Create & Attach Dynamic Cloth Cape To Character - Blender Tutorial

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Blender Rookie

Blender Rookie

Күн бұрын

In this Blender tutorial I show you how to create a dynamic cloth cape and attach it to a character.
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Available free to use and monetize without credit from the KZbin Music Library.
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I am a Blender rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.

Пікірлер: 52
@GeminiThaMom
@GeminiThaMom 2 ай бұрын
This is what I needed for my cloaks!!!
@sagapoetic8990
@sagapoetic8990 3 жыл бұрын
Thank you for a clear and wonderful tutorial -- I just joined your channel as a result. Your demonstration made things easy to grasp and also understand the core concepts/steps involved. Just excited to learn this software.
@BlenderRookie
@BlenderRookie 3 жыл бұрын
Glad it was helpful and I appreciate your comment.
@dauxgaming577
@dauxgaming577 3 жыл бұрын
Finally I found it been looking for cape Simulation for weeks thank you
@BlenderRookie
@BlenderRookie 3 жыл бұрын
Glad I could help
@jesse2240
@jesse2240 3 жыл бұрын
Thank you for the tutorial, I was looking for something like this!
@BlenderRookie
@BlenderRookie 3 жыл бұрын
Glad I could help!
@pixelstresd2971
@pixelstresd2971 3 жыл бұрын
*Thankyou very much!!!!!!!* I think I was the author of the question. I researched a lot, and I didn't find anything like this tutorial. I am very happy for this tutorial; you helped me a lot, and many people too.
@BlenderRookie
@BlenderRookie 3 жыл бұрын
You're very welcome!
@unexplainedoccurrences
@unexplainedoccurrences 3 жыл бұрын
Great tutorial, thank you.
@BlenderRookie
@BlenderRookie 3 жыл бұрын
You are welcome!
@retazos8663
@retazos8663 2 жыл бұрын
great tutorial, thanks for your time and effort¡
@jemskid7
@jemskid7 Жыл бұрын
Thanks for the tutorial man! Your accent is amazing and so is your demonstration skills!!
@BlenderRookie
@BlenderRookie Жыл бұрын
LOL Thanks
@sanasification
@sanasification 3 жыл бұрын
This was awesome! Thank you! I'm just wondering about these single vertex point that seems to be stuck in the same place while the rest of the animation happens. I accidentally keep getting a single vertex point stuck in space too. How do you fix it without undoing everything?
@BlenderRookie
@BlenderRookie 3 жыл бұрын
Sometimes it's glitchy and you just gotta delete the vertex group and start over. I have had that glitch more times than I care to count.
@calintoma95
@calintoma95 2 жыл бұрын
Love the intro effect
@BlenderRookie
@BlenderRookie 2 жыл бұрын
Thanks.
@erochicken
@erochicken 2 жыл бұрын
I’ve been needing this but didn’t know what to search
@BlenderRookie
@BlenderRookie 2 жыл бұрын
That's the hardest part when trying to learn something new, which is not even knowing enough to know what to search for. I have had that problem many times.
@Meditation-cn2qe
@Meditation-cn2qe 3 жыл бұрын
tnx very nice tutorial! Im trying to make trench coat with only physics at the bottome half, but all of the coat gets physics and my fps drops to 0 lol. Do uknow how to seperate specific parts on the smae where u want physics?
@BlenderRookie
@BlenderRookie 3 жыл бұрын
I just checked to see if I could figure out how to do that. But I couldn't. That said, I am pretty sure it can be done. I even think I did it(applied cloth properties to only part of an object) one time in the past. I'm reasonably sure it has something to do with vertex groups. If I figure it out at some point, I will try to remember to come back to your comment.
@Zenflyn
@Zenflyn 3 жыл бұрын
Wow
@BlenderRookie
@BlenderRookie 3 жыл бұрын
Thasnks
@dollyhadbraces9361
@dollyhadbraces9361 3 жыл бұрын
Thanks great tutorial, I want to make balloons w strings that are subject to wind , centrifugal force and , gravity . and I’ve fooled w this a lot. I’ve been trying to emit them as particles, but the ‘string’ looses its cloth values once emitted. Unless I’m wrong, which would be great. If you think you can do it I’d love a tut on that. I put the emitter in the smoke stack of a animated train and made metallic ballon letters.
@BlenderRookie
@BlenderRookie 3 жыл бұрын
I know no way to have the strings remain dynamic(cloth like) when being used as an instancing object. It would be nice if it were possible.
@jibs7324
@jibs7324 Жыл бұрын
How could you move the vertex group to the contour of the monkey, without distorting the base mesh? I cannot find any tutorial that addresses this issue. After your cloth simulation starts the the verticy edit you did to match the contour of the monkey remains in the cloth mesh as a distorion.
@BlenderRookie
@BlenderRookie Жыл бұрын
IDK how to do it without creating the distortion.
@jibs7324
@jibs7324 Жыл бұрын
@@BlenderRookie I did some research. Sewing option in cloth could be used
@danieljohnhousley
@danieljohnhousley 2 ай бұрын
How would you add some thickness to the cloak/plane ?
@BlenderRookie
@BlenderRookie 2 ай бұрын
Solidify modifier. Just remember, if you apply the modifier, you will need to rebake the simulation.
@danieljohnhousley
@danieljohnhousley 2 ай бұрын
@@BlenderRookie got it! Thanks!
@lachlanb6225
@lachlanb6225 Жыл бұрын
My cape keeps falling straight down instead of staying hooked to the empty, what am I doing wrong I've been trying to figure this out for hours...
@BlenderRookie
@BlenderRookie Жыл бұрын
My first guess would be you forgot to pin the cape as seen at around 7:30 If that's not the issue, I have often found it easier to just start over instead of trying to figure out what went wrong. Blender sometimes does weird things if settings are changed often, especially when the settings affect cache files. Cloth sims have cache file.
@zixea3318
@zixea3318 2 жыл бұрын
It’s not attaching to it for some reason, it’s just staying pinned in the air.
@jordan4longshaw
@jordan4longshaw 2 жыл бұрын
Can this be exported to Unity fine?
@BlenderRookie
@BlenderRookie 2 жыл бұрын
I have no idea. I have never exported anything from Blender and I have never used Unity.
@jordan4longshaw
@jordan4longshaw 2 жыл бұрын
@@BlenderRookie Ok, thank you for your reply
@BlenderRookie
@BlenderRookie 2 жыл бұрын
@@jordan4longshaw You are welcome. Wish I could have been more help.
@iam8amiul17
@iam8amiul17 2 жыл бұрын
Bro can i put my rig cape on my player?
@BlenderRookie
@BlenderRookie 2 жыл бұрын
I have no idea. I know pretty much zero about creating stuff in blender and then using them as game assets. I suspect the physics would be broken being that the physics in blender are not meant to be realtime.
@iam8amiul17
@iam8amiul17 2 жыл бұрын
@@BlenderRookie ohh okk
@dziabuka1981
@dziabuka1981 Ай бұрын
What if my cape still streches and doesn't move when I switch places with hook and cloth?
@BlenderRookie
@BlenderRookie Ай бұрын
Assuming you followed the directions, then pretty much the only thing that would cause that is a cache issue. Go to frame 1, delete cache, save project, close blender, delete the cache folder(should be the same location as the blend file), open blender, open the project and rebake. If that doesn't work, you missed a step somewhere. Probably somewhere around the 8:50 mark.
@dziabuka1981
@dziabuka1981 Ай бұрын
@@BlenderRookie thank you for a quick answer! It worked!
@BlenderRookie
@BlenderRookie Ай бұрын
@@dziabuka1981 All cloth simulations create a cache folder on your storage drive. The default location is the same location as your blender file. That folder contains a bunch of tiny files that tell blender the exact location and shape of the cloth for each frame. Sometimes blender doesn't get rid of those cache files or properly write over them when the settings change, and to fix it you need to delete that folder or the contents of that folder. SCREEN CAPTURE i.ibb.co/DffX3dk/Screenshot-2024-05-12-154317.jpg
@dziabuka1981
@dziabuka1981 Ай бұрын
@@BlenderRookie one more question, I parented cape with object that already had animation, but it doesn't follow the movement. What should I do to make it follow the rest of the body? Clearing cache doesn't help in this case
@BlenderRookie
@BlenderRookie Ай бұрын
@@dziabuka1981 Did you parent the cape to the animated object or did you parent the hook to the animated object. Because you need to do the latter. The cape connects to the hook and the hook is parented to the object.
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