Great tutorial once again ! (memo) 1:00 : IK.hand 1:33 : POLE.elbow 6:18 : Arm twist Ctrl Alt C : Clear constraint 8:45 : Limit arm3 movement 10:37 : Arm twist drivers 16:27 : FK.arm 17:56 : Moving unnecessary bones on another layer 18:29 : Resume IK.hand will control the hand movement moving the arms at the same time POLE.elbow helps to position the elbow 'cause IK.hand can't do it FK.arm is IK.hand and POLE.elbow's parent. Bone Constraints : "Inverse Kinematics" to inverse the kinematics so the IK.hand can move the arms. "Copy Location" to link the hand to the arm 'cause the hand has been parented to IK.hand so unlinked from arm2 "Driver" let you put a formula to describe the object A movement depending on the object B movement.
3:09 After some time, I've recognized that it looks to be perfect in the bones, but in a mesh(low, high poly, whatever) is not the wanted. You will have a bad hand twist, but a good hand twist if decrease the pole angle. But the problems it will cause, makes you prefer the bad part. That's frustrating.
@Wuumaximoff9 ай бұрын
Obs: the hand twist I mean it's when you offer something to someone by extending your hand.
@osmiforcentrio78664 жыл бұрын
Thank you for the video. Looking forward to the weight paint video.
@baylortucker18673 жыл бұрын
I guess it's kind of randomly asking but do anyone know a good place to watch newly released tv shows online?
コメントありがとうございます! お役に立てる動画が出せて良かったです! 次の動画も気合入れて作りました😃 Thank you for your comment! I'm glad I create a helpful video! I also made the next video with enthusiasm:)