I would love to see a tutorial on either round changing music, soul chests, or proper use of reflection probes/ advanced lighting. thanks, great video, keep up the good work. :)
@angelaheart64328 жыл бұрын
I read this Note: I forgot to mention in the video that you must put the line: scriptparsetree,scripts/zm/_zm_easteregg_song.gsc Into your zone file! ....... after two hours of trying to resolve the error, I love/hate you right now xD But thanks for the experience man ;D
@JBird6328 жыл бұрын
Ya sorry about that, I would have added an annotation in the video, but youtube decided to remove those...
@angelaheart64328 жыл бұрын
No worries dude, it honestly let me understand scripting a bit better so in a way, I thank you xD
@ViperStudiosAndy8 жыл бұрын
lmao, exact same thing happened to me. I'm glad I saw your comment or I would never have found the issue xD
@JBird6328 жыл бұрын
Well I put it in the description, thats kinda the best I can do now :/
@ViperStudiosAndy8 жыл бұрын
JBird632 no of course but I'm one of these people who forget to do that lol
@DuBCraft218 жыл бұрын
Thank you for making this tutorial JBird! it has been a bit tiring how many people ask for help with setting up a music EE script... I think I have written code for this about 6 or 7 times because people find shitty broken code on the internet, then dont know why it doesnt work, or just ask for a help with this quite often.
@TrollGamingTV3 жыл бұрын
how do i put the line in the description into my zone folder i am confused??
@cryoblink93407 жыл бұрын
When I use aduacity, I only see 16 bit signed, and no option for an unsigned...
@dylanolsen79724 жыл бұрын
If you still haven't sorted it, find a wav converter(on the internet), use audacity to get the 48k Hz and then upload it to the wav converter and basically just swap the files back and forth until it is in wav format and it keeps the audacity settings, then just do everything else in the video, it worked for me
@devonsfm3 жыл бұрын
16 bit signed works too, well atleast for me
@IcyDV8 жыл бұрын
I'm getting the error, ERROR LINKING SCRIPT
@Nathan31978 жыл бұрын
Can you show us how to change the rounds sounds?
@angelaheart64328 жыл бұрын
Yeah! :)
@Echo9997 жыл бұрын
For me when I'm testing the map the teddies are making no sound and do nothing when I interact with them
@JBird6327 жыл бұрын
Well if there is no symbol when you walk up to the trigger that means the script is working but you didn't setup the sounds correctly. If there is a symbol for the trigger then you didn't setup the script correctly. Either way I walk through literally everything step by step, so this leads me to believe you didn't actually follow the tutorial :P
@AtohV4 жыл бұрын
ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share aw\sound\aliases\music.csv ERROR: no files for filespec: music\115.wav ERROR: no files for filespec: music\ee_trigger.wav ERROR: no files for filespec: music\ee_loop_trigger.wav doesn't make any sense to me. ive watched this video 100 times by now and it just wont work for me. ive literally followed everything 1:1 with naming my sounds the exact same. why can it not find the music folder in my sound assets
@JBolt973 жыл бұрын
same here
@Z4mbie Жыл бұрын
You figure it out?
@AtohV Жыл бұрын
@@Z4mbie i figured it out eventually. Unfortunately it’s been 2 years and couldn’t tell you in the slightest bit what I did to fix it. Sorry bud
@Z4mbie Жыл бұрын
@@AtohV You're breaking my heart I'm at this exact spot rn :(
@shakefl8 жыл бұрын
can you explain the physics of a multi side door? what i mean is when you purchase the door from the left, the zombies spawn on the right. that's normal. however if you open the door on the right, the zombies don't spawn on the left. i have been having this problem for a while.
@TheElectricCherry2 жыл бұрын
ERROR: Missing xmodel 'p7_zm_teddybear_sitting Do you know where I could download it? Edit: I downloaded the additional assets and it fixed it.
@richardmurray33167 жыл бұрын
hey jbird, would love a music box like from waw where you can choose from songs on a radio.
@JBird6327 жыл бұрын
Sorry but I don't take requests :P I suggest you join the Black Ops 3 discord and ask in the scripting channel for help.
@williamwhite45323 жыл бұрын
i have checked all scripts and files 10 by now and there is no sound in game. the song wont play nor will the activation sound. plz help
@JBird6323 жыл бұрын
Did you add the sound to the sounds folder? I didn’t provide the sounds in this tutorial. I mentioned in the video you will need your own sounds.
@williamwhite45323 жыл бұрын
@@JBird632 i fixed that problem. but i have a new one. sense i add the ee song. the mystery box and all wall weapons have stopped working. theres no prompt to buy and when hitting use on them nothing happens. do u have any idea what could have caused this. thanks for any and all feedback.
@JBird6323 жыл бұрын
@@williamwhite4532 That's really strange. The only time I've seen wall weapons and what not stop working is when you add custom weapons in your own zm_levelcommon_weapons.csv file. The work around for this is to rename it to your own file name and make sure you update the 2 calls in gsc and csc that load this file to your new one.
@williamwhite45323 жыл бұрын
@@JBird632 i dont have any custom weapons. but i did add the elemental bows which might have something to do with it. ill change that file and get back to u. thanks
@williamwhite45323 жыл бұрын
@@JBird632 no that didnt work. the box and wall weapons work untell i added the ee song. u got any other ideas
@haatis9478 жыл бұрын
not working for me did everything even added line from description. nothing happens when i shoot all the teddies. the sound is 48000 and wav too
@JBird6328 жыл бұрын
I suggest your follow the tutorial slowly and make sure you did everything correctly. The tutorial works, you must have just missed something small.
@awesmke7 жыл бұрын
lol maybe you found this out already but you have to interact with them not shoot them
@angelaheart64328 жыл бұрын
Quick question... how do I stop the music if I down or everyone downs? The song continues to play if the song is playing when everyone downs :/
@BongRipperTrippleSniffer5 ай бұрын
not sure if im late to the party on this one but was wondering if its possible/how can i add 2 music easter eggs? (i want 1 by teddys and 1 by commet shards)
@sleepymoose4538 жыл бұрын
You are Amazing. Btw are you going to make a map at some point?
@JBird6328 жыл бұрын
I have been making a map, check out my Divide mapping series ;)
@sleepymoose4538 жыл бұрын
***** ok thanks
@VerK07 жыл бұрын
That lasted long lol, how's Kepler?
@KrevelyTB8 жыл бұрын
nice vid! Do you know how to do soul chests? That would be a good one
@CozySeeker2918 жыл бұрын
KrevelyTB Bro that's easy
@KrevelyTB8 жыл бұрын
CozySeeker291 I don't care if it's easy or not I don't know how to do it and I'd like to know
@JBird6328 жыл бұрын
Not to someone who doesn't know how to script
@thegreendonut67978 жыл бұрын
JBird632 I would love a soul chest tutorial as well!
@CozySeeker2918 жыл бұрын
KrevelyTB I was only kidding, relax buddy.
@TheOnlySpawn Жыл бұрын
Do you know how to make full Easter egg quests? Also thanks for the tutorial
@jacobh12512 жыл бұрын
So idk if you’ll see this but I got a weird error that I literally can’t find anywhere else 😅 when linking the map I now get ********************************* UNRECOVERABLE ERROR ^1SCRIPT ERROR: Preprocessor error, no generated data for ‘scripts/zm/zm_bigboi.gsc’ :1 : (-4) ERROR: Invalid directive Linker will now terminate ******************************** It’s seems to have permanently broken my map since I went and removed all the files and code I added from the vid and it still is coming up and I can’t run the map at all 😅 idk how to fix this
@jacobh12512 жыл бұрын
*update* so idk what i did but i tried the tutorial on a test map and it worked fine so i clearly must have put something in the code or the map that didnt belong lol, never solved the problem but i just opened an autosave for the map and its fixed. lost some progress but saved the map lol. Thanks for the tutorial tho haha
@Hidd3nsenses288 жыл бұрын
hey jbird just a quick question, when i downloaded the music_ee file it opened into winrar, how do i make it open in a normal file? Thanks
@JBird6328 жыл бұрын
Well the download is a rar file after all :/ Just extract the contents out of the rar file.
@TimeoutMegagameplays8 жыл бұрын
UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_thewall.gsc' ERR(83) scripts/zm/zm_thewall.gsc (51,36) : Compiler Internal Error : Compile error processing "using" file - file not found : script/zm/_zm_easteregg_song.gsc Linker will now terminate. I'm having this error always I compile, what it should be??? It says that it can't find the file but the file is there.
@TimeoutMegagameplays8 жыл бұрын
Think I found the error, in the #using scripts/zm/....... in the place of scripts I put script.
@JBird6328 жыл бұрын
Glad you figured it out :)
@imoffendedthatyouareoffended7 жыл бұрын
lmao did the same thing
@warmdog64405 жыл бұрын
help sound aliases failed to load
@benjithefox12783 жыл бұрын
I followed every step in this video and it causes the map to crash if I try to run it.
@benjithefox12783 жыл бұрын
I fixed the crash problem now. But, it just acts like one of the wav files are not 48000 when I literally used Audacity to have it be 48000. And then it's just not using the wav files for the sounds.
@benjithefox12783 жыл бұрын
Does this have anything to do with it? ERROR: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\music\scratch.wav ERROR: had invalid RIFF header ERROR: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\music ing.wav ERROR: had invalid RIFF header ERROR: D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\music\cue.wav ERROR: had invalid RIFF header
@benjithefox12783 жыл бұрын
SOLVED! It turns out you actually have to use music_songname for the music and ee_trigger and ee_loop_trigger for the sound effects in order for it to work. I just thought I could name them whatever I want (Like as long as it matched), but it's only the songname of music_songname that you can do that with as long as it matches the music file name. lol
@BarrySmoother2 жыл бұрын
What cause the crashing issue?? Mine doing it as well and shows no errors so I'm lost to what the issue is
@benjithefox12782 жыл бұрын
@@BarrySmoother It was a command editing issue with a script. Just gotta do it correctly. I forgot already because it had been months ago. But all I remember it was that it was just a script issue I had.
@TrollGamingTV3 жыл бұрын
i think i need help
@benjithefox12783 жыл бұрын
One thing I'm confused with is, are you supposed to use the Tom's converter for any sound and music or was it just for to move it from Black Ops 1 to Black Ops 3?
@sonny26065 жыл бұрын
when i try to test the map it says "1ERR(83) scripts/zm/zm_first.gsc (49,37) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/zm/_zm_easteregg_song.gsc"
@JBird6325 жыл бұрын
Sorry I mentioned in the description of the video that I forgot to mention you need to add this line to your zone file: scriptparsetree,scripts/zm/_zm_easteregg_song.gsc So in your zone_source folder there should be a file that ends with .zone, you need to add that scriptparsetree line at the bottom of that zone file in order for the game to load the script.
@sonny26065 жыл бұрын
@@JBird632 my bad, didn't see it haha, thanks so much boss
@KoshYoutube8 жыл бұрын
Yes! I love you! (no homo)
@kasparsarps86108 жыл бұрын
can you help me, wen i pot model in side in map, i can see them in game, but cudn see in mood tool. haw to fix
@traintalkers8 жыл бұрын
Hey do you think you could show us how to update models like you did with the electric cherry machine in zeroys map it looked SO AMAZING! Anyway thanks for this tutorial you help out a lot of people
@JBird6328 жыл бұрын
That wasn't really me "updating" the model as it was me literally modeling electric cherry by hand...
@traintalkers8 жыл бұрын
JBird632 oh ok nice job though
@flareonex288 жыл бұрын
nice 'hand' job
@BrainBox_NoThoughts8 жыл бұрын
Hey Jbird kudos on the tutorial but I followed it and now I am getting the error before the map loads up - Error linking script 'scripts/zm/zm_mymapname.gsc' - any ideas? :(
@JBird6328 жыл бұрын
right... I forgot to mention to add the easteregg script to your zone file... whoops
@BrainBox_NoThoughts8 жыл бұрын
lol where do i add it?
@JBird6328 жыл бұрын
I added a note the description: Note: I forgot to mention in the video that you must put the line: scriptparsetree,scripts/zm/_zm_easteregg_song.gsc Into your zone file!
@BrainBox_NoThoughts8 жыл бұрын
also are you planning on making a tutorial for changing the round start and round end sounds? that would be cool :D
@JBird6328 жыл бұрын
I've had a lot of requests for this, so I will add it to my list of tutorials to make :P
@kungfutommy8 жыл бұрын
I'm creating a map & zombies keep getting stuck on models that I have put down, for example in the middle of the room I can go behind a model and the zombies will try and get me but won't go around it, what do I need to do to make this work?
@JBird6328 жыл бұрын
Sounds to me like you tried to clip the model using a patch and not a brush
@kungfutommy8 жыл бұрын
JBird632 I create a brushmodel, then to curve it round the actual models, I click patch then Simple Curve Patch, is this the correct method to use for clipping models?
@JBird6328 жыл бұрын
No, you can't use patches to clip thing anymore unfortunately like World at War. The clip texture on patches don't affect pathing, only brushes do.
@kungfutommy8 жыл бұрын
JBird632 so are you saying I can't curve a clip brush?
@JBird6328 жыл бұрын
nope. just need to make a bunch of cuts to get close to what you want.
@sporttalk60714 жыл бұрын
this was really helpfull thanks
@flareonex288 жыл бұрын
My Black Ops 1 doesn't have a raw folder and I reinstalled it twice, is there another way I can get these sounds
@JBird6328 жыл бұрын
You have to export all the assets out of the iwd files (they are basically raw files)
@potatoboi80818 жыл бұрын
how do you do that?
@JBird6328 жыл бұрын
Open the iwd file like a rar file and just put the files in your raw folder.
@JBird6328 жыл бұрын
open it with winrar
@potatoboi80818 жыл бұрын
it wont allow me to that's the problem...
@komachi71668 жыл бұрын
I cant get it to work, I followed it exactly how you have it and i have no errors when i compile my map but the sounds wont play at all. Please help if you can
@JBird6328 жыл бұрын
Well I am 100% sure this tutorial works as many people in the community have told me so. So when you say you "followed it exactly," I have a hard time believing that :P Follow the tutorial very closely, make sure you are including the sounds in a soundalias (check your spelling on everything!), make sure the soundalias name is included in the script I provided as well as including the proper lines in the szc file. I hope this helps and good luck!
@komachi71668 жыл бұрын
Thanks! I will keep trying to find the problem
@theobsidiandesert14267 жыл бұрын
Everything has been working wonders. Being a newbie coder myself, do you know the code I can add which will stop the song just after the game ends / all players go down? Got a custom ending sound so it conflicts if the song is not over. If not thanks anyway, glad I managed to add something this good to my map.
@commandoplays13018 жыл бұрын
can you make a tutorial on how to make custom perks and perk bottles because the textures looks really hard
@killerr158 жыл бұрын
Commando Cats It is not that easy. You must script your perk.
@commandoplays13018 жыл бұрын
I know but a tutorial on at least making the models would be awesome I know what he uses but he makes them look so cool it would be nice if he could make a tutorial on how to make a perk look like what his perkomatic looks like
@JBird6328 жыл бұрын
Well its just a lot of practice with making models - there are millions of videos of how to make models using Blender. The only reason my models "look so cool" is I've had a lot of practice and spend a lot of time on what I make (7 years of modeling experience).
@commandoplays13018 жыл бұрын
I spent a lot of time using blender I can make the model but the texturing and the bottles and the glass and all the other texture related stuff I cant do but I can do the model I have done it a lot
@killerr158 жыл бұрын
Commando Cats BTW. What perk are you trying to do? If it's easy enough, I will try to script it. ;p
@LucarioZombie6 жыл бұрын
Where are these links? 9:26
@JBird6326 жыл бұрын
Interesting, funny how no one mentioned this and its a year and a half late :P tom-crowley.co.uk/downloads/
@LucarioZombie6 жыл бұрын
Ty.
@LucarioZombie6 жыл бұрын
Ty!
@XIKaMuIX8 жыл бұрын
How can i add perk reward to this ee script? With that i mean when the song gets triggered it gives you perk.
@JBird6328 жыл бұрын
That just sounds silly to me... though if you really want to there is a function called SetPerk() but I suggest looking into the _zm_perk.gsc to learn how they give player's perks.
@nightmare01614 жыл бұрын
the prefab i have has no trigger
@JBird6324 жыл бұрын
It does have a trigger, you probably just have triggers filtered out. Press F to bring up the filters window and make sure triggers are checked.
@jwest4447 жыл бұрын
Is there a way i can just download the meteor sounds? i dont have black ops 1 on pc
@JBird6327 жыл бұрын
Nope - I suggest you find your own sounds. I can't give out assets from games, that's called piracy lol.
@jwest4447 жыл бұрын
lol. okay makes sense
@ENGLISHBULLOX8 жыл бұрын
hello can you help do you say the file has to be 16bit unsigned i cannot find the option for that thanks
@JBird6328 жыл бұрын
I am not at my pc at the moment to double check what the setting was called, but I believe it was under "other formats" or something along those lines.
@ENGLISHBULLOX8 жыл бұрын
thanks for the reply there is an optiong for other uncompressed files but i can only find 8bit unsigned lol
@JBird6328 жыл бұрын
Odd, that was the setting I was thinking of :/ Well give 8bit a try I guess for now.
@ENGLISHBULLOX8 жыл бұрын
just used 16bit signed and that seems to work :) thanks for the tuts been helping a lot
@ENGLISHBULLOX8 жыл бұрын
so the 16bit signed works but music keeps playing after death or restart so i try 8bit but get error saying needs to be 16bit lol hmmmmm
@Ryan-sj3cb8 жыл бұрын
how come when i check link,light, and compile, it wont load the changes in my map when i play it
@JBird6328 жыл бұрын
Is your map selected as well?
@Ryan-sj3cb8 жыл бұрын
+JBird632 yes. it's not working still. I need help
@-snprym16838 жыл бұрын
I had this problem aswell , in my case I had some cars in the map that are not complete and thats what Radiant stopped from compiling. Sorry for bad english
@benhurst9808 жыл бұрын
both the ee_loop_trigger and the ee_trigger work but the song wont play at all they just reset if the level.multipleActivations = true
@Z4mbie Жыл бұрын
Did you find a fix?
@benhurst980 Жыл бұрын
@@Z4mbie I honestly don't remember sorry. it was 6 years ago
@Z4mbie Жыл бұрын
@@benhurst980 Okay do you think you could try to remember?
@HarlowOfficial8 жыл бұрын
hey dude can you please make a tutorial how to add a own zombie / zombie texture or character. would be really helpfull as i cant really find somethin on youtube.
@JBird6328 жыл бұрын
Well making your own zombie would be an extremely long process because you would have to make the model, textures, and rig which would take me like an entire month of work. Definitely too long to be a tutorial.
@HarlowOfficial8 жыл бұрын
***** i mean just changing the skin/textures not a completely new model
@JBird6328 жыл бұрын
Well if you find the images in ape, just open them in whatever image editing software and voila
@HarlowOfficial8 жыл бұрын
JBird632 could you show that, how to find the files etc.?
@JBird6328 жыл бұрын
I don't think thats worthy of a tutorial, literally just open ape search for the zombie model, look for their materials and find the images
@jakewalter35998 жыл бұрын
When I extract my .iwd files from blops, the meteor folder does not exist within zombie_global. Anyone have any ideas as to why this might be/which .iwd file the meteor folder is located in?
@holidayonion8 жыл бұрын
I know the video is quite old, but JBird, when I go into my Black Ops 1 folder, I don't have everything you do. I have main, players, Redist, Soundtrack, and zone, and that's it. Do you know where I can find/download the sounds and/or would I be able to do without them?
@JBird6328 жыл бұрын
You have to extract the sounds out of the iwd files. I made a raw folder and extracted all the iwd files there. The iwd files are located in the main folder. You can open an iwd like a rar or zip file.
@holidayonion8 жыл бұрын
Alright, thanks man. One more question, when I compile, I am getting the error that the compiler can't find "_zm_easteregg_song.gsc," even though it's in ~usermaps\zm_mapname\scripts\zm.
@JBird6328 жыл бұрын
did you add the file in the zone file for your map like I said in the video?
@holidayonion8 жыл бұрын
~usermaps\zm_mapname\zone? Or ~usermaps\zm_mapname\zone_source?
@itslogy89578 жыл бұрын
ive exracted all the .iwd files out of the bo1 main folder but i cant seem to find meteor_affirm.wav any one know were to find it?
@potatoboi80818 жыл бұрын
how do I get the ee_loop_trigger.wav and ee_trigger.wav folders/sound files when I don't have black ops 1? do I have to download black ops 1 or what?!
@JBird6328 жыл бұрын
You need bo1 for those, I cant provide raw assets.
@potatoboi80818 жыл бұрын
ok :( I'm downloading black ops 1 rn :/
@potatoboi80818 жыл бұрын
40$ :(
@SirTeetan5 жыл бұрын
hmm, I'm not getting any sounds to play, when compiling -I'm not sure if this is new or not I get this, "D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_test usermaps\zm_test zone_source usermaps\zm_test english zm_test I've re-watched and re-traced your steps a few times now and I'm honestly quite stumped, if you could spare a minute to perhaps shed some light, that'd be nice :)
@JBird6325 жыл бұрын
That line is just saying that its running the sound converter tool "snd_convert.exe" I'm not sure what point isn't working for you as it could be any number of things. But the only thing I can really say to make sure you do all the steps correctly. I would like to ask whether the triggers have hand icons or if there is nothing visible when you look at the trigger in game. If you see a hand icon then the script isn't running, but if you don't see anything when you look at the trigger in game the script is running and its more than likely a sound issue and not a script issue. Some of the more common mistakes people make: (could be stuff other than this) - forgetting to include the script in their zone file - forgetting to add the include line to their zm_mapname.gsc - not setting the correct project rate in audacity for their sound
@SirTeetan5 жыл бұрын
@@JBird632 the only thing i did differently is not having unsigned 16bit on the audio, tho i saw another comment mentioning it worked with signed 16bit, i see no hand signs so the script is functional, just not audio playing, i wished i could provide more info, I'm just as confused as to why its not working as you may be :x
@JBird6325 жыл бұрын
@@SirTeetan Make sure you do the exact format for the audio, not sure which comment you saw, but the audio setup is exactly what treyarch mentions in their documentation, as well as the same setup as when we had to do sound back in World at War modding.
@SirTeetan5 жыл бұрын
@@JBird632 hmm, well guess I'm boned then, there is no unsigned 16bit, in the other formats or w/e it's called there is only unsigned 8bit :< well, thanks for the tutorial and responding regardless, I'll try to see if I can find a plugin/addon to get 16bit! :)
@JBird6325 жыл бұрын
@@SirTeetan Apparently they removed the 16-bit unsigned format, but I tested 16-bit signed and it works as well.
@gerar7858 жыл бұрын
hello JBird632 You can make a tutorial to put sounds in multiplayer. Thx
@JBird6328 жыл бұрын
I could do a quick tutorial on that, sure. There really is much to show though, once you have a sound alias with the sounds setup you just use some of the things in the entity browser under the sound folder and set them to the sound in your sound alias - pretty easy.
@-snprym16838 жыл бұрын
Does somebody know how to make a gun be able to be picked off the ground for free? Like in Multiplayer when somebody dies.
@Z4mbie Жыл бұрын
Yeah
@-snprym1683 Жыл бұрын
@@Z4mbie thanks
@hustlerking8926 жыл бұрын
how do you make just normal easter eggs
@JBird6326 жыл бұрын
You code them like anything else. If you know how to code in c++ learning how to code in gsc isn't too difficult. If you don't know how to code at all, then you are going to have quite a hard time learning.
@GttiqwT5 жыл бұрын
Thank you!!
@JeffCatNL8 жыл бұрын
is it possible to use this to copy and paste it and make this work to have 2 or 3 easter egg songs in one map?
@JBird6328 жыл бұрын
No, you would have to edit the script heavily to allow it to work in that way.
@xDemorn8 жыл бұрын
the triggers dont work, any sound is played, and i have watched 5 times :(
@JBird6328 жыл бұрын
Well sorry to hear that. I am 100% sure the tutorial works - so make sure you are doing everything absolute correctly.
@xDemorn8 жыл бұрын
yeah, i watched it so many times
@flareonex288 жыл бұрын
THANK YOU BOIIII
@Darien01128 жыл бұрын
thanks
@AtohV4 жыл бұрын
my teddy bears say not available... havent seen a comment on this issue :\
@JBird6324 жыл бұрын
That means the script isn’t running. Make sure you are including the script in your maps gsc and in your zone file.
@AtohV4 жыл бұрын
@@JBird632 turns out i didnt save one of my scripts. Everything works now but i get the Sound Converter Internal Error not sure how to fix this one lol
nvm I am dummy and forgot to put \ insead of / oops
@potatoboi80818 жыл бұрын
it doesn't show the meteor file when I go into zombie global... help?
@JBird6328 жыл бұрын
Some files are still in iwd files. You need to extract all the raw files out of iwds. So go to the main folder there should be a bunch of iwd files, open each with winrar and put the contents into your raw folder.