Blender 2.8 Tutorial | Procedural Asphalt Texture in Eevee

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Aidy Burrows 3D

Aidy Burrows 3D

Күн бұрын

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@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
(IMPORTANT UPDATES AT END OF MESSAGE > ) It's a long road to get to the end of this tutorial! :D So congrats for getting through, there should be plenty of tips along the way! If anyone needs any help just honk the horn i'll pull over and help change the spare tire (admittedly the pun/metaphor has completely collapsed at this point! :D ) Aidy. UPDATES > The voronoi node got updated in 2.81, I've made a post about it here on Facebook to help explain the important bits...facebook.com/AidyBurrows3D/posts/2468290730153445 and also on the main Creative Shrimp page here... www.creativeshrimp.com/procedural-asphalt-texture-eevee.html In most cases to get the equivalent you can just use the '3D' 'Distance to edge' and then take the distance output for the intensity - crackle effect. At 57:16 the cycles settings referred to there are now in the 'visibility' section of the same area, look for 'ray visibility' for the exact set of checkboxes required.
@kevinsundelin8639
@kevinsundelin8639 4 жыл бұрын
What was the height mapping for? It didn't really look like it did anything in the end
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
do you mean for the displacement? If so, I was using that just to demonstrate how to get it as close as possible between cycles and eevee. The way the bump node distance value relates to the other height based nodes. Hope that makes sense. :)
@bluefox9819
@bluefox9819 4 жыл бұрын
For me the voronoi texture drop down menus start off as 3d, f1, Euclidean, I cant find the crackle option
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
@@bluefox9819 The voronoi node got updated in 2.81, I've made a post about it here on Facebook to help explain the important bits...facebook.com/AidyBurrows3D/posts/2468290730153445 and also on the main Creative Shrimp page here... www.creativeshrimp.com/procedural-asphalt-texture-eevee.html In most cases to get the equivalent you can just use the '3D' 'Distance to edge' and then take the distance output for the intensity - crackle effect.
@niemanickurwa
@niemanickurwa 4 жыл бұрын
Will this work ok with Cycles?
@jairoquick
@jairoquick 5 жыл бұрын
I actually prefer this longer detailed tutorials, i can see exactly what setting changes what so i can make my own adjustments. Of course, having free time on your side helps, but you can't never achieve greatness just by watching 2min tutorials. Great work Aidy, keep it on!
@vstreet7583
@vstreet7583 5 жыл бұрын
After 40 years as a product designer, using many different 3D CAD systems, I am now learning how to use Blender. You explain so clearly the fundamental building blocks required to achieve stunning, procedural textures. I have thoroughly enjoyed every minute of your tutorial and every small detail. I spent over 10 years designing Bentley motor cars. You are a Bentley of the Blender world. Such detail. Beautiful detail. It really does make a difference. Thank you so much for sharing your knowledge of this incredible Blender software. THANK YOU. Dg
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Wow! That is high praise indeed! :D Not sure what to say to that, except maybe I hope I can deliver some more of the same! :)
@vstreet7583
@vstreet7583 5 жыл бұрын
@@AidyBurrows3D Blender is going from strength to strength and the news flow just gets better and better. Super creators, like yourself, are an essential part of their development process. Thank you for everything you are doing. THANK YOU. Dg
@jrganimation309
@jrganimation309 5 жыл бұрын
definitely prefer these in depth tutorials. In an hour you've given what's probably half a semester, if not more, worth of skills and knowledge. Thank you for this!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That is so good to hear! It takes a looong time to put these together and so great to hear it's worth it! Thanks! :)
@YvesPerera
@YvesPerera 5 жыл бұрын
Answering your question from the end of the tutorial : I personnally prefer those long, in-depth tutorials. Thx a lot for all that hard work!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks for the feedback, it's much appreciated! :)
@JaredOwen
@JaredOwen 5 жыл бұрын
Aidy - I learn so much every time I watch one of your videos. Keep 'em coming!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Appreciate that Jared thanks so much! I've been so busy on the hard surface update, it's great to have more coming out soon! :)
@mcan-piano4718
@mcan-piano4718 5 жыл бұрын
I prefer this long videos with procedural textures. I really appreciate this tutorial. Thank you for your time. I am looking forward to more tutorials like this
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! That's great to hear that longer is ok. :)
@Wzxxx
@Wzxxx 4 жыл бұрын
Yep. it is perfect.
@planet_babylon
@planet_babylon 5 жыл бұрын
Love this. Great workflow. Brilliant teacher. More deep dives pls. Lots of tutorials on Blender don’t go into enough detail but with yours you empower people to create more personal projects not just one set result. Amazing. You and Gleb are both legends. More detail deep dives pls.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
You are too kind! Thanks so much! :D That has made my day that you think this info can work for so much more than just this particular example, that's our dream when structuring how to present these tutorials! So really great to hear! Thanks again! :D
@planet_babylon
@planet_babylon 5 жыл бұрын
Aidy Burrows 3D you’re welcome. I’ve been a subscriber of yours and Gleb for almost two years now. Gleb’s lighting tutorials really helped me and your procedural workflows are amazing. I bought your hard surface modelling course and that really allowed me to go up to a new level. Thank you. Keep these coming.
@buhaytza2005
@buhaytza2005 5 жыл бұрын
Aidy, gotta say, I'm only half way through this but I already got a couple of shortcuts I didn't know and I'm starting to get a better understanding of nodes - thanks for explaining what does what, that is truly a blessing for a beginner like me. I feel inspired :D
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
I was hoping that it could be at that level of usefulness! So that's awesome and very encouraging to hear!! :D
@buhaytza2005
@buhaytza2005 5 жыл бұрын
@@AidyBurrows3D Gobsmacked by the end of it.. I think I will revisit it once I get a better understanding of things. I think it was pitched at the right level to allow me as a beginner to keep up (did take me about 3 hrs to go through all of it - including notes) and I believe it had some great tips and tricks that I think would keep the more experienced users interested. Plus, love the jokes!
@altafshaikh5036
@altafshaikh5036 5 жыл бұрын
Really a good excersice to learn and understand the nodes and pbr materials
@gossiz
@gossiz 5 жыл бұрын
Thanks for a great tutorial. These longer ones are full of many valuable tips that can't be picked up in 10 minute tuts.
@PaulCole-71
@PaulCole-71 5 жыл бұрын
Great - so methodical and well explained. Thanks Aidy.
@bastianpukallus9265
@bastianpukallus9265 5 жыл бұрын
Thank you! Another AB Masterpiece :) I prefer those longer types of tutorials and every second is worth it
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Woo! Glad it was worth putting that effort in for the longform! :D
@chrisprenn
@chrisprenn 5 жыл бұрын
Very nice material setup! Something that bugged me though: Instead of turning down the subdivision dicing scale below 1 pixel on the object it is a lot better to increase the preview subdivisions from 8 to 4 or 2 or even 1 in the "Render" tab. That way you don't kill your machine when hitting F12 because subdivisions lower than 1 pixel are usually not needed and the default dicing rate for renders is 1 so in combination with a dicing scale of 0.1 you would generate 10 times more geometry than what you can actually see in pixels...
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks Chris! In regards to the displacement subdivisions, it did occur to me whether to go deeper into that and introduce that section of the render tab but felt it was slightly digging too deep into something that was a little off topic, the main drive of the tutorial is getting the most we can out of Eevee with our procedural texturing. Once we start layering up, the displacement side of things becomes a little redundant and before that we're only interested in the preview, I do plan to follow up on this though with some thoughts on how best to work all that but in this tutorial I was in danger of turning it into a 2 hour monster. :D Thankfully nice peeps such as you chime in with additional info that is super helpful for extra things like that. :)
@steven_lhmn
@steven_lhmn 5 жыл бұрын
WOW! I was so surprised as you created the road texture out of nothing. Really appreciate your tutorials. Thanks
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That's very kind of you to say thanks! To take it a step further it is completely fine to also use image textures they can really help, but getting more and more confident with procedural stuff can help create things that aren't really very easily photographed. :)
@CTRL_SMarcos
@CTRL_SMarcos 5 жыл бұрын
Incredible work! Thank you so much. Yeah, I prefer these videos in depth 😀
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Really glad you liked it! They do take a lot of work to keep it succinct even at that length! :D
@RomainLaporte
@RomainLaporte 5 жыл бұрын
@surya kiran reddy I agree, more procedural texturing !
@UHStudio
@UHStudio 5 жыл бұрын
Thanks for this tutorial! Learned a lot! And would definitely agree with the rest that to cover in-depth material, in-depth (and longer) tutorials are indeed appreciated.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That's great to hear! It's very nice to hear that people have the attention span to handle it, though i am definitely aiming for the same level of indepth at half the time, i will hit the golden ratio between depth, result and time taken eventually! :D
@Instant_Nerf
@Instant_Nerf Жыл бұрын
Absolutely amazing how powerful blende is
@xantishayde-walker4593
@xantishayde-walker4593 4 жыл бұрын
Almost there! I'm about 48 minutes in. I wassssss going to do this last week, but I got around to it this week. Well, I would finish this up and go onto baking this down for Unreal, yet my bed is calling. Need to get that beauty sleep. Lol! Anyway, great tutorial so far. 10/10, would Blend again. ;)
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
That's awesome!!! Thanks so much! And that is amazing well done for blending along, since things have changed in the voronoi tutorial lately it's not the easiest thing to follow along, so many congrats!!!! :)
@VicVegaTW
@VicVegaTW 5 жыл бұрын
Good to see your 2.8 workflow, so many tips and tricks I didn’t know.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Woo! :D And many more to come!
@gunnaryoung
@gunnaryoung 5 жыл бұрын
Using colors as vectors! I've never seen that before, that's cool!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Great to hear it was useful! At one point if I remember correctly in Blender we didn't actually used to have a separate vector node that could split the vectors into x y and z channels, so we instead used to use the separate rgb node instead! They basically do the same thing but it's cleaner to keep similar sets of values together, but still it's interesting and sometimes very cool to mix them up :D
@mindcreativestudios4709
@mindcreativestudios4709 4 жыл бұрын
I definitely like the longer detail videos. Thanks for your for such valuable information.
@polynightingale3969
@polynightingale3969 5 жыл бұрын
Massive respect your work is always inspiration cause don't skip any detail at all !!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks so much! It takes a while but it's worth it when people get something out of it definitely! :D
@polynightingale3969
@polynightingale3969 5 жыл бұрын
We understand it completely cause there are lots of tutorial out here and almost everyone are same. But you always bring some legit stuff. So we are perfectly ok to wait. And thanks to you now I am now able to manipulate all the vectors in the way I want.
@kamenriderinfinity
@kamenriderinfinity 5 жыл бұрын
Really dig this exhaustive in depth tutorial. Would love to see more!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! Great to hear as these things take ages, it could so easily have been 2 or 3 hours long instead! I can imagine when I come back to break this road up a bit and add weathering, aging general damage it'll be another long one! But hopefully the ideas will translate to other topics also. :)
@StaticPhotons
@StaticPhotons 5 жыл бұрын
Awesome video! Personally I love these long technical videos, seeing a versatile node tree being created is always inspiring.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks for the comment great to know I'm on the right track! I'll definitely be trying to maintain that deep dive into practical and versatile projects. Hopefully inbetween I can get out some still detailed but shorter looks at some aspects, such as the new easy stones and cracks that I just put out, highlighting some of the key powers of the new voronoi options that we're so heavily relying on to make this effect, and to then take it a step further by colorizing the stones. :)
@Wzxxx
@Wzxxx 4 жыл бұрын
So well explained. Great tutorial. I love the way You explain more complicated parts with more simple examples. That's the way we can really understand what is behind. You are outstanding teacher. There are "some" people around who mainly show off with their knowledge instead of sharing it. I really appreciate your work. Thank u.
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
wow, thanks so much! That is massively appreciated and super encouraging!!! :)
@PrashanSubasinghe
@PrashanSubasinghe 5 жыл бұрын
Thank you Aidy. I was working on a procedural material myself and got some really good tips from this. Also I really like the long format.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That's great to hear! Overall the result is actually pretty simple but it's such a blank canvas and so many ways to go about it that hopefully these collections of ideas can help in a wider sense, especially for other procedural texturing projects. :D
@timlongoria681
@timlongoria681 5 жыл бұрын
Love this video. Never seen the sine node used, especially how to manipulate it so well.
4 жыл бұрын
This is the best blender tutorial! Thank you very much Aidy.
@igorwilczynski3266
@igorwilczynski3266 5 жыл бұрын
Great tutorial or study! Now i know everything that i was missing. Thank you sooo much ! Hope to see more of yours videos, all in depth ye !
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Woo! Thanks so much, great to hear it helped! :D
@geoffrey3668
@geoffrey3668 5 жыл бұрын
Great tutorial! I like long deep tutorial personally.
@HandleBar3D
@HandleBar3D 5 жыл бұрын
This was great I love these long ones Thankyou so much
@gnomemercycs5578
@gnomemercycs5578 4 жыл бұрын
Ridiculously good tutorial, thank you!
@batimao9273
@batimao9273 5 жыл бұрын
Great Job! Many details!
@DaRealGoosebumps
@DaRealGoosebumps 5 жыл бұрын
Thanks Aidy and CGMasters!
@Cloud-Yo
@Cloud-Yo 5 жыл бұрын
MASSIVELY informative..Love the long videos with all the step by step. Thanks!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That is awesome to hear! I'll probably always keep that step by step style. :D
@Cloud-Yo
@Cloud-Yo 5 жыл бұрын
@@AidyBurrows3D Thats great to hear. this procedural workflow is awesome to see in blender but the things I learned of the various Nodes and their relationships as you clearly described in this video spans a much wider gamut of uses! bravo
@edwardspringer8991
@edwardspringer8991 5 жыл бұрын
I have been looking for a road tutorial for months thank you.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Woo! I'll have more on the subject soon! :D
@oscardelacruz6408
@oscardelacruz6408 5 жыл бұрын
WOW WOW WOW, Loved it! Im new using blender and for things like this I'll keep using this beautiful software! THANKS A LOT!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Great to hear! :D
@ChrisVian88
@ChrisVian88 4 жыл бұрын
This is really good tutorial. Thank you Aidy!
@rasta_cg
@rasta_cg 5 жыл бұрын
Incredible tutorial!! Thanks so much!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Woo! Very glad to hear! It took a while to put together 😀
@nataliabrasil931
@nataliabrasil931 5 жыл бұрын
I would like to see more tutorials and courses like that
@Jacur1980
@Jacur1980 5 жыл бұрын
Great video! Thank you for the material. Regarding the length, it was a bit challenging but I guess important to see all the steps. Except such long pieces I would love to see shorter movies treating about certain techniques or usage of a set of nodes. From the other hand this material with provided timestamp may serve as a set of the latter. Cheers!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
I super appreciate all the support here for sure, the willingness to go that full hour into this content is awesome! I'm definitely aiming to be as economical with everyones time as possible, and going to be aiming to keep the future tuts as short as i can! Though depending on the topic that still might be up to 40 mins or so! :D
@nottinghasm
@nottinghasm 4 жыл бұрын
'No metaphor for the real world of course!' :D Great video overall.
@malekmahadeen6259
@malekmahadeen6259 5 жыл бұрын
great tut thanks
@arianullah6257
@arianullah6257 5 жыл бұрын
I would like to see more of these Procedural Texturing tutorials
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Cool! As I will be definitely doing more! :D
@arianullah6257
@arianullah6257 5 жыл бұрын
@@AidyBurrows3D Thanks!!
@BluePixelAnimations
@BluePixelAnimations 5 жыл бұрын
Great job Aidy! Love this tutorial!! 😁😄👌🏻
@LazyDev27
@LazyDev27 4 жыл бұрын
My voronoi texture looks different in 2.81. It shows 3D, F1, and Eucladian. Distance from edge seems to have the closest effect to crackle. But mine seems a lot smoother and blurrier than yours. But none the less learned a ton from this. Just kind of had to make due without the exact same crackle setting.
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
I've made sure to pin my main comment as I think some people aren't seeing it, i try to keep key updates there, you basically have figured it out though. :) To reiterate here just for completeness... to get the crackle effect in the new voronoi node just use the '3D' 'Distance to edge' and then take the distance output for the intensity - crackle effect. :D
@ykyjohn
@ykyjohn 5 жыл бұрын
this is amazing tutorial. Yes it is a long tutorial, but teaches a lot! Very hard to use it as reference though, unless the video had some way to jump to subjects in the video time line. Other than that i really wish a tutorial to help teaching more about how to make textures, this one i am going to save for sure. But wish one more beginner friendly, more like a run through the node and tool , and methods on all about creating textures from scratch. thank you for this one.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! That's also a great suggestion, and would be worth me looking into to do more general texturing things as you suggest. By the way there are some timestamps in the description that jump through the general process but nothing as yet for individual smaller tips thoughout. :) Aidy
@jeffg4686
@jeffg4686 5 жыл бұрын
Really amazing texture. You and Gleb should come up with an "ultimate shader pack" for blender 2.8 - I would be a purchaser for certain.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks for the encouragement Jeff! I'll add some more details to this texture and show how it can be developed with some nice controls soon! :)
@massivetree7937
@massivetree7937 5 жыл бұрын
Thanks for the tutorial Aidy. I'm trying to learn several aspects of Blender as I'm relatively new to it so some shorter quicker to achieve tutorials would be appreciated!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! I'll definitely get some shorter ones out there too then. ☺️
@user-ey1sg5gp2s
@user-ey1sg5gp2s 5 жыл бұрын
this is awesome! You've earned a new sub! 👍👍👍
@smfknj6010
@smfknj6010 4 жыл бұрын
This looks so good
@badsamareetan177
@badsamareetan177 3 жыл бұрын
Absolutely loved that tutorial. It's very very easy to follow and he way you explain everything is very comprehensive explicit yet to the point without any non sense. Only 1 question I have is how does one get to this level of understanding material building via nodes? I can follow you easily but I can't seem to be able to understand everything. It's totally different to understading modeling or any other aspect of 3D to me. Lol I'm a noob
@michaelscofield4524
@michaelscofield4524 5 жыл бұрын
the dicing scale is to save memory and efficiency in the viewport, not the actual final render, the render itself will have around 8x the subdivisions that you see in the viewport, so even though it looks blocky or sharp in the viewport, most likely the render will look really good.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That's very true for the default settings. I was wondering whether I should have added that to lessen the difference between the preview and the render we can just go to the subdivision panel in the render tab of the properties window and match the dicing rate render/preview to be the same so instead of 1px and 8px change it to more like 1 or 2px each, or maybe instead of an 8x difference change it to a 2x difference. In case someone actually did want to render it out cleaner but not max out their memory. :D
@rgferreira78
@rgferreira78 4 жыл бұрын
Awesome tutorial! Thank you so much.
@505Legion
@505Legion 5 жыл бұрын
I would give an arm to have the exact same tutorial but without all these shortcuts and actually having the connections done by hand. Seeing everything does worth me 2 more hours on top of it.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Hi! Just so I understand, which shortcuts do you mean? As in hotkeys? I'm intrigued thanks! :)
@rodrigomartinelli741
@rodrigomartinelli741 5 жыл бұрын
Superb! Thanks a lot!.. Edit: even thoug there are videos about it, the cherry on top would have been baking this into an actual texture..
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! I've got a couple of quick tips lined up and one of them will be baking this down into a texture so please stay tuned! :D
@rabatindominik
@rabatindominik 5 жыл бұрын
great tutorial :) thanks. btw you could mute node (with M), and no need to reconnect that bump or normal node again and again
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
thanks! yeah i love the mute key! I'm just removing the bump/displacement part of it in most cases here just to be REALLY clear what's going on. I had a lot of inconsistency with how it was updating, probably something that has been fixed by now. :D
@sk1ttle314
@sk1ttle314 5 жыл бұрын
Looks like I'm a little late to the party but here's some feedback anyways. I like this long type of video but I would recommend to also make short videos so everyone gets what he likes. Also you could split long videos into multiple parts, it may not seem like big difference but a lot of people prefer to watch two 30 minute videos.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! I'll give a shorter video a go and see how it goes, I think it's fair to produce both kinds of content. :)
@bharatt.c.1807
@bharatt.c.1807 5 жыл бұрын
Great tutorial Can you do a tutorial on procedual shading for terrain ? Which will be very helpful Thanx
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
There are a lot of cool stuff that can be done with that for sure, i'll get it on the list! Thanks for the suggestion! :)
@thomasburbage5450
@thomasburbage5450 4 жыл бұрын
Could be called "Introduction to Creation of Procedural Materials with Nodes". At least, it was a good intro to that subject matter for me. The next steps might be how to make it tileable "length-wise", then setting up a standard texture baking rig to bake off PBS texture maps from + tangent space normal and height.
@mettesboy
@mettesboy 4 жыл бұрын
Great tutorial! I've just begun using blender. If I wanted to make this road let's say 100m long. How do I do this? If I just scale it, it stretches all the texture. What is the easiest way to do this please?
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
Hi! Thanks! I'll likely put together a quick tip on this topic, but for now I would suggest wherever for the main road geometry it says 'generated coordinates' to instead use UV's. A quick way to create that geometry with working UV's would be to use an array modifier, and if offsetting on the x axis also offset the uv's too that is to say try sliding the U Offset value to 1! Hope that helps! :)
@pianoscapes09
@pianoscapes09 5 жыл бұрын
I´ve watched the tutorial and it worked, it's awesome. Could you make a short tutorial tho on how to make a shader like the principled shader out of this? Like I think you can achieve that with a group but I don't really know how to do that.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Interesting idea, do you mean to recreate the principled shader using diffuse and gloss shaders etc? I think there maybe some resources around for that already if i remember correctly. :)
@JayYeasmin
@JayYeasmin 5 жыл бұрын
Thanks a lot, I understood some of the words
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
I aim to get that up to most of the words, and then eventually all of the words! :)
@Elbot120
@Elbot120 5 жыл бұрын
Ah, this was quite the ride. Awesome tutorial, I'm curious as to how you figured out what noise textures to use to get the result you wanted. Is this a culmination of years of messing around with the different nodes and understanding what they do or was there a method that you had to determine which node went next to create the road texture?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks so much! I've been messing around in the nodes of blender for many years now that is true, but the community certainly helps fast track many concepts, so watching tutorials helps, and also watching tutorials for other software like substance designer helps too, though it is clear that blender has a way to go to be on par with substance it is satisfying nevertheless to be able to do some very cool procedural materials within blender. :) The general method I have of creating a procedural texture is to look at the big shapes or the more defining shapes, for example in the road that seemed to me to be the stones and then experiment from there. :D
@Elbot120
@Elbot120 5 жыл бұрын
@@AidyBurrows3D That's awesome man!
@gavwyatt5314
@gavwyatt5314 5 жыл бұрын
thanks Aidy
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
you're welcome! :D
@shakaama
@shakaama 2 жыл бұрын
does this tutorial work in 3.0 at all? at 23:00 that entire section of it being raised and lowered on one side to the other just would no work for me. I repeated those entire 23 minutes over and over, with some adjustment for what i thought it looked like for nodes that had 50% changed. I adjusted to what it LOOKED like on screen. but by the time i got to the one side lowered and other side raised, nothing I did worked. I'll just pause this and wait for someone to respond.
@tommythunder6578
@tommythunder6578 4 жыл бұрын
Hello Aidy, and thank you for this cool tutorial! I am kind of new to blender and would like to ask you how to use the procedural asphalt with other geometries than a square without changing the texture dimensions. Is it possible to use it as an actual shader, e.g. for curved roads? (it would work without the lines as well) Best regards, Tomas
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
Thanks! Sure thing, my recommendation would be to use uv's as the texture coordinates and then everything should work fine for large areas. 🙂
@tommythunder6578
@tommythunder6578 4 жыл бұрын
...cool! Thanks for the tip - it works out fine!
@clintshelton3976
@clintshelton3976 4 жыл бұрын
Hey Aidy thanks a bunch for this awesome tutorial! I hit a snag along the way at around 26:15 where squeezing the color ramp flattens out the rocks. I am using Blender 2.82a and all it seems to be doing to making the gradient sharper, therefore my rocks tend to thin out and get pointier(if that's a word). Anyone else find a solution? Thanks
@gangedup1
@gangedup1 5 жыл бұрын
Awesome!
@BananaBoyProduct
@BananaBoyProduct 5 жыл бұрын
awesome tut. love these long and in depth studies/procedures. learned so much more than just creating pavement. Thank you. quick question, first time actually working with eevee, my viewport is extremely low quality and showing the bump very pixelated. switching to cycles gets rid of this low res look. does evve just not handle bump textures well? im perplexed.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! Regarding Eevee being very pixelated i'm not sure, that doesn't sound quite right, the bump node does give a kind of flickering that is noticeable in animation, for animation it's useful to convert bumps then into normal maps and work from there. In case it's useful we put some info on that here.... www.creativeshrimp.com/normal-map-blender-tutorial.html :)
@BananaBoyProduct
@BananaBoyProduct 5 жыл бұрын
@@AidyBurrows3D thank you for the link. i guess another way to describe it is terrible anti-aliasing, or no aa, which is causing that bump texture to look extremely low resolution in the viewport.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
In the article I described it as kind of overly sparkly, you can see the comparison between the bump and normal here... You'll see the normal is easy smoother, the bump is great for single shots but for animation normal maps are the way to go...kzbin.info/www/bejne/rqvbpKedf6p7os0
@StrikeDigital3D
@StrikeDigital3D 5 жыл бұрын
This is really Great! But I'm wondering why you didn't use a waves texture for the white stripes. It seems like that would be a lot easier than making basically the same thing but with maths nodes. I'm probably wrong but I was a bit curious about it.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
great question! I very nearly showed how to do it with the waves texture as well, but ended up cutting it out as it was already so long. As you know already for the properly aligned stripes from the waves we need to use the vector mapping node so that we can rotate the vector info 135 degrees on the z axis. For a while there during the beta (and possibly it's still the case) using those more intensive/sophisticated nodes like the waves texture will get you quicker to that node wipeout - where blender just throws up that hard to miss bright pink texture instead. Again no problem for cycles, but for Eevee you can hit that limit faster with more complicated calculations being made within certain nodes (anything with noises and distortions that sort of thing). I'm sure this is always being optimized though, but in any case knowing that you can get stripes out of the sine math node was the little knowledge i wanted to help spread there, as it may come in useful for other cases down the line, kind of the same reason i didn't use the gradient texture and generated that manually instead to help show what's kind of happening under the hood of some of those nodes. Hope that makes sense! :D
@StrikeDigital3D
@StrikeDigital3D 5 жыл бұрын
@@AidyBurrows3D OK yeah that makes a lot of sense! Thanks a lot!
@zxl7alafdal
@zxl7alafdal 4 жыл бұрын
thanks that help me alot
@alonelyanimator9361
@alonelyanimator9361 4 жыл бұрын
I have been experiencing some problems like changing from cycles to eevee. In displacement, I can see the asphalt textures while in Bump node, it looks like its a blank space. Should I just let it in Displacement or there is something wrong? EDIT: I got problems in the part 24:28 - 24:35 EDIT2: It all starts in 23:15 when I don't have any rock like features in the flat side of the plane. It seems off. Please tell me what could be the problem
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
Hi! I think a large part of the problem will be down to the new voronoi nodes, please check the main pinned comment for more details on that, hopefully that may help! It's a pretty complicated project and those changes aren't helping, but the general principles are useful, i'll likely come back to this and show some more ideas! :)
@DominiqueAdriaens
@DominiqueAdriaens 5 жыл бұрын
Great tutorial and very nice procedural result! Still have to finish the tutorial, but noticed the colored icons. Is this an older beta version, when there were still colored icons, or do you have a way to change them into color again (find monochrome ones not so clear)?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks!!! If you have a new build of 2.8 make sure you restore factory settings to see all the little changes, the icons went colored about a week ago i think, before that they were monochrome for a while if i remember correctly, currently though they should be colored from what i can tell! :)
@DominiqueAdriaens
@DominiqueAdriaens 5 жыл бұрын
@@AidyBurrows3D great! Many thanks!
@MrJursit
@MrJursit 5 жыл бұрын
Thanks a lot for this tutorial, it opened my eyes for many tricks and technics! But, this material doesn't work in 2.81! One significant diffrence is Voronoi node, but it's not an issue. The problem is in render artifacts like interlaced lines, it appears after the step when we connect the "Global Flatten" node group in between. I guess it's a problem with render engine in 2.81. Anyway, when I switched back to 2.80 everything works perfect! :)
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! Great to hear! Regarding the interlaced lines i'll have to keep an eye out on that I haven't seen that issue yet, is that within Eevee? And is it only when animated or the artifact persists even on still images? Thanks again! :)
@MrJursit
@MrJursit 5 жыл бұрын
@@AidyBurrows3D Hi, Aidy, could you take a look at the short video with this material looks like out of the box in 2.81 (I used final vesrsion with colorized gravel): kzbin.info/www/bejne/Y6a6pnmeiKafqpo
@vazak11
@vazak11 5 жыл бұрын
Cool!
@hgtm
@hgtm 5 жыл бұрын
Thank you so much.
@lorisdiminico
@lorisdiminico 3 жыл бұрын
Heey Aidy! First of all thank you for this well explained tutorial, that's very helpful! I'm kinda new to blender but I managed to follow and created the material. Worked perfect for this square shaped plane, but then when i want to create a road, basically a plane with the width of these 2 meters but a length of like 100 meters, and apply the asphalt material, it always is very stretched out. I made some loop cuts to create 2m squares on the road plane, but didn'd work either. Can you help me with that problem of applying material created on square shaped objects to objects that are not square shaped and that the material doesn't look repetitive? happy holiday and greetings from switzerland!
@Thug10v3
@Thug10v3 5 жыл бұрын
How can I bake everything to a diffuse map? I just get a blurry grey image. Do I have to put the layers together? How can I do that? Great tutorial though!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! I tried to answer a little of that in this tutorial, hope it helps you out!... kzbin.info/www/bejne/j6S7lmRnjqZqd68 :)
@kaustik185
@kaustik185 5 жыл бұрын
it's like gleb, but with tea.
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Hahaaa! I'm kind of trying to hold back my natural weirdness to try to stick to the message which is also a bit of a struggle I think which is coming across, but anyway what was especially funny about your comment is that I'd just finished a nice big green tea! 😀
@kaustik185
@kaustik185 5 жыл бұрын
@@AidyBurrows3D hahahaha i knew it. can't tell me nothing. i just followed up until the paint part, it's great! took a while to get my head around this .5-centric workflow
@muqdadlinux3331
@muqdadlinux3331 4 жыл бұрын
Very nice .... Thank you
@s1ck_gaming223
@s1ck_gaming223 5 жыл бұрын
Thanks for amazing tutorial, but there is an issue i am having, some other people also mentioned it, min. 9 already and my vector displacement has an angular situation, its like tilted to right , when i look at it from front view its leaning to right side, why this is happening ? :(
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! It sounds like maybe you're using the vector displacement node (expects 3 values i.e. RGB well XYZ really I guess :D ) instead of the displacement node (expects 1 value i.e. greyscale)? Hope that helps! :)
@s1ck_gaming223
@s1ck_gaming223 5 жыл бұрын
@@AidyBurrows3D Thanks so much, it solved the issue, ur best !!
@matefoldi3992
@matefoldi3992 4 жыл бұрын
First of all this is an amazing tutorial. Unfortunatelly I can't understand this issue with the voronoi texture part. I read twice everything in your facebook post already, and I saw the pictures about the correct mapping, but I don't get it how to make that blue Multiply thing :D i know its my fault, im really really at the beginning Anyway good content I will subscribe in a second!
@nottinghasm
@nottinghasm 4 жыл бұрын
I hit a problem around 25:42. All works well until I change the Scales from 1. Anything except 1 results in one corner displaying the texture perfectly but the rest of the object showing it stretched and distorted. Any ideas please?
@3dfvan640
@3dfvan640 5 жыл бұрын
great tut! whats the deal with the pink error mat in Eevee!?!
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Thanks! Blender has a tendency to throw that color at us when something's not right, e.g. a missing texture or in this case blowing the internal resources for realtime computation! Obviously just a color to indicate an error isn't ideal, I think there are plans or possibly this has already occurred in some parts of blender where the error will be also represented somewhere in text with further details. :)
@useruser-co6jr
@useruser-co6jr 5 жыл бұрын
@@AidyBurrows3D great tut, but yeah iv'e run into this problem too, any idea if it'll be fixed by the alpha release?
@galbrightperry4506
@galbrightperry4506 4 жыл бұрын
Hello, I followed the tutorial up into about the 40 minute mark but i ran into an issue. when i connected the group node to the other nodes instead of getting the flattening effect i got a bunch of squares, does anyone know what that could be? great tutorial otherwise.
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
not sure what's happening there, if you upload it and give me a link to download the blend file i could take a look and see if i'm getting squares too. :)
@galbrightperry4506
@galbrightperry4506 4 жыл бұрын
@@AidyBurrows3D Thanks for the Reply! I kinda figured whats wrong, seems to be some sort of glitch within eevee since it works fine in cycles.
@b4fun82
@b4fun82 5 жыл бұрын
Displacement modifire make sub surf modif back to its old mode Without the adaptive option 🤔🤔
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That's a good point, but the displacement modifier becomes redundant when using adaptive subdivision. The textures that would be used by the displacement modifier can instead be used in the node graph to drive the displacement. Hope that makes sense! :)
@savagesauron4147
@savagesauron4147 5 жыл бұрын
Thanks a lot! :)
@GuiguiBEAT
@GuiguiBEAT 5 жыл бұрын
This is really amazing ! the result is beautiful, thanks for the tutorial (long format is great btw) :) I just have a question : when i join the stripes together and with the asphalt, it kinda delete the noises effects on the stipes (the stipes got some linear noise along X instead of Y). I did that to make the whole thing follow a curve but now i'm stuck. Ofc i can make each stripe follow the curve individually, but that's kinda annoying and unconvenient. Help anyone ?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
do you mean when you join them together with Ctrl J? That would mean the stripes can no longer use their own texture coordinates, what i might do in that case is use UV's instead. Hope that helps! :)
@Olivvierrr
@Olivvierrr 4 жыл бұрын
Wow, You can use it even as procedural reptile skin:)
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
That is a good idea! :D
@autofilledsupport6935
@autofilledsupport6935 4 жыл бұрын
Thank you so much! Can you tell me how to import it to unity 3d ?
@AidyBurrows3D
@AidyBurrows3D 4 жыл бұрын
Thanks! I put a video here which pretty much goes over the basics of baking it down making it ready for that kind of thing. :) kzbin.info/www/bejne/j6S7lmRnjqZqd68 Hope that helps. :)
@warrenbuitendag5286
@warrenbuitendag5286 5 жыл бұрын
when i set my text coord node from generated to object there is a substantial difference in size/scale of the texture. specifically the object coord's are much smaller than generated?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
The generated coordinates take the bounding box and map the values zero to one based off the bottom left of that bounding box to the top right, with the object coords however, that starts at the origin point, i.e. the little orange dot of the object and then if the object scaling is at 1, then the scale of the coordinates will match the same as the grid. Hope that makes sense! :)
@jatinsingalEARCS
@jatinsingalEARCS 5 жыл бұрын
please upload videos related to shaders and procedural shading. please
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Most of my tips are for texturing but i'll keep the shading side in mind! :)
@mrfeathers3938
@mrfeathers3938 5 жыл бұрын
Does this same procedural set up work for cycles? Or would it have to be drastically different?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Yes! Part of the challenge was to keep things basically looking the same between the engines. If working in cycles it should become even simpler. But some of these techniques can be used for organization or modular purposes within either engine. :)
@plasid2
@plasid2 3 жыл бұрын
Its possible make black dead branch using only nodes in Blender?
@baggern
@baggern 5 жыл бұрын
I'm kinda surpirsed you didn't just create 2 material output nodes: one for eevee and one for cycles
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
That's definitely a valid way to go about it for sure, having tried that in some other tests though i found that it was easy to have the wrong material output selected by accident, mostly my thinking was to keep it as obvious as possible what nodes were actually affecting things, since things aren't quite updating accurately in this current beta version. Hopefully in the official version the displacement can probably do the job of the bump consistently and accurately enough. :)
@redrune4314
@redrune4314 5 жыл бұрын
Is there a reason you didn't apply the scale of the Paint Stripe?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
Eventually all of them do get the scaling applied, though sometimes those squished down coordinates from the scaling can give quite nice suitable results for long thin textures, by the end though they are all scale applied. :)
@michaelbendavid777
@michaelbendavid777 5 жыл бұрын
and this node setup can be done exactly as it appears in 2.79?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
great question, not quite. There is one slight variation needed for cycles to handle this is 2.79 and that would be the principled shader in 2.8 has an alpha input. This would need to be manually created in 2.79. Luckily that's very easy... use a mix shader, have a transparent shader going in to the first socket, the principled into the 2nd, and what we have going into the alpha input in the tutorial in 2.8 would simply go into the mix factor of the mix shader node in 2.79. Hope that makes sense! :)
@sahilpatel3993
@sahilpatel3993 5 жыл бұрын
I used the Sine wave to create strips but when i deform the road with a curve, the strips are not "bending" according to the curve. So is there a way to make strips that follows the curve and maintain the "stripe pattern"?
@AidyBurrows3D
@AidyBurrows3D 5 жыл бұрын
You may need to make sure the stripe geometry has UV's, and then instead of object or generated coordinates use some equivalent UV coordinates. Hope that makes sense! :)
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