Blender F2 Retopology as it was supposed to be

  Рет қаралды 40,222

1D_Inc

1D_Inc

Күн бұрын

Пікірлер: 68
@1DInciner
@1DInciner 5 жыл бұрын
Press F to win)
@rezaferdian6028
@rezaferdian6028 4 ай бұрын
The topology is insane 👏👏👏
@Glyc01
@Glyc01 9 жыл бұрын
Блендер все круче и круче становится . Автор - мастер ! Долгих лет процветания !
@1DInciner
@1DInciner 9 жыл бұрын
+Anton79S Спасибо :-J
@vitaly9
@vitaly9 8 жыл бұрын
you are really good in topology. and this not about triangles or ngons. It's the way you are thinking.
@vitaly9
@vitaly9 8 жыл бұрын
and about not existing triangles and ngons :D
@exitspree
@exitspree 8 жыл бұрын
Playing this at 0.25 speed has answered alot of my questions about clean topology and edge loop flow. Also the drum and bass is amazing and your model looks beautiful! Thanks so much!
@1DInciner
@1DInciner 8 жыл бұрын
Yep, I was supposed to be used like this) You are welcome!
@ulmerkott
@ulmerkott 9 жыл бұрын
Stayed for the music. :)
@1DInciner
@1DInciner 9 жыл бұрын
+OfficerChrister My plan worked perfectly =)
@alamondefield2823
@alamondefield2823 8 жыл бұрын
Holy sweet Beezlejesus thats awesomesauce. I can't sit still got all exciting and 1/4 of the way through I leaft it playing and opened Blender. HELLZYA nice work.
@andrespastas1578
@andrespastas1578 3 жыл бұрын
Idolo, eres un crack amigo
@RomboutVersluijs
@RomboutVersluijs 8 жыл бұрын
i call it retopofesh ;) EPIC man
@victorsoul2328
@victorsoul2328 5 жыл бұрын
I'm speechless.
@spiritwolf5792
@spiritwolf5792 8 жыл бұрын
You're impressive!
@1DInciner
@1DInciner 8 жыл бұрын
Thank you! We're working on it.
@Kcimor78
@Kcimor78 6 жыл бұрын
Damn, thats so hard. I thought you were gonna use your typical style and brainstorm that thing :) Never seen anyone use your style tbh, thats a good thing, ur "original", i guess
@李飛飛大燒B
@李飛飛大燒B 9 жыл бұрын
You are amazing!
@justauserru
@justauserru 4 жыл бұрын
Not sure if a manual retopology makes sense here. You could probably have used Quad Remesher which produces pretty clean results in a matter of seconds. Normally, you don't need an animation-friendly topology when you deal with static archviz models.
@1DInciner
@1DInciner 4 жыл бұрын
The problem is that all those remeshers doesnot support variable density meshes, so their results are too heavy, and they don't preserve detalization. We will wait for appropriable remesher tool in 2025.
@justauserru
@justauserru 4 жыл бұрын
@@1DInciner You're possibly talking about Voxel/Quad Remesh. Forget this half-assed crap. It's only useful for sculpting. Quad Remesher is dope. It's a very capable add-on. It's smart enough to place edge loops nicely so that details get preserved well. I believe you'd still need to tweak it by hand here and there afterwards. But at least that's not like doing it from scratch anyway. We're definitely not quite there yet, but there are retopo tools in the making and I'm pretty sure it'll happen long before it hits 2025. Gotta be optimistic and patient (:
@1DInciner
@1DInciner 4 жыл бұрын
@@justauserru yes, I know about qr addon. But such videos have another purpose - it is a workflow test. The problem is that it is impossible to say if your manual retopology workflow approach is good without analyzing mistakes that are made when you are physically exhausted. As you may know, there are a lot of handy looking manual retopology solutions, that was never tested in such conditions. Yes, it is a hard way of workflow testing, but for us it is necessary to know how much endurance it preserve, and what actual limits it allow. It is just a part of a proper workflow design process.
@justauserru
@justauserru 4 жыл бұрын
@@1DInciner I really like your workflow. Just wondering what part you find the hardest when doing retopology and what particular tool you wish currently existed to help achieve the result you're after quicker, basically any idea that could speed things up significantly but not currently implemented by developers. Thanks, really enjoyed watching your timelapses, wish you posted more often. Keep up the good work!
@HARDstone3d
@HARDstone3d 7 жыл бұрын
You are real hardcore man-blenderhead-CGWarrior! So much work. I hate retopology)
@DominikMorse
@DominikMorse 7 жыл бұрын
This is so.... WOW.
@K2theweim
@K2theweim 7 жыл бұрын
this is awesome
@graphics_travelers
@graphics_travelers 9 жыл бұрын
Are you gonna show us how we could use the RetopoFlow as effectively as possible? Nice skills by the way.
@1DInciner
@1DInciner 9 жыл бұрын
+MediumSolid Instalement Well, I made video about F2 because I'm concept desigher of this tool, that come to Bartius Crouch, asked him to write such tool and supported it`s development. I don`t have any allies to RetopoFlow development, except a bit financial support in the begining. They made a cool and awesome progress here I`m interested in, however, I failed to retopo surfaces like this via RetopoFlow, also its modeling mode is still a concept, so I prefer to use F2 yet. My next video can be about 1D_Scipts or Bargool_1D_Tools - a stuff which concept design entirely belongs to me , or Mira Tools, that was partially supported by me. I think Jonathan Williamson will made a new video about RetopoFlow with pleasure, if to ask him ;)
@graphics_travelers
@graphics_travelers 9 жыл бұрын
1D_Inc Glad you've updated me with useful information. I only wanted to see you model with the RetopoFlow because you always seem to model some very detailed models. So I was interested to see you do it. But I understand, and also, the F2 add-on is great, keep up the good work.
@1DInciner
@1DInciner 9 жыл бұрын
+MediumSolid Instalement ^_^
@SimoneBattaglia94
@SimoneBattaglia94 3 жыл бұрын
Jawdropping
@cihankenar1
@cihankenar1 8 жыл бұрын
My question is, when would you need to retopologise in this way? Would you use this process in creating realtime assets? Baking a complex mesh as a normal map onto a simplified model.
@1DInciner
@1DInciner 8 жыл бұрын
I make retopo for any product that I made by sculpting. As far as preparing products this way takes x3 times longer, I use sculpting just in extreme cases, such as dead quality of refrence images.
@BobDuffy
@BobDuffy 6 жыл бұрын
Retopo is needed on any sculpted or scanned mesh to be used in a game software or to be animated. This however has enormous detail even after the retopology. A lower topology could work with baked normal and displacement map, but I suspect the desire here by the artist is to demonstrate a very skilled technique that gives you details where you need or want something of higher detail perhaps for 3d printing, film or other need
@parusmajor9100
@parusmajor9100 6 жыл бұрын
Здравствуйте! В предыдущих видео у вас были "подсказки" с кнопками, которые нажимались. А вот здесь уж нет. А зря!
@1DInciner
@1DInciner 6 жыл бұрын
Это потому, что видео отображает рабочий процесс F2 и сочетания кнопок GERS, и подсказки по всему видео выглядели бы как F F F F F F F F F F F F G F F F F F R F F
@parusmajor9100
@parusmajor9100 6 жыл бұрын
За ответ вам благодарен Просто есть видео не только от русскоязычных пользователей, но и от буржуинов. Зато благодаря им , имеется в виду буквицам, проще понять происходящее. Вам в любом случае отдельная и тёплая благодарность за проделанную работу. Есть интересные приёмы и вижу, куда самому идти. Это очень даже неплохо. А буквы кстати, отображаются и как 12F G 4F R 2F. Это вы и так в курсе.
@MichaelPeterDalsgaard
@MichaelPeterDalsgaard 8 жыл бұрын
How do you make it follow so smoothly along the original surface? Not once did i see the new surface crossing over the original. 😅
@1DInciner
@1DInciner 8 жыл бұрын
It is just full face (face snap with all buttons enabled) + Xray display mode I setting snap at this moment kzbin.info/www/bejne/pnOypqePZbV0sMU
@elenagasperanova82
@elenagasperanova82 8 жыл бұрын
My question is, just by watching the initial few moments, it seems as if your E-Face/Vert Duplication follows along/mimicks the surface, am I right? Or is it just my perception?
@1DInciner
@1DInciner 8 жыл бұрын
Correct)
@cekuhnen
@cekuhnen 9 жыл бұрын
Where did you get some of those nice 8bit old school game sound tracks from?
@1DInciner
@1DInciner 9 жыл бұрын
Claas Kuhnen well, I was collecting them for a pretty long time, from different sources, trying to get copyright free so this video doesnot contain ads. I thing I love this style because I'm a LISP programmer. Here is my best themes/authors list, that deserves to be heared: 1) Romeo Knight - Beat to the pulp (true Amiga demoscene) 2) Pocketmaster - Joggers in the park/ Crunch/ most of themes 3) Danny Baranovsky (SuperMeatBoy OST) - stage themes with chiptune covers 4) Howard Drossin (Comix Zone OST) - with his instrumental rock and singed covers 5) Earthworm Jim (special edition) - covers on Sega mega drive originals 6) Different indie games from Steam (Edge, Rush, FEZ) 7) Jurassic Park [NES] (Jonathan Dunn 1993) - any theme 8) Shinobi III (Sega Genesis) - any theme 8) Vim! - No 9) Different Soundcloud authors ______________________________ 10) RecursiveLemming - Chiptune compilation - 282 themes where 10-15 are good enough (such as Subject - Gatecrashing_4, Rez_and_Kenet - Unreeeal_superhero_3 or JosSs - F*ck da rippr) I listen for quite wide range of music, from Kraftwerk and Pole to Aphex Twin and Jakub Nox Ambroziak
@genkidama7385
@genkidama7385 9 жыл бұрын
+Claas Kuhnen chiptune is the keyword.
@vitaly9
@vitaly9 8 жыл бұрын
What are you doing with UVs at 1:10:10?)
@jesus650rwc
@jesus650rwc 9 жыл бұрын
mind sharing the model to test on my instant retopology addon?
@1DInciner
@1DInciner 9 жыл бұрын
+AFX LAB Retopo result is available at blenswap (link for download can be found in video's description) I will share base sculpt if I will found it.
@1DInciner
@1DInciner 8 жыл бұрын
you can get final model for free here www.turbosquid.com/3d-models/free-max-mode-jumbo-regency-tables-reg-14/947889
@ضياءاليوسف-ل9ق
@ضياءاليوسف-ل9ق 9 жыл бұрын
i have one question for you. how do you get the will power to stick to one project for this amount of time? i have countless projects i want to finish but it's very hard to be persistent.
@JoryRFerrell
@JoryRFerrell 9 жыл бұрын
+wew 1. Start projects you really love thinking about. 2. Look up tons of material to keep introducing new ideas about the same project, to help keep the project feeling fresh and new in your mind...
@ВладимирБобровский-ж9р
@ВладимирБобровский-ж9р 9 жыл бұрын
У меня почему-то при нажатии F созданная вершина не "липнет" к высокополигональной модели, приходится ее G и приземлять. Или на видео включена функция "grab"? но тогда ж всеравно нужно еще кликнуть ЛКМ чтобы она прилипла к поверхности... Не получается ли как-нибудь сделать чтобы при нажатии F созданая вершина сама прилипала к поверхности и ненужно было ее еще раз "G"?
@1DInciner
@1DInciner 9 жыл бұрын
Владимир Бобровский Странно, что пропустил этот комментарий. Есть галочка AutoGrab в настройках аддона (File - User Preferences - addons)
@JustinKoenigSilica
@JustinKoenigSilica 9 жыл бұрын
haha the frank jav cee music
@1DInciner
@1DInciner 9 жыл бұрын
Justin Koenig =)
@bejaia06770
@bejaia06770 7 жыл бұрын
hi, how did you change your mouse pointer to circle please?
@aaronrory5175
@aaronrory5175 7 жыл бұрын
press c
@grgbpm
@grgbpm 7 жыл бұрын
this retopo is not too stretched??
@aceman11100
@aceman11100 7 жыл бұрын
Gosh I hate retopology, its so tedious, but hot damn you did great on this
@1DInciner
@1DInciner 7 жыл бұрын
Thank you! I've ordered tools especially for this)
@aceman11100
@aceman11100 7 жыл бұрын
does it make it a lot easier? I'd be really cool to find something to make retopology go a little smoother
@DenisPingvin
@DenisPingvin 8 жыл бұрын
Монстр)
@LORDSofCHAOS333
@LORDSofCHAOS333 7 жыл бұрын
is this a revurse modeling
@aaronrory5175
@aaronrory5175 7 жыл бұрын
Tew Mucho Trabajo
@leksobitsadze
@leksobitsadze 9 жыл бұрын
so much pain for 1 video
@1DInciner
@1DInciner 9 жыл бұрын
+lekso bitsadze sure, not. Retopo is like a puzzle game. Kind a topological tetris )
@some-thing-2024
@some-thing-2024 8 жыл бұрын
9999th view
@1DInciner
@1DInciner 8 жыл бұрын
+Huu Loc CG O_o
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