Black Ops 3 Mod Tools | Tutorial 9 - Doors and Debris

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JBird632

JBird632

Күн бұрын

Пікірлер: 449
@prokos6075
@prokos6075 8 жыл бұрын
THE TUTORIAL I'VE BEEN WAITING FOR! I like this guy.
@Captainjul
@Captainjul 8 жыл бұрын
I have a very important question. I've made some round changing songs for my map, but I'm not sure if I can actually change the music? I just want to know if it's possible, and if you could make a tutorial on it.
@Captainjul
@Captainjul 8 жыл бұрын
I'm loving your tutorials by the way, they are extremely helpful! :D
@lukkkasz323
@lukkkasz323 8 жыл бұрын
I think at this moment you can't but keep this music, you will probably be able to change everything like in WaW.
@science-shorts-shots
@science-shorts-shots 8 жыл бұрын
not true
@science-shorts-shots
@science-shorts-shots 8 жыл бұрын
you can change them go to sound folder place your music 48000 hz .wav
@Captainjul
@Captainjul 8 жыл бұрын
Could you explain how?
@martyparty2351
@martyparty2351 8 жыл бұрын
It keeps fridging saying the door isnt available
@i_am_maxis
@i_am_maxis 5 жыл бұрын
Make shore u put debris instead of dabris lol
@fellerz_
@fellerz_ 5 ай бұрын
did you figure this out? just started mapping and mine is doing this too
@collin1183
@collin1183 7 жыл бұрын
My brushmodel just makes the doors into white boxed and they show like that in game view
@Rune77
@Rune77 8 жыл бұрын
Im happy you started a few days early on mod tool tutorials because I hate having to wait a week for someone to upload the basics of radiant.
@stocky7134
@stocky7134 8 жыл бұрын
I can't find "Targetname" for the door. It doesn't seem to be anywhere. I tried manually adding it but it doesnt work. When I go ingame and buy the door, the clip disappears so i can go through the doors but the doors don't move. And one more thing. I added a custom zombie spawn but the zombies don't move. Is it because I messed up the window?
@EvilHatStand
@EvilHatStand 8 жыл бұрын
If the zombies arent trying to kill you, try adding this new kvp: script_string find_flesh
@archiejamvids
@archiejamvids 8 жыл бұрын
Same issue as you can't seem to find any solution :/
@TeamCaladrius
@TeamCaladrius 8 жыл бұрын
did u make the door a script?
@JBird632
@JBird632 8 жыл бұрын
I covered how to do zombie spawns in my latest video with zones and spawners. As for the door, this tutorial is 100% accurate - so if its not working, then you didn't follow it correctly.
@Bluenuhvok765
@Bluenuhvok765 8 жыл бұрын
@JBird632 When my door turns, it rotates from the middle rather than on the hinge. I could still walk through it fine, but it's in the middle of the way as opposed to opening like a regular door. Pls help
@EducatedRebel
@EducatedRebel 8 жыл бұрын
Sorry for liking the video. You had 115 likes but now its 116. lol cant wait till its up to 935 likes. ;-)
@Fusorf
@Fusorf 8 жыл бұрын
Hum.. the debris are missing a few things : wiggle before flying in the air, lightning effect when they disappear and the buys sounds. other than that, awesome tutorial ! :) thank you very much!
@sulfur3684
@sulfur3684 4 жыл бұрын
you need to add sfx
@diggitydanktank5581
@diggitydanktank5581 8 жыл бұрын
HELP!! I followed instructions in the video but when I buy the door I can walk through fine however the model itself does not move. Can anyone help.
@CarrytheLabelGuy
@CarrytheLabelGuy 4 жыл бұрын
Same.
@lyrick8871
@lyrick8871 4 жыл бұрын
@@CarrytheLabelGuy Make sure that your rotate triggers are on. I had this problem until i tried to delete my rotate kvp then follow the tutorial again
@utopicangel
@utopicangel 8 жыл бұрын
how do I make stairs or ramps
@daytonmccarty1986
@daytonmccarty1986 8 жыл бұрын
can you make a hole in the brush to put a door in it or do you just have to resize it of so could you make a tutorial on how to do it
@BaxzXD
@BaxzXD 8 жыл бұрын
My clips remain after my door moves down and out of the doorway and im not sure what i did wrong
@JBird632
@JBird632 8 жыл бұрын
Make sure you have them as script_brush models, that they have the same targetname as the door pieces (not the trigger), that you have dynamic paths selected and that you have script_noteworthy clip. If you did all that correctly it will work (check your spelling).
@CamSky551
@CamSky551 8 жыл бұрын
Can you do a tutorial on spawning zombies and allowing them to go through placed barriers next please.
@xDemorn
@xDemorn 8 жыл бұрын
so i can type in the zombie_cost 800?? And i have bought a new computer, an Intel i7 6700HQ 2.6 GHz, 16 GB RAM, and a nVIDIA GTX 960M, do you think that with this i should run black ops 3 and radiant?
@ItzValid
@ItzValid 8 жыл бұрын
Many people have been having problems turning the door into a model. It becomes a red block. When the door becomes a red block, have the block selected and click N. Change the model type from whatever it is, to p7_door_metal_industrial_02_right_white, or p7_door_metal_industrial_02_left_white depending on what type of door/prop you're trying to make it become a model.
@ElSeba-je4hl
@ElSeba-je4hl 6 жыл бұрын
I need help, when I check the run box and I give it to build it does not do anything and I can not test the map pls help
@TheChusoMX
@TheChusoMX 8 жыл бұрын
Can you please make a tutorial how to enable sounds? I don't hear any bullet shot in my map :(
@lukkkasz323
@lukkkasz323 8 жыл бұрын
Even starting pistol?
@GZKilla1
@GZKilla1 8 жыл бұрын
try verifying tool cache and game cache, u might be missing some sound files
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
+ChusoMX Me too.
@mickvd4
@mickvd4 8 жыл бұрын
i just want to say, you're amazing for taking the time out of your day to make these vids for us. you're amazing
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
Always I make a eletric door it´s stays saying that the door costs 1000 points and I can´t buy or open it with energy, someone help, I saw 3 videos teaching how to make this and it doesn´t work!
@StormHeflin
@StormHeflin 8 жыл бұрын
I will gladly help out any newcomer who has questions about creating a map. Whether you have issues, or you just want to learn a specific thing, I'll gladly help you.
@TheChiromaniac
@TheChiromaniac 8 жыл бұрын
Storm Heflin thanks for your help, I keep doing exactly what the tutorial says and all my blue lines connect and so forth, but when I go into the map to play, the game takes my money but the door never moves. I use "script_string : move" then "script_vector : 0,100,0"
@StormHeflin
@StormHeflin 8 жыл бұрын
ChicagoChiro You aren't including the commas in the value are you? It should be: script_vector 0 100 0
@Sopaipa-ir8qy
@Sopaipa-ir8qy 8 жыл бұрын
the debris I created says not available when I look at the trigger
@StormHeflin
@StormHeflin 8 жыл бұрын
Sopaipa 8000 You need to be more specific than that. Give more details about the situation.
@Sopaipa-ir8qy
@Sopaipa-ir8qy 8 жыл бұрын
Okay so, the first two debris I created on the first map I was doing for testing worked fine, now, every fucking debris that I make shows me ''not available'' when I want to open them in-game, I did everything as shown on the video, the noclip being a brushmodel, the objects being models and connected to the struct, the trigger has the zombie cost script, its targetname and target, etc... as I have always done them, but now all of a sudden no one works, and the script_angle for the rotating door also does not work, IE: script_angle 0 100 0
@DumpingClips
@DumpingClips 8 жыл бұрын
my door basically spins in a circle it doesnt rotate out like yours does..any help?
@holidayonion
@holidayonion 8 жыл бұрын
So, the power door script WAS working. I added dogs and didn't touch the power door script. Now it isn't working. It says, "Not Available" after I turn the power on.
@ranleedo5544
@ranleedo5544 8 жыл бұрын
JBird632, this question may be slightly off-topic. Is there a way to convert a model such as a rock, stone cliff, cave walls, or a tree (models with detailed and uneven surfaces) to a solid material so that a clip isn't needed? I am finding it quite difficult applying clips to some models due to their uneven and irregular surfaces.
@JBird632
@JBird632 8 жыл бұрын
Nope, in radiant the only way to make models have collision is to make clips
@ifaaazt9546
@ifaaazt9546 8 жыл бұрын
I need help please , When I make Scripts , Model on the door , The door depop and a red box spawn , nothing to do
@tarixlover
@tarixlover 8 жыл бұрын
select the door before you click model
@ifaaazt9546
@ifaaazt9546 8 жыл бұрын
this is what I do , and it's the same
@ItzValid
@ItzValid 8 жыл бұрын
Me too! I need a fix
@ifaaazt9546
@ifaaazt9546 8 жыл бұрын
Valid What is ur Steam ID , Go search Together a fix
@ItzValid
@ItzValid 8 жыл бұрын
My steam name is Valido
@frychael1073
@frychael1073 Жыл бұрын
hey, ive been lost for quite some time now. i have a debris that is buyable from either side so i need it to activate either zone depending on which side its purchased from. i see i cant have multiple script_flags and cannot find any answers online. a reply would be greatly appreciated tho i am years too late lol
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
You know when you lie down in front of a perk and win 100 points? How can I put this in my custom zombies map?
@bobyjoebob1996
@bobyjoebob1996 6 жыл бұрын
it wont launch after i made the first door, i dont know why, i have a black arrow pointing from the door.
@theofficialamt6626
@theofficialamt6626 2 жыл бұрын
do you still make mod tools videos? I have a request if you still do.
@gannongonsiorowski734
@gannongonsiorowski734 8 жыл бұрын
My power door doesn't let me go through it and it doesn't open
@cameronschiff132
@cameronschiff132 8 жыл бұрын
Also, why exactly did you make the garage door a brushmodel instead of a model like the normal zombie door? Please respond, gracias amigo
@JBird632
@JBird632 8 жыл бұрын
Because the garage door was a brush, not a model. So in order for the script to be able to get an entity it must be the script version of its type (misc_model must be script_model, and brush must be script_brushmodel)
@cameronschiff132
@cameronschiff132 8 жыл бұрын
***** ohhhh I should've realized that, thanks, I'm a brand new student of mapmaking so I don't quite know what to look for yet. Thanks for the descriptive response!
@Joek227
@Joek227 7 жыл бұрын
is there a tutroial for windows/glass. cause i can shoot through mine and zombies can hit me from time to time
@epic1744
@epic1744 8 жыл бұрын
How can I make it so the prompt to open the door doesn't show up? Also how do I use damage triggers, I put everything in and both lines are going to the door but when in-game I try to shoot it and it doesn't work.
@avengefulgamer3188
@avengefulgamer3188 8 жыл бұрын
Hey a really good idea for the UGX website or any website idea in general would be to make a page wit hall the different KPV's I would really like to know all the limits and options I have and what all I can do without having to keep going back to videos to remember them all. Also the terget_name doesnt have to be called test_door right? your just doing it for that door correct?
@JBird632
@JBird632 8 жыл бұрын
Anything that I named with test_ can be changed to whatever you want. So long as the targetname of one, matches the target of the other.
@ax_zone8370
@ax_zone8370 8 жыл бұрын
My door rotates the wrong way, is there some kind of way to fix this? Help would be greately appreciated.
@JBird632
@JBird632 8 жыл бұрын
Unfortunately you can't choose the direction of rotation, it just rotates to those angles :/
@ax_zone8370
@ax_zone8370 8 жыл бұрын
***** Oh well. I hope they add it when it's out of beta. Thanks anyway though :D
@MovinOG
@MovinOG 8 жыл бұрын
my clip and the door doesnt have a option for target name
@isaacg35
@isaacg35 8 жыл бұрын
same
@cameronschiff132
@cameronschiff132 8 жыл бұрын
I believe you can create one as a KVP, just make the property/key "targetname" and make the value whatever you want. At least that's how I think it worked in WaW radiant.
@chardmagnus4655
@chardmagnus4655 7 жыл бұрын
Can you use brushes instead of models for the debris? If not, is there a way to make brushes into models?
@JBird632
@JBird632 7 жыл бұрын
You don't make brushes into models. You would make your brush, then turn it into a script_brush and continue on like it was a model.
@chardmagnus4655
@chardmagnus4655 7 жыл бұрын
Thanks dude worked perf
@pupsic0la
@pupsic0la 8 жыл бұрын
anyone know why my door is just saying "unavailable"?
@shocking8278
@shocking8278 8 жыл бұрын
Could I possibly use kvp to change the cost of certain things? (box, wallbuys, perks, etc) if not then is there a way to do that?
@cameronschiff132
@cameronschiff132 8 жыл бұрын
don't mind me, I'm just replying to this comment so it notifies me when he answers because I'd like to know too :)
@shocking8278
@shocking8278 8 жыл бұрын
***** smart move man xD smart move.
@faspetru
@faspetru 8 жыл бұрын
Probably
@shocking8278
@shocking8278 8 жыл бұрын
Storm Heflin Tried it on everything and so far it doesn't work....not even the map files...but maybe there's another way in radiant to do it.
@LOL42JT
@LOL42JT 8 жыл бұрын
same here
@lucaswhitt4633
@lucaswhitt4633 8 жыл бұрын
how can i get the doors of the giant the 935 ones?
@JBird632
@JBird632 8 жыл бұрын
I believe some of those are models, but the rest are actually just brushes. Maybe have a look into the models with "zm" or "zom" in the search bar.
@lucaswhitt4633
@lucaswhitt4633 8 жыл бұрын
when i go to the door in game it says not available i don't know what to do
@JBird632
@JBird632 8 жыл бұрын
That means you did the kvp's incorrectly. Check the spelling and make sure everything was inputted correctly.
@lucaswhitt4633
@lucaswhitt4633 8 жыл бұрын
ok thanks ill look into it
@lucaswhitt4633
@lucaswhitt4633 8 жыл бұрын
when i try turning the door into a model the door just turned into a red square
@IPRophillex
@IPRophillex 8 жыл бұрын
Could you please explain where i can download that addition content pack you have talked about ? like 50 gigabytes or somewhat
@JBird632
@JBird632 8 жыл бұрын
kzbin.info/www/bejne/ene4lZ6Fls14jZo
@IPRophillex
@IPRophillex 8 жыл бұрын
thanks mate , keep up that great work !
@isaacg35
@isaacg35 8 жыл бұрын
is there a way to make a wall a door
@ItsShadew
@ItsShadew 7 жыл бұрын
How would I go about making a custom door? I want to create a door and then put a custom texture over it.
@angelaheart6432
@angelaheart6432 8 жыл бұрын
Hey. not sure what I did but I really badly need your or anyone who knows the mod tools to help me out please. When I launch the mod tools, it doesn't show the map in the list of zm_giant and mp_combine in the launcher. But when I open radiant my entire map is in there if I load it and then choose my saved file in radiant. Do you know how to fix this as in putting my files into another folder or did I screw it up??? :/ If you or anyone else could help me out, it would be so much appreciated.
@callmeJackUK
@callmeJackUK 8 жыл бұрын
What is the model of the door frame?
@avengefulgamer3188
@avengefulgamer3188 8 жыл бұрын
I tried to make a rotating door but when ever I walk up to it to try and buy it it just says "unavailable" where did I go wrong?
@XIKaMuIX
@XIKaMuIX 8 жыл бұрын
Do you know why my flesh_eating zombies that comes from ground doesn't move at all? one person told me to check Main zombie spawner but i have absolutely no clue what that is. Btw can you change the speed of the rotation?
@CreepersAreAwesome
@CreepersAreAwesome 8 жыл бұрын
Make sure your riser location has the KVP: "script_noteworthy" "find_flesh" EXACTLY. You can change the speed of the rotation by using something like this KVP: "speed" "2" (I'm using 2 as an example, you can just change this to what you like).
@XIKaMuIX
@XIKaMuIX 8 жыл бұрын
gyazo.com/1cd0bc49d0b8972b1d313d30ae4a2a23 dunno whats wrong.
@CreepersAreAwesome
@CreepersAreAwesome 8 жыл бұрын
you've got them the wrong way around XD. look at my previous comment.
@XIKaMuIX
@XIKaMuIX 8 жыл бұрын
oh so i put script_noteworthy = find_flesh? and script_string = riser_location?
@CreepersAreAwesome
@CreepersAreAwesome 8 жыл бұрын
yes
@elsotanodekraiseer1861
@elsotanodekraiseer1861 8 жыл бұрын
Where is the weapons sounds? What is the file?
@evanlewis9313
@evanlewis9313 3 жыл бұрын
even though I placed the clip I can still walk through the door, can anyone help please?
@bman234234
@bman234234 8 жыл бұрын
How would you make doors that open at certain rounds?
@LG1ikLx
@LG1ikLx 5 жыл бұрын
Can you do multiple things like script_string = move + angle and then do angle and vector because rotating doors doesn't work very well because the doors then come off the hinges and look stupid?
@JBird632
@JBird632 5 жыл бұрын
No you can’t do both unless you make your own custom script. But the issue you are having is that the door is rotating on its origin. I have a video on how to fix that. Just search for “door fix”
@Sora101Ven
@Sora101Ven 8 жыл бұрын
Would you be able to copy-paste the doors without any issues, or would you have to change the scripts a little bit to avoid errors?
@JBird632
@JBird632 8 жыл бұрын
You can copy and paste them, though keep in mind the names of the targetnames and target will conflict so you have to change those.
@JBird632
@JBird632 8 жыл бұрын
Drag the window over the middle of another window
@Suzumi-kun
@Suzumi-kun 8 жыл бұрын
The first one worked for one door, but the second time I try it it doesn't rotate. And when I try to change the new angles it still rotates to the old angles.
@Darkvoidxr77
@Darkvoidxr77 8 жыл бұрын
All the tools on the top bar of my camera windows disappeared how do I get them back? I need the lightning bolt back
@JBird632
@JBird632 8 жыл бұрын
Follow my Radiant Introduction tutorial, I covered how to get those settings to appear
@Darkvoidxr77
@Darkvoidxr77 8 жыл бұрын
+JBird632 thanks, will go back and watch it again must have missed it when I watched it the first time
@ReloadedRhino
@ReloadedRhino 8 жыл бұрын
Won't let me set target as the key on the trigger. It says "Cannot add KVP. Key already exists as a different type in one or more selected entity." What do I do?
@JBird632
@JBird632 8 жыл бұрын
that means target is already defined, look through the kvps that are already set and just put you target in there
@ReloadedRhino
@ReloadedRhino 8 жыл бұрын
Okay I fixed it but now when I try to turn my door into a script model. It turns into a little red box and disapears.
@bigbreakdanceingboy
@bigbreakdanceingboy 8 жыл бұрын
im having this weird problem with the electric door and i changed the model into brushmodel the model itself becomes completely white
@pbrunet44
@pbrunet44 8 жыл бұрын
I have a question: Using triggers, can you make a buyable ending? I am making a map with one and was wondering how you do that. Now that you told me how to make things like doors buyable, I was wondering if there was a target name for ending the game?
@JBird632
@JBird632 8 жыл бұрын
No there is no set targetname for a buyable ending. You have have to set a targetname for the trigger and make your own custom script to check for it and tell the game to end when they had enough points.
@pbrunet44
@pbrunet44 8 жыл бұрын
aviacreations.com/modme/forum/topic.php?tid=176 In case anybody is wondering, someone just made a buyable ending today. Thanks for replaying, though, Jbird! Keep up the awesome tutorials!
@Mezoto10
@Mezoto10 2 жыл бұрын
When making maps, do we need to worry about ANY scripts? Or does treyarch do ALL scripts?
@MAXMAN-lf9nt
@MAXMAN-lf9nt 7 жыл бұрын
can you do a tut on the apothican servant
@clarkcheatham
@clarkcheatham 4 жыл бұрын
I'm only using one door, so on the last step when I need to rotate to open it, it isn't hinged to a side to open like a real door. help?
@JBird632
@JBird632 4 жыл бұрын
Sounds like the model you are using has its origin in the middle. The only way to fix this is to export the model, adjust the origin in maya and reimport it. Other than that you could use a different model.
@_KaMaKaZi_
@_KaMaKaZi_ 8 жыл бұрын
can you please do player spawns?? I deleted the ones from the test so I have nothing to go off of.And none of my maps show up inside the mod tool screen I can't figure it out.
@ACDEHDGaming
@ACDEHDGaming 8 жыл бұрын
How would you do the power doors similar to Gorod Krovi, where you can pay for them but they will open anyway once the power is on? Do you just combine the two?
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
In the KVP you put eletric_buyable_door and not eletric_door
@ACDEHDGaming
@ACDEHDGaming 8 жыл бұрын
Timeout megagameplays thanks
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
Ducky ~ ACDE HD Gaming you´re welcome! :P
@supermariomybro1635
@supermariomybro1635 4 жыл бұрын
Jbird thank you so much for these videos dude your really helping someone out and hope your having a great day
@rusteh4799
@rusteh4799 8 жыл бұрын
Is there a current way of resizing brushes? (Please tell me the hot key). :)
@Scylla94941
@Scylla94941 8 жыл бұрын
No hot key. Select it and then adjust the size in the 2D view.
@rusteh4799
@rusteh4799 8 жыл бұрын
Adjust the size? I hid the Skybox, I can click the object in 2D view. Where do I go on wards from that?
@rusteh4799
@rusteh4799 8 жыл бұрын
NEVERMIND, I am sure I tried that before, must of missed that line slightly,
@Scylla94941
@Scylla94941 8 жыл бұрын
SkyCaptainGaming What I usually do is select a brush or model in the 3D view and then adjust it in 2D view. If you try to select in 2D view it can be a bit tricky.
@NoobKillerRoof
@NoobKillerRoof 8 жыл бұрын
how do you fix "Failed to link localized fastfile 'zm_mapname' for english."
@jerseymom1478
@jerseymom1478 7 жыл бұрын
I cant go thru the doors. Did I miss something? Please Help!!
@JBird632
@JBird632 7 жыл бұрын
If you can't go through the door then the clip isn't deleting when you buy it. So I would double check the kvp's on your clip brush to make sure it is setup correctly.
@mrjuggler7736
@mrjuggler7736 8 жыл бұрын
hey man, i have this weird prefab in my map that i cant select nor delete, but its giving me errors because it has no model.... what do i do?
@mrjuggler7736
@mrjuggler7736 8 жыл бұрын
EDIT: i fixed it by using the "select inside" tool
@GraffitiEditsClips
@GraffitiEditsClips 8 жыл бұрын
Can you help me please? I did everything you said, but when i buy the door it opens, and lets me walk through it, but it does not rotate or move it just stays in the same place.
@JBird632
@JBird632 8 жыл бұрын
It could be a number of things, but realistically if you followed the tutorial perfectly it should work fine. I suggest you look over the kvp's for your door and make sure they match what I did.
@GraffitiEditsClips
@GraffitiEditsClips 8 жыл бұрын
I did copy it all. Here made a video /watch?v=tFL02G0p6Y0 Watch it if you have time. I'm really trying to get my map finished, and with your new zone tutorial that can help me even more.Thanks you so much your tutorial are the best on yt.
@JBird632
@JBird632 8 жыл бұрын
your issue is a spelling mistake script_angels should be script_angles
@GraffitiEditsClips
@GraffitiEditsClips 8 жыл бұрын
WOW i'm a idiot. Thanks ALOT, its working now, but i notice the door is not clipped any more once it's opened you can walk through model.
@JBird632
@JBird632 8 жыл бұрын
Thats just how treyarch does their doors. I suggest making a separate clip where the door will rotate to
@fedkerr76
@fedkerr76 8 жыл бұрын
i create a zone and after compiled the map, when i run my map i buy a door and i go in the second map zone, and the volume death barrier killed me. Can i have some help please? The start_zone has targetname: start_zone | script_noteworthy: player_volume | target: start_zone_spawner and i don't die The second zone has targetname: second_zone | script_noteworthy: player_volume | target: second_zone_spawner and i die all 2 zones Can i have some help please?
@StormHeflin
@StormHeflin 8 жыл бұрын
Do you have a Skype name? I will gladly help you with this.
@dylanolsen7972
@dylanolsen7972 4 жыл бұрын
my left door doesn't work, but the one on the right works perfectly
@GraffitiEditsClips
@GraffitiEditsClips 8 жыл бұрын
IDK whats up, but my model won't rotate right. Like in rotates in place instead of the the origin moving with it. How do i fix this? sorry if it doesn't make sense.
@AvionicArt
@AvionicArt 8 жыл бұрын
im having the same problem
@AvionicArt
@AvionicArt 8 жыл бұрын
So I figured out what causes this, I believe it is because on some door models that were not built to be opened (such as the ones you and I most likely used in our maps) the axis is in the center of the door rather than the hinge. If the x, y, z, axis could be moved to the hinge this would solve this problem, however I do not know how to do this.. :/
@pimcoenders-with-a-c1725
@pimcoenders-with-a-c1725 8 жыл бұрын
Hii, could you please make a tutorial for zombie spawns? that would be awesome!
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
He made.
@blueburger4
@blueburger4 8 жыл бұрын
After you build this once would you be able to save it as a prefab complete with all of the kvp's?
@JBird632
@JBird632 8 жыл бұрын
You could prefab the doors if you want to have them done really quickly for other maps. Though I find a lot of times that the doors you use are tailored to the map, so I might have wooden doors for a barn for instance.
@blueburger4
@blueburger4 8 жыл бұрын
True thank you. ya I'm just starting to try to get into map making and so everything is a bit overwhelming rn so for a few test maps and stuff I would just want to do the prefab and then edit kvps as necessary until I kinda get used to mapping a bit more then I'll go in and start focusing more on the art of the map and play style and such when I've gone through a few starter maps first.
@infectedsniper6621
@infectedsniper6621 8 жыл бұрын
How do you actually save your own creation, and not just the test map
@BaconPvP101
@BaconPvP101 8 жыл бұрын
select all of the objects or items and save it as a prefab
@shadowkid3203
@shadowkid3203 4 жыл бұрын
Hey man I get this error when I try to play my map Unable to process the zone file. Make sure to export from the top map and that the zone file is properly configured.
@JRHainsworth
@JRHainsworth 4 жыл бұрын
Why do lights go through the doors when I turn them into a script_model?
@JBird632
@JBird632 4 жыл бұрын
Games typically do whats called baked lighting, where they bake the shadows into textures; however, once you make something a script model the game assumes this model will be dynamic - thus static lighting wont affect it. In game it might look a little better, but its never going to be perfect unless cod was doing shadow based raytracing like in the new modern warfare.
@nobody-me4xn
@nobody-me4xn 8 жыл бұрын
can you please tell me how to do stairs?
@EvilHatStand
@EvilHatStand 8 жыл бұрын
For stairs, just make a model, then use a carpet clip to make a ramp. Use R to rotate any brush you make :) Let me know if it helps
@zendrith5018
@zendrith5018 8 жыл бұрын
hey jbird632, I was wondering if I could use a prefab as a model for the debris door. probably a yes but I can't figure it out
@JBird632
@JBird632 8 жыл бұрын
Never tried - if it works it works - if it doesnt...well just have to stamp the prefab and do it the normal way
@morbid8898
@morbid8898 7 жыл бұрын
could i just copy paste those debris and just change kvp and target names?
@JBird632
@JBird632 7 жыл бұрын
Ya, thats totally fine so long as they have different values.
@morbid8898
@morbid8898 7 жыл бұрын
Thanks, you helped me out a lot! :)
@cameronschiff132
@cameronschiff132 8 жыл бұрын
Question: when you enter the desired angle for the zombie door as the value for the script_angles KVP, won't it rotate around the center of the door when purchased in-game rather than the hinges?
@JBird632
@JBird632 8 жыл бұрын
Depends on the model. Basically the origin of the model is different to what it rotates in Radiant (or atleast it is different for some models). Some doors will rotate in the middle if they were not setup correctly by treyarch, so only certain ones work.
@cameronschiff132
@cameronschiff132 8 жыл бұрын
***** Alright, thanks. And is there a way to check where the origin is for a door to make sure it works right? And if it doesn't, would I have to enter both the script_angles and script_vector KVP's to make sure it finishes in the right spot? Or would I be better off just choosing another door?
@darkjoe31
@darkjoe31 8 жыл бұрын
im having this issue with p7_cai_hotel_rooftop_fence_door where it rotates around the centre. Is there a way to change the origin of the door? I noticed there is a script_origin object.
@flexmyballs4592
@flexmyballs4592 8 жыл бұрын
when i buy my door, it opens like it should. however, the clip is still there and i cant walk through. in the clip i also couldnt find the targetname kvp so i tried adding it manually
@JBird632
@JBird632 8 жыл бұрын
Well I go over how to setup the clip in the tutorial and show you step by step what to do. I explained it better than I ever can in a text format, so I don't know what to tell you other than watch the video closely.
@flexmyballs4592
@flexmyballs4592 8 жыл бұрын
I got it fixed. I dont know if its totally clean but i got rid of the clip. Now I can walk through when the door is open and cant when its closed
@Penguincop24
@Penguincop24 8 жыл бұрын
Can you link different doors to go away with one buy like in actual zombies maps? Like how if you buy one door it unlocks multiple doors that lead to that same exact area.
@JBird632
@JBird632 8 жыл бұрын
Ya, just have the other door named the same thing as the door you want to open, so you could have 2 triggers and 2 doors, the doors are named the same and the triggers both target both doors
@ImBulletm9
@ImBulletm9 8 жыл бұрын
im having an issue, im trying to test my zm map out and i compiled and built it but it's giving me a fast file error. Someone please help :(
@WispsInBottles
@WispsInBottles 8 жыл бұрын
Do you have spawns for your character? (the script spawns not the ones you find in folders)
@ImBulletm9
@ImBulletm9 8 жыл бұрын
Yeah, I have the default spawn you get in the test map
@WispsInBottles
@WispsInBottles 8 жыл бұрын
I'mBullet Do you have a skybox or anything leaking into the void?
@ImBulletm9
@ImBulletm9 8 жыл бұрын
I have the skybox, only thing i've changed so far was moved the perks, PAP, box and power and added a room
@WispsInBottles
@WispsInBottles 8 жыл бұрын
I'mBullet I have no clue then, the only times this happened to me is when I didn't have a spawn or sky box, open a post on a forum. There are plenty of people more experienced then me
@joeljimenez2199
@joeljimenez2199 8 жыл бұрын
Can you do a video on how to set up zombie barriers. Please!!!
@Nixie_SS
@Nixie_SS 8 жыл бұрын
can you help with this pls : "error during initialization: attempting to PMem_free 'PerLocalClient' but it is not at the top of the stack"
@MineNAdventurer
@MineNAdventurer 8 жыл бұрын
in zombies and multiplayer can you do intractable things like ghost where you can blow up a door or activate a bridge with a normal button or a gate by shooting it
@JBird632
@JBird632 8 жыл бұрын
Yes, anything is possible with scripts
@MineNAdventurer
@MineNAdventurer 8 жыл бұрын
that's cool because I sort of wanted to ask someone to make a multiplayer map with these features or maybe even a zombies map where you can accidentally blow open a door when zombies are in an area and you throw a grenade or you can change the map by shooting a path way suspended by wires or a gate to block off zombies
@MineNAdventurer
@MineNAdventurer 8 жыл бұрын
+Jbird63 OMG I JUST THOUGHT OF SOMETHING YOU GUYS COULD DO!!!!!! 8 player zombies
@LOL42JT
@LOL42JT 8 жыл бұрын
how did you learn all that stuff? Just trying out or are there some other tutorials somewhere?
@JBird632
@JBird632 8 жыл бұрын
Well a lot of this is the same from World at War, but I've been modding for about 4 years now - I already know how to write script for call of duty and I also try stuff out myself
@LOL42JT
@LOL42JT 8 жыл бұрын
ah okay :) I were just wondering because there are so many things i want to learn, but there aren't any tutorials out there how to do them.
@JBird632
@JBird632 8 жыл бұрын
That's why I'm here making tutorials :P
@JayCreationsDev
@JayCreationsDev 8 жыл бұрын
What about just a standard door that moves down when you buy it? I have a garage door I simply want to roll down.
@cameronschiff132
@cameronschiff132 8 жыл бұрын
Same process; drag the door down to where you want it to go (say, coordinates (0, 0, -115), for example) and enter those coordinates in the script_vector KVP of the door
@camgampp
@camgampp 8 жыл бұрын
Can you do a tutorial on how to add weapons from other games?
@JBird632
@JBird632 8 жыл бұрын
I will be covering weapon porting from other call of duty titles in a later tutorial, though Im going to focus on getting all the basics done first.
@JRHainsworth
@JRHainsworth 4 жыл бұрын
How do you make the door clip after it's been opened?
@GrainPain
@GrainPain 4 жыл бұрын
if im adding doors and zones to a map with prefabs in it, do i add the doors into the prefabs or outside of the prefabs onto the base map?
@JBird632
@JBird632 4 жыл бұрын
It doesn’t make any difference if it’s in a prefab or not. When you compile it all is just one map file at the end of the day 😛
@GrainPain
@GrainPain 4 жыл бұрын
@@JBird632 Understood. By the way, unrelated question, but If I wanted to use models or assets from the BO3 DLC maps, how would I go about obtaining them?
@JBird632
@JBird632 4 жыл бұрын
@@GrainPain You can use a tool called Greyhound. Its a bit of a process, but you basically have to export the model out of the game, then import it back in using APE.
@zoomgames123
@zoomgames123 6 жыл бұрын
If we dont want the door to rotate can we just delete it after buying in game?
@JBird632
@JBird632 6 жыл бұрын
So you just want the door to disappear? Doors will stay in the map after activating them (they will move or rotate and still exist afterwards) Debris will delete once its done moving but can only move to a struct and cannot rotate.
@mirahutchinson8129
@mirahutchinson8129 8 жыл бұрын
I've followed the video, but when i test the map, i buy the debris and i still cant walk through where the clip is. The debris disappears as it should.
@mirahutchinson8129
@mirahutchinson8129 8 жыл бұрын
Never mind, i deleted the clip all together and it works fine.
@FrozenDragon0630
@FrozenDragon0630 8 жыл бұрын
How did you get shades?
@JamesRox4Eva
@JamesRox4Eva 8 жыл бұрын
When I make doors, in game instead of saying "Open Door 1250" it simply says "not available" help???
@JBird632
@JBird632 8 жыл бұрын
That means you didn't put the correct kvps into the trigger, watch the tutorial closely and make sure you spell everything perfectly
@JamesRox4Eva
@JamesRox4Eva 8 жыл бұрын
Thanks heaps! I had the targetname for one of the triggers spelt wrong (silly me) Nice to see KZbinrs who respond to their fans, keep it up!
@JBird632
@JBird632 8 жыл бұрын
I try my best, but I would assume as I get more and more comments it will become more difficult to keep up with them all (I get about 100-200 a day)
@JamesRox4Eva
@JamesRox4Eva 8 жыл бұрын
Makes me even more appreciative that you responded to me then!
@underground_fortress7566
@underground_fortress7566 8 жыл бұрын
my debris will work but it wont fly into the air, any fixes?
@eliasaleryani
@eliasaleryani 8 жыл бұрын
one question, when i try to select certain models i cannot. like how you selected the door
@MrBlueIcee
@MrBlueIcee 8 жыл бұрын
how do you test the map, I get an error and the game crashes when I try to test it.
@Picnickrh
@Picnickrh 8 жыл бұрын
MrBlueIcee what error?
@Zixology
@Zixology 8 жыл бұрын
you need to do a soft compile first. In the Black Ops 3 Mod Tools Launcher, check the map you wish to test, then check the 3 boxes on the right (compile, light, and link). If you are not totally done with the map yet, I suggest setting it to "Full" and "Low" (the little drop down menus next to the check boxes). Then click "Build". Let it finish. You will know it's done when it says "Build" again instead of "Cancel". Then uncheck the previously checked "Compile", "Light", and "Link". And check "Run" instead. Then click "Build" once more and the test should start up. Just give it a minute or two. If it still gives you an error after that, you might have removed something in the actual map that enables it to run.
@brandonarnold5964
@brandonarnold5964 8 жыл бұрын
When you try to test your map if it is a error with reading the fast file you need to also check off link under light. I ran into the same problem but fixed it.
@aza1498
@aza1498 8 жыл бұрын
Hey jbird. this may be a bit of a far stretch, but at some point down the line will we get a tutorial on how to make a gun / script etc? If not, what do you recommend I do to learn Bo3 scripting?
@chadrichjellming4911
@chadrichjellming4911 6 жыл бұрын
Is there a way to add lightning effects to the debris when it is purchased like back in world at war? I'm guessing there is since it has it in the actual maps in the game.
@reddeadmccree2902
@reddeadmccree2902 8 жыл бұрын
could you please cover zones completely in the next tutorial? 💕
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
He did
@reddeadmccree2902
@reddeadmccree2902 8 жыл бұрын
Timeout megagameplays he hadn't when i commented this smh
@TimeoutMegagameplays
@TimeoutMegagameplays 8 жыл бұрын
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