[Blender 3.0] The Goop Tutorial

  Рет қаралды 23,878

MaxEdge

MaxEdge

Күн бұрын

Пікірлер
@MaxEdge420
@MaxEdge420 2 жыл бұрын
I've update the Material Transition node so that it's independent of mesh islands, making this compatible with Blender 3.0, as long as you don't need to have multiple overlapping melters in the transition effect (since the only way to make this work is to boolean Union them inside geometry nodes, where you can flip the faces afterwards). Explanation: The node setup for the Material Transition node is now as follows: i.imgur.com/UOXaSmQ.png Basically, we take the vector from the cube verts to the nearest point on the cutters (subtract the geo proximity pos from the pos) and also get the normal of the nearest face on the cutter. We normalize the first vector and then get the dot product of it and the normal. We use the dot product to determine if the verts are inside or not (it's less than 0 if the two vectors are pointing away). Problem is, in this context, the position node gives the position of the faces, since it's selection of the Set Material node takes faces. Booleans cause ngons and the position of an n-gon is the average of it's verts, which might end up being inside the cutters for low poly meshes. This is why we triangulate all ngons at the boundary beforehand, which is not necessary for high poly meshes, hence I've added a switch for it.
@nateatwell1126
@nateatwell1126 2 жыл бұрын
My favorite part of this is getting passed the Join Geometry destroying UVs, that is such a simple and such a great method!
@pepsidragon1
@pepsidragon1 2 жыл бұрын
i never wanted to learn geometry nodes, until i found your channel.
@speedtripvfx
@speedtripvfx 2 жыл бұрын
That's the guy I was looking for! No boring effects! Your geometry nodes tutorials are amazing! Please, keep it up!
@fabriziolorito
@fabriziolorito 2 жыл бұрын
Great Tutorials. You make sophisticated things in a very easy and elegant way
@VerticalVertex
@VerticalVertex 2 жыл бұрын
This channel is gold. Blender god.
@KDawg5000
@KDawg5000 2 жыл бұрын
I really liked this one. One thing I changed was instead of using an Instance on Points and Instance to Points, I just used a Mesh to Points, and it seemed to work the same. Keep up the great tutorials! Thanks!
@creativohugo
@creativohugo Жыл бұрын
Thank you so much for this tutorial, I am not sure if anyone else is having this problem or just me, but with blender 3.4 I can't for the life of me make the last part of the tutorial work, I am probably doing something wrong, but even with the downloaded files I am still having this issue
@Brandon-3D
@Brandon-3D 2 жыл бұрын
Thank you! This was great! I like your style, sub well deserved.
@davilacerda6305
@davilacerda6305 2 жыл бұрын
Hey man, yout tutorials are great. Nice job!
@mosamaster
@mosamaster 2 жыл бұрын
Oh my dear lord ! It is awesome 👌🏼
@harshal4877
@harshal4877 2 жыл бұрын
Thanks for such a great video
@teramini1174
@teramini1174 2 жыл бұрын
Amazing tutorials. Thx
@andrewfunny1283
@andrewfunny1283 2 жыл бұрын
You are one beautiful man
@asahdigitalassets386
@asahdigitalassets386 2 жыл бұрын
10:00 What happens if you extrude a vertex from the cube to a location down below and out of sight? Will that prevent the flipping?
@nurb2kea
@nurb2kea 2 жыл бұрын
You can explain very well. Thank you!
@writersblock8493
@writersblock8493 2 жыл бұрын
Tuts to the MAX!!!!
@ララポート-o3v
@ララポート-o3v 2 жыл бұрын
You are GOD.
@FutureAI_News
@FutureAI_News 2 жыл бұрын
Geometry nodes makes blender realy powerfull!
@Lance_G
@Lance_G 2 жыл бұрын
Very clever!
@blendercomp
@blendercomp 2 жыл бұрын
Whoa! :) Keep'm coming man!!!!!
@qyo
@qyo Жыл бұрын
🤩
@Elyakim_binenstock
@Elyakim_binenstock 2 жыл бұрын
Thank u so much for this
@ShuyaTheDark
@ShuyaTheDark 2 жыл бұрын
So this is how they made terminator!
@yukiakiable
@yukiakiable 2 жыл бұрын
I can’t find ‘’’Flip face’’ where, how?
@outdoorpro8941
@outdoorpro8941 2 жыл бұрын
Can you make it so the goop creates inside the object please?
@scottlee38
@scottlee38 2 жыл бұрын
Hell yes!
@cg.man_aka_kevin
@cg.man_aka_kevin 2 жыл бұрын
This effect must be from Terminator 2.
@himanshukulkarni9535
@himanshukulkarni9535 2 жыл бұрын
Awesomely
@cjkalandek996
@cjkalandek996 2 жыл бұрын
New subscriber here. Great work! In the future, could you please do a tutorial on how to use geometry nodes to make the Mother Boxes from _Zack Snyder's Justice League?_
@Shpilberg
@Shpilberg 2 жыл бұрын
For some reason, my object disappears when rendering a picture ... it's just empty. And everything is in render view... and in shading mod.
@Shpilberg
@Shpilberg 2 жыл бұрын
in Cycles
@Shpilberg
@Shpilberg 2 жыл бұрын
and in EEVEE
@artemise1tara3938
@artemise1tara3938 2 жыл бұрын
Do you have what you want to render enabled in the hierarchy menu?
@ishaankrajeev4547
@ishaankrajeev4547 2 жыл бұрын
dude idk why but i cant get 3.1 in my lap
@pile333
@pile333 2 жыл бұрын
Nice!
@no-one3795
@no-one3795 2 жыл бұрын
The Terminator 2 effects
@epicspartanryan9457
@epicspartanryan9457 2 жыл бұрын
does this work for 3.2?
@PiononoMatic
@PiononoMatic Жыл бұрын
inventaste el sexo, muchisimas gracias
@chipbill8276
@chipbill8276 2 жыл бұрын
I don't have mesh iland in the node , mb someone know what wrong, pls help
@DobarDabar
@DobarDabar 2 жыл бұрын
Download latest 3.1 version...
@chipbill8276
@chipbill8276 2 жыл бұрын
​@@DobarDabar Thanks
@seryozhailyas4
@seryozhailyas4 2 жыл бұрын
Look fun
@AlexLupoz
@AlexLupoz 2 жыл бұрын
This tutorial works to Blender 2.93, sir?
@artemise1tara3938
@artemise1tara3938 2 жыл бұрын
Idk probably but why would you be using blender 2.93 when 3.0 is out
@ishaankrajeev4547
@ishaankrajeev4547 2 жыл бұрын
hey um i was wondering if we could do this in 3.0 too..can we?
@MaxEdge420
@MaxEdge420 2 жыл бұрын
The island index node is only available in 3.1
@delkaidraws1049
@delkaidraws1049 2 жыл бұрын
@Ishaan K Rajeev There's a different way to achieve the same effect without using mesh islands in 3.0. If you want to know how I can describe it in detail :)
@MaxEdge420
@MaxEdge420 2 жыл бұрын
@@delkaidraws1049 Please
@delkaidraws1049
@delkaidraws1049 2 жыл бұрын
@@MaxEdge420 I tried to post about it earlier but KZbin didn't want to save my comment, haha. Basically, all you have to do is subtract the Position node output from position output of the Geometry Proximity node using vector math, because the position output on Geometry Proximity is the position on the target mesh that is closest to the current point on the base mesh it will be equal to the position attribute for the current vertex. You then take the absolute value of that just to make sure it's always a positive value, then you can plug that into a Less Than math node with a very small threshold and that gives you a selection mask for the faces that are created by the Boolean operation. For clarity, the node setup is: Geometry Proximity node's Position output goes into top socket of Subtract math node, Position output goes into bottom socket of the Subtract node, then the output of the Subtract node goes into an Absolute Value node which you can put into Less Than with threshold set to something like 0.0001 to get the selection mask.
@MaxEdge420
@MaxEdge420 2 жыл бұрын
@@delkaidraws1049 I used mesh island to get a mask to separate the verts that end up inside the cutter objects from the verts outside of them. What you suggested gives a mask for the verts at the boundary of the cutter objects, which is what I did by just plugging the distance of Geometry Proximity to a Less Than.
@arrtma
@arrtma 2 жыл бұрын
metal is good . so how about lava
@immeasurability
@immeasurability 2 жыл бұрын
@dhruvrao950
@dhruvrao950 2 жыл бұрын
hello
@dirkliebegott9906
@dirkliebegott9906 2 жыл бұрын
??????? ?
@sybermanlife8916
@sybermanlife8916 2 жыл бұрын
easy T1000
@dhruvrao950
@dhruvrao950 2 жыл бұрын
first... i guess
Yes.. VFX is THIS Easy (Blender Tutorial)
18:19
CG Geek
Рет қаралды 2 МЛН
Арыстанның айқасы, Тәуіржанның шайқасы!
25:51
QosLike / ҚосЛайк / Косылайық
Рет қаралды 700 М.
Blender 3.0 Beginner Geometry Nodes Tutorial
24:32
Bad Normals
Рет қаралды 293 М.
Blender 4.2 Facial Motion Capture
19:18
Default Cube
Рет қаралды 93 М.
How To Make ANY Hard Surface Pattern in Blender
26:00
JL Mussi
Рет қаралды 17 М.
Almost Infinite Facades - Blender 3.0 Geometry Node Buildings
6:05
The FASTEST Cycles Renders you can get in Blender!
17:03
Kaizen
Рет қаралды 314 М.
6 Blender Hard-Surface Modeling Tricks I Wish I Knew Earlier
9:32
Создание и анимация персонажа в Blender
16:33
Blender Tutorial: How to Turn HDRi to 3D ENVIRONMENT
16:51
Tomi Viitanen
Рет қаралды 270 М.
Арыстанның айқасы, Тәуіржанның шайқасы!
25:51
QosLike / ҚосЛайк / Косылайық
Рет қаралды 700 М.