Thank you so much. This was very helpful for my batman experiment. Really appreciate it.
@W3-productions4 жыл бұрын
Everyone has secretly done this for their batman experiment. 😎
@SlaterJoel5 жыл бұрын
Keep it up, bro!
@W3-productions4 жыл бұрын
Thanks
@W3-productions5 жыл бұрын
Check the Description for Time Stamps. Check out our other Blender 2.8 Tutorials here: kzbin.info/aero/PLLOAIDS7149fNCeOSXK6vS_kqQ3hCVQdn
@DeBorahRaquel20105 жыл бұрын
I want a cape!!!
@W3-productions4 жыл бұрын
We all want capes
@hotfever5 жыл бұрын
This seems to work great for simple movements but when i bend my characters neck then the pinned cloth shifts up/down. Not sure if there's a simple fix for this. edit: seems to work great when moving whole amature but not when moving a bone that's connected to the pinned group
@W3-productions5 жыл бұрын
Cape physics can get complicated real fast. Sounds like either using the shrinkwrap modifier (adjust the offset) or something is going on with the parenting. 1. Test between parent and parenting (keep transform). 2. Maybe the origins of the two objects are too far apart when parenting. Perhaps change the origin of the cape to the same location of the character. If I get a chance, I will see if I can replicate the problem on one of my characters.
@hotfever5 жыл бұрын
@@W3-productions So when ur character bends his neck heavily, the collar always stays on him on the exact same position? When I move the whole amature it works very well just like in ur video but moving a bone thats connected to the collar will mess it up(pinned vertex will slightly slide around on the body). btw I've tried ur suggestions and changed the settings everywhere, it does seem to have to with parenting of the cloth to the amature and the shrinkwrap modifier, however so far all of them bring new problems(like the pins stay still on one side and clip through the character on another) I guess this solution would've been just too simple of a fix for attaching cloth to a character.
@W3-productions5 жыл бұрын
@@hotfever I'll have to try some things out and see. It's been a while since I've done a character with a lot of movement and a cape. I think I did a still shot with a bent neck and it worked out.
@hotfever5 жыл бұрын
@@W3-productions Hey thanks but it's all good I just fixed my problem. If you or anyone has the same issue then instead of parenting the cape to the object, you need to select the cape, go to the constraints tab, add armature and set the sub target to the bone(neck bone here) that's closest to the pinned group/collar. Now the pinned group will stay exactly on the same spot of the character when you animate it. If you want to do the same animation as in the video then use the root bone to move the whole character and not the armature as a whole, else weird stuff will happen. I just added other pieces of clothing to my character in the same way and it works great all around without any weird behavior so far. Also you probably could just parent it to the bone and it might work like that.
@W3-productions5 жыл бұрын
@@hotfever That sounds like the most reasonable solution.
@saikopiratos4 жыл бұрын
before try: is it even possible to animate a character with clothes (marvelous designer) in blender 2.8 and make the clothes move?
@W3-productions4 жыл бұрын
Should be. In the thumbnail for this video, the character has clothes from DAZ Studio and his cape is partially made to use the cloth simulation.
@BeepBoop-z2v5 жыл бұрын
What if the cloth is attay to the model? I can't seem to find any answers or seem to type my question right to find the answer
@W3-productions5 жыл бұрын
I need to think on this one. Perhaps the model itself could be added to the Pin Group, but I'm not sure if that will eat up processing power.
@DOODOOFART-m9p4 жыл бұрын
im using riggify to create a rigg for my character, and parenting the cape to the rig doesnt seem to be working this way. The cape stays in its initial position. Is there a way to make this work with Riggify?
@W3-productions4 жыл бұрын
I'd imagine that parenting should work regardless of using Rigify. Is it possible for you to parent it to the armature before you Rigify it?