Blender Bake to Lowpoly

  Рет қаралды 168,939

Gamedev Fred

Gamedev Fred

Күн бұрын

Пікірлер
@cloudlove1
@cloudlove1 4 жыл бұрын
Omg I hope this is going to be the video that allows me to go to sleep.
@Naritarance
@Naritarance 2 жыл бұрын
Nope.......it gonna make you get back out of bed and go try it!!!!! Lol
@JohnSmith-rn3vl
@JohnSmith-rn3vl 5 жыл бұрын
6:36 - Where the baking info starts.
@Cooliostuff
@Cooliostuff 5 жыл бұрын
thanks man
@minhazulferdous8600
@minhazulferdous8600 4 жыл бұрын
This is why I like comment section
@andreamonopoli5542
@andreamonopoli5542 3 жыл бұрын
Not all heroes wear capes
@wheeler6768
@wheeler6768 2 жыл бұрын
thank you kind stranger
@Beh3D
@Beh3D 2 жыл бұрын
This is a fantastic tutorial that teaches foundational concepts in a reproducible and educational way. I have watched hundreds of game dev tutorial videos at this point this is one of the most important ones I have found so far, i have come back to it multiple times now. Thank you so much for making this
@Marandal
@Marandal 2 жыл бұрын
Same!
@josephvanwyk2088
@josephvanwyk2088 3 жыл бұрын
Hi can you make an update to blender 3 video?
@overland666
@overland666 5 жыл бұрын
Thank you! This tutorial helped me so much and i finally understand the baking process!
@Marandal
@Marandal 2 жыл бұрын
This video is super useful. i come back to watch this every fiew months when i need to re-learn Baking 😄
@Beh3D
@Beh3D 2 жыл бұрын
Same!
@zedude21
@zedude21 3 жыл бұрын
"It is very easy to do that in blender" (just follow these 125 steps) Great vid though! Helped understanding a bunch of stuff :)
@prayertsuu5545
@prayertsuu5545 3 жыл бұрын
I've been trying to bake maps on a simple rock for 2 days and kept having problems, at this point i'll gladly take these 125 steps lol. Hopefully I have more luck with this vid than the others.
@westingtyler1
@westingtyler1 Жыл бұрын
if you end up with black on your low poly texture when baking: what fixed it for me was under the Selected To Active section, using the extrude setting as well as the Max Ray distance. extrusion at 3" and Max Ray Distance at 4" seems to work for me for a human character. watch out for inside legs and under arms, which can look wrong if these are wrong.
@EGYPTIANKING24
@EGYPTIANKING24 5 ай бұрын
What scale was your character and what was your lighting setup? It all matters!
@pgrzh7970
@pgrzh7970 6 жыл бұрын
They should pay more attention to making Blender as a DCC tool for games than developing Blender game engine.
@satwikkumar4416
@satwikkumar4416 5 жыл бұрын
Yeh ! You r ✔️
@miked5487
@miked5487 5 жыл бұрын
I so agree
@Manas-co8wl
@Manas-co8wl 4 жыл бұрын
Good choice, no one wants it. Now make baking easier for Blender
@vegitoblue2187
@vegitoblue2187 4 жыл бұрын
They discontinued the game engine
@unclejesseppe7323
@unclejesseppe7323 4 жыл бұрын
Good
@moigold0730
@moigold0730 4 жыл бұрын
11:57, the music goes higher automatically. Lol.
@GamedevFred
@GamedevFred 5 жыл бұрын
-- NOW UPDATED FOR 2.82 -- kzbin.info/www/bejne/fZDHpYVvgcyhrqc
@okk6443
@okk6443 5 жыл бұрын
would be awesome if you got to do it :)
@zeruuelgaming
@zeruuelgaming 5 жыл бұрын
i'll be waiting
@ryeb
@ryeb 5 жыл бұрын
I think the main difference is just to make sure that your high and low aren't in the same collection, right?
@zeruuelgaming
@zeruuelgaming 5 жыл бұрын
@@ryeb yes
@Fancy.languages1
@Fancy.languages1 4 жыл бұрын
still waiting
@xotocnemo9997
@xotocnemo9997 5 жыл бұрын
Thankyou. I am using Blender 2.8 and this tutorial is still accurate! :DD you really helped me :D and i hope you're doing well! :D
@muhammadannys668
@muhammadannys668 2 жыл бұрын
Thanks for your confirmation
@dannyaustin84
@dannyaustin84 5 жыл бұрын
the crucial moment where you must select the objects in the correct order and make one active was rushed and unclear. It's the most important step. Dough!
@PatriceFERLET
@PatriceFERLET 5 жыл бұрын
Actually it's very simple. You always must select the target mesh/object at last. Whatever the tool you want to use.
@dantemack88
@dantemack88 2 жыл бұрын
How did you make the low poly mesh?
@daviddimalanta259
@daviddimalanta259 4 жыл бұрын
Bear? More like a jaguar.
@josearielgongoraromero8300
@josearielgongoraromero8300 Жыл бұрын
so it had to be overlapping huh... That was my mistake, thanks for the tutorial
@GeekyGami
@GeekyGami 4 жыл бұрын
This seems mostly useful for Quake modding
@goguma-i6q
@goguma-i6q 4 жыл бұрын
fred i have a question. after detailing in z brush i made a zremesher to make low poly. after that came to blender and when i import to the blender the low poly has the shape of quad in each faces. how i can make like this video more curvature???
@samdavepollard
@samdavepollard 5 жыл бұрын
Very nice tutorial. Thank You for sharing your knowledge.
@davidffortesmeireles5328
@davidffortesmeireles5328 5 жыл бұрын
ok dont work to me because stay all black in bake =[ like if dont exist ligth T-T but if I put bake type difuse and just color so all work but without shadows
@anzatzi
@anzatzi 4 жыл бұрын
Great presentation
@1i1monster
@1i1monster 5 жыл бұрын
what if your high poly model doesn't have a UV map?
@AhtshamShabir
@AhtshamShabir 5 жыл бұрын
It still works. Most high poly meshes are from dynotopo sculpting. They never have UV map lol. Only low poly mesh should have UV map.
@mankurt2594
@mankurt2594 3 жыл бұрын
@@AhtshamShabir but doest low poly have to be unwrapped in particular way? because I can't have proper baking results following all the same steps. it is that my low and high poly are unwrapped differently. can it be the reason of the problem?
@AhtshamShabir
@AhtshamShabir 3 жыл бұрын
@@mankurt2594 As far as I know. High poly doesn't have to be UV mapped and the way low poly is unwrapped should not have any effect on baking. Ray length sometimes causes glitches if rays from one side collide with rays from other sides. This often happens in edges or crease areas. Try tweaking ray length and other baking settings.
@dantemack88
@dantemack88 2 жыл бұрын
I’m told that to have smooth shadows i need to have a low poly mesh to generate smooth shadows for too. Shading
@FlashySenap
@FlashySenap 5 жыл бұрын
Nice video, well done. my low poly gets black. dunno whats going there XD
@PrettyPattyGirl
@PrettyPattyGirl 5 жыл бұрын
I can't ever get it to bake properly. Is my low polly mesh supposed to be larger or smaller than the high polly.
@NickyDekker89
@NickyDekker89 3 жыл бұрын
smaller as in less polygons, yes
@ArgoBeats
@ArgoBeats 3 жыл бұрын
it doesn't seem to work in Blender 2.92
@donatoliotino1872
@donatoliotino1872 4 жыл бұрын
how do you do displaceent though?
@unclejesseppe7323
@unclejesseppe7323 4 жыл бұрын
Ngl i thought the music playing was the murky station music
@bienhaui
@bienhaui 5 жыл бұрын
hi. how to bake texture have practice ? when i'm bake only have shadow of practice . thanks
@rabbitparadise
@rabbitparadise Жыл бұрын
thank you!
@sathvikreddy1407
@sathvikreddy1407 4 жыл бұрын
Is it necessary to add a light source before making the maps? Doesn't the scene in which we place the model already have light which reflects on the model?
@GamedevFred
@GamedevFred 4 жыл бұрын
If you're referring to the "world" background, yes that is correct. You can just use that if you want.
@gassxh
@gassxh 5 жыл бұрын
Should i paint it before i bake it to lowpoly ?
@mch43856
@mch43856 4 жыл бұрын
Ty dude this is awesome :D
@pgrzh7970
@pgrzh7970 6 жыл бұрын
Should be easier for baking. Blender needs to support game dev more friendly since the need is obvious.
@PrettyPattyGirl
@PrettyPattyGirl 5 жыл бұрын
Especially on computer. Very taxing.
@onyxJS
@onyxJS 3 жыл бұрын
@@PrettyPattyGirl it's _only_ on computer what?
@lingua83
@lingua83 6 жыл бұрын
Thanks for the tutorial 😊
@matslarsson5988
@matslarsson5988 3 жыл бұрын
Have there been any improvements to this workflow in blender 3? Any helpful add-ons? Imagine having to to this for 400 objects.
@ryszardzimek899
@ryszardzimek899 3 жыл бұрын
Paid but very good Simple Bake addon:)
@styloo_
@styloo_ Жыл бұрын
@@ryszardzimek899 principled baker is Free and do same
@chuckransom8133
@chuckransom8133 2 жыл бұрын
Thank you kind sir!
@clankill3r
@clankill3r 5 жыл бұрын
I recommend not to use this. It is possible to do without having to make a lighting setup which is a way better approach.
@glowiever
@glowiever 3 жыл бұрын
how did you retopo?
@eliahmimon222
@eliahmimon222 3 жыл бұрын
OK how did you do that box select render thing
@Wallerock16
@Wallerock16 3 жыл бұрын
ctrl + alt + b
@PetersAnimation
@PetersAnimation 4 жыл бұрын
What is the difference between baking the displacement and baking the normals?
@EGYPTIANKING24
@EGYPTIANKING24 5 ай бұрын
Displacing a mesh means that you'll use an existing geometry in your mesh to paint details (shapes) on it. Normals though are a combination calculated light angles of the mesh normals to fake either small heights or depths, without adding any geometrical details to the mesh.
@saturn7_dev
@saturn7_dev 4 жыл бұрын
I don't understand why you need to bake the new texture. Why cant you just use the low poly model with the original high quality texture as is ? I have been doing that for a while now and still looks ok.....
@westingtyler1
@westingtyler1 Жыл бұрын
if their uvs line up perfectly, it works fine. in my case I have a high poly model and a low poly model with totally different uvs. doing a bake like this essentially lets you "re-arrange the uvs onto nicer islands". (a photogrammatry scan has a million scattered triangles on the texture map, for example, instead of clean paintable islands.)
@ReddoFreddo
@ReddoFreddo 4 жыл бұрын
"basic baking" >uses lights
@PrettyPattyGirl
@PrettyPattyGirl 5 жыл бұрын
How do you save the bake? Everytime i save and close blender and go back it gets undone.
@GamedevFred
@GamedevFred 5 жыл бұрын
You need to go to the uv/image viewer and save the image to your drive. Or make the image a fake user by pressing the button with F on it.
@westingtyler1
@westingtyler1 Жыл бұрын
when hovering over the uv window in blender, the top will say Image* since it's unsaved. I then hit Alt+R and it saves the image itself. I think newer versions of blender will prompt you to save unsaved texture images upon closing blender.
5 жыл бұрын
Super useful. Thanks
@chocochipcookiealert
@chocochipcookiealert 4 жыл бұрын
i feel like i can never win with baking. I have done this whole process but i cannot se eit work on my lp
@GamedevFred
@GamedevFred 4 жыл бұрын
Have a look at the new bake video for 2.82 kzbin.info/www/bejne/fZDHpYVvgcyhrqc
@никитамемус-ш8ц
@никитамемус-ш8ц Жыл бұрын
@petertremblay3725
@petertremblay3725 5 жыл бұрын
Blender baking is not efficient at all and they should address this soon since most of their market is now game devs. I still bake in SD or SP because of this and depending on model i sometime still use Xnormal.
@davidffortesmeireles5328
@davidffortesmeireles5328 5 жыл бұрын
wowwww very very nice . I will try do that =]
@ParkingLotStudioGames
@ParkingLotStudioGames 3 жыл бұрын
4:08
@cei3286
@cei3286 3 жыл бұрын
If node editor doesn't work, use cycles instead of normal blender, wasted 1 hour of my life because no one told me what cycles is.
@shubhamshetkar4406
@shubhamshetkar4406 5 жыл бұрын
hi, are you expert in unity?
@abhiraaid
@abhiraaid Жыл бұрын
Niceeeeeee
@watercat1248
@watercat1248 5 жыл бұрын
I mack to 2 or more model but I have different texture for each model the reson is to have the correct mode in the correct distance But ther is no way to see So much texture detail in far distant So I have model and texture In detail is pasble to see The other reason i use this is Because all this model is for video game and the video games have a lots 3D model and the need good performance I am using distant Method for that reason Is not the only good Technique i use Another good Technique i use to hide the object is not pasble to see if go in room for example 1 more Technique I use to have less camera distance if the Area have less distance With all this Techniques the have omos the same results with Mach better performance I don't bileve I'm the only one I use all systems to have good performance I'm sure meny video games use this techniques and more techniques i don't know The truth Unity have system To change the model With the distance As for other 2 system the need to make by c# code As far as I know
@peesukarhu_OFFICIAL
@peesukarhu_OFFICIAL 4 жыл бұрын
Too much nonsense in this tutorial
@Norman_Peterson
@Norman_Peterson 4 жыл бұрын
TOOOO SLOW!
@BaTpyLLIKa32
@BaTpyLLIKa32 4 жыл бұрын
Xbox
@igmelons6273
@igmelons6273 4 жыл бұрын
This is the most disgusting effect in graphics
@ProgNoizesB
@ProgNoizesB 5 жыл бұрын
Why you don't reply to your viewers man..... You seems only to react when the video is uploaded, after that you don't care for your viewers anymore. Thumbs down and glad i use adblocker.
@ProgNoizesB
@ProgNoizesB 5 жыл бұрын
Your model, even in low poly looks weird and not very usefull for even phone. This was not helpfull. Again a tutorial about how NOT to do it. Therefore thumbs down.
@goguma-i6q
@goguma-i6q 4 жыл бұрын
fred i have a question. after detailing in z brush i made a zremesher to make low poly. after that came to blender and when i import to the blender the low poly has the shape of quad in each faces. how i can make like this video more curvature???
@goguma-i6q
@goguma-i6q 4 жыл бұрын
oh i got it. it was the shade smooth that was in object tab :)
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