro is meant to be dark and brown/red. From the trailer, other areas don't appear to be like this.
@mon0lithic629
@mon0lithic629 4 жыл бұрын
One thing I believe would greatly improve this project visually is different fx on the creature and player models depending on the environment. Like snowy models in mountain regions, or charred in fire ones.
@rhidor8524
@rhidor8524 4 жыл бұрын
This is so stunning, the sounds, the looks, everything... just... wow. I immeditately shared this with anyone I knew was interested
@bioniclequestformatanui8974
@bioniclequestformatanui8974 4 жыл бұрын
Hey! Im really glad you like it, its great to see people appreciating it!
@ericschuller908
@ericschuller908 4 жыл бұрын
@@bioniclequestformatanui8974, any fan of Bionicle is going to love this. If you are looking to include voice work for characters, I can work for free on this if you're interested.
@SpookySpaghettii
@SpookySpaghettii 4 жыл бұрын
I remember feeling excited as hell when I first heard about Bionicle as a kid. The first one I got was Lewa Nuva and I watched the Mask of Light movie shortly after. Watching this video took me of a rollercoaster of nostalgia and now I’m thinking about buying some of the old Bionicles I used to own.
@sweetmoves1043
@sweetmoves1043 4 жыл бұрын
I saw this on reddit, and got here, am so glad it did, this made my day so much better. i did not expect anything today and saw this, holy! it just makes me so happy! Good luck to you guys with what you have left or want to do in it, it looks incredible! am excited!
@ericschuller908
@ericschuller908 4 жыл бұрын
Agreed. I wouldn't mind some actual voice over for the characters to feel more immersive. I wouldn't mind doing some free work on this game as a voice actor if they could fit it in. I'm bored senseless right now and I could use the entertainment. Your thoughts on the lack of voices?
@88amatsu
@88amatsu 4 жыл бұрын
this beyond what my hearts needs, just hope lego wont take it down keep up the good work!
@atrumluminarium
@atrumluminarium 4 жыл бұрын
Hopefully on release it will have adjustable vfx. They look absolutely stunning but the KZbin compression doesn't seem to handle them very well which isn't ideal for playthroughs and streams
@PrinceLeader
@PrinceLeader 4 жыл бұрын
Yeah, that's what I was thinking. I like the effects, but they are a bit disorienting to look at, especially with all the movements; somersaults, cartwheels, spinning and striking. It's a little much, but they are definitely reminiscent of BIONICLE movies. X'D
@atrumluminarium
@atrumluminarium 4 жыл бұрын
@@PrinceLeader that's the compression that makes them look like that. KZbin does that to footage where there's a lot of fine detail. The biggest offenders are generally snow and confetti but particle systems in games are very good at reproducing similar effects. Tom Scott has a video about this where he explains in more detail
@cardboard8073
@cardboard8073 4 жыл бұрын
I think the fx are a bit too overwhelming as well. If they gave us options to change graphics, like all games, I'd install it. On the lowest possible settings.
@mon0lithic629
@mon0lithic629 4 жыл бұрын
Just imagine if this game would get yearly updates adding more and more modern Bionicle stuff? Like the crits we saw in Heroes
@JamPotStudios
@JamPotStudios 4 жыл бұрын
If only I could click the Like button more than once!
@IndecentLouie
@IndecentLouie 4 жыл бұрын
Don't worry, i'll add mine on your behalf. Now if only I could click the like button more than once!
@dragon1130
@dragon1130 4 жыл бұрын
Don't worry dude, I gotcha covered *winks*
@tomasfavetto5040
@tomasfavetto5040 4 жыл бұрын
I love how close the music is to the music from the original game
@jenovaloz3108
@jenovaloz3108 4 жыл бұрын
My childhood spirit broke into excitement over this, you’re the man!
@TeamMonsterify
@TeamMonsterify 2 жыл бұрын
This looks absolutely amazing. And the nostalgia hit with the classic sound at 1:24 had me emotional
@JWhisp
@JWhisp 4 жыл бұрын
This looks amazing. Thankfully I have a fairly large KZbin channel and can help spread the game when it comes out :)
@sanz7259
@sanz7259 4 жыл бұрын
i would recommend a animation of taking a breather or something when he ends a fight cause it goes from ready to fight to idle in 2 frames
@Demolisher-cl2sm
@Demolisher-cl2sm 4 жыл бұрын
OMG YES FINALLY I AM GETTING THIS GAME WHEN IT COMES OUT THANK YOU SO MUCH FOR YOUR HARD WORK
@Angelswing33
@Angelswing33 4 жыл бұрын
Buddy, you are taking us all down memory lane here. Honestly, we can't thank you enough for this.
@TheCongressman1
@TheCongressman1 4 жыл бұрын
Looks incredible so far. Seeing as this is open world, I would like however if the mask of Levitation allowed you jump higher anywhere rather than only allowing you to jump up and down in set locations.
@ericschuller908
@ericschuller908 4 жыл бұрын
That is something I find bothersome. I also wonder if each Toa will have their own set style of fighting. Tahu's is pretty in-line with his personality: wild, explosive, and likely to cause collateral damage.
@mek101whatif7
@mek101whatif7 4 жыл бұрын
They probably done it to have less area with possible collisions to maintain
@stefanstadler4925
@stefanstadler4925 4 жыл бұрын
It's still a work in progress and they haven't showcased any other Toa's, alot can still happen
@ericschuller908
@ericschuller908 4 жыл бұрын
@@stefanstadler4925, I'd like to see Pohatu use a melee fighting style that makes full use of his outrageously large feet. Maybe something akin to soccer combined with tae kwon do?
@BurningEarthProductions
@BurningEarthProductions 4 жыл бұрын
I legitimately finished replaying the original Mata Nui Online Game just a few days ago, and then this showed up on my news feed. From one Bionicle fan to another, thank you for this. You and your team have obviously put a ton of respect into this project, and I hope we will continue to see it evolve and get an eventual release.
@TheAlmightyCouch
@TheAlmightyCouch 4 жыл бұрын
This all looks excellent. I did find some of the flashier combat effects a bit disorienting, but otherwise it was all stunning (in a good way)! The ones that upset my eyes the most were the big distortions, and also the whole effect of moving with the Miru, couldn't really tell what was going on in those frames. My only other criticism would be, maybe make the Hau's shield a little bigger because it clips with Tahu's feet when he's walking? I can't wait to see more, keep up the good work!
@H3adph0ne
@H3adph0ne 3 жыл бұрын
Drop it, I will cop this and promote the ish out of this. This is my whole childhood right here. I’m so excited y’all doing this man. I’d love to be a part of this or help in anyway.
@Dantick09
@Dantick09 4 жыл бұрын
Getting prince of Persia ww vibes from that combat music and I LOVE IT.
@Mick0Mania
@Mick0Mania 4 жыл бұрын
This is a dream come true for any one of us that grew up playing the Mata Nui online game. I am very nostalgic for the very first wave of Bionicle, I really loved the unique and mysterious feeling. I think this project managed to capture the serene and mystic feeling very well. I also really appreciate how accurately the LEGO bricks were modeled. Looking forward to seeing more!
@ToaPohatuNuva
@ToaPohatuNuva 4 жыл бұрын
This seriously looks incredible. I have such high expectations and hopes that I know this game probably won't reach since it's a free fan-made game, but I am still so excited to play this. The combat looks SO cool and action-packed. I cannot wait to play as my favorite toa...guess who it is ;)
@taroxthefloofytoaster235
@taroxthefloofytoaster235 4 жыл бұрын
pohatu?
@ToaPohatuNuva
@ToaPohatuNuva 4 жыл бұрын
@@taroxthefloofytoaster235 Good guess, but it's actually Hewkii. Pohatu was my first set, so he holds a special place in my heart. What can I say, I'm a stone stan
@ericschuller908
@ericschuller908 4 жыл бұрын
@@ToaPohatuNuva, Pohatu is my favorite out of the originals. Takanuva is my favorite of the franchise, but of the classic toa and nuva proper, I am sold on Pohatu due to his well-balanced personality, his awesome arsenal as a Nuva, and his all around approach to life. He's no intellectual, but he's just such a nice character. My favorite for each team. Mata: Gali Nuva: Pohatu Metru: Vakama Inika: Hewkii Mahri: Hahli Mangai: Lhikan Hagah: Iruni (Green and gold, and my dad's a Packers fan) Overall favorite: Takanuva!
@taroxthefloofytoaster235
@taroxthefloofytoaster235 4 жыл бұрын
which hewkii? matoran hewkii? hewkii inika? or hewkii mahri?
@ToaPohatuNuva
@ToaPohatuNuva 4 жыл бұрын
@@taroxthefloofytoaster235 That's a good question. Unfortunately, I never had either model of matoran Hewkii. I really loved 2007 because the underwater setting made wooshing my bionicle sets around canonically accurate and the whole aesthetic was cool. However, 2006 was the year I first got into Bionicle. I watched the Piraka and Inika animations and played the games all the time, and All American Rejects was my favorite band for years. Therefore, I gotta say that Inika Hewkii was my favorite. I always loved how his chain made him unique (but I was also jealous of my brother's Nuparu, who had those awesome claws and the shoulder-mounted Zamor launcher)
@JoshJackson
@JoshJackson 4 жыл бұрын
Hey Crainy, just wanted to express my admiration for all the work you've done in the past 6 years. I was on a team back in 2014 who was trying to remake MNOG in 3D (y'all can google MNOG 3D to see our work), but the project quickly fizzled out when our leader got a full time job. It's nice knowing someone else was also working on a full length Bionicle game around that same time and actually got it done. Like many people out there, I've seen game projects rise and fall throughout my many years of being a Bionicle fan. What you're doing here is really nothing short of breathtaking and I absolutely can't wait to play this game.
@mek101whatif7
@mek101whatif7 4 жыл бұрын
I'm astonished how a "fan" game can look as good as a "professional" game to not say better. Judjing by the looks, is it made with UE4? Unity 3D? Also, are there any details on the platforms supported and minimum requirements? I would love to play this on my linux installation. Edit: stop speculating about engines used by big game studios. Those are private pieces of software which the only way of obtainig are with the permission of the parent company, or by reverse-engening it from an existing game (a very complicated task even expert hackers would find difficult and time consuming with obfuscation and such, not to mention the company will instantly sue them). Gameplay mechanics are not indicative of the underlaying engine, since an engine is responsable only for graphics, audio, I/O, networking and interfacing with the OS. The game logic that defines the game resides on scripts which are loaded on the top of the engine. This game is either made with a 3party engine (Unity3D, UE, Godot, Lumberyard, Ungine or many others) or a Game Framework (Ork, MonoGame, Dagon, Piston, JavaFX or others)
@ro-337
@ro-337 4 жыл бұрын
I think it’s a Skyrim mod.
@VeteranR
@VeteranR 4 жыл бұрын
@@ro-337 The Skyrim engine will never have this level of gameplay mechanics lmao.
@BiomechanicalBrick
@BiomechanicalBrick 4 жыл бұрын
@@VeteranR it's not like you can't implement a rolling mechanic into Skyrim's engine, I've seen plenty of mods that do that
@BiomechanicalBrick
@BiomechanicalBrick 4 жыл бұрын
@@VeteranR seriously, many elements of this video seem to indicate this game is based on Skyrim's engine. The "location discovered" system, the perk system, the dialogue mechanics and third person controls seem very similar to mechanics seen in Skyrim. Also one of the modelers for the game has previously made a Bionicle mod for Skyrim, what a coincidence. This game is so getting a cease and desist from both Bethesda and Lego
@barley2469
@barley2469 4 жыл бұрын
@@BiomechanicalBrick i think they should be fine as long as its a non profit project
@Lugbzurg
@Lugbzurg 4 жыл бұрын
This holds so much promise... I love it! *A few touches I'd recommend...* 5:05 I can't even see whatever it is Tahu is fighting. I'd definitely recommend either a bit more brightness or something that'll make the enemies easier to see, like eyes emitting light or glowing projectiles. Look at something like Doom 3. That's a game with a big focus on lights within shadows. (And shooting demons, but I'll stick to what's relevant.) While the game itself tends to be so dark that you need a flashlight, enemies there tend to have glowing eyes or projectiles that make it so you can still make out their position in the darkness, even if you can't see them clearly. See also: Splinter Cell, and how there's bright green visible on the front and back of your protagonist that makes it so you can still comprehend your positioning while submerged in complete darkness. 3:06 (Hey, I have that sound effect! Well, without those first two beats, anyway...) When you discover new areas... what if the text were to first appear in the Bionicle written language, then transition into English text? Then, when you revisit any place you've already been to before, the name will appear again in English. You probably wouldn't even need to use the word "Discovered" in these text splashes at all. The translation of the "Bionicle Alphabet" onscreen would be a much more unique way to indicate it! The text should probably be a bit bigger, too. 1:05 What if while your mask was recharging, it appears gray in the bottom-left corner of the screen, but once it's ready to be used again, it turns red? (Green for Lewa, blue for Gali, etc.) 7:08 I love that you have the mask actually physically in the ground, rather than floating around, but there should definitely be something indicating that it's an item you can acquire, rather than just part of the background. I guess what comes to mind for me is something like Wolfenstein: The New Order, how weapons, armor, health, and ammo in that game give off this reflective sheen of light that repeatedly swipes across the object. But there's various effects you could use. If that seems like a bit much, perhaps there could be a small twinkle of light that keeps emitting off the mask. 3:22 I'd suggest formatting the text a bit. Like "X to talk Jaller" sounds a bit off to say out loud. What if... "X to speak with Jaller"? Maybe have the character's name appear in bold text and/or another color to highlight significance. Perhaps the same with when talking to NPCs begins. The character's name should perhaps be in bold text or anything to keep it from blending in too much with the speech text. I noticed that "Jaller" and "Click to Continue" are a bit off-center with each other. I'd suggest either making sure they're properly centered, or perhaps putting the NPC's name off to the left. I'd also recommend increasing the font size. Just because we have HD, and technically can make tiny text, that doesn't necessarily mean people wanna strain their eyes reading it. 7:38 With one or two masks, quick-swapping will work just fine. Three is kind of pushing it. Once you get to 4-6, as intended, your "inventory" may start to become cluttered, as it starts taking you longer and longer to swap between masks, the more you gather them. A few recommendations I might make to alleviate this. *1.* A mask wheel. Think of the weapon wheels in games like the Ratchet & Clank series or the recent Doom games. Hold down the "Mask Wheel" button, and the game moves in slow-motion (or pauses altogether) as you select your mask from the wheel. And when you quickly tap the "Mask Wheel" button, it'll swap you back to whatever the last mask was you used. This would be a quick way to instantly swap between any two masks at the press of a button without slowing down the action. Plus, the two masks in question can always be changed by simply picking another mask in the wheel. *2.* Swap between masks using the scroll wheel on your mouse. *3.* Have numbered hotkeys, like in various shooters on PC. Press the *1-6* buttons on your keyboard to equip the corresponding mask. *Oh, and one weird little nitpick in general...* Tahu's fingers... claws... whatever they are... on his left hand. From the Lego pieces they're built from, it just looks odd for them to be bent like human fingers. I think it might look a little better if those two rods bent in a more round and smooth way, rather than at a sharp angle. I know, weird to mention, but it just really bugged me, looking at his gauntlet. It doesn't make much sense for the prongs to be bent so sharply like that!
@davidwhatsthatabout7404
@davidwhatsthatabout7404 4 жыл бұрын
Me: Wow, these few years have been great. Godzilla returned to the big screen after that 1998 failure, Final Fantasy 7 remake has been released after being teased for 15 years, and DOOM is relevant again, I just wish other things from my childhood would return (Bionicle) *Looks at title screen* WHAT!?!!
@r3dcloud943
@r3dcloud943 4 жыл бұрын
This is so much like my dreams that it scares me!!! Really good work, I'm really excited to play this awesome game soon! :)
@xxCrapNamexx
@xxCrapNamexx 4 жыл бұрын
Fan made bonksouls... sign me up.
@kira-dk2mx
@kira-dk2mx 4 жыл бұрын
We're all rooting for you to get this done. It looks absolutely amazing. Bionicle fans are with you all the way!
@cynicalfella
@cynicalfella 4 жыл бұрын
11:27 we need a surfing event in this part!!!
@MikheilBratovich
@MikheilBratovich 4 жыл бұрын
Amazing!! Some ambient background music in non-combat scenes would be nice
@soulweaver64
@soulweaver64 4 жыл бұрын
This looks great and I'm excited to see what comes next! Most of it is looking really good, but I do have a couple suggestions. 1) Combat looks pretty solid, but I feel like it may benefit from some sort of lock on to enemy feature. During gameplay it felt like a few of your hits weren't connecting because the arc of the attack would go right over a Nui Jaga. 2) This might sound a bit amateurish of me to say, since I'm not a graphic designer, but I feel like it would be good to up the contrast of intractable elements against the background. I didn't even see the disk until you'd already picked it up, and I didn't notice the mask until you pointed out there was one there. Obviously you shouldn't make them easily found, but I feel that you shouldn't have to be fighting the environment on it. (Of course this may just be the ashy nature of Ta Wahi so) 3) It felt like the Matoran models were a bit small. It may have just been the angle of the camera, but they should (if judging by sets alone) come up to just above the knee, not just below it. I also have a couple questions about development, although I understand if you can't answer them yet! 1) You mentioned theres going to be 6 player coop. Is there going to be one set of masks shared between everyone, or does each player have a set of 6? 2) Will the Noble masks be in the game? Or will they be supplanted by the perk system? 3) Will there be a progression system besides the perk system, such as an experience or currency to level mechanic? Or will certain permanent upgrades be unlocked at fixed landmarks? All in all I'm excited to see where you guys go with this! Totally subscribing for updates.
@jamessinclair2898
@jamessinclair2898 4 жыл бұрын
In the FAQs on the discord they mentioned only the original 12 masks will be in the game, so I'm assuming that means we'll also see the Noble Huna, Rau, Mahiki, Komau, Ruru and Matatu
@TheGhostRydr
@TheGhostRydr 4 жыл бұрын
I definitely agree about the need for a lock on system. I also think a minimap would be helpful.
@HunhowsShadowStalker
@HunhowsShadowStalker 4 жыл бұрын
For number 2, I would suggest doing what Traveler's Tales did with their LEGO gamers. Everything that you can interact with is represented by the use of LEGO pieces, whereas the indestructible environment looks more "natural".
@lucasrobin2788
@lucasrobin2788 4 жыл бұрын
Additional Mask power DLC would DEFINITELY be something I'd pay for. Ignika Expansion pack with the Toa Inika's mask powers. and the Legendary Mask of Life. Mahri Expansion pack with the Toa Mahri's mask powers. Brotherhood expansion pack with the Mask powers of the Karda Nui
@dimensional9536
@dimensional9536 4 жыл бұрын
This is how Imagen the first bionicle game should have been like, it's amazing and honestly takes me back to a much simpler time! You've really outdone yourself here man.
@pokeness1132
@pokeness1132 4 жыл бұрын
I think it would be cool if when you defeat enemies, (or bosses) you can collect their pieces and then eventually make your own toa.
@oneofnine9831
@oneofnine9831 4 жыл бұрын
Pokeness 113 Now that would be an epic spin for customization!! I love your idea!!! 👍🏻
@JosePerez1220
@JosePerez1220 4 жыл бұрын
That would be a cool DLC where you build a companion pet you're able to summon somehow. Like kill so many scorpions and you can get a baby scorpion companion that helps with fire from afar, but also might die if you don't protect it a little
@danielbrazell
@danielbrazell 4 жыл бұрын
Like build your own Boxor Vehicles.
@DeltaCressida
@DeltaCressida 4 жыл бұрын
thats actually friggin sick and would add replayability
@Lemuel928
@Lemuel928 4 жыл бұрын
Create your own Toa in the City of New Metru Nui,prepare for war against the Brotherhood of Makuta.
@inkblotthecolt
@inkblotthecolt 4 жыл бұрын
The rotating text fade in is just so perfect.
@Rovinux
@Rovinux 4 жыл бұрын
I feel terrible knowing you did such a good job for free. Will you have some support/donations page after the release?
@liberty-theonewhoalwayschanges
@liberty-theonewhoalwayschanges Жыл бұрын
if they get any kind of payment from this LEGO© gonna strike em down
@cyanyde4950
@cyanyde4950 4 жыл бұрын
as soon as combat and the music kicked in I sat right up wide eyed like oh shit alright I see you you have my full attention now. and now I am actually genuinely excited to see this game.
@sephence
@sephence 4 жыл бұрын
This looks so freakin good Tho if I can give some suggestions: -like some others have mentioned, maybe increase the contrast and brightness since at least what was shown was pretty dark and hard to see -the size of dialogue text is pretty small and could use a size increase -some sort of map world be great for exploration -some effects like that of the original mask are really disorienting, maybe some sort of opacity decrease for at least that ability -and if you're planning on making any more changes to combat, a leveling system and maybe a combo system ties to it would be cool to see I defs can NOT wait to play the heck outta this
@PlanADidntWorkOut
@PlanADidntWorkOut 4 жыл бұрын
Impressive stuff guys, the animations (and SFX) really sell aggression in Tahu's leaps and attacks! Really looking forward to seeing how you animate the other Toa, especially Pohatu and Gali.
@RegalRoyalWasTaken
@RegalRoyalWasTaken 4 жыл бұрын
This is literally a bionicle soulslike. Oh my god, I need this.
@HeresOctopux
@HeresOctopux 4 жыл бұрын
J'adore!! La musique et surtout l'effet lorsque tu découvre une nouvelle région!
@XmartiHUNx
@XmartiHUNx 4 жыл бұрын
Guys, let's be real. It looks cool and all, but ask yourself, how many fan games do you know of that are still available? This will get a Cease and Desist from Lego without question. What they can do is, instead of copying an already existing IP, just make your own, you can still be inspired by the original.
@eltanitogrimes9483
@eltanitogrimes9483 4 жыл бұрын
When Takua appeared... I smiled like a little kid. Just, thank you. Love this!
@ateszyoman
@ateszyoman 4 жыл бұрын
I’m literaly crying tears of joy: Bionicle meant so much to me as a child, and this..is just my wildeat dreams coming true. Just one question: if the game comes out will there be a console port on the current gen or will this be on the PC only? Thanks and keep up the good work!!
@ericschuller908
@ericschuller908 4 жыл бұрын
I want to know if this is compatible with controllers meant for PC games or if it's just mouse and keyboard style. Do you have to sync the game controls to your own button map for stuff like that? Sorry, I'm just browsing the comments section for any social interaction at this point.
@LukePlaysGamesDaily
@LukePlaysGamesDaily 4 жыл бұрын
It won't be ported to consoles since it's a fan game, but controllers will most likely be compatible
@copythatdude6738
@copythatdude6738 4 жыл бұрын
You sir are bring my favorite childhood LEGO toy into a game that I will definitely enjoy playing for a decade.
@Tech_Marauder
@Tech_Marauder 4 жыл бұрын
This trailer just makes me want a Bioncle Themed Monster Hunter Clone now.... This looks very cool also, its currently a bit rough, but the gameplay seems good, and there is clearly a lot of care put into this, I have no doubt that this game will eventually be very polished. I will say the walking sound is incredibly irritating.
@Vinsternator40
@Vinsternator40 4 жыл бұрын
I like how you put Jaller in as an easter egg. The future Toa Inika of Fire.
@shayposting
@shayposting 4 жыл бұрын
Apart from other feedback given about visuals and what have you, I feel like the sound design and animation need some work. For the former, I feel like there need a to be more emphasis on the ambient sounds to sell the immersion. I also couldn't hear any footsteps, and the constant repetition of the movement sound for Tahu gets a bit grating. The attacks look flashy but I I don't really feel the impact of them on the enemies. It feels a bit floaty, if that makes sense. Like you're hitting thin air. A more impactful sound on attack hits and heavier animations would do wonders to make the game feel good to play.
@ericschuller908
@ericschuller908 4 жыл бұрын
For more impact, I would recommend taking some heavy steel and hitting it with a crow bar that's been sharpened on the edge. These creatures are supposed to be made of metal, so the sound of a large, sharp object hitting a dense chunk of metal would probably produce the desired sound. And it should be done with the impacted object on a variety of surfaces, such as gravel, concrete, mud, and ice. Though it's highly unlike to have a budget for that. Maybe mixing in impact sounds with terrain noises from existing assets would do the trick on a budget.
@t-rayhuckabay6700
@t-rayhuckabay6700 4 жыл бұрын
This is really spectacular. I’d be impressed if a triple A game company made this, but coming from a dedicated group of fans, I’m simply floored. This looks nothing short of one of a kind. I’ve never seen anything quite like it and I don’t think I ever will again. You have my utmost appreciation and support with this project.
@ThreeProphets
@ThreeProphets 4 жыл бұрын
Will this be based on the classic lore? The Matoran look a little small. I remember them being about 2/3 the size of the original Toa Will there be voice acting? Looks like you can do some incredible things once you master the dodge mechanics. Will there be higher difficulties for players who get that good?
@PetitTasdeBoue
@PetitTasdeBoue 4 жыл бұрын
The matoran of Mata Nui were shorter for a time before getting rebuild because of their time in the spheres, I think that's why they're so small then They get rebuild after the quest of the masks no ? or was it after the the bohroks ? I don't remember ...
@josephmartins8882
@josephmartins8882 4 жыл бұрын
There is clear passion and love for the franchise in this demo. Every second is absolutely oozing with beauty and attention to detail. This goes to show you what love and quality can do to a project. Even without the resources of a AAA studio this game is still leagues above many other titles. This looks amazing and I hope you keep up the good work.
@michaelflores9220
@michaelflores9220 4 жыл бұрын
You've said it all!
@XDLugia
@XDLugia 4 жыл бұрын
The game looks pretty damn good, but I have a few constructive criticisms (that I'm sure will be ironed out in time). - Some sound effects rubs off on you easily. Especially the walking sounds. - Combat looks a bit confusing with so many blurs and effects that makes it hard to see what's going on. That big flame strike is the biggest sinner here. - Enemies are hard to see at times. A solution could be to have markers above them or maybe more aggressive features (glowing eyes etc.). - I'm sure you have considered a camera lock-on in the past, but what about a focus/enemy-lock instead? One enemy can be highlighted with an outline (maybe a slight DoF) or something that makes combat easier, without affecting the camera. - While the mask in the corner looks nice, I believe it would feel much neater with a simple cartoon-ish icon instead of a realistic 3D render. It would probably look better when it tints yellow as well.
@Luka1180
@Luka1180 4 жыл бұрын
Bruh. The walking sound is perfect in personal opinion. I think it was taken from official BIONICLE material. I hope they let it stay. Also, combat need to be disorienting, I think. To some degree. Elemental powers are raw forces of nature that are hard to control, but the Toa have a lot of control over them so it should be fast and wild and raw when using them in combat.
@XDLugia
@XDLugia 4 жыл бұрын
@@Luka1180 The walking sounds are nice, but they are incredibly repetitive. They sound great the first 10 seconds, then they get sort of annoying. I see your point about the combat, but this is a game after all. Gameplay is the single most important thing in a video game, so it should be fun and feel good.
@Luka1180
@Luka1180 3 жыл бұрын
@@XDLugia Canon over gameplay in my mind. ;P Well, to some degree. A lot of degree. A ton. So it should be wild and chaotic in my mind. Versatile too.
@XDLugia
@XDLugia 3 жыл бұрын
@@Luka1180 Once again, I do see your point. Trust me, I'm a big Star Wars fan and there are several things about the games that I find a bit frustrating. However, video game logic is indeed a thing and some things need to be sacrificed sometimes for the game to be fun av replayable. If I can't progress a game because I can't see what's going on, then I might just give up on it after a while because it doesn't feel rewarding.
@zekus7204
@zekus7204 4 жыл бұрын
Oh Mata Nui! This is breathtaking. I did not expect so much from just a fan game! The amount of fanservice from this video alone is just the tip of the iceberg. Just.....wow, i'm speechless. Well done! I cannot wait to see more!
@howdyimhowdy
@howdyimhowdy 4 жыл бұрын
my only criticism is that the levels are too dark and the characters blend in too much
@Scifiguy11th
@Scifiguy11th 4 жыл бұрын
I second this. The atmosphere is great but we need to see more
@samuelzeman1104
@samuelzeman1104 4 жыл бұрын
it might be intentional, like if you want to see in dark areas you need the right mask...?
@TTMR
@TTMR 4 жыл бұрын
this is absolutely insane oh my god, the fact youve been working on this for SIX YEARS is amazing by itself, i love seeing all the MNOG-accurate details like the charred entrance to ta-wahi. honestly the only real issue i have is the art design - the lighting, especially in the charred forest, is very basic, and the desaturated colour palette makes the background mush with the foreground and that's especially a problem during combat, as all the particle effects and dark colours means it's impossible to tell what's going on. MNOG did a fantastic job of using value and contrast to make its environments memorable and clean, and clarity is the most important thing when it comes to artstyle. Still, all this work looks incredible and I'm looking forward to when you release this!
@xCrash283X
@xCrash283X 4 жыл бұрын
pls pls pls for the love of god keep working on this, i have been wanting to relive my childhood and i havent been able to find the sets to actually have them in my hands, ps love you for even making this seem possible in 2020
@LuxCirilo
@LuxCirilo 4 жыл бұрын
I noticed how you brought back some classic enemies and soundtrack from "Bionicle The Game", how Ta-Koro entrance resembles the one seen in the movie, how the mask switching mechanic is similar to "Bionicle Heroes".
@FancyPantsBionicle
@FancyPantsBionicle 4 жыл бұрын
My gosh this is amazing!!! The graphics and animations are stunning, and the music and sfx are perfect! Fantastic job you guys!
@DaveGrean
@DaveGrean 3 жыл бұрын
I LOVE that there is no voice acting, I hope you'll keep it that way! Really fits the atmosphere of early pre-MoL Bionicle.
@ellobodehielo
@ellobodehielo 4 жыл бұрын
This is genuinely amazing. I've been following a lot of fan projects and most never see the light of day, so thank you for the hard work you've obviously put in already and, in the name of six year old me from the past: Wow
@TheHitchhiker
@TheHitchhiker 4 жыл бұрын
I clicked past this because I thought it was that unreleased rpg from way back when. To say I'm pleasantly surprised is an understatement. Incredible work man, Seeing Ta-koro in its full glory was something I didn't know I needed.
@timeschanging7769
@timeschanging7769 4 жыл бұрын
I just cant describe this......Nostalgia is hitting me very hard. It was so fun to play with Bionicles as a kid but this is just overwhelming. Big thanks to the genius who had the idea to do this.
@tobyfranklin
@tobyfranklin 4 жыл бұрын
Absolutely incredible. Blown away. So excited for this
@themightyryden4458
@themightyryden4458 4 жыл бұрын
This looks SO awesome It really warms my heart to see Bionicle getting some much needed love after so long, thank you so much for all your work!
@Retr0nOfficial
@Retr0nOfficial 4 жыл бұрын
Wow... Just wow. Bionicle defined my childhood, now seeing this is more than incredible. Can't wait to see more!
@fedwyn
@fedwyn 4 жыл бұрын
This game looks super promising, and the fact you have been working on it for six years really gives me hopes it will be great. Some quick notes though that I think can be helpful: -I think a lock-on system can be helpful for the combat, or something similar -I don't know how it feel playing, so I might be misguided, but from the video I don't when you successfully hit enemies sometimes -A visual cue to know which walls are "jumpable" could be implemented
@cllothing
@cllothing 4 жыл бұрын
i remember a number of those shots at the end from the comics and online animations. you guys know your stuff. looking forward to this immensely!
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