This is a tutorial for an easy way that helps parenting complex objects to rig without the need to die trying to fix the weight paint of it. #blender #blendertutorial #rigging
Пікірлер: 27
@cg_lexus5 ай бұрын
Thank you very much! :)
@mahirbird9071 Жыл бұрын
Good tutorial and useful information
@blendercgiart Жыл бұрын
Thank you....long back🙂
@rodc26783 ай бұрын
Just note if the face normals are all pointing in the correct direction this problem is dramatically reduced. If you still need to use this solution you can use a simple shape ( 10 or so faces) to block out and enclose the original shoe shape then go through the process as described and everything will compute a thousand times faster:)
@blendercgiart3 ай бұрын
Absolutely right.
@aliqasem6733 Жыл бұрын
Good work
@rafaelpedrosales29255 ай бұрын
Very helpfull!. Is there a possibility for this rig to work outside the blender, only with the mesh weight?
@blendercgiart5 ай бұрын
thank you for your comment...Actually, I am not sure it can work outside blender because the weights are not applied directly to the original mesh. but you can try to add data transfer modifier (transfer weights from the bounding mesh to the shoes mesh) and apply it before testing it outside blender...Good luck and let me know if it works.
@abhivyas3Danimator_rigger2 ай бұрын
great information i just have one question when we want to export any animation for the game engine. does the shoe mesh automatically convert or do we need any other process for exporting shoe mesh?
@blendercgiart2 ай бұрын
I am not sure if this is the best way for game engine. You can try transfer weight modifier for this case.
@colinnoel6118 ай бұрын
Really, really, really helpfull, im gonna follow you for sure !
@blendercgiart8 ай бұрын
Thank you...i hope you'll find what you need. Feel free to ask me if you need anything.
@colinnoel6118 ай бұрын
@@blendercgiart so nice of you ! thanks it works really well, i was really stuck until i found this little gem !
@clevertonlara30442 ай бұрын
hey man! fix them, tks so lot!
@KuDastardly11 ай бұрын
15:38 The binding's done. :3
@paddywong4338 ай бұрын
amazing
@blendercgiart8 ай бұрын
Glad you think so!
@paddywong4338 ай бұрын
@@blendercgiart bypass difficulty ,it is straight way
@Cartiimestudios5 ай бұрын
What do you do when you do get the error
@blendercgiart5 ай бұрын
Sorry, I didn't get your question! Which error are you talking about?
@zergon3212 ай бұрын
@@blendercgiart I guess he's talking about weight heating failures. Well, CGDive has covered this topic completely
@Atomic-toons002 ай бұрын
عندي صداع
@blendercgiart2 ай бұрын
سلامتك
@lonesomealeks42068 ай бұрын
Transfer data modifier is much better and faster bro