BioShock - Breaking The Mold Concept Art

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SteamLog

SteamLog

Күн бұрын

A free download that takes an inside look at the art of BioShock. Download it now (75MB .PDF)
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Laura Zimmerman
Second place goes to the Plasmids arrow sign on the stairs by the first Gatherers Garden. The first one she did was drop-dead gorgeous.
She took it well when I told her she was going to have to rebuild it because it wasnt what we needed gameplay-wise. So she rolled up
her sleeves and hit another one out of the park. But then theres the machine in Ryans office. Check it out: words dont do it justice.
*Chad King
The PC interface. He stepped in at the last minute and helped Ben make a best of breed PC interface in just a few weeks. Every time I looked
at his desk, I thought I had time traveled a few weeks into the future. Insanely fast and insanely good. Whats not to love?
*2K A U S T R A L I A
*Jay Kyburz
As well as stepping in as temp lead artist, Jay really is the one who set the pace for the layout of the science area before the Little Sister
Gauntlet. I think this was the first level layout that really felt right for BioShock.
*Andrew James
Second temp lead artist, Andrew also modeled Shawn Robertsons design of the Security Bot. This was very early in the production,
and amazingly survived all the revisions to ship in the game! Also, Andrew was the key artist who made sure the levels ran at 30-60
frames. Frankly, I think he must have sold his soul to the devil to make this happen.
*Chris Chaproniere
The Ferris Wheel of Arcadia! Chris toiled for months, working on his own from the opposite side of the Pacific, he painstakingly
created the most beautiful Ferris wheel for the Fort Frolic level, only to have it cut. The best piece of art not to appear in the game!
*Daniel Keating
Dan labored on the awesome plants & foliage in Arcadia, battle debris, sandbags & barbed wire. But its the amazing giant whale from
the descent to Rapture that really floored me.
*Brendan George
Sander Cohen! Goddamn Sander Cohen. Have you taken a look at that model? Perfectly executed in both its sculpt and texture. It roXXors.
Bonus points for Cohens flawless bald spot. (hat tip to Robb Waters for a great concept as well).
*James Sharpe
All the little detailed & animated pieces of tech that dot the walls in every room all over Rapture were made by James. Also he made the
best typewriter seen in any game! Seriously I have a screenshot of it on my wall!
*John Travers
The Teddy Bear. Yes, the flaming Teddy Bear from X06. Its one of those nice touches that makes Rapture such a unique place to visit.
Of all the small things that made people get what BioShock was about, that Teddy Bear was the best bang for the buck!
*Christian Martinez
Christian did a huge amount of work on several levels, but I think hes the first one who was able to light BioShock the way it should be
lit. If you design video games for a living, you know what that means to a game.
*Alex Boylan
The Dead Cat, you will find it on every dark corner of every room in Rapture. You havent lived until you telekinesed one of Alexs dead
cats. Alex also did level architecture & lighting in Recreation.
*Lorne Brooks
Rosies Rivet Gun. Its one of those things that shouldnt work, but does. Huge props to Lorne for taking an out there concept and making
it happen from half-way around the world.
*Ray Leung
The man of 1,000 screenshots. If you saw it on a website or magazine, theres a fair chance it came from Ray ( or Walt, 2Ks game analyst
with the golden eye! )
*Ben Hutchings
Ben didnt do just one outstanding thing. He did about a million. Some artists demand huge tasks. Others labor behind the scenes and clean
up tirelessly. Without him, BioShock would be the game of a thousand visual glitches.
For me, this book is a walk down memory lane. For you, its a glimpse into the process of building Rapture.
I only wish I could enjoy it for the first time along with you.

Пікірлер: 38
@35gears
@35gears 13 жыл бұрын
concept art for splicers was awesome
@ThatGuyKnowsBest
@ThatGuyKnowsBest 15 жыл бұрын
Good choice of music.
@george77772moons
@george77772moons 15 жыл бұрын
im gonna be honest here; im glad that a lot of the concept art for enemies didn't get into the final version; most of those were aliens of some sh*t; however, a lot of the other art pieces were rlly good, and I would've loved to have seen them in the final result
@badluckducc
@badluckducc 4 жыл бұрын
Some of those monsters look like they belong in resident evil
@IXINOSIS
@IXINOSIS 9 жыл бұрын
The enemy concepts look like the many from System Shock 2, Then again Bioshock is the soul-successor to System Shock series. Who knows maybe we'll see these grotesque monsters in Bioshock 3.
@Ninja1Ninja2
@Ninja1Ninja2 14 жыл бұрын
lol at the trophy room right at the end.
@MrPypap
@MrPypap 13 жыл бұрын
man those are some spliced up little sisters!
@ThroughMiiEyes
@ThroughMiiEyes 14 жыл бұрын
I am not sure there will be a bioshock three. I know there will be a bioshock Infinite, where you are in the sky in the 1912's. You verse a steam punk robot, and its not all dark and tight anymore, but bright. Look up the trailer
@superwario98
@superwario98 14 жыл бұрын
@ParanoidToaster never mind they said they might release a trailer then. and maybe the movie
@JoseDSchiffer
@JoseDSchiffer 9 жыл бұрын
Thanks!!!!
@FabioFresh
@FabioFresh 14 жыл бұрын
imagine if they use some of that mutant stuff in Bioshock 3... freaky
@superwario98
@superwario98 14 жыл бұрын
@Azf12 bioshock 3 has been comfirmed for 2011 and it will take place in 1972 and thee will be no mutants only new daddies three new splicer types also bringing back the ice houdini and nitro splicers
@erererer2
@erererer2 13 жыл бұрын
@superwario98 no theres nt and everybody knows it its bioshock infinite it takes place in 1912 in the city of columbia
@maxlimmy
@maxlimmy 14 жыл бұрын
@SteamLog dont know if they makeing biochock 3 any time soon bioshock infinite will be the next 1 to come out and it looks awsome
@metaitachi
@metaitachi 13 жыл бұрын
@Plottato I hope bioshock infinite is even scarier than the first one :)
@subsaibot4512
@subsaibot4512 13 жыл бұрын
damn i didnt know bioshock had such dark enemys , im kind of glad they didnt put them in because it wouldnt feel like bioshock , more like dfead space
@superwario98
@superwario98 13 жыл бұрын
You guys know, Irrternational could use this concept for a Non-Bioshock related game.
@terminator9990
@terminator9990 14 жыл бұрын
I know, man. Bioshock was an awesome game, but shooting splicers got old after the first 6 stages... Where was the giant insect that took over the guy at 1:37? (bottom right).
@erererer2
@erererer2 13 жыл бұрын
im glad they cut those mutants out the game wiiuld be so diffrent with the in
@jenemourraipas
@jenemourraipas 15 жыл бұрын
what's that music?! it's awesome.
@toomanyfangirls1
@toomanyfangirls1 14 жыл бұрын
i suppose they thought about putting mutants in there then...
@ssjAnnaPaquin
@ssjAnnaPaquin 12 жыл бұрын
2:11 isn't that the rumbler from bioshock 2?
@ridgedog2317
@ridgedog2317 5 жыл бұрын
Yeah, a lot of scrapped concept ideas from Bioshock 1 were put into Bioshock 2.
@Megaultraawesome99
@Megaultraawesome99 13 жыл бұрын
@erererer2 i know you posted this a month ago,but yeah,it would be ALOT different...those dont even look like humans...
@ParanoidToaster
@ParanoidToaster 15 жыл бұрын
I always laugh at the Big Daddy in a wheel chair. It might be a little mean... =X
@superwario98
@superwario98 13 жыл бұрын
@erererer2 My comment was made BEFORE Infinite was announced.
@teddybear1829
@teddybear1829 15 жыл бұрын
patato pie
@ParanoidToaster
@ParanoidToaster 14 жыл бұрын
@superwario98 'They said' huh? Do you have proof? ._.
@superwario98
@superwario98 14 жыл бұрын
0:47 - 1:08 and much much more have nothing to do with bioshock or bioshock 2 at all!
@DoomSker
@DoomSker 10 жыл бұрын
shit always they remove the nice enemies,in BioShock Infinite was the same thing :(
@IWasaTeenageTeenWolf
@IWasaTeenageTeenWolf 10 жыл бұрын
I know the feeling. Those mustached Handymen where kick ass.
@ParanoidToaster
@ParanoidToaster 14 жыл бұрын
@superwario98 2011??? I think not. I takes more than 1 year to make a game. Give me some REAL proof and I'll believe you.
@duchyofwarsaw
@duchyofwarsaw 14 жыл бұрын
Thanks god you don't design Bioshock!
@matjacks100
@matjacks100 14 жыл бұрын
This game could have been sooooo fucked up!!!!!!!!!!! I mean those enemies seem worse than dead space
@Ogaragang
@Ogaragang 14 жыл бұрын
Man if i salll 1 of thoes monster guys I would be scared stiff! and prop wet m pants!
@FooBar89
@FooBar89 13 жыл бұрын
@can21411 because they don't fit the universe
@sendmeplantpics
@sendmeplantpics 13 жыл бұрын
The links on the 2K site and Steam are both not working, it just 404'd on me. Anyone know where it still is available?
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